Count Down: Difference between revisions

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{{quote|It's 1:00. Time to play.|Count Down|Super Mario RPG: Legend of the Seven Stars}}
{{quote|It's 1:00. Time to play.|Count Down|Super Mario RPG: Legend of the Seven Stars}}
'''Count Down''' is a large being that resembles a stopwatch fused with an hourglass, and a high-ranking member of the [[Smithy Gang]].
'''Count Down''' is a large being that resembles a stopwatch fused with an hourglass, and a high-ranking member of the [[Smithy Gang]].


[[Mario]] and his allies [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Peach]] first encounter Count Down while navigating their way through the [[Weapon World]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Count Down is one of Smithy's commanders and attacks the Mario gang with its allies, the [[Ring-a-Ding]]s.
[[Mario]] and his allies [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Peach]] first encounter Count Down while navigating their way through the [[Weapon World]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Count Down is one of Smithy's commanders and attacks the Mario gang with its allies, the [[Ring-a-Ding]]s.


If Count Down is defeated first before any of the Ring-A-Dings, its hands will spin for the rest of the battle, which results in no [[Coin]]s being awarded after the battle.
If Count Down is defeated first before any of the Ring-A-Dings, its hands will spin for the rest of the battle, which results in no [[coin]]s being awarded after the battle.
 
==Attack pattern==
==Attack pattern==
During battle, Count Down attacks in a continuous cycle, with the attack depending on what numbers the hands on its clock face are on. The order is shown below; however, when a Ring-a-Ding chants "Time is marching on!" Count Down skips to the next hour.
During battle, Count Down attacks in a continuous cycle, with the attack depending on what numbers the hands on its clock face are on. The order is shown below; however, when a Ring-a-Ding chants "Time is marching on!" Count Down skips to the next hour.


Before the actual attack, Count Down will make an announcement:
Before the actual attack, Count Down will make an announcement:
 
*[[Ice Rock]], [[Crystal (move)|Crystal]] — It's 1:00. "Time to play." (SNES) / "Time for an ice storm." (NS)
*[[Ice Rock]], [[Crystal (move)|Crystal]] — 1:00 "Time to play."
*[[Recover]] — It's 3:00. "Time to RECOVER!" (SNES) / "Time to recover!" (NS)
*[[Recover]] — 3:00 "Time to Recover!"
*[[Aurora Flash]] — It's 5:00. "Time for a break, huh?" (SNES) "Time to view the aurora." (NS)
*[[Aurora Flash]] — 5:00 "Time for a break, huh?"
*[[Mega Recover]] — It's 6:00. "Time to FULLY RECOVER." (SNES) "Time to fully recover."(NS)
*[[Mega Recover]] — 6:00 "Time to FULLY RECOVER."
*[[Water Blast]] — It's 7:00. "DINNER TIME." (SNES) / "Time to draw a bath." (NS)
*[[Water Blast]] — 7:00 "DINNER TIME."
*Takes a Break — It's 9:00. "Guess I'll break."
*Takes a Break — 9:00 "Guess I'll break."
*[[Petal Blast]] — It's 10:00. "Time to garden."
*[[Petal Blast]] — 10:00 "Time to garden."
*[[Flare]] — It's 12:00. "It's high noon."
*[[Flare]] — 12:00 "It's high noon."


==Profiles and statistics==
==Profiles and statistics==
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|JapR=Mebiusu
|JapR=Mebiusu
|JapM=Moebius
|JapM=Moebius
|Jap2=メビウス ({{ruby|時計|とけい}}の{{ruby|針|はり}})<ref>''Super Mario RPG'' Final Edition, page 102.</ref>
|Jap2R=Mebiusu (Tokei no Hari)
|Jap2M=Moebius (Watch's Hand)
|Chi=梅比斯
|Chi=梅比斯
|ChiR=Méibǐsī
|ChiR=Méibǐsī
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|GerM=Portmanteau of "wecken" (to wake) and "Schreck lass nach" (a phrase said after experiencing shock)
|GerM=Portmanteau of "wecken" (to wake) and "Schreck lass nach" (a phrase said after experiencing shock)
|Kor=뫼비우스
|Kor=뫼비우스
|KorR=Moebius
|KorR=Moebiuseu
|KorM=Moebius
|KorM=Moebius
|Ita=Conte Inverso
|Ita=Conte Inverso
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}}
}}


==References==
<references/>
{{SMRPG}}
{{SMRPG}}
[[Category:Animate objects]]
[[Category:Animate objects]]

Revision as of 07:49, April 1, 2024

"Countdown" redirects here. For information about the timer in the Yoshi's Island series, see Countdown Timer.
Count Down
Image of Count Down from the Nintendo Switch version of Super Mario RPG
Count Down from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
“It's 1:00. Time to play.”
Count Down, Super Mario RPG: Legend of the Seven Stars

Count Down is a large being that resembles a stopwatch fused with an hourglass, and a high-ranking member of the Smithy Gang.

Mario and his allies Mallow, Geno, Bowser, and Peach first encounter Count Down while navigating their way through the Weapon World during Super Mario RPG: Legend of the Seven Stars. Count Down is one of Smithy's commanders and attacks the Mario gang with its allies, the Ring-a-Dings.

If Count Down is defeated first before any of the Ring-A-Dings, its hands will spin for the rest of the battle, which results in no coins being awarded after the battle.

Attack pattern

During battle, Count Down attacks in a continuous cycle, with the attack depending on what numbers the hands on its clock face are on. The order is shown below; however, when a Ring-a-Ding chants "Time is marching on!" Count Down skips to the next hour.

Before the actual attack, Count Down will make an announcement:

  • Ice Rock, Crystal — It's 1:00. "Time to play." (SNES) / "Time for an ice storm." (NS)
  • Recover — It's 3:00. "Time to RECOVER!" (SNES) / "Time to recover!" (NS)
  • Aurora Flash — It's 5:00. "Time for a break, huh?" (SNES) "Time to view the aurora." (NS)
  • Mega Recover — It's 6:00. "Time to FULLY RECOVER." (SNES) "Time to fully recover."(NS)
  • Water Blast — It's 7:00. "DINNER TIME." (SNES) / "Time to draw a bath." (NS)
  • Takes a Break — It's 9:00. "Guess I'll break."
  • Petal Blast — It's 10:00. "Time to garden."
  • Flare — It's 12:00. "It's high noon."

Profiles and statistics

Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars enemy
Count Down
Sprite of Count Down, from Super Mario RPG: Legend of the Seven Stars. HP 2400 FP 100 Speed 5
Location(s) The Weapons' World Attack 0 Magic attack 120
Role Boss Defense 80 Magic defense 80
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 0% Magic evade 0% Spells Crystal, Ice Rock, Recover, Aurora Flash, Mega Recover, Water Blast, Petal Blast, Corona
Weak Jump, Thunder Strong Fear, Poison, Sleep, Mute, Critical Sp. attacks None
Coins 100 Exp. points 140 Items None
Psychopath "We're into overtime!"

Super Mario RPG (Nintendo Switch)

Count Down
Image of Count Down from the Nintendo Switch version of Super Mario RPG
HP 2400
Exp. 140
Weak Elements JumpLightning
Weak Statuses N/A
Drops N/A
Rare Drops N/A
Found In Weapon World
Monster List profile
If you're reading this at one in the morning, it's time to stop playing this game.
Thought Peek
I demand strict punctuality! No excuses!
Animations

Gallery

Names in other languages

Language Name Meaning
Japanese メビウス
Mebiusu
メビウス (時計とけいはり)[1]
Mebiusu (Tokei no Hari)
Moebius

Moebius (Watch's Hand)

Chinese 梅比斯
Méibǐsī
Moebius

Dutch Majestijd
Portmanteau of "majesteit" (majesty) and "tijd" (time)
French Chronomaître
Portmanteau of "chronomètre" (stopwatch) and "maître" (master)
German Wecklassnach
Portmanteau of "wecken" (to wake) and "Schreck lass nach" (a phrase said after experiencing shock)
Italian Conte Inverso
Count Inverted; a possible pun on "conto alla rovescia" (countdown; lit. "counting backwards")
Korean 뫼비우스
Moebiuseu
Moebius

Spanish Cuentatrás
From "cuenta atrás" (countdown)

References

  1. ^ Super Mario RPG Final Edition, page 102.