Funky's Flights II: Difference between revisions

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[[Image:FunkysFlightsII.jpg|thumb|'''Funky's Flights II'''.]]  
{{location infobox
'''Funky's Flights II''' is the name of [[Funky Kong]]'s air service in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In ''[[Donkey Kong Land 2]]'', it is simply called '''Funky's Flights'''.
|image=[[File:Funkys Flights II DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Funky's Flights II DKC2 GBA.png|200px]]<br>Game Boy Advance version
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|greater_location=[[Crocodile Isle]]
|owner=[[Funky Kong]]
}}
{{quote|All flights cleared, dudes. Choose and cruise!|Funky Kong|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Funky's Flights II''', also referred to as simply '''Funky's Flights''',<ref>{{cite|language=en-us|date=1995|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26|publisher=Nintendo of America}}</ref> is an air travel service operated by [[Funky Kong]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', the latter naming it '''Funky's Flights'''. It is the direct successor of [[Funky's Flights]] from ''[[Donkey Kong Country]]'', but with a {{wp|Roman numeral}} (II) added at the end.


There is a Funky's Flights II in every area of [[Crocodile Isle]], except for in the [[Lost World]]. Because it is impossible for [[Diddy Kong|Diddy]] and [[Dixie Kong]] to travel between the different areas of the island without fighting a boss, Funky's Flighs II serves as a safer alternative. Upon arriving at Funky's Flights II, Funky will present the Kongs with his [[Funky Barrel]] for them to fly around in. However, the Funky Barrel can only access areas that the Kongs have already visited, as a means of preventing the player from skipping levels.
Funky's Flights II takes place on a giant surfboard. There is a wooden shack in the corner with antennas on its roof and a few objects lying outside of it, such as a tire and a beach ball. The [[Jumbo Barrel]] is in the background, toppled over behind the "FUNKY flights" sign. Funky's surfboard from ''Donkey Kong Country'' is also lying on top of the shack. To reflect how Funky's Flights II takes place on a surfboard, the screen slowly moves up and down. For the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Funky's Flights II has a simpler design, and Funky is on the right side instead of the left. The redesign makes it more evident that Funky's Flights II takes place on a giant surfboard. The screen no longer moves up and down, although there are fast-moving clouds in the background. Despite the screen no longer moving, the world map icon for Funky's Flights II, which is a light green surfboard with a palm tree and a shack, slowly moves up and down.


While it basically serves the same purpose on Crocodile Isle as to what the original [[Funky's Flights]] did for [[Donkey Kong Island]], Funky's Flights II now resembles an actual airport on a giant flying surfboard (the surfboard aspect is made more apparent in the [[Game Boy Advance]] [[remake]]). One more notable change is that the first flight from any location costs two [[Banana Coin]]s, while any other consecutive flight would be free.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Funky operates a Funky's Flights II in every world except the [[Lost World (Donkey Kong Country 2)|Lost World]]. At Funky's Flights II, Funky allows for [[Diddy Kong]] and [[Dixie Kong]] to rent the [[Biplane Barrel]] as a safer for quickly traveling between already visited worlds from the Crocodile Isle map than to defeat the same boss again. In each world, Funky charges two [[Banana Coin]]s at first, but Funky's Flights II then subsequently becomes free for that world, an inverse of [[Wrinkly Kong|Wrinkly]] saving the game progress at a world's [[Kong Kollege]] for free the first time and then subsequently charging the Kongs in that world. Funky's Flights II has the exact same purpose in ''Donkey Kong Land 2''.


In the Game Boy Advance remake, Funky Kong has a challenge at each Funky's Flights II. At the [[Gangplank Galleon]] location, he will reward the Kongs with a [[Gyrocopter]] if they can clear a mini-game. The Gyrocopter is added to the Kong's inventory, and can be used anywhere on the map in lieu of the Funky Barrel. Also in the Game Boy Advance remake, the various Funky's Flights II located on Crocodile Isle act as a hub where Diddy and Dixie can play mini-games for [[DK Coin]]s.
Funky's Flights II received several changes in the remake of ''Donkey Kong Country 2''. Funky no longer offers flight services but instead hosts a unique [[Funky's Flights (Bonus Game)|Funky's Flights]] mission in each world, accessible from a [[Golden Barrel]]. The Kongs can no longer exit a world by completing a boss rematch, which were converted into time attack challenges hosted by [[Swanky Kong]]. Diddy and Dixie's only option to access other worlds is by selecting the option [[Gyrocopter]] from the {{button|GBA|Start}} menu. However, the option is unlockable, because Funky wants Diddy and Dixie to complete the [[Aerial Loop]] mission in [[Gangplank Galleon]] to prove themselves capable of piloting the Gyrocopter.


==GBA Mini-games==
==Gallery==
===[[Gangplank Galleon]] - Aerial Loop===
<gallery>
The Kongs must pilot the Gyrocopter through some bramble and go through twenty rings.
Funky's Flights DKC2 background.png|Background from ''Donkey Kong Country 2: Diddy's Kong Quest''
Funky's Flights II (GB).png|Background from ''Donkey Kong Land 2''
Funky's Flights DKL2 world map.png|Funky's Flights II from [[Gloomy Gulch]]'s world map in ''Donkey Kong Land 2''
Funky's Flights II DKL2.png|thumb|Screenshot from ''Donkey Kong Land 2''
Funky's Flights II icon.png|Icon from ''Donkey Kong Country 2'' (Game Boy Advance)
Funky's Flights II (GBA).png|Background from ''Donkey Kong Country 2'' (Game Boy Advance)
</gallery>


===[[Crocodile Cauldron]] - Submerged Stint===
==Names in other languages==
The Kongs must carry a chest to a Landing Pad. They must blast obstacles such as crates and use bubbles to get air.
{{foreign names
|Jap=ファンキーフライト{{ruby|Ⅱ|ツー}}<ref>{{cite|language=ja|date=1995|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=30}}</ref>
|JapR=Fankī Furaito Tsu
|JapM=Funky Flights II
|Ita=I Voli di Funky<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=24}}</ref>
|Ita2=Vola con Funky II
|Ita2N=''Donkey Kong Country 2''
|ItaM=Funky's Flights
|Ita2M=Fly with Funky II
}}


===[[Krem Quay]] - Kongstruction===
==References==
The Kongs must reconstruct a Donkey Kong statue by carrying the five different parts. [[Flitter]]s may steal them if they take too long.
<references/>


===[[Krazy Kremland]] - Kongnapped===
The Kongs must rescue five [[Tiny Kong]]s from the [[Zinger]] hive and take them to the landing pad. Zingers may be carrying some of the hostages.
===[[Gloomy Gulch]] - Cool Sounds===
The Kongs must take Funky's boom box back to him, and must change the level of the water with some buttons in order to progress.
===[[K. Rool's Keep]] - Kongnapped 2===
Similar to the first Kongnapped level, but the hostages can now be killed by enemies.
===[[Flying Krock]] - Toxic Kongstruction===
Similar to the first Kongstruction level, but with toxic water. Touching it will make the Gyrocopter explode, so the Kongs must lower the level of the water. Flitters will destroy the vehicle immediately, so they must be taken out with bombs. Each time a part of the statue is collected, the toxic water starts rising again.
<br clear=all>
{{DKC2}}
{{DKC2}}
[[Category:Organizations]]
{{DKL2}}
[[Category:Businesses]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 08:30, August 28, 2024

Funky's Flights II
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest
Funky's Flights II in Donkey Kong Country 2 on the Game Boy Advance
Game Boy Advance version
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Greater location Crocodile Isle
Owner Funky Kong
“All flights cleared, dudes. Choose and cruise!”
Funky Kong, Donkey Kong Country 2: Diddy's Kong Quest

Funky's Flights II, also referred to as simply Funky's Flights,[1] is an air travel service operated by Funky Kong in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, the latter naming it Funky's Flights. It is the direct successor of Funky's Flights from Donkey Kong Country, but with a Roman numeral (II) added at the end.

Funky's Flights II takes place on a giant surfboard. There is a wooden shack in the corner with antennas on its roof and a few objects lying outside of it, such as a tire and a beach ball. The Jumbo Barrel is in the background, toppled over behind the "FUNKY flights" sign. Funky's surfboard from Donkey Kong Country is also lying on top of the shack. To reflect how Funky's Flights II takes place on a surfboard, the screen slowly moves up and down. For the Game Boy Advance version, Funky's Flights II has a simpler design, and Funky is on the right side instead of the left. The redesign makes it more evident that Funky's Flights II takes place on a giant surfboard. The screen no longer moves up and down, although there are fast-moving clouds in the background. Despite the screen no longer moving, the world map icon for Funky's Flights II, which is a light green surfboard with a palm tree and a shack, slowly moves up and down.

In Donkey Kong Country 2: Diddy's Kong Quest, Funky operates a Funky's Flights II in every world except the Lost World. At Funky's Flights II, Funky allows for Diddy Kong and Dixie Kong to rent the Biplane Barrel as a safer for quickly traveling between already visited worlds from the Crocodile Isle map than to defeat the same boss again. In each world, Funky charges two Banana Coins at first, but Funky's Flights II then subsequently becomes free for that world, an inverse of Wrinkly saving the game progress at a world's Kong Kollege for free the first time and then subsequently charging the Kongs in that world. Funky's Flights II has the exact same purpose in Donkey Kong Land 2.

Funky's Flights II received several changes in the remake of Donkey Kong Country 2. Funky no longer offers flight services but instead hosts a unique Funky's Flights mission in each world, accessible from a Golden Barrel. The Kongs can no longer exit a world by completing a boss rematch, which were converted into time attack challenges hosted by Swanky Kong. Diddy and Dixie's only option to access other worlds is by selecting the option Gyrocopter from the Start Button menu. However, the option is unlockable, because Funky wants Diddy and Dixie to complete the Aerial Loop mission in Gangplank Galleon to prove themselves capable of piloting the Gyrocopter.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファンキーフライトツー[2]
Fankī Furaito Tsu
Funky Flights II
Italian I Voli di Funky[3] Funky's Flights
Vola con Funky II[?] Fly with Funky II Donkey Kong Country 2

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
  2. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 30.
  3. ^ Donkey Kong Land 2 Italian manual. Page 24.