This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:MoreImages Mario Party 3 continues the trend of using a similar debug menu, just like Mario Party and Mario Party 2 before it.
Debug Mode
The debug mode consists of minigames and a crude character select. It should be worth noting that the pages contain inaccessible entries, labeled in Template:Color-text. Accessible entries are in Template:Color-text.
- - Select a minigame, confirm a character, etc.
- - On game list, ask to erase game data.
- - Navigate menus.
- - Start the mini-game ( doesn't do it)
- - Changes the game mode.
- - On the game list, opens the options menu to be more precise how the game handles input and such. seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP is unknown at this time.Template:Refneeded
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Index | Japanese Name | Minigame |
---|---|---|
Template:Color-text |
Unused graphics
- Mario Party !DK! Debug.png