Goodnight: Difference between revisions

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Line 16: Line 16:
|Jap=おやすみアロー
|Jap=おやすみアロー
|JapR=Oyasumi Arō
|JapR=Oyasumi Arō
|JapM=G'night Arrow
|JapM=Goodnight Arrow
|Chi=催眠箭
|Chi=催眠箭
|ChiR=Cuīmián jiàn
|ChiR=Cuīmián jiàn
Line 26: Line 26:
|Ita=Buonanotte
|Ita=Buonanotte
|ItaM=Goodnight
|ItaM=Goodnight
|Kor=슬립애로
|KorR=Seullib Aelo
|KorM=Sleep Arrow
|Spa=Buenas noches
|SpaM=Good night
}}
}}



Revision as of 17:12, January 7, 2024

Super Mario RPG: Legend of the Seven Stars move
G'night.png
Goodnight
Used by Bowyer
Type Magic
Magic power None
Effect Causes sleep
Element Neutral
Target One enemy
Damage reduced Yes

Goodnight,[1] originally known as G'night, is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The name of this move was derived from the term "goodnight" because this move causes sleeping.

Names in other languages

Language Name Meaning Notes
Japanese おやすみアロー[?]
Oyasumi Arō
Goodnight Arrow
Chinese 催眠箭[?]
Cuīmián jiàn
Sleep Arrow
German Gute Nacht[?] Good Night
Italian Buonanotte[?] Goodnight
Korean 슬립애로[?]
Seullib Aelo
Sleep Arrow
Spanish Buenas noches[?] Good night

Trivia

  • The animation accompanying Goodnight depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralysis, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).

References