List of Super Mario Kart pre-release and unused content: Difference between revisions
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A user on the Digitpress forum bought a prototype cartridge and showcased its differences in a thread.<ref>[http://www.digitpress.com/forum/showthread.php?121546-Super-Mario-Kart-prototype "Super Mario Kart prototype" thread at Digitpress.com] (accessed September 1 2013)</ref> | A user on the Digitpress forum bought a prototype cartridge and showcased its differences in a thread.<ref>[http://www.digitpress.com/forum/showthread.php?121546-Super-Mario-Kart-prototype "Super Mario Kart prototype" thread at Digitpress.com] (accessed September 1 2013)</ref> | ||
====Visuals==== | ====Visuals==== | ||
*The [[Cheep | *The [[Cheep Cheep]] sprite is upside-down. | ||
*The cup selection screen lacks a border. | *The cup selection screen lacks a border. | ||
*The X on [[Lakitu]]'s flag when the player drives the wrong way is not present. | *The X on [[Lakitu]]'s flag when the player drives the wrong way is not present. |
Revision as of 23:00, January 10, 2022
This is a list of pre-release and unused content for the game Super Mario Kart.
Early Iteration
The game was initially developed as an original IP and starred a "guy in overalls"[1]. The game was retooled as a Mario spinoff after the development team replaced the player character's sprite with Mario and decided that they liked the look of the game better that way.
Early builds
Prototype cartridge
A user on the Digitpress forum bought a prototype cartridge and showcased its differences in a thread.[2]
Visuals
- The Cheep Cheep sprite is upside-down.
- The cup selection screen lacks a border.
- The X on Lakitu's flag when the player drives the wrong way is not present.
Sound
- Vanilla Lake 1 has a different theme, which does not appear in the final build.[3]
- During the Rankings screen after completing a race, Donkey Kong Jr.'s theme is different than the final version.
- The Bowser's Castle theme is played in Rainbow Road.
- Most sound effects are different or have a different pitch.
- Some themes have slightly different instrumentation and rhythms from the final version.
Content
- The prototype has animations when ranking 2nd or 3rd place in a championship, something which does not happen in the final game. Scoring 2nd shows a Super Koopa looping over the podium and then getting hit by the winner's champagne cork, while the 3rd place animation has a group of Koopa Paratroopas flying over the podium, the last of which is also hit by the cork.
- The 150cc mode is not present
- The "Replay" feature for Time Trial mode is absent.
- Battle Course 3 is set in Choco Island and has a different layout.[4]
- Rainbow Road is narrower.
- The player cannot drop the Green Shell item or throw the Banana Peel.
April 13, 1992 Prototype build
On July 24th, 2020, a prototype build for Super Mario Kart dated April 13, 1992 was leaked and many differences can be found between the prototype and the final game.[5]
Visuals
- The X on Lakitu's flag when the player drives the wrong way is not present.
Sound
- The title screen and Vanilla Lake have different themes, both of which do not appear in the final build.
- The Donut Plains theme has a different pitch compared to the final build.
- The Koopa Beach theme is shared with the Choco Island courses.
- The theme used for battle courses in the final build is played in Mario Circuit, Ghost Valley, and Bowser's Castle courses.
- Battle courses use the themes of the respective courses they are based off of instead of the normal theme used for battle courses in the final build.
- The title screen theme is played during the ranking screen at the end of a championship.
- During the Rankings screen after completing a race, Donkey Kong Jr.'s theme is different than the final version.
- Some themes have slightly different instrumentation and rhythms from the final version
Content
- The 150cc mode is not present.
- Many courses, including battle courses, have different layouts compared to the final build.
- The drifting mechanics work differently in this build, as there is no jumping before drifting.
- The course orders of various cups are different.
- A Choco Island 3 course can be found in the Special Cup instead of Rainbow Road.
- Battle Course 1 in this build is the Battle Course 4 of the final game, setting in Donut Plains.
- Battle Course 2 in this build is the Battle Course 3 of the final game and has more ice blocks.
- Battle Course 4 in this build is the Battle Course 2 of the final game.
- Battle Course 3 is set in Choco Island and has a different layout.
- Vanilla Lake 1 does not load in and crashes the game.
- An unused driver was found in the game's files. The driver looks like a generic racecar driver. Unused sprites show the character in both a normal kart and what appears to be a bumper car.[6]
References
- ^ Iwata Asks: Mario Kart Wii (accessed March 22 2012)
- ^ "Super Mario Kart prototype" thread at Digitpress.com (accessed September 1 2013)
- ^ Video showcasing the prototype Vanilla Lake theme
- ^ Video of the prototype Battle Course 3
- ^ Video showcasing the April 13, 1992 prototype build
- ^ [1]