Geno Beam: Difference between revisions

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{{SMRPG Moves|[[Geno]]|Magic|40|None|Neutral|One enemy|N/A|[[Image:Geno_Beam.png|256px]]}}
{{SMRPG move infobox
|image=[[File:Geno_Beam.png|256px]]
|used_by=[[Geno]]
|type=Magic
|power=40
|effect=None
|element=Neutral
|range=One enemy
|mitigation=N/A
}}
[[File:Geno beam.gif|thumb|left|200px|Geno attacks Croco with Geno Beam]]
The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold {{button|snes|Y}} button and then release when the third star on the star meter appears. It requires 3 [[Flower Point]]s.


The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. Acording to instruccions To time it correctly, a player must press and hold {{button|snes|Y}} until the third star appears, Unfortunately the American SNES version of the game, the “Geno Beam” special technique has a non-responsive built in game mechanics. To Timing it right, you will have to ignore the given instructions. It requires 3 [[Flower Point]]s.
It is one of the few moves in the game that does not add a sound effect when the player's timed hit is done correctly; however, Geno will "jump" high into the air when done against airborne enemies.
 
Also is one of the few special techniques that does not add a sound effect when done right. So the only way to know if it’s done right is watching the difference in the amount of damage dealt after using it right and the amount of damage inflicted to the same enemy after just using it without trying to press the {{button|snes|Y}}.
 
To time it correctly, a player must just tap once (without holding) the "Y" Button until right after the "instructions" banner at the top of the screen automatically disappears from the screen, which is about a couple of seconds before the “star meter” starts. Beware not to press the Y button too early or instead you will make the instructions banner disappear faster and the timed hit won't work either. In other words, simply allow the instructions to take their time to disappear, which takes about only 3 second and calmly hit the Y button once “Without holding the button”. You will notice you will deliver just a little more damage as if the time hit was done right.
 
Try to compare the numbers while using this special technique against the same enemy and see for yourself the amount of hit points given without trying to press the button at all. You will discover the star meter is useless for this special move.
This problem is obviously a game glitch that was overlooked by the game creators, and a patch to modify and fix the internal programming will be needed to be written to resolve it.


==Profiles==
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 3''
**''Mg. Power 40''
**''Hold "Y" until just before discharge!''
====''Super Mario RPG'' (Nintendo Switch)====
*'''Battle menu description:''' ''Fire a beam at a single enemy. Hold {{button|switch|A}} until just before discharge!''


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ジーノビーム
|Jap=ジーノビーム
|JapR=Jīno Bīmu
|JapR=Jīno Bīmu
|JapM=Geno Beam}}
|JapM=Geno Beam
{{BoxTop}}
|ChiS=吉诺光束
{{Super Mario RPG}}
|ChiSR=Jínuò Guāngshù
[[Category:Special Moves]]
|ChiSM=Geno Beam
[[Category:Super Mario RPG Moves]]
|ChiT=吉諾光束
|ChiTR=Jínuò Guāngshù
|ChiTM=Geno Beam
|Dut=Geno-straal
|DutM=Geno beam
|FreA=Rayon Geno
|FreAM=Geno beam
|FreE=Genorayon
|FreEM=Geno beam
|Ger=Geno-Strahl
|GerM=Geno beam
|Ita=Raggio Geno
|ItaM=Geno beam
|Kor=지노빔
|KorR=Jino Bim
|KorM=Geno beam
|Spa=Rayo Geno
|SpaM=Geno beam
}}
 
{{SMRPG}}
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]

Latest revision as of 19:59, February 25, 2024

Super Mario RPG: Legend of the Seven Stars move
Geno Beam.png
Geno Beam
Used by Geno
Type Magic
Magic power 40
Effect None
Element Neutral
Target One enemy
Damage reduced N/A
Geno Beam being used against Croco
Geno attacks Croco with Geno Beam

The Geno Beam is a special attack that Geno starts with in Super Mario RPG: Legend of the Seven Stars. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to the instructions, to time it correctly, a player must press and hold Y Button button and then release when the third star on the star meter appears. It requires 3 Flower Points.

It is one of the few moves in the game that does not add a sound effect when the player's timed hit is done correctly; however, Geno will "jump" high into the air when done against airborne enemies.

Profiles[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

  • Menu description:
    • Flower Used 3
    • Mg. Power 40
    • Hold "Y" until just before discharge!

Super Mario RPG (Nintendo Switch)[edit]

  • Battle menu description: Fire a beam at a single enemy. Hold A Button until just before discharge!

Names in other languages[edit]

Language Name Meaning
Japanese ジーノビーム
Jīno Bīmu
Geno Beam

Chinese (simplified) 吉诺光束
Jínuò Guāngshù
Geno Beam

Chinese (traditional) 吉諾光束
Jínuò Guāngshù
Geno Beam

Dutch Geno-straal
Geno beam
French (NOA) Rayon Geno
Geno beam
French (NOE) Genorayon
Geno beam
German Geno-Strahl
Geno beam
Italian Raggio Geno
Geno beam
Korean 지노빔
Jino Bim
Geno beam

Spanish Rayo Geno
Geno beam