List of Super Smash Bros. series items
This is a list of items in the Super Smash Bros. series.
The Back Shield is an item from Kid Icarus: Uprising that also appears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. When it is picked up, it appears behind the fighter and protects them from most attacks from behind; it does not defend, however, from grabs and piercing moves. The more it is attacked, however, the less time the shield remains active. The Back Shield stays behind the player no matter what direction they are facing.
The Banana Gun is an item which appears in Super Smash Bros. Ultimate. It appears as a regular banana that can be fired once, exploding on contact. After it is fired, it can be used as a regular banana peel.
In the original Super Smash Bros., the weapon is composed of a long pink blade of energy and has extremely long reach. The Beam Sword can also be thrown as an excellent projectile weapon for moderate damage. A thrown Beam Sword would also knock the foe back quite a ways.
In Super Smash Bros. Melee, the Beam Sword has a purple hue and its blade is shorter. However, the length of the blade changes depending on who picked the weapon up. The size also changes according to the strength of the attack – a Smash Attack gives the blade its maximum length. Throwing the Beam Sword results in minimal damage in this game, as well as a severely reduced knockback.
The Beam Sword returns in Super Smash Bros. Brawl, where it takes on a new bluish-white hue; in this game, however, when used with a smash attack, the sword extends, allowing for the weapon to have a longer range.
Beam Swords reappear in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U with a new design. The blade has a shape most similar to that of Super Smash Bros. Melee, as well as graduated colors of red and blue. Unlike in Melee and Brawl, the length of the blade is constant between characters.
The Beam Sword reappears in Super Smash Bros. Ultimate, retaining its appearance from Super Smash Bros. for Nintendo 3DS / Wii U.
The Japanese versions of Super Smash Bros. and Super Smash Bros. Melee had sound effects for the Beam Sword that were similar to the Star Wars lightsaber sounds. These sound effects were changed during their localization, though later instalments retain them.
The Beastball is a baseball item originating in Super Smash Bros. Ultimate. This item can be thrown by players, and, once done so, the ball will proceed to disappear. The Beastball will then reappear near an opponent and target them, covered in flames, similarly to a Soccer Ball.
The Beetle is an item from The Legend of Zelda: Skyward Sword which appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. After picking it up, the player can throw the Beetle to have it fly forward. If it runs into an opponent, then it grabs them and starts to fly up toward the top blast line; they can escape, however, like with a normal grab, or if another player attacks the beetle. If they fail to escape, however, the beetle will OHKO the player it latched onto. Attacking the beetle as it is moving forward causes it to fly in the opposite direction. If a Beetle hits a wall, then it stops moving and lands on the ground, allowing players to pick it up and throw it again. Additionally, if a Beetle is attacked enough, it disappears.
The Beetle's rising speed is affected by the caught fighter's weight, taking away someone like Rosalina much faster than Bowser due to the former's light weight and the latter's heavier build. In Ultimate, the Beetle has been updated to screen KO rather than regular KO (although the latter can sometimes occur). This screen KO is mostly similar to the regular one that can randomly occur with the added detail of seeing the Beetle still holding onto the KO'd fighter.
The Black Hole is an item which appears in Super Smash Bros. Ultimate. It can be picked up when it spawns and thrown to create a large black hole in midair, which will suck in items, projectiles and other players.
The Blast Box is an explosive crate in Super Smash Bros. Brawl. When broken, it explodes and deal 30% damage to all nearby fighters. However, the box explodes instantly when hit by a fire-based move, but this harms the user of the attack as well if they are close enough; however, in Super Smash Bros. for Wii U, if the box is broken with a reflecting move such as Ness's bat from his side Smash Attack, the user is unaffected by the explosion. When picked up and thrown, it flies for a very short distance and it deals around 10-20% damage depending on the direction thrown and the power used. The box has a chemical warning sign on it signaling easily ignitable substances. They return in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate.
A Bombchu is an item originating from The Legend of Zelda series. It appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Once a player activates a Bombchu by throwing it, it continues moving in one direction in a non-stop path, going over obstacles, walls and even ceilings or under the stage. Once a player touches the traveling Bombchu, it explodes on impact, damaging the player. Bombchus can be destroyed by lava and other attacks, however.
A Bomber is an enemy from the Kirby series, appearing as an item in Super Smash Bros. Ultimate. Similarly to a Bob-omb, it will spawn and then walk around. To utilize it, players must hold the Bomber up with the A button, and a large, heavy explosion will occur afterwards in 1.5 seconds. It is possible for the player who held it up to take damage from it if they are not quick to move away. The closer one is to the center of the explosion, the more damage they take. If the Bomber is not utilized after a certain time, or if it falls off a surface (such as a platform), it detonates, as is its behavior in its home series. Regardless of how it detonates, the Bomber slows down time temporarily before it explodes.
A Bumper is an item in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate; in Super Smash Bros. Melee, the Bumper is replaced by the Flipper. In the original Super Smash Bros., it falls to the ground when thrown, causing only one percent of damage to players who bump into it and causing weak knockback. As of Brawl, Bumpers can also float in midair when thrown (making it possible to use them as deterrents for opponents trying to recover) and only damage players hit by the initial throwing. They no longer move if bumped into, although the knockback is far greater, and it increases as the target's damage increases.
In Super Smash Bros. for Nintendo 3DS / Wii U, Bumpers have a new design: the outer part is silver instead of blue, and the central part is red with a yellow Super Smash Bros. symbol. This design is also used in Super Smash Bros. Ultimate.
In the original Super Smash Bros., there is also a Bumper floating above the Peach's Castle stage; this Bumper retains its original appearance and damage properties in the stage's return in Super Smash Bros. for Nintendo 3DS / Wii U (DLC) and Super Smash Bros. Ultimate.
The Bunny Hood later appears as an item in the Super Smash Bros. series, starting with Super Smash Bros. Melee, and returning for Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It allows the player to jump much higher and move faster than normal for a period of time. One of the Special Brawl settings in Super Smash Bros. Brawl enables players to wear a permanent bunny hood.
Capsules are pink and white containers found in every installment of the Super Smash Bros. series. They are light and can be easily carried and thrown by any fighter, and releases a single item when opened. Any item can be released from a capsule, regardless of its size. Alternatively, there is a 12.5% chance (1 in 8) that the capsule will explode when contact with the ground or another character is made, causing damage comparable to that of a Bob-omb.
In the Developer Direct video for Super Smash Bros. for Wii U, it was shown that the capsules retained their original design from the previous Super Smash Bros. games. However, it was later shown in a Miiverse announcement by Masahiro Sakurai that they have received a slight redesign, being shorter and wider.
The Cloaking Device is an item in the game Perfect Dark. It is also used as a helpful item in Super Smash Bros. Melee. If a player picks it up, it turns them almost completely invisible for a short amount of time, although they sometimes flash back into visibility for a split-second. The player has to be careful because they can lose track of their own invisible character.
There is also a special Invisible Melee mode, in which all players have on unlimited-time Cloaking Devices, until the end of the match or matches. However, players can take damage while invisible in that game mode.
In the Event Match Slippy's Invention, the player has to defeat Fox McCloud and Falco Lombardi, who both have on permanent Cloaking Devices, but can still be damaged. The Cloaking Device used by the pair was invented by Slippy Toad.
The Cracker Launcher is an item that appears in Super Smash Bros. Brawl. After any players grab it, they will shoot it, upon pressing the attack button. The Cracker Launcher shoots fireworks that explode on contact with opponents or the ground. The players are able to walk and jump while holding the Cracker Launcher, and they can adjust the launcher's angle with the Control Stick ( for the horizontal Wii Remote control scheme).
The last shot of a Cracker Launcher will be colored more vividly, and have a longer steam trail, indicating that the item is out of ammo. To change direction, players have to dash the opposite direction, and cannot perform mid-air jumps or use their shields while holding this item. Despite its power, the item is very hard to hold on to; getting hit with even a weak attack will cause the player to drop it.
Cuccos are a recurring species of chickens featured in The Legend of Zelda series. In the Super Smash Bros. series, they were introduced as an item in Super Smash Bros. for Nintendo 3DS / Wii U and as an enemy in the former game's Smash Run mode. During a fight, once they are spawned on the stage, they will walk around harmlessly until a player attacks one, a stage hazard disrupts it, or one is thrown at another player, regardless if the player is invincible or shields. Once this happens, a flock of Cuccos flies in and attack the player that triggered the flock, similar to their appearances in the original series. Any other player that comes in contact with the flock will also be damaged. If the Cucco was triggered without player involvement, it randomly targets players. Cuccos that attack from a downward motion have a weak meteor smash effect on players. While the Cucco items take their appearance from The Legend of Zelda: Twilight Princess, the Cucco enemies in Smash Run appear in their original sprite form from The Legend of Zelda: A Link to the Past.
Cuccos reappear as items in Super Smash Bros. Ultimate.
The Dragoon is a legendary air ride machine from Kirby Air Ride, appearing as an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. It is broken and collected in three parts - the nosecone, hull, and tail, referred to as parts A, B, and C, respectively. Notably, the Smash Ball will not appear with the parts in play, though once it is used up, the remaining parts may appear again.
Any player can collect Dragoon parts, though once a player has all three pieces at one time, they are able to finish assembling the Dragoon, and can then use it to aim and launch into opponents in the battlefield, damaging and potentially knocking them out. However, other variables and factors near these fighters, such as walls and invincibility, may prevent this. If a player is damaged while in possession of a Dragoon part, it is often dropped, allowing a rival to collect the part instead. The Dragoon parts appear rarely and one at a time.
During a team battle in Super Smash Bros. for Nintendo 3DS / Wii U, unlike in Super Smash Bros. Brawl, if both players on a team collect all three Dragoon parts, the player who collects the last required piece is the one to use the Dragoon. In Super Smash Bros. Ultimate, the Dragoon also appears as a spirit.
In the Subspace Emissary (the Super Smash Bros. Brawl story mode), the Dragoon makes one appearance, acting similar to the Warp Star. During the scene in which Ganondorf and Bowser have just blown up the Halberd, all of the heroes arrive in their respective ships. They all continue firing at the enemy ship as it fires back. However, as enemy's ship is so large, the aircrafts are not able to inflict enough damage. Just then, Kirby arrives on his Dragoon and flies straight into the ship's cannon, blowing it up. The other ships resume fire and eventually burst it into flames.
The Drill is an item appearing in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. When used, the player fires the drill bit as a projectile. The drill flies across the screen, damaging and carrying any fighters that get caught in its path along with it to potentially off-screen and KO them. The projectile can only be used one time; after that, the weapon's base can be thrown at other fighters.
The Daybreak is a powerful weapon first appearing in Together mode in Kid Icarus: Uprising, and later appearing as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Like the Dragoon, the Daybreak is split into three parts that must be collected before the player can use the completed item. When completed, the player can fire a continuous laser across the stage that ignores shields and deals high damage and knockback. The player can walk around and jump before firing, and can drop it by either grabbing a ledge or getting hit enough, allowing another player to pick it up and immediately use it.
Death's Scythe is a weapon often used by Death in the Castlevania series, appearing as an item in Super Smash Bros. Ultimate. It can be picked up when it is spawned and used as a weapon; when used, the user winds it back for a brief moment before swinging it in front of them. When the user charges a smash attack with this weapon, a dark aura surrounds any players who have taken a lot of damage. The Death's Scythe instantly KOs opponents when struck at the tip of the blade at 70% with a fully-charged smash attack, 80% for an uncharged smash attack, and 120% from a tilt attack.
A Deku Nut is an item from the The Legend of Zelda series which appears as an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. Like in The Legend of Zelda series, a fighter can throw a Deku Nut at an opponent to stun them for a few seconds. The blast radius can affect several fighters at once. The effect is similar to players breaking other players' shields (or their own). It is possible for the thrower of the item to also be stunned during the explosion of the Deku Nut. If players are in mid-air during the explosion, they will be blasted away, similar to Bob-ombs. Deku Nuts will also explode on their own if left alone for a while. If picked up and held, they will still explode after a short while, stunning the holder of the item.
Fairy Bottles are the result of capturing a fairy by swinging an Empty Bottle or a net near one in The Legend of Zelda series. They appear as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. By picking one up, the player can heal 100% of damage. However, the item only works if the player has at least 100% damage; if not, they just hold it. The Fairy Bottle can be thrown while being held, and if it is thrown at another player that has at least 100% damage then they are healed, otherwise it deals damage upon contact like any other throwable item.
Fake Smash Ball
A Fake Smash Ball is an item in Super Smash Bros. Ultimate that resembles a Smash Ball, but with the lines on the Super Smash Bros. logo inverted (the horizontal line being thicker than the vertical line) as a way of deceiving players into thinking it is the real Smash Ball. It appears at a random time in the stage and can be hit similarly to a regular Smash Ball; however, once it is broken, it explodes in an "X" formation and inflicts up to 43.2% damage on nearby fighters, launching them away. A Fake Smash Ball may even appear alongside a genuine Smash Ball, and unlike it, which moves arbitrarily around the stage, the Fake Smash Ball moves towards fighters, increasing their chances of accidentally breaking it.
A Fan, or Paper Fan, is a weak item in the Super Smash Bros. series, found in the first three games. Much like the more powerful Beam Sword, it would replace many of the player's normal attack moves with quick fan swipes if picked up. Although it does very little damage, its attacks are quick and a smash attack will almost completely destroy a player's shield. If hit by a thrown fan, the player will fly straight up in the air, setting them up for other attacks.
Flippers are obstacles in the Balloon Fight series that appear as items in Super Smash Bros. Melee, replacing Bumpers. Players can pick it up and throw it; when thrown, it will hover in the air. Any player who comes in contact with it gets hurt, and the Flipper spins around, hurting other people. After some amount of time, it disappears.
Flippers move along with the stage if it is a moving stage. This can be used by players in stages such as Big Blue to place the Flipper which then hits another character who is standing on the Flipper's route. In Bonus mode, there are special points awarded if an opponent is KO'd using a Flipper.
Food is a variety of items that appear in the Super Smash Bros. series, starting with Super Smash Bros. Melee. Food restores a small amount of damage when consumed; the amount of health restored varies depending on the food. It can be recovered from crates, capsules, and other similar containers, and can be found in large quantities inside of Party Balls at a 36% chance. Food heals very small portions of damage compared to other healing items. The food that appears in Super Smash Bros. Brawl is different and may heal anywhere from 1% to 11%.
List of food in Super Smash Bros. Melee
Franklin Badge is an item in the EarthBound (Mother) series, and an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. In the original series, it could deflect electric based attacks back at the enemy, but its effects are slightly altered in Super Smash Bros. series. In Super Smash Bros. Brawl, once it is collected, it will automatically cling to the player that picked it up. If a projectile is shot or thrown at a player wearing the Franklin Badge, it will automatically be deflected right back at the attacker. However, the effects will wear off after a while.
The appearance of the Franklin Badge in Super Smash Bros. Brawl does not match with the appearance of the item in any of the original games. The badge has a background picture of the northern hemisphere on it, as well as a large picture with the Mother series logo. In EarthBound, it did not have any appearance because like most RPG games EarthBound does not have sprites for each item, so instead the item is based off the appearance of the Franklin Badge promotional item that came with the Mother 1+2 compilation that was only released in Japan. In Mother 3, the Franklin Badge reappears, and unlike EarthBound, Mother 3 has sprites for each item, but its appearance is completely different from Super Smash Bros. Brawl, looking like a yellow badge with a grey bolt.
The Gooey Bomb is an explosive item that appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate as a weapon. It is mentioned that the Gooey Bomb is similar to the Motion-Sensor Bomb from Super Smash Bros. Melee, as, like the Motion Sensor Bomb, players can attach the Gooey Bomb to surrounding terrain; unlike the Motion-Sensor Bomb though, players can also attach the Gooey Bomb to opponents. The only way to remove a Gooey Bomb once it has been affixed to a character is to have that character run into another opponent, causing the Gooey Bomb to stick to them instead. After a few seconds have passed, the Gooey Bomb blows up, dealing damage to the opponent it's stuck to and anyone in its vicinity.
The Gust Bellows is an item from The Legend of Zelda: Skyward Sword which appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. After being picked up, the user can blow a continuous gust of non-damaging wind out of it that pushes away any nearby opponents. Opponents can block the effects by shielding or rolling against it. However, it has limited ammunition and will eventually run out of air. If it is thrown while it still has wind to use, then it starts bouncing around and will continue to blow wind in random directions.
The Healing Field is an item in Super Smash Bros. Ultimate. It takes the appearance of a large bulb that can be thrown by players, and, once it lands, it will open up and create a small green field that heals players inside of it. It heals the player who threw it for 2% damage per half second, and any other player is healed for 1% damage per half second.
The Healing Sprout is an item in Super Smash Bros. Ultimate. It is a small orb that can be picked up and heals 2% of the user's damage every set amount of time, with the orb disappearing after a couple of seconds of use. The orbs can be transferred to other fighters via contact, such as throwing the orb at another fighter, giving the benefits of the item to that fighter. When a Healing Sprout is given to a fighter this way, the item is attached to a part of their body instead of being held, thus allowing multiple Healing Sprouts to be used by a fighter at the same time.
Heart Containers are items featured in every installment of The Legend of Zelda series, which increase Link's maximum health by one unit. Heart Containers also appear as items in the Super Smash Bros. series as recovery items. Heart Containers drift to the ground slowly. In the first two games, they cannot be picked up until they touch the ground. In Super Smash Bros. Brawl onward, however, they can be grabbed in mid-air.
In Super Smash Bros., Heart Containers heal all damage, returning the player's damage level to 0%. Their design is taken from The Legend of Zelda: Ocarina of Time. In Super Smash Bros. Melee onward, however, the Heart Container's effect has been changed to only healing up to 100% of damage. However, the three Heart Containers seen in the All-Star mode still recover all damage. In Super Smash Bros. Brawl, the design of the Heart Container has been changed so as to reflect their appearance in The Legend of Zelda: Twilight Princess, and in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, they take their appearance from The Legend of Zelda: Skyward Sword.
The Hocotate Ship is Captain Olimar's space ship from Pikmin 2. In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, the ship appears as part of Olimar's Final Smash, End of Day. Captain Olimar jumps into the ship to initiate this Final Smash. Also, for his entrance, Olimar jumps out of the ship. It also has a role in Super Smash Bros. Brawl's The Subspace Emissary. When the Subspace Gunship destroys the Halberd, the Hocotate Ship is one of the smaller ships that emerges. The Hocotate Ship can also be seen at the background of the beginning of Outside the Ancient Ruins.
In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Hocotate Ship also appears as an item called the Hocotate Bomb. After it is thrown, the ship flies into the air; it can carry opponents above the upper blast line. After a while, the ship flies back to the ground, exploding to damage any nearby players.
The Home-Run Bat (alternatively spelled Homerun Bat) is a powerful item in the Super Smash Bros. series. Fighters can grab the bat and use it to hit other fighters or throw it at them. The smash attack of the Home-Run Bat is very powerful and deals a large amount of knockback (on normally-sized stages, enough for a one-hit KO at single-digit damage percentages), but takes a long time to execute. It launches players the farthest when hitting with the tip of the bat. In Super Smash Bros. for Nintendo 3DS / Wii U, the Home-Run Bat reflects projectiles.
While the Home-Run Bat does send opponents flying diagonally for most characters, the item operates differently for Captain Falcon and Sheik, but only in Super Smash Bros. Melee; the two will send foes flying upwards with their Home-Run Bats, instead of diagonally. In Super Smash Bros. Brawl, the Home-Run Bat has different animations for each of the different characters.
For the first three Super Smash Bros. titles, the Home-Run Bat takes the appearance of a normal wooden baseball bat. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the bat is given a redesign: the main part of the bat is black and yellow, while the handle is red and golden. The Super Smash Bros. emblem also appears on it in gold on the handle end of the bat.
The Home-Run Bat is also used in the Home-Run Contest mode since Super Smash Bros. Melee.
The Killer Eye is a turret item in Kid Icarus: Uprising that can be deployed by a player and targets any opponents in its vicinity, shooting them with lasers. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Killer Eye appears as an item. By throwing it, the turret sits in place and automatically shoots lasers in front of it. It can be set onto the ground, walls, and ceilings. Attacking a Killer Eye causes it to shoot in the opposite direction, and can even cause it to flip onto its back, shooting lasers straight up.
The Killing Edge is a recurring weapon in the Fire Emblem series that has a high chance of dealing a critical hit. It appears as an item in Super Smash Bros. Ultimate that can be picked up and, when used, swung forward in front of the fighter. When the sword glows red, it deals double knockback and damage, and if the player successfully lands a hit with it when it is in this state, the critical hit sound effect from the Game Boy Advance Fire Emblem games can be heard.
Lip's Stick is an item originating from the Japanese game Panel de Pon (initially localized as Tetris Attack in the West, a Yoshi-themed game with characters from Super Mario World 2: Yoshi's Island), where it is wielded the game's protagonist, Lip. It appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, where it is used as a battering item. When a player gets hit by a Lip's Stick, a small flower would be planted on his or her head, doing gradual damage. Players hit continuously would cause the flower to grow larger, prolonging the duration it is present, thus causing more damage. With a strong or Smash attack, some magic shoots out of the item, slightly extending its range. Eventually this magic runs out, but players hit by the item itself will still suffer its effects.
The Master Ball is an item from the Pokémon series and is a more powerful version of the Poké Ball. In the games, it is generally given to catch rare and Legendary Pokémon due to its catch rate of 256, allowing it to catch any wild Pokémon it is thrown at. It is introduced as an item in the Super Smash Bros. series in Super Smash Bros. for Nintendo 3DS / Wii U, where it appears as a variant of the normal Poké Ball item, usually only releasing Legendary or Mythical Pokémon (including Zoroark, who does not fit into those categories); occasionally, however, a Master Ball may also release Goldeen as a dud.
Master Balls reappear in Super Smash Bros. Ultimate.
The Maxim Tomato, or Maximum Tomato, is an item in the Kirby series that can heal the player's health entirely. It also appears as an item in every installment in the Super Smash Bros. series, also healing a larger amount of damage than normal food. In Super Smash Bros., if a character eats a Maxim Tomato, it heals them for 100% of damage. In any later games, however, the tomato only heals for 50% of damage.
The Motion-Sensor Bomb, or Motion Mine, is an item used in the Super Smash Bros. series. Various versions of the item have appeared in the series, but they all function similarly. Once used, the bomb is set on the ground or another surface until someone gets close enough to it, causing it to explode.
In the Japanese version of Super Smash Bros. Melee, the Motion-Sensor Bomb is actually a Proximity Mine from Perfect Dark. However, in the North American and PAL versions, it is still the Proximity Mine from GoldenEye 007 (although in the English-language trophy description, its game of origin is sneakily listed as "Top Secret").
In Super Smash Bros. Brawl, the Motion Sensor Bomb has a more unique design, since Nintendo could no longer use the GoldenEye 007 design due to Rare being bought out by Microsoft. In Super Smash Bros. Brawl, unlike in the previous games, the Motion-Sensor Bomb can disappear in a set amount of time, hindering its effectiveness.
The Motion-Sensor Bomb reappears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, with another redesign: the item now looks like a small bright-red dome with what appears to be an eye design on top and purple frame. In the latter game, when someone activates the bomb, it beeps while the camera zooms in on it before it explodes.
Mr. Saturns are alien-like creatures from the EarthBound (Mother) series. In both games they reside in a location called "Saturn Valley", and speak their own language.
In the Super Smash Bros. series, beginning with Super Smash Bros. Melee, Mr. Saturns appear as weak tossable items. While they normally walk around on the stage, they can be picked up and thrown at another player for minor damage. However, they deal a great amount of shield damage; in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, a thrown Mr. Saturn can instantly break another player's shield. Peach (and Daisy in Super Smash Bros. Ultimate), when doing her Vegetable move, has a small (1/166) chance of pulling up a Mr. Saturn instead of a vegetable. In the Onett mission of Adventure Mode in Super Smash Bros. Melee, Mr. Saturns are the only items that appear.
In Super Mario Maker, a Mr. Saturn can be unlocked as a Mystery Mushroom costume, via the Event Course Welcome to Saturn Valley. Their appearance is based on the original Mr. Saturn sprites from EarthBound.
An orange cube is an item found in The Subspace Emissary of the game Super Smash Bros. Brawl. The cubes contain valuable items, like trophies and healing items, and most will not reappear once the player gets them and re-enters the level. Finding the boxes and getting their treasures is another way to increase the clear percentage.
A more common blue variant also appears, containing items and occasionally stickers.
The Ore Club is a club weapon from Kid Icarus: Uprising that appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Like the Star Rod, it functions as both a battering item and a shooting item; its slow strikes deal high damage, and its smash attack produces a tornado that travels across the stage to damage opponents and juggle items; the tornado can only be produced six times from a club. The size of the tornado and the distance it travels increases the more the attack is charged; an uncharged tornado is larger than the largest base size of any character and can travel the length of Final Destination.
A Parasol is an item from the Kirby series that appears in Super Smash Bros. Melee. Players can use it to attack, dealing moderate damage, and to slow the fighter's decent while falling. To stop floating while in mid-flight, the player has to tilt down on the control stick. If Peach uses the Peach Parasol move while holding this item, she will use it in place of her usual Parasol.
Pellets are items from the Pikmin series that appear in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate on the stage Distant Planet. They grow on Pellet Posies, which they can be knocked off of by attacking them, at which point they function like normal throwing items, allowing them to picked up and thrown at opponents to cause some damage. There are three possible colors pellets can have (namely red, blue and yellow), and each has a number on it that determines its size, although these factors make no difference to any damage they may deal. When a pellet is thrown into an Onion that may appear on the stage, the Onion will use up the pellet to release items. In addition to their appearance on the Distant Planet, pellets have a trophy in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A Pitfall (known as a Pitfall Seed in the Animal Crossing series) is an item that appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, bearing the same appearance as it had in the Animal Crossing series, from which it originated. Pitfalls are white balls with a single red exclamation mark on them. They are used in a similar manner as they are in the Animal Crossing games; once a pitfall is thrown on the ground, it will be buried and become completely invisible, with no change in the terrain. If a player walks over the spot in which the pitfall is hidden, a pit will open up under them and they will fall in, immobilizing them and leaving them open to attack.
Pitfalls can also be set in suspended platforms. In this case, if a player walks over the spot where the Pitfall is hidden, they will fall through the platform. However, they will not be buried if the main platform is below them. If a Pitfall is thrown at an opponent while they are in the air, the Pitfall will send them straight down.
Poké Balls are items originating from the Pokémon series; their purpose is to store and mobilize Pokémon within the ball when they are not in battle. They have appeared in all six installments of the Super Smash Bros. series as items, and serve as the Pokémon series emblem. When thrown, the Poké Ball releases a random Pokémon out of the ball, which says its cry and attacks or moves around. In Super Smash Bros. Brawl and Super Smash Bros. Ultimate, the Pokémon Trainer uses a Poké Ball to change between his three different Pokémon: Charizard, Squirtle and Ivysaur.
In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Master Ball variant of Poké Ball appears as an item. They specifically release only rare and Legendary Pokémon, while the regular Poké Ball can release any Pokémon.
The Rage Blaster is an item which appears in Super Smash Bros. Ultimate. It fires single shots similar to the Ray Gun, but deals more damage on opponents the more damaged the user is. For example, at 24% damage, a user is able to inflict only 6% of damage per shot on an opponent; at 146% damage, however, a single shot is able to cause 23% damage.
Ramblin' Evil Mushroom
A Ramblin' Evil Mushroom is an enemy seen in the EarthBound (Mother) series that often Mushroomizes Ness and other party members. It appears as an item in Super Smash Bros. Ultimate. It walks around and can be picked up and used to shoot spores, reversing the hit players' controls while giving them a tiny mushroom on their head, similar to being Mushroomized in their game of origin. The Ramblin' Evil Mushroom also appears as a novice support spirit in said game.
Ray Guns are items seen in the Super Smash Bros. series.
In the original Super Smash Bros., the Ray Gun takes the appearance of a small, gray gun capable of shooting lasers. The lasers travel quickly, with an audible bang, and deal low damage; however it is very easy to juggle opponents with timed blasts from the gun. It has enough power for sixteen shots, after which the Ray Gun becomes almost useless, only able to cause damage when thrown.
The Ray Gun returns in Super Smash Bros. Melee, with its appearance upgraded to a more futuristic look. The lasers travel more slowly, though they do the same amount of damage. There are still sixteen shots in a Ray Gun. Also, the loud bang accompanying the shots is replaced by a more laser-like sound.
In Super Smash Bros. Brawl, Ray Guns remain largely unchanged from their Super Smash Bros. Melee incarnation, aside from their appearance, which is much more highly detailed. They still fire their characteristic green shots and still have sixteen shots.
The Ray Gun also returns in Super Smash Bros. for Nintendo 3DS / Wii U. The gun has been completely redesigned for this installment, so as not to appear like an actual gun, and featuring an inverse Smash Bros. emblem inside the barrel. The gun largely functions identically to previous installments. The Ray Gun reappears in Super Smash Bros. Ultimate, retaining its appearance from Super Smash Bros. for Nintendo 3DS / Wii U.
The Rocket Belt is one of the several flight modes available in the Pilotwings series which also appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. When equipped, it allows players to continuously fly as long as the jump button is held down, similar to R.O.B.'s Robo Burner move. If the player flies for too long, however, the player is unable to fly for a short time; in that case, instead of blue flame, black smokes come out from the vent of the Rocket Belt. After the Rocket Belt is used up, it flies straight into the air, which can also hit and carry opponents with it.
A Rolling Crate is a crate featured in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. Although it is technically a crate, its effects greatly differ. Once hit, instead of being destroyed and expelling items, the Rolling Crate will begin to travel about on its wheels. It will run over any player in the way, damaging them. Players can stand on top of it as it rolls by, unlike regular crates. If attacked with enough force, they can be broken open to release items.
Sandbag is a punching bag in the Super Smash Bros. series. First appearing in Super Smash Bros. Melee, it is the target in the Home-Run Contest.
Sandbag also makes three appearances in Super Smash Bros. Brawl. In the Wi-Fi connection mode, as players are waiting for the game to load, or other players to connect, they are able to attack Sandbag on the waiting screen. It also appeared in the Home-Run Contest once again. It also appears as a container, but can "lose" several items unlike other containers.
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, aside from appearing in the Home-Run Contest, it is also introduced as a regular item during fighting matches.
Sandbag reappears as an item in Super Smash Bros. Ultimate. In this game, it is animated, occasionally showing a happy expression. The Sandbag also appears as a Novice-class support spirit that takes up one support slot. Fighters equipped with this spirit will have increased defense after taking a large amount of damage during battles. The spirit can be obtained by clearing the Smash challenge in which the player has to reach 250% or more damage in a battle. Although the Home-Run Contest was originally missing from Super Smash Bros. Ultimate, as part of the September 5th, 2019 update that added Banjo and Kazooie as DLC, the Home-Run Contest made its return. Sandbag was updated to blush after being hit across the field.
The Screw Attack in a recurring item in the Metroid series, allowing Samus to attack enemies with a spinning move while jumping. They are also used as weak items in the game Super Smash Bros. Melee. If the players press near a Screw Attack, they pick it up. If the players jump while equipped with one, the jump is very similar to Samus's up special move, which is also named Screw Attack, jumping with a spin attack that damages opponents are nearby
These items can also be thrown at another player for minor damage, though the jumps often lead to combos. Also, when thrown, anyone it hits automatically performs a Screw Attack. Although this hurts them, if they are close to other players when hit, they hurt them as well. Afterwards, the target that got hit by the thrown Screw Attack enters a helpless state.
The item returns in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. However, when it is picked up, it attaches itself to the player, much like the Franklin Badge. This allows players to use the Screw Attack's powers while using another item, but it does not allow players to throw it at others.
The Smart Bomb is an item found in the Star Fox games, and appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. When the item is thrown or attacked, it explodes on the spot, dealing constant damage to any players caught in the expanding explosion, and finally dealing knockback as it disappears. Unlike in the actual Star Fox games, the Smart Bomb does not possess the homing abilities.
On occasion, the Smart Bomb fails to explode, indicating by their distinct sound and failure to detonate, and it simply lies on the ground until, finally, it explodes unexpectedly. Players can still pick up a failed Smart Bomb and throw it, and it does not detonate while the player is holding it. However, if a set amount of time passes, the bomb explodes as soon as the player throws it. In Super Smash Bros. for Nintendo 3DS / Wii U, the bomb always explodes the second time it is thrown, unlike the failed Smart Bombs in Super Smash Bros. Brawl, where it explodes only after a set amount of time or if it is attacked. Some Smart Bombs will only explode once they hit the ground, as seen occasionally when thrown upward, as regular Smart Bombs are thrown a set distance depending on the throw power before they explode.
The Smash Ball is an item found in the Super Smash Bros. series, first appearing in Super Smash Bros. Brawl. It is a brightly colored, shining ball with the Smash Bros. logo on it.
During battles, the Smash Ball may appear at a random time and will begin flying around the stage. By attacking the Smash Ball and breaking it, the character that broke it will begin glowing and will be able to use their Final Smash. The amount of times needed to attack it differs each time it appears and is also dependent on the character's strength. If the players do not break it in time (or neglect it entirely), the Smash Ball will leave the stage. In Super Smash Bros. for Nintendo 3DS / Wii U, the screen will flash and a gasp will sound when the Smash Ball appears, and the screen will dim slightly when the Smash Ball is collected.
If there are any Dragoon or Daybreak pieces on the stage, the Smash Ball will not appear, and vice versa. When a player is falling behind by a significant amount, they will act as if they have the Smash Ball when returning to the stage, called a Pity Final Smash. Additionally, the player can lose the Smash Ball if they are attacked enough times, which will have the Smash Ball begin flying around the stage again after being dropped.
Before the official announcement on Miiverse that Smash Balls would return, a Smash Ball is shown in the Villager's newcomer illustration.
The Smash Ball reappears in Super Smash Bros. Ultimate with the same design as in Super Smash Bros. for Nintendo 3DS / Wii U. This time, occasionally after appearing, the Smash Ball becomes affected by gravity and rolls along the stage like an actual ball, though it can still be broken in this state. If the Smash Ball rolls off the stage, it reappears a second later, similar to Soccer Balls in the previous installment. A character can also directly steal the Smash Ball from another character who has the Final Smash on standby through a powerful enough attack, granting the former the ability to use it instead. A fake version of the Smash Ball with the lines inverted known as the Fake Smash Ball also appears in the game, and may even appear alongside a genuine Smash Ball.
Smash Coins are special types of coins found in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U. They appear primarily in special matches known as Coin Battles. Players deal damage to each other, earning Smash Coins that fly out of the struck opponents in the process; players will only lose coins if they are KO'd. The amount of damage and knockback the move deals determines the amount and type of coins produced, which can be bronze, silver, gold, bills (from Brawl onward), or any mixture thereof. If a player KO'd on the side blast lines of the stage, the player drops some of their coins on the stage, which opponents and teammates can collect. If the player is KO'd or KO'd on the top or bottom blast line, no coins can be snatched, although in Super Smash Bros. Melee, coins appear if the player is Star KO'd or hits the screen.
In Super Smash Bros. Melee, gold Smash Coins are worth ten, silver are worth five, and bronze are worth one. Whenever a player gets KO'ed, they lose half of their coins (rounded down). The player or team with the most Smash Coins when time runs out wins. If a tie occurs, then it will go to Sudden Death.
Smash Coins reappear in the Coin Battle mode for Super Smash Bros. Brawl, which adds Smash Bills to the mix. The values of the Smash Coins are different in this game: Gold coins are worth six Smash Coins, silver coins are worth three, and bronze coins are worth one, while the Smash Bills are worth ten Smash Coins each. If KO'd, players lose half their coins as in Melee, but only up to a maximum of 100.
Coin Battle returns only in Super Smash Bros. for Wii U, with the coins and bills serving the same purpose as they did in previous games. In the British English text of Super Smash Bros. for Nintendo 3DS, however, the trophy description for the gold earned in various modes of the game refers to them as "Smash Coins", despite both serving different functions.
The Smoke Ball is an item in Super Smash Bros. Brawl that returns in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Although it does not do much damage, it emits colorful smoke into the air, which can be very distracting to the players. It is also hard to see what moves are being used, and it makes it difficult to see what's going on. Players can pick up the item, and take it, or throw it somewhere else. It can also be thrown onto players, in a similar fashion to a Gooey Bomb.
The Special Flag is a recurring item throughout several Namco games, originally from Rally X. It appears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate as an item. When used, the player holding it will hold it up in the air and become immobile. If used successfully and held in the air for three seconds without being hit, the Special Flag will grant the holding player either an extra K.O. in a timed match or an additional stock in a stock match. When the player is hit while holding the Special Flag, they will automatically drop it. Any neutral attack will activate the holding animation, except a dash neutral.
Because of their function, Special Flags do not appear in coin or stamina battles regardless of item settings, nor do they appear in Smash Tour matches.
The Staffs are a class of projectile weapon in Kid Icarus: Uprising. The Insight Staff, a staff which is said to be good for beginners, appears as an item in Super Smash Bros. Ultimate, though it is simply named "Staff". It can fire a beam that deals more damage the farther away the target is.
The Steel Diver is a long-range projectile weapon introduced in Super Smash Bros. for Nintendo 3DS / Wii U and reappearing in Super Smash Bros. Ultimate. This weapon is based off the appearance of the Blue Shark submarine from Nintendo's Steel Diver game for the Nintendo 3DS. It launches hard-to-see torpedoes, that start out slowly before they speed up and explode upon contact with an opponent, an item or if they reach their maximum distance.
A Stock Ball is an item in Super Smash Bros. Brawl. In the Adventure Mode of the game, the Subspace Emissary, Stock Balls increase the number of total lives the player has left.
Each Stock Ball is surrounded by a bright purple and yellow glowing aura. In the center is what seems to be a human silhouette, indicating the extra life.
Superspicy Curry is an item from the Kirby series that appears as an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It is incredibly spicy, with flames emitting from the food. When eaten, the player will keep breathing out either tiny fire balls in Super Smash Bros. Brawl or a stream of fire in Super Smash Bros. for Nintendo 3DS / Wii U that causes damage to foes, in addition to the consumer being able to run faster. The effects wear off over time. Superspicy Curry is also an effect that can be turned on permanently for all fighters in Special Brawl and Special Smash.
When idle, the fighter under its effect is shown to be suffering the effects of its spiciness, jumping around and waving at their mouth. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, characters under the effect of Superspicy Curry have their cheeks colored red (in Mega Man's case in the former, his entire face turns red). While this only applies to their idle pose in the former games, characters maintain their expressions until the curry runs out in the latter.
Team Healers are items introduced in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U that only works in team battles. In normal free-for-all battles, the item is useless. When collected, the Team Healer does absolutely nothing to the collector. However, the player can toss it at their teammate, which recovers that player's health. The more damage the player has taken, the more health recovered. By throwing it at an opponent, it may either damage them or heal them.
A Timer is an item in Super Smash Bros. Brawl and later appears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. The player can pick up this item to slow down the flow of time for all other players for a short time. Occasionally, the Timer has a different effect and only slows down the one who grabbed it, or it may slow down everyone. In Super Smash Bros. Ultimate, the background turns purple, while players that are slowed down are surrounded by a spiralling effect. The trophy information states that the timer always benefits the user, even though it is possible for it to backfire.
Trophy Stands are items in Super Smash Bros. Brawl, in the adventure mode of the game, The Subspace Emissary. They are basically the bottom part of a trophy. Since the player cannot get certain Subspace Emissary enemy trophies by other means, the player needs this item to turn them into collectible trophies.
The player has to find an enemy, and pay attention to its health meter. Then when the health meter is low, the player must throw the trophy stand at the enemy, and the enemy becomes a trophy that can be taken and seen in the Trophy Gallery. Some weak enemies can be captured regardless of how much damage it has taken.
Trophy Stands can also be used on bosses, although the player has to weaken the boss's health low enough that throwing the stand will defeat the boss. When capturing one, a lower-pitched version of the capture sound effect plays instead, signifying that it captured a much larger and more powerful enemy. Once the boss is captured, the screen will still eventually fade out as if it was defeated normally; failing to claim its trophy before the battle ends will not include it into the Vault. Not all enemies can be turned into trophies with Trophy Stands. Also, some bosses have alternate forms, which cannot be earned through Trophy Stands; they are earned by clearing certain challenges instead.
Unira (known as Sea Urchins in the localized manual for Clu Clu Land and Bubbles' trophy in Super Smash Bros. Melee) are a type of sea urchin serving as the main antagonists of Clu Clu Land. In the game, they have taken all of Clu Clu Land's gold bars and try to stop the game's protagonist, Bubbles, from getting them back.
The first appearance of Unira in a Mario-related game is in WarioWare: Twisted!, in the microgame Clu Clu Land. They later appear in WarioWare: Smooth Moves, which features another microgame of the same name.
Unira later appear as items in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, which refer to them under their Japanese name. Unira can be picked up and tossed at opposing players. After being thrown, its spikes pop out damaging all except the one who threw it. When players stand close enough to it, it draws them toward itself. An Unira can change who it is pulling if it is attacked. For example, if a player throws it, the Unira harms the player; however, if an opponent attacks the Unira, it then causes harm to the player while not damaging the opponent.
The Warp Star is a common item in the Kirby series. It first appears in Mario-related games as an item in the Super Smash Bros. series, starting with Super Smash Bros. Melee. When a character grabs one, it takes its rider flying into the air, and then crashes down to the ground, making an explosion that damages other players (except the player who used the Warp Star).
A Warp Star also appears in the Subspace Emissary mode of Super Smash Bros. Brawl. Kirby and Peach or Zelda use it to escape from the stadium right before it is swallowed by Subspace. However, they are chased by the Halberd, and are forced to land on it.
In the Adventure Mode for Super Smash Bros. Ultimate, World of Light, Kirby uses a Warp Star to escape Galeem's attack in the introductory cutscene.
The X Bomb is an item from the Kid Icarus title, Kid Icarus: Uprising. It appears as an explosive item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Upon detonation, the bomb explodes in two lines of flames that span across the stage in either an X-shaped or cross-shaped formation. The explosion does not hurt the players or their team if they throw it. If they activate it with other means, however, the bomb hits everyone. Bowser Jr.'s Final Smash, Shadow Mario Paint, paints an X over the screen to harm other players in a nearly identical fashion to this item's function.
Masahiro Sakurai stated on Nintendo's Miiverse network that the X Bomb is from Kid Icarus: Uprising, and is not to be confused with an item of the same name from Meteos. Though the design for the X Bomb in the game is definitely based off Kid Icarus: Uprising, it actually behaves more like its Meteos equivalent. It is further confusing to note that the Japanese name for the X Bomb, Cross Bomb, is actually the name of an item in Meteos, and the name is completely irrelevant to Kid Icarus.