Midas River

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Mario trying to grab coins in Midas Waterfall.
Mario at the falls
The Midas River's barrel jumping event.
Mario rolling on the river

The Midas River is a large river seen in Super Mario RPG: Legend of the Seven Stars. When Mario and Mallow are flushed out of the Kero Sewers, they end up being flung down the falls, also known as Midas Waterfall.[1][2] The name "Midas" comes from a figure in Greek mythology, Midas, who is a king that turned everything he touched into gold, which is fitting since many gold coins can be collected in the waterbody.

The falls are segmented and feature the first nonstandard gameplay section. After Toad appears and the player accepts or rejects his explanation, Mario is carried by the downward current. It is possible to swim slightly upstream for a moment so as to slow down Mario's fall. Mario can try to grab coins and Frog Coins scattered all around the surface of water. Holes are visible behind the waterfall as Mario descends; entering one results in a brief scene playing that can result in the player recovering FP or gaining or losing coins, among other effects. Up to 36 coins can be collected.

The barrel-jumping event in Super Mario RPG for Nintendo Switch
The river in the Switch remake

At the bottom of the falls, Mario lands on a barrel floating in the river. This begins the second nonstandard gameplay section introduced by Toad, which is the barrel-jumping event. It is a barrel-ride to the end, collecting more coins along the way. There are two "lanes", which can be switched between by bumping into barrels. Certain lanes have more coins than others. Bumping into one of the river's irritable jumping fish will result in Mario losing coins. In the original version of the game, fish can only come from the front; in the remake, they can come also come from behind. Up to 64 coins can be collected.

A Mushroom person waits at the course's end, who will hold onto any coins earned on the course. Collecting 50 coins earns the player one Frog Coin. When clearing the Midas River for the first time, he will also give Mario a Koopa Shell. The exit in this small area leads to Tadpole Pond.

The bucket in Moleville serves as a warp to the Midas River. If it is accessed this way, the Mushroom person at the bottom of the river will be absent, leaving a note saying that the course is closed for the day; reading the note will give the player any coins they earned on the course to keep.

This river briefly reappears in the short book, Mario and the Incredible Rescue, where Mario, Luigi and Toad pass through here to reach Tadpole Pond. They get there after falling off the waterfall, an event that later inspires Mario to compose a song on the flute called "Falling Down a Waterfall", which he plays for Toadofski.

Names in other languages[edit]

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.
Language Name Meaning
Japanese ワインがわくだり
Wain-gawa Kudari
Wain-gawa no Hotori
Wine River Descent (waterfall)

Wine River (course)

Wine River Bank (map)

Chinese (simplified) 红酒河漂流
Hóngjiǔ hé piāoliú
Hóngjiǔ hé
Hóngjiǔ Hé Biān
Wine River Drift (waterfall)

Wine River (course)

Red Wine Riverside (map)

Chinese (traditional) 紅酒河順流
Hóngjiǔ hé shùnliú
Hóngjiǔ hé
Hóngjiǔ Hé Biān
Wine River Descent (waterfall)

Wine River (course)

Red Wine Riverside (map)

Dutch Midas-Kanaal
Midas Canal
French rivière Midas
Midas river
German Fluss Krösus
Croesus River
Italian Fiume Mida[3]
Midas River
Korean 와인강 내려오기
Wain Gang Naeryeo-ogi
Wain Gang
와인강 둔치
Wain Gang Dunchi
Wine River Descent (waterfall)

Wine River (course)

Wine River Bank (map)

Spanish Río Midas
Midas River


  • In Super Mario RPG: Legend of the Seven Stars, the background music for the Midas River is unusual in that it uses microtonality; it is written in A-flat major internally but pitch-shifted upward by 50 cents, so that the song as heard uses a nonexistent key between A-flat major and A major. The updated version from the Nintendo Switch remake is played in A-flat major throughout, with no microtonality. This can be observed by switching from the music version from Modern to Classic through the System menu.


  1. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 28.
  2. ^ Nintendo Power Volume 86, "Super Mario RPG: Legend of the Seven Stars Can You Top This?" foldout on page 54.
  3. ^ Uno sguardo approfondito a Super Mario RPG. By NintendoItalia on YouTube. Retrieved on November 13th, 2023