List of stages debuting in Super Smash Bros. for Nintendo 3DS / Wii U: Difference between revisions

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{{italic title|List of stages debuting in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''}}
{{italic title|List of stages debuting in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''}}
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. The page details their role in this series.
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in both ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. The page details their role in this series. For stages that debuted in only one of the two games, see [[List of stages debuting in Super Smash Bros. for Nintendo 3DS|List of stages debuting in ''Super Smash Bros. for Nintendo 3DS'']] and [[List of stages debuting in Super Smash Bros. for Wii U|List of stages debuting in ''Super Smash Bros. for Wii U'']].


See also:
See also:
Line 6: Line 6:
*[[List of stages debuting in Super Smash Bros. Melee|List of stages debuting in ''Super Smash Bros. Melee'']]
*[[List of stages debuting in Super Smash Bros. Melee|List of stages debuting in ''Super Smash Bros. Melee'']]
*[[List of stages debuting in Super Smash Bros. Brawl|List of stages debuting in ''Super Smash Bros. Brawl'']]
*[[List of stages debuting in Super Smash Bros. Brawl|List of stages debuting in ''Super Smash Bros. Brawl'']]
*[[List of stages debuting in Super Smash Bros. for Nintendo 3DS|List of stages debuting in ''Super Smash Bros. for Nintendo 3DS'']]
*[[List of stages debuting in Super Smash Bros. for Wii U|List of stages debuting in ''Super Smash Bros. for Wii U'']]
*[[List of stages debuting in Super Smash Bros. Ultimate|List of stages debuting in ''Super Smash Bros. Ultimate'']]
*[[List of stages debuting in Super Smash Bros. Ultimate|List of stages debuting in ''Super Smash Bros. Ultimate'']]
==Boxing Ring==
==Boxing Ring==
{{multiple image
{{multiple image
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The Wii U version of Boxing Ring reappears in ''Super Smash Bros. Ultimate''. In addition, it acts as the setting for [[Ken Masters|Ken]] and [[Incineroar]]'s debut trailer, "A Clash of Flames."
The Wii U version of Boxing Ring reappears in ''Super Smash Bros. Ultimate''. In addition, it acts as the setting for [[Ken Masters|Ken]] and [[Incineroar]]'s debut trailer, "A Clash of Flames."
===Fighter nicknames===
===Fighter nicknames===
In ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'', the jumbotron in the background will occasionally display two fighters as well as nicknames for them. They are as follows:
In ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'', the jumbotron in the background will occasionally display two fighters as well as nicknames for them. They are as follows:
 
{|class=wikitable
{| class=wikitable
!Character
!Character
!American English title
!American English title
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|Hero of Hyrule
|Hero of Hyrule
|-
|-
|[[Princess Zelda|Zelda]]
|[[Zelda]]
|colspan="2"|<center>Hyrule's Wise Princess</center>
|colspan="2"|<center>Hyrule's Wise Princess</center>
|-
|-
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|King of Evil
|King of Evil
|-
|-
|[[Toon Link]]
|[[Link|Toon Link]]
|Wind-Waking Warrior
|Wind-Waking Warrior
|Wave-Riding, Wind-Waking Warrior
|Wave-Riding, Wind-Waking Warrior
|-
|-
|[[Young Link]]
|[[Link|Young Link]]
|colspan="2"|<center>Master of the [[zeldawiki:Ocarina of Time (item)|Ocarina]]</center>
|colspan="2"|<center>Master of the [[zeldawiki:Ocarina of Time (item)|Ocarina]]</center>
|-
|-
|[[Samus Aran]]
|[[Samus]]
|colspan="2"|<center>Bounty Hunter Extraordinaire</center>
|colspan="2"|<center>Bounty Hunter Extraordinaire</center>
|-
|-
|[[Zero Suit Samus]]
|[[Samus|Zero Suit Samus]]
|The Warrior Within
|The Warrior Within
|Low Armour, High Agility
|Low Armour, High Agility
Line 305: Line 300:
|-
|-
|[[Mega Man]]
|[[Mega Man]]
|Blue Metal Hero (''for Wii U'')<br/>The Blue Bomber (''Ultimate'')
|Blue Metal Hero (''for Wii U'')<br>The Blue Bomber (''Ultimate'')
|The Blue Bomber
|The Blue Bomber
|-
|-
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|-
|-
|[[Ryu]]
|[[Ryu]]
|colspan="2"|<center>Tireless Wanderer (''for Wii U'')<br/>Eternal Wanderer (''Ultimate'')</center>
|colspan="2"|<center>Tireless Wanderer (''for Wii U'')<br>Eternal Wanderer (''Ultimate'')</center>
|-
|-
|[[Ken Masters|Ken]]
|[[Ken Masters|Ken]]
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===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!width=25%|Name
!width=25%|Name
!Source
!Source
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!width=25%|Name
!width=25%|Name
!Source
!Source
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The [[Final Destination]] version of the stage is set on a flat, elevated platform.
The [[Final Destination]] version of the stage is set on a flat, elevated platform.
===Metal Face quotes===
===Metal Face quotes===
====Normal====
====Normal====
*''"What do you lot think you're doing then?"''
*"''What do you lot think you're doing then?''"
*''"Hope I'm not interrupting!"''
*"''Hope I'm not interrupting!''"
*''"Nice night for a stroll, don't ya think?"''
*"''Nice night for a stroll, don't ya think?''"
*''"I love the feeling of the wind in my claws!"''
*"''I love the feeling of the wind in my claws!''"
*''"There we go!"''
*"''There we go!''"
*''"See how you like this!"''
*"''See how you like this!''"
*''"Out of my way!"''
*"''Out of my way!''"
*''"Oi, make way, come on!"''
*"''Oi, make way, come on!''"
*''"You're a funny-looking lot, ain't ya?"''
*"''You're a funny-looking lot, ain't ya?''"
*''"This better be a good show!"''
*"''This better be a good show!''"
*''"Whatever you're doing, it looks smashing! Hahaha!"''
*"''Whatever you're doing, it looks smashing! Hahaha!''"
*''"Didn't expect all this racket out here!"''
*"''Didn't expect all this racket out here!''"
*''"If it's one thing I'd like to see, it's carnage!"''
*"''If it's one thing I'd like to see, it's carnage!''"
*''"Carry on, you lot! Don't mind me! Hahaha!"''
*"''Carry on, you lot! Don't mind me! Hahaha!''"
*''"I think I've got the best seat in the house! Hahaha!"''
*"''I think I've got the best seat in the house! Hahaha!''"
*''"Maybe I'll watch, and give you a few pointers!"''
*"''Maybe I'll watch, and give you a few pointers!''"
*''"Come on, fight harder, you little maggots!"''
*"''Come on, fight harder, you little maggots!''"
*''"Come near my claws, and you might get a nasty surprise!"''
*"''Come near my claws, and you might get a nasty surprise!''"
*''"Let's get things started!"''
*"''Let's get things started!''"
*''"Don't mind if I join in, do ya?"''
*"''Don't mind if I join in, do ya?''"
*''"Watch and learn, maggots!"''
*"''Watch and learn, maggots!''"
*''"Time to cut you down to size!"''
*"''Time to cut you down to size!''"
*''"DIE!!"''
*"''DIE!!''"
*''"Hey, hey! Time to die!"''
*"''Hey, hey! Time to die!''"
*''"I'll slice you into pieces!"''
*"''I'll slice you into pieces!''"
*''"Let me hear you scream!"''
*"''Let me hear you scream!''"
*''"Ahahahahahaha!"''
*"''Ahahahahahaha!''"
*''"Ugh! You'll pay for that!"''
*"''Ugh! You'll pay for that!''"
*''"Think that's clever, do you?"''
*"''Think that's clever, do you?''"
*''"You're getting on my bad side!"''
*"''You're getting on my bad side!''"
*''"Hey, that's not fair!"''
*"''Hey, that's not fair!''"
*''"Why, you little...!"''
*"''Why, you little...!''"
*''"Ugh! Get off me!"''
*"''Ugh! Get off me!''"
*''"This isn't over!"''
*"''This isn't over!''"
*''"All that work for nothing!"''
*"''All that work for nothing!''"
*''"This ain't how it's meant to go!"''
*"''This ain't how it's meant to go!''"
*''"Huh, look at the time. See ya, kiddies!"''
*"''Huh, look at the time. See ya, kiddies!''"
*''"It's been good laugh, but I'm off!"''
*"''It's been good laugh, but I'm off!''"
*''"That's it for now. See ya, kiddies!"''
*"''That's it for now. See ya, kiddies!''"
*''"Time for a little parting gift!"''
*"''Time for a little parting gift!''"
*''"I'm off. See ya, kiddies! But first..."
*"''I'm off. See ya, kiddies! But first..."
*''"If you've got any final words, now's the time!"''
*"''If you've got any final words, now's the time!''"


====Special quotes (if Shulk is in the battle)====
====Special quotes (if Shulk is in the battle)====
*''"If it isn't the puny boy himself! You miss me?"''
*"''If it isn't the puny boy himself! You miss me?''"
*''"Hey, Monado boy, hope you don't think you can hurt me with that thing!"
*"''Hey, Monado boy, hope you don't think you can hurt me with that thing!"
*''"Oh, looks like Monado boy's been practicing!"''
*"''Oh, looks like Monado boy's been practicing!''"
*''"If the brat's here, I bet Dunban can't be far behind!"''
*"''If the brat's here, I bet Dunban can't be far behind!''"


===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=40%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=40%
!Name
!Name
!Source
!Source
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!Name
!Name
!Source
!Source
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===''Super Smash Bros. for Wii U'' trophy information===
===''Super Smash Bros. for Wii U'' trophy information===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;"
|-
|-
!width="10%"|Name
!width="10%"|Name
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|align=center|'''Wii''' ''Xenoblade Chronicles'' (04/2012)
|align=center|'''Wii''' ''Xenoblade Chronicles'' (04/2012)
|''A faced Mechon who appears on the Gaur Plain stage. He swoops in from the sky when night falls and then leaves with the break of dawn. He doesn't actively pursue fighters, but if you get too close, you'll taste the deadly bite of his claws. Watch out for his laser attack too-it can destroy parts of the stage itself!''
|''A faced Mechon who appears on the Gaur Plain stage. He swoops in from the sky when night falls and then leaves with the break of dawn. He doesn't actively pursue fighters, but if you get too close, you'll taste the deadly bite of his claws. Watch out for his laser attack too-it can destroy parts of the stage itself!''
|-
|}
|}


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|ItaM=Gaur Plain
|ItaM=Gaur Plain
|Kor=가울 평원
|Kor=가울 평원
|KorR=Gaul Pyeongwon
|KorR=Gaul Pyeong'won
|Por=Planície Gaur
|Por=Planície Gaur
|PorM=Gaur Plain
|PorM=Gaur Plain
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The Duck Hunt stage reappears in ''[[Super Smash Bros. Ultimate]]'', where its My Music library is now shared with [[Summit]], [[Hanenbow]], [[PictoChat 2]], [[Balloon Fight (stage)|Balloon Fight]], [[Living Room]], [[Find Mii]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]].
The Duck Hunt stage reappears in ''[[Super Smash Bros. Ultimate]]'', where its My Music library is now shared with [[Summit]], [[Hanenbow]], [[PictoChat 2]], [[Balloon Fight (stage)|Balloon Fight]], [[Living Room]], [[Find Mii]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]].
===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;width:70%"
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;width:70%"
! width=25% | Name
!width=25%|Name
!Source
!Source
!Credits
!Credits
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===''Super Smash Bros. for Wii U'' trophy information===
===''Super Smash Bros. for Wii U'' trophy information===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;"
|-
|-
!width="10%"|Name
!width="10%"|Name
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|Ita=Duck Hunt
|Ita=Duck Hunt
|Kor=덕헌트
|Kor=덕헌트
|KorR=Deokheonteu
|KorR=Deok Heonteu
|KorM=Duck Hunt
|KorM=Duck Hunt
|Por=Duck Hunt
|Por=Duck Hunt
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Wily Castle reappears in ''[[Super Smash Bros. Ultimate]]'', where hazards from both the 3DS and Wii U version make an appearance.
Wily Castle reappears in ''[[Super Smash Bros. Ultimate]]'', where hazards from both the 3DS and Wii U version make an appearance.
===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!width=25%|Name
!width=25%|Name
!Source
!Source
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!width=25%|Name
!width=25%|Name
!Source
!Source
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===''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' trophy===
===''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' trophy===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;"
|-
|-
!width="10%"|Name
!width="10%"|Name
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|''This massive baddy splits itself into small pieces and flies across the battlefield, striking anyone in the way. Deal damage to it by attacking the eye, or hide behind its body to avoid your foes. Be careful— whoever deals the final blow triggers an enemy-launching explosion!''
|''This massive baddy splits itself into small pieces and flies across the battlefield, striking anyone in the way. Deal damage to it by attacking the eye, or hide behind its body to avoid your foes. Be careful— whoever deals the final blow triggers an enemy-launching explosion!''
|''This towering foe splits himself into small bits to move across the stage and wreak havoc. If you can get behind him, you can use him as a shield and also hit his eye more easily. Hit his eye enough and he'll explode! Try to get your opponents caught in the explosion to do some real damage!''
|''This towering foe splits himself into small bits to move across the stage and wreak havoc. If you can get behind him, you can use him as a shield and also hit his eye more easily. Hit his eye enough and he'll explode! Try to get your opponents caught in the explosion to do some real damage!''
|-
|}
|}


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Suzaku Castle reappears in ''[[Super Smash Bros. Ultimate]]''. Despite being the ''Street Fighter'' stage, neither Ryu nor [[Ken Masters|Ken]] is fought here for their unlock battle; rather, they are fought in [[Battlefield]] and [[Boxing Ring]] respectively.
Suzaku Castle reappears in ''[[Super Smash Bros. Ultimate]]''. Despite being the ''Street Fighter'' stage, neither Ryu nor [[Ken Masters|Ken]] is fought here for their unlock battle; rather, they are fought in [[Battlefield]] and [[Boxing Ring]] respectively.
{{br}}
{{br}}
===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS''====
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=65%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=65%
!Name
!Name
!Source
!Source
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====''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=65%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=65%
!Name
!Name
!Source
!Source
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|align="center"|Ken Stage Type B
|align="center"|Ken Stage Type B
|align="center"|''Super Street Fighter II''
|align="center"|''Super Street Fighter II''
|-
|}
|}


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Midgar reappears in ''[[Super Smash Bros. Ultimate]]''. If the player does not have Challenge Pack 8 containing [[Sephiroth]] and [[Northern Cave]], Midgar has the fewest number of possible songs to play on the stage with only two songs, although this trait is now shared with [[Flat Zone X]]. However, if the player has downloaded the pack, more songs from ''Final Fantasy VII'' are added, which can be played on Midgar.
Midgar reappears in ''[[Super Smash Bros. Ultimate]]''. If the player does not have Challenge Pack 8 containing [[Sephiroth]] and [[Northern Cave]], Midgar has the fewest number of possible songs to play on the stage with only two songs, although this trait is now shared with [[Flat Zone X]]. However, if the player has downloaded the pack, more songs from ''Final Fantasy VII'' are added, which can be played on Midgar.
{{br}}
{{br}}
===Songs===
===Songs===
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"width=60%
!width=25%|Name
!width=25%|Name
!Source
!Source
Line 1,054: Line 1,041:


While playing on this stage in either game, the clock face matches the current time set on the Wii U, Nintendo 3DS or Nintendo Switch internal clock, and moves in real time.
While playing on this stage in either game, the clock face matches the current time set on the Wii U, Nintendo 3DS or Nintendo Switch internal clock, and moves in real time.
===Songs===
===Songs===
====Nintendo 3DS====
====Nintendo 3DS====
{| cellspacing=0 cellpadding=4 border=1 style="border-collapse:collapse; width:75%"
{|cellspacing=0 cellpadding=4 border=1 style="border-collapse:collapse;width:75%"
!Name
!Name
!width="25%"|Source
!width="25%"|Source
Line 1,072: Line 1,058:


====Wii U====
====Wii U====
{| cellspacing=0 cellpadding=4 border=1 style="border-collapse:collapse; width:75%"
{|cellspacing=0 cellpadding=4 border=1 style="border-collapse:collapse;width:75%"
!Name
!Name
!width="25%"|Source
!width="25%"|Source
Line 1,139: Line 1,125:
|ItaM=Umbra Clock Tower
|ItaM=Umbra Clock Tower
|Kor=엄브라의 시계탑
|Kor=엄브라의 시계탑
|KorR=Eombeura'ui Sigyetap
|KorR=Eombeura-ui Sigyetap
|KorM=Umbra Clock Tower
|KorM=Umbra Clock Tower
|Por=Torre do Relógio de Umbra
|Por=Torre do Relógio de Umbra
Line 1,149: Line 1,135:
|SpaM=Umbra Clock Tower
|SpaM=Umbra Clock Tower
}}
}}
==References==
<references/>
{{SSB4}}
{{SSB4}}
{{SSBU}}
{{SSBU}}
[[Category:Lists|stages debuting in Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Lists|stages debuting in Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]]

Latest revision as of 22:57, August 18, 2024

This is a list of Super Smash Bros. series stages that debuted in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The page details their role in this series. For stages that debuted in only one of the two games, see List of stages debuting in Super Smash Bros. for Nintendo 3DS and List of stages debuting in Super Smash Bros. for Wii U.

See also:

Boxing RingEdit

The Super Smash Bros. (left) and Punch-Out!! (right) variants of the Boxing Ring in Super Smash Bros. for Wii U.

The Boxing Ring is a stage that appears in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. It is set in a stadium with two flat areas on either side and the ring in the center, as well as a jumbotron-like screen and a scrolling LED sign in the background. The stadium features a psychedelic light show that takes place in the background of the stage, including green krypton laser effects, and pyrotechnics.

While based on the Punch-Out!! series, the stage also features a Super Smash Bros.-themed design, and its design is randomly chosen each match. The Punch-Out!! version is based on the World Circuit boxing ring from the Punch-Out!! game for Wii, while the Super Smash Bros. version of the ring is colored blue with the Super Smash Bros. symbol on the platform. In the Nintendo 3DS version, holding   while selecting the Boxing Ring manually selects the Super Smash Bros. version of the stage, and holding   selects the Punch-Out!! version. In Super Smash Bros. for Wii U, holding down the   button loads the Super Smash Bros. variant, while holding down   loads the Punch-Out!! variant.

The ropes surrounding the ring spring fighters up when jumped on, and can be used to reach the lights above the stage. However, if the lights are attacked numerous times, it will fall onto the main ring and damage anyone underneath it.

The Final Destination variant of this theme is set on an elevated boxing ring. The ropes around the ring are not present, and the overhead lights are a background object. This version of the stage also has Punch-Out!! and Super Smash Bros. variants, which can be chosen through the same method listed above.

In the Wii U version, the fighters will have a nickname on the jumbotron. For example, if the player uses Little Mac, then his nickname is "Bruiser from the Bronx". Additionally, if a character has a Final Smash in the Wii U version, the scrolling LED sign will say "Chance!" instead of "Punch-Out!!" or "Smash Bros." The same applies for getting a KO, which will say "K.O." on both the sign and the jumbotron as well as sending the match into Sudden Death, which will say "Sudden Death" on the jumbotron.

The Wii U version of Boxing Ring reappears in Super Smash Bros. Ultimate. In addition, it acts as the setting for Ken and Incineroar's debut trailer, "A Clash of Flames."

Fighter nicknamesEdit

In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, the jumbotron in the background will occasionally display two fighters as well as nicknames for them. They are as follows:

Character American English title British English title (Wii U only)
Mario Mr. Video Game Himself Smashes Bricks with His Fists
Luigi The Eternal Understudy Lean, Green Fighting Machine
Peach Princess of Toadstools Princess of the Mushroom Kingdom
Bowser
King of the Koopas
Yoshi Omnivore of the Year He's Not Yolking Around
Rosalina & Luma The Cosmic Travelers Cosmic Travellers
Bowser Jr. Prince of the Koopas Like Father, Like Son
Larry The Youngest Leader of the Seven Minions
Wendy The Bold Beauty Bold, Bossy and Big Headed
Roy The Cool One Fear the Shades
Iggy
The Laughing Prankster
Morton The Enforcer He'll Make You See Stars
Lemmy Wacky War Machine Let's Get Wacky
Ludwig
Pompous Prodigy
Dr. Mario The Prescriber Fists Full of Medicine
Daisy
Sarasaland's Chipper Princess
Piranha Plant
Bloom of Your Doom
Wario Scoundrel with a Fart of Gold A Scoundrel with a Fart of Gold
Donkey Kong
King of the Jungle
Diddy Kong The Acrobat Trigger Happy with His Peanut Popgun
King K. Rool
The Kremling Commander
Mr. Game & Watch
Master of Two Dimensions
Little Mac Bruiser from the Bronx The Only Numbers He Knows Are "One-Two"
Link Hero of Hyrule (for Wii U)
Champion of Hyrule (Ultimate)
Hero of Hyrule
Zelda
Hyrule's Wise Princess
Sheik The Elusive Sheikah A Sheikah Shrouded in Mystery
Ganondorf The King of Darkness King of Evil
Toon Link Wind-Waking Warrior Wave-Riding, Wind-Waking Warrior
Young Link
Master of the Ocarina
Samus
Bounty Hunter Extraordinaire
Zero Suit Samus The Warrior Within Low Armour, High Agility
Ridley
Cunning God of Death
Dark Samus
Phazon Incarnate
Pit Captain of Lady Palutena's Guard Lady Palutena's Captain of the Guard
Palutena
Goddess of Light
Dark Pit
Dark-Winged Doppelgӓnger
Marth The Hero-King The Legendary Hero-King
Ike The Radiant Hero of Legend The Radiant Hero
Robin The Tactician Magician Tome Toting Strategist
Lucina Warrior from a Doomed Future Defiant of Destiny
Roy
The Young Lion
Corrin
Blood of Dragons
Chrom
Prince of Ylisse
Byleth
Ashen Demon
Ice Climbers
Bone-Chilling Duo
Duck Hunt Bark, Quack, Boom! The Most Unlikely of Partnerships
Kirby The Pink Puffball (for Wii U)
The Pink Demon (Ultimate)
Gritty in Pink
King Dedede The King of Dream Land (for Wii U)
Self-Made King (Ultimate)
Says He's King, and That's That
Meta Knight
The Masked Swordsman
Fox Leader of Star Fox Never Gives Up! Trusts His Instincts!
Falco
Proud Space Ace
Wolf
The Silver Space Wolf
Pikachu Pika Pika! The Electric Mouse Pokémon
Charizard
Blazing Fury
Lucario Master of Aura Exudes Power
Jigglypuff The Sleepy Singer The Delightful Balloon Pokémon
Greninja Master of Stealth The Unpredictable Ninja Pokémon
Mewtwo
A Legend Reawakens
Pichu
Shockingly Adorable
Pokémon Trainer
Wants to Be the Very Best
Incineroar
The Ring's Raging Flame
R.O.B. The Last of His Kind Robotic Obliterating Buddy
Ness
The PSI Powerhouse
Lucas Boy from Nowhere The Tazmilian Devil
Captain Falcon The Supersonic Slugger Supersonic F-Zero Pilot
Villager
Mayor of Smashville
Isabelle
The Mayor's Assistant
Snake
The Legendary Mercenary
Sonic The Blue Blur Speed is his Game
Olimar
Veteran Astronaut
Alph Astronaut in Training Novice Explorer, Engineering Pro
Wii Fit Trainer (female) Yoga Warrior She'll Make You Feel the Burn
Wii Fit Trainer (male) The BMI Bandit He'll Blast Your Core!
Pac-Man The Yellow Bane of Ghosts Ghost Gobbler
Mega Man Blue Metal Hero (for Wii U)
The Blue Bomber (Ultimate)
The Blue Bomber
Mii Brawler
The Brawler of Many Faces
Mii Gunner
The Gunner of Many Faces
Mii Swordfighter The Swordfighter of Many Faces The Sword Fighter of Many Faces
Shulk The Visionary Has Visions of Victory
Ryu
Tireless Wanderer (for Wii U)
Eternal Wanderer (Ultimate)
Ken
The Fire-Breathing Fist
Cloud
SOLDIER 1st Class
Bayonetta
Umbra Witch
Inkling
Part Kid, Part Squid
Simon
Evil's Whip-Wielding Bane
Richter
Azure Vampire Assassin
Joker
The Great Phantom Thief
Hero (XI)
The Luminary
Hero (III)
The Legendary Hero
Hero (IV)
The Zenithian Hero
Hero (VIII)
The Dragovian Hero
Banjo & Kazooie
Laid-Back Animals
Terry
The Legendary Wolf
Min Min
The Ramen Bomber
Steve / Alex
World Crafter
Zombie
Night Roamer
Enderman
End Dweller
Sephiroth
One-Winged Angel
Pyra / Mythra
The Aegis
Kazuya
The Iron Fist of Darkness
Sora
Chosen by the Keyblade

SongsEdit

Super Smash Bros. for Nintendo 3DSEdit

Name Source Credits
Jogging / Countdown Punch-Out!! Arrangement: Kumi Tanioka
Composition: Nintendo
Minor Circuit Punch-Out!! (Wii) Original

Super Smash Bros. for Wii UEdit

Name Source Credits Requirements
Jogging / Countdown Punch-Out!! (NES) Arrangement: Kumi Tanioka
Composition: Nintendo
Minor Circuit Punch-Out!! (NES) Arrangement: Koji Hayama
Composition: Nintendo
Minor Circuit Punch-Out!! (Wii) Original Collect CD
Title (Punch-Out!!) Punch-Out!! (Wii) Clear Solo Classic without losing a single life while playing as Little Mac
World Circuit Theme Punch-Out!! (Wii)
Culdcept Culdcept Arrangement: Kenji Ito
Composition: Kenji Ito
Shin Onigashima Medley Super Smash Bros. Brawl
(Shin Onigashima)
Arrangement: Masafumi Takada
Composition: Nintendo
Tomorrow's Passion Captain Rainbow Original

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese 特設リング[?]
Tokusetsu ringu
Special Ring
Chinese 特設擂台 (Traditional)
特设擂台 (Simplified)
[?]

Tèshè lèitái
Special Ring
Dutch Boksring[?] Boxing Ring
French Ring de boxe[?] Boxing Ring
German Boxring[?] Boxing Ring
Italian Il ring[?] The ring
Korean 특설 링[?]
Teukseol Ring
Special Ring
Portuguese Ringue de Boxe[?] Boxing Ring
Russian Боксерский ринг[?]
Bokserskiy ring
Boxing Ring
Spanish Cuadrilátero[?] Boxing Ring

Gaur PlainEdit

Gaur Plain in both versions of Super Smash Bros. for Nintendo 3DS / Wii U

Gaur Plain is a location in Xenoblade Chronicles in the lower area of Bionis' Leg that appears as a stage in both Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

The stage takes place on two of the high ledges overlooking the Bionis' Leg, and consists of two main upper platforms with several smaller platforms floating underneath, over a body of water underneath the bottom boundary of the stage. Mechonis can be seen in the background. More platforms are included on the Wii U version, including two solid platforms that feature springs, which can take the player to the top of the stage. As time passes, the stage will change from day to night and back to day, like in the game of origin.

On the Wii U version of the stage, Metal Face, a Faced Mechon and recurring major antagonist in Xenoblade Chronicles, may appear as a stage boss during the nighttime. He attacks players by swiping his claws and firing lasers that can destroy the platforms, causing the top platform to lower, though it is restored during the daytime. When leaving, he may also attack by flying across the stage. It is possible to defeat him by attacking him enough, which destroys him and damages any opponents nearby as he explodes. If Shulk is among the fighters, Metal Face utters special quotes directed towards him.

The Final Destination version of the stage is set on a flat, elevated platform.

Metal Face quotesEdit

NormalEdit

  • "What do you lot think you're doing then?"
  • "Hope I'm not interrupting!"
  • "Nice night for a stroll, don't ya think?"
  • "I love the feeling of the wind in my claws!"
  • "There we go!"
  • "See how you like this!"
  • "Out of my way!"
  • "Oi, make way, come on!"
  • "You're a funny-looking lot, ain't ya?"
  • "This better be a good show!"
  • "Whatever you're doing, it looks smashing! Hahaha!"
  • "Didn't expect all this racket out here!"
  • "If it's one thing I'd like to see, it's carnage!"
  • "Carry on, you lot! Don't mind me! Hahaha!"
  • "I think I've got the best seat in the house! Hahaha!"
  • "Maybe I'll watch, and give you a few pointers!"
  • "Come on, fight harder, you little maggots!"
  • "Come near my claws, and you might get a nasty surprise!"
  • "Let's get things started!"
  • "Don't mind if I join in, do ya?"
  • "Watch and learn, maggots!"
  • "Time to cut you down to size!"
  • "DIE!!"
  • "Hey, hey! Time to die!"
  • "I'll slice you into pieces!"
  • "Let me hear you scream!"
  • "Ahahahahahaha!"
  • "Ugh! You'll pay for that!"
  • "Think that's clever, do you?"
  • "You're getting on my bad side!"
  • "Hey, that's not fair!"
  • "Why, you little...!"
  • "Ugh! Get off me!"
  • "This isn't over!"
  • "All that work for nothing!"
  • "This ain't how it's meant to go!"
  • "Huh, look at the time. See ya, kiddies!"
  • "It's been good laugh, but I'm off!"
  • "That's it for now. See ya, kiddies!"
  • "Time for a little parting gift!"
  • "I'm off. See ya, kiddies! But first..."
  • "If you've got any final words, now's the time!"

Special quotes (if Shulk is in the battle)Edit

  • "If it isn't the puny boy himself! You miss me?"
  • "Hey, Monado boy, hope you don't think you can hurt me with that thing!"
  • "Oh, looks like Monado boy's been practicing!"
  • "If the brat's here, I bet Dunban can't be far behind!"

SongsEdit

Super Smash Bros. for Nintendo 3DSEdit

Name Source Credits
Gaur Plain Xenoblade Chronicles Original
You Will Know Our Names Xenoblade Chronicles Original

Super Smash Bros. for Wii UEdit

Name Source Credits Requirements
Gaur Plain Xenoblade Chronicles Original
Xenoblade Chronicles Medley Xenoblade Chronicles Arrangement: ACE (TOMOri Kudo / CHiCO)
Composition: TOMOri Kudo / CHiCO / Kenji Hiramatsu
Engage the Enemy Xenoblade Chronicles Original
Gaur Plain (Night) Xenoblade Chronicles Original
Time to Fight! Xenoblade Chronicles Original
An Obstacle in Our Path Xenoblade Chronicles Original
Mechanical Rhythm Xenoblade Chronicles Original
You Will Know Our Names Xenoblade Chronicles Original
The valedictory elegy Baten Kaitos Origins Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Collect CD

Super Smash Bros. for Wii U trophy informationEdit

Name Image Appears In Description
Metal Face   Wii Xenoblade Chronicles (04/2012) A faced Mechon who appears on the Gaur Plain stage. He swoops in from the sky when night falls and then leaves with the break of dawn. He doesn't actively pursue fighters, but if you get too close, you'll taste the deadly bite of his claws. Watch out for his laser attack too-it can destroy parts of the stage itself!

Names in other languagesEdit

Gaur PlainEdit

Language Name Meaning Notes
Japanese ガウル平原[?]
Gauru Heigen
Gaur Plain
Chinese Gaur Plain[?] -
Dutch Gaur-Plateau[?] -
French Plaine de Gaur[?] Gaur Plain
German Gaur-Ebene[?] Gaur Plain
Italian Piana di Gaur[?] Gaur Plain
Korean 가울 평원[?]
Gaul Pyeong'won
-
Portuguese Planície Gaur[?] Gaur Plain
Russian Равнина Гаур[?]
Ravnina Gaur
Gaur Plain
Spanish Llanuras de Gaur[?] Gaur Plains

Metal FaceEdit

Language Name Meaning Notes
Japanese 黒いフェイス[?]
Kuroi Feisu
Black Face
Italian Face nero[?] Black Face

GalleryEdit

Duck HuntEdit

 
The Duck Hunt stage
 
Duck Hunt as it appears in Super Smash Bros. for Nintendo 3DS

Duck Hunt is an unlockable stage appearing in Super Smash Bros. for Wii U. It is unlocked by defeating at least one opponent in Cruel Smash mode. The stage is based upon the game of the same name, taking place on the field that game is set on. The tree and bush serve as platforms. Because the stage is "4x3 fullscreen", the sides are pits. In addition, similar to the Game & Watch stages in previous games and Hanenbow in Super Smash Bros. Brawl, the characters appear 2D. Duck Hunt was later released as part of a free update on September 30, 2015 for Super Smash Bros. for Nintendo 3DS. In the 3DS version's regular form, the stage's heads-up display is fixed to the 3DS screen as opposed to the stage itself. This is the only stage in Super Smash Bros. for Nintendo 3DS to feature a song that does not appear in the Wii U version of the stage (in this case, Wrecking Crew Retro Medley, which is featured in Wrecking Crew instead).

Ducks from Duck Hunt fly across the screen as characters fight. They can be attacked and knocked out of the sky to add to the score on the bottom of the screen, and will occasionally drop items. When the dog briefly appears to collect the ducks, it can also be stood on as a platform. A large patch of grass may also appear on the stage, obstructing fighters behind it. When playing in 8-Player Smash, the dog and ducks do not appear.

The Omega form of the stage is set on just the field; the tree and bush are gone, and the ducks and dog also no longer appear.

In Super Smash Bros. for Wii U, the unlock match for the Duck Hunt character takes place here.

The Duck Hunt stage reappears in Super Smash Bros. Ultimate, where its My Music library is now shared with Summit, Hanenbow, PictoChat 2, Balloon Fight, Living Room, Find Mii, Tomodachi Life, Wrecking Crew, Pilotwings, and Wuhu Island.

SongsEdit

Super Smash Bros. for Nintendo 3DSEdit

Name Source Credits
Duck Hunt Medley Duck Hunt Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Wrecking Crew Retro Medley Wrecking Crew Original

Super Smash Bros. for Wii UEdit

Name Source Credits
Duck Hunt Medley Duck Hunt Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Balloon Trip Balloon Fight Arrangement: Hirokazu Tanaka, ex
Composition: Nintendo
The Mysterious Murasame Castle Medley The Mysterious Murasame Castle Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Composition: Nintendo
Arrangement Supervisor: TAITO CORPORATION
Clu Clu Land Super Smash Bros. Brawl
(Clu Clu Land)
Arrangement Supervisor: Keigo Ozaki
Composition: Nintendo
Arrangement: GAME ARTS Co.,Ltd.
Famicom Medley Family Computer Series Original
Title Theme (NES Remix 2) NES Remix 2 Original
Swan Lesson Art Academy Original

Super Smash Bros. for Wii U trophy informationEdit

Name Image Appears In Description
Dog   NES Duck Hunt (10/1985) In the NES game Duck Hunt, the dog is your trusty hunting partner. He scares the ducks and then picks up the ones you hit. If you don't hit any, though, he'll laugh at you. So much for man's best friend... In the Duck Hunt stage in this game, he'll occasionally pop up in his 8-bit glory and let you use him as a platform!
Duck   NES Duck Hunt (10/1985) In the classic NES game Duck Hunt, you hunt, er...ducks. The dog flushes them into the air, and then you aim and fire. Taking down ducks get you points in the Duck Hunt stage in this game too. It has no effect on the battle, but the alternative Duck Hunt action might be a refreshing change from constantly punching your friends in the face.

Names in other languagesEdit

Language Name Meaning Notes
Japanese ダックハント[?]
Dakku Hanto
Duck Hunt
Chinese 打獵 (Traditional)
打猎 (Simplified)
[?]

Dǎliè
Hunting
Dutch Duck Hunt[?] -
French Duck Hunt[?] -
German Duck Hunt[?] -
Italian Duck Hunt[?] -
Korean 덕헌트[?]
Deok Heonteu
Duck Hunt
Portuguese Duck Hunt[?] -
Russian Утиная охота[?]
Utinaya okhota
Duck Hunt
Spanish Duck Hunt[?] -

Wily CastleEdit

 
Wily Castle in Super Smash Bros. for Wii U
 
Wily Castle in Super Smash Bros. Ultimate

Wily Castle is a stage that appears in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U and a recurring location in the Mega Man series. The castle itself is based on its appearance from Mega Man 2. While both versions are near-identical, the Nintendo 3DS version takes place during the day, while the Wii U version takes place at night. The main body of the stage is flat, with two floating platforms on either side, suspended beyond the body of the stage.

In the Wii U version of the stage, rails like the ones from Mega Man 2's Crash Man stage and the fourth Wily Castle stage appear around the left platform, and the platform moves along the rail. Similar to Guts Man's stage from Mega Man, these rails have gaps in them which, when the platform crosses them, cause the platform to drop temporarily until it reaches a solid rail again. There may be more than one possible rail configuration.

In the Nintendo 3DS version, platforms occasionally appear above the stage that fly back up after a while. In addition, the pendulum platforms from Bright Man's stage in Mega Man 4 occasionally appear on both sides of the main platform, and move back after a while.

At random times in both versions, the Yellow Devil appears in the background, disassembles and flies up, then descends and reassembles on the stage. When the Yellow Devil is formed, it attacks the players with its own body until it is defeated by taking a sufficient amount of damage from the players, though only its eye is vulnerable. Once defeated, the Yellow Devil explodes, and this explosion counts as an attack for the player who landed the final blow.

Wily Castle reappears in Super Smash Bros. Ultimate, where hazards from both the 3DS and Wii U version make an appearance.

SongsEdit

Super Smash Bros. for Nintendo 3DSEdit

Name Source Credits
Mega Man 2 Medley Mega Man 2 Arrangement Supervisor: Rio Hamamoto
Composition: CAPCOM CO., LTD
Arrangement: BANDAI NAMCO Studios, Inc.
Mega Man 2 Retro Medley Mega Man 2 Original

Super Smash Bros. for Wii UEdit

Name Source Credits
Mega Man 2 Medley Mega Man 2 Arrangement Supervisor: Rio Hamamoto
Composition: CAPCOM CO., LTD
Arrangement: BANDAI NAMCO Studios, Inc.
Cut Man Stage Mega Man Arrangement Supervisor: Michiko Naruke
Composition: CAPCOM CO., LTD.
Arrangement: Naru2 Co., Ltd.
Quick Man Stage Mega Man 2 Arrangement Supervisor: Shota Kageyama
Composition: CAPCOM CO., LTD.
Arrangement: GAME FREAK inc.
Air Man Stage Mega Man 2 Arrangement: Noriyuki Iwadare
Composition: CAPCOM CO., LTD
Spark Man Stage Mega Man 3 Arrangement: ACE (TOMOri Kudo / CHiCO)
Composition: CAPCOM CO., LTD.
Shadow Man Stage Mega Man 3 Arrangement Supervisor: Yusuke Takahama
Composition: CAPCOM CO., LTD.
Arrangement: TARGET ENTERTAINMENT INC.
Mega Man Retro Medley Mega Man Original
Mega Man 2 Retro Medley Mega Man 2 Original
Mega Man 3 Retro Medley Mega Man 3 Original
Mega Man 4-6 Retro Medley Mega Man 4 / Mega Man 5 / Mega Man 6 Original

Super Smash Bros. for Nintendo 3DS / Wii U trophyEdit

Name 3DS Image Wii U Image Appears in NTSC-U Description PAL Description
Yellow Devil     NES Mega Man (12/1987) This massive baddy splits itself into small pieces and flies across the battlefield, striking anyone in the way. Deal damage to it by attacking the eye, or hide behind its body to avoid your foes. Be careful— whoever deals the final blow triggers an enemy-launching explosion! This towering foe splits himself into small bits to move across the stage and wreak havoc. If you can get behind him, you can use him as a shield and also hit his eye more easily. Hit his eye enough and he'll explode! Try to get your opponents caught in the explosion to do some real damage!

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese ワイリー基地[?]
Wairī Kichi
Wily Base
Chinese Wily Castle[?] -
Dutch Wily's Kasteel[?] Wily's Castle
French Château du Dr. Wily[?] Dr. Wily's Castle
German Wilys Schloss[?] Wily's Castle
Italian Castello del Dr. Wily[?] Dr. Wily's Castle
Korean 와이리 기지[?]
Wairi Giji
Wily Base
Portuguese Castelo do Wily[?] Wily's Castle
Russian Замок Уайли[?]
Zamok Uayli
Wily's Castle
Spanish Castillo de Wily[?] Wily's Castle

Super Mario MakerEdit

 
The Super Mario Maker stage in Super Smash Bros. Ultimate
Main article: Super Mario Maker (stage)

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Super Mario Maker was available as a downloadable stage between July 31, 2015 and the discontinuation of the Nintendo eShop service for the Nintendo 3DS and Wii U on March 27, 2023. In Super Smash Bros. Ultimate, it is available from the start.

Suzaku CastleEdit

 
Suzaku Castle

Suzaku Castle is a stage available as DLC in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. It serves as Ryu's home stage, and is only available to purchase bundled with Ryu for USD$5.99 (USD$6.99 if the player purchases a bundle for both the 3DS and Wii U versions). The stage is based off the Ryu stage from the original Street Fighter II, and is capable of holding up to eight players on both the normal and Omega forms.

Like with the original stage, Suzaku Castle is set on the rooftop of a Japanese castle. One side of this stage consists of two large platforms with a walkoff blast zone, while the other side consists of two smaller platforms, with a pit dividing each side. Only the bottom platform can be grabbed on either side of the stage. Also, on the both sides of the bottom platform on the right side are signposts with Japanese writing on it, which can be broken when characters are launched by an attack near them.

The Omega version of the stage consists of just the bottom right platform. The signposts still appear on both sides of the stage, however, and can still be broken.

Depending on the music that plays, the last 30 seconds of a match will replace it with a “pinch mode” version, similar to Street Fighter II.

Suzaku Castle reappears in Super Smash Bros. Ultimate. Despite being the Street Fighter stage, neither Ryu nor Ken is fought here for their unlock battle; rather, they are fought in Battlefield and Boxing Ring respectively.

SongsEdit

Super Smash Bros. for Nintendo 3DSEdit

Name Source Credits
Ryu Stage Type A Street Fighter II Original
Ryu Stage Street Fighter II Arrangement Supervisor: Yoko Shimomura
Composition: CAPCOM CO., LTD.
Arrangement: Midiplex Co., Ltd.

Super Smash Bros. for Wii UEdit

Name Source Credits
Ryu Stage Street Fighter II Arrangement Supervisor: Yoko Shimamura
Composition: CAPCOM CO., LTD.
Arrangement: Midiplex Co., Ltd.
Ken Stage Street Fighter II Arrangement Supervisor: Rio Hamamoto
Composition: CAPCOM CO., LTD.
Arrangement: BANDAI NAMCO Studios Inc.
Ryu Stage Type A Street Fighter II Original
Ken Stage Type A Street Fighter II
Ryu Stage Type B Super Street Fighter II
Ken Stage Type B Super Street Fighter II

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese 朱雀城[?]
Suzaku-jō
Suzaku (Red Phoenix) Castle
Chinese (simplified) 朱雀城[?]
Zhūquè chéng
Zhū Què (Red Phoenix) Castle
Chinese (traditional) Suzaku Castle[?] -
Dutch Suzaku-Kasteel[?] Suzaku Castle
French (NOA) Château Suzaku[?] Suzaku Castle
French (NOE) Suzaku Castle[?] -
German Suzaku Castle[?] -
Italian Suzaku Castle[?] -
Korean 주작성[?]
Jujak-seong
Jujak (Red Phoenix) Castle
Portuguese Castelo Suzaku[?] Suzaku Castle
Russian Замок Судзаку[?]
Zamok Sudzaku
Suzaku Castle
Spanish (NOA) Castillo de Suzaku[?] Suzaku Castle
Spanish (NOE) Suzaku Castle[?] -

MidgarEdit

Midgar is a massive, technologically-advanced city on the planet Gaia and a central location in Final Fantasy VII. It appears as a downloadable stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, bundled with the additional fighter Cloud Strife. Out of all the stages in Super Smash Bros. for Wii U, Midgar has the fewest amount of songs, with only two.

The Midgar stage's overall layout resembles Battlefield, with the city itself in the background. However, at various intervals in the match, Summon Materia appears on the stage, and collecting these causes one of the game's various summons to appear and cause an effect on the stage. Odin cuts the stage in two with its sword, which also launches any fighters he hits, Leviathan floods the underside of the stage, Ramuh electrifies and changes the positions of the three platforms, Ifrit moves and tilts the stage with a pillar of fire, and Bahamut ZERO uses a beam attack that strikes the city before it reaches one portion of the stage, dealing heavy damage to any fighter caught in its blast. In 8-Player Smash versions of the stage, the Summon Materia does not appear.

Midgar reappears in Super Smash Bros. Ultimate. If the player does not have Challenge Pack 8 containing Sephiroth and Northern Cave, Midgar has the fewest number of possible songs to play on the stage with only two songs, although this trait is now shared with Flat Zone X. However, if the player has downloaded the pack, more songs from Final Fantasy VII are added, which can be played on Midgar.

SongsEdit

Super Smash Bros. for Nintendo 3DS / Wii UEdit

Name Source Credits
Let the Battles Begin! FINAL FANTASY VII Original
Fight On! FINAL FANTASY VII

Names in other languagesEdit

Language Name Meaning Notes
Japanese ミッドガル[?]
Middogaru
Midgar
Chinese Midgar[?] -
Dutch Midgar[?] -
French Midgar[?] -
German Midgar[?] -
Italian Midgar[?] -
Korean 미드가르[?]
Mideugareu
Midgar
Portuguese Midgar[?] -
Russian Мидгар[?]
Midgar
Midgar
Spanish Midgar[?] -

Umbra Clock TowerEdit

 
Umbra Clock Tower in Super Smash Bros. for Wii U

Umbra Clock Tower is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, based on the opening sequence from Bayonetta. The stage was released with Bayonetta herself, on February 3, 2016. In Super Smash Bros. for Wii U, both forms of this stage can be played with up to eight players.

The stage is a flat stage, taking place on top of the clock tower's clock as it falls down a cliffside. At various points, other pieces of the building will move on screen, temporarily providing platforms. Also at various points, the stage will enter into the realm of Purgatorio, where a number of Affinity angels can be seen in the background. The boss angels Inspired and Fortitudo also make appearances, though they have no impact on the stage. When playing with eight players, Purgatorio and the angels do not appear.

The Ω form of the stage takes place on just the falling clock, without any platforms appearing. The stage will still transition into Purgatorio at various points, and the angels still appear.

Umbra Clock Tower reappears in Super Smash Bros. Ultimate.

While playing on this stage in either game, the clock face matches the current time set on the Wii U, Nintendo 3DS or Nintendo Switch internal clock, and moves in real time.

SongsEdit

Nintendo 3DSEdit

Name Source Credits
Let's Hit The Climax! Bayonetta Original
Theme Of Bayonetta - Mysterious Destiny (Instrumental) Bayonetta Arrangement Supervisor: Junichi Nakatsuru
Composition: PlatinumGames Inc.
Arrangement: BANDAI NAMCO Studios Inc.

Wii UEdit

Name Source Credits
Let's Hit The Climax! Bayonetta Original
Theme Of Bayonetta - Mysterious Destiny (Instrumental) Bayonetta Arrangement Supervisor: Junichi Nakatsuru
Composition: PlatinumGames Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental) Bayonetta 2 Arrangement Supervisor: Junichi Nakatsuru
Composition: PlatinumGames Inc.
Arrangement: BANDAI NAMCO Studios Inc.
One Of A Kind Bayonetta Original
Riders Of The Light Bayonetta Original
Red & Black Bayonetta Original
After Burner (∞ Climax Mix) Bayonetta Original
Friendship Bayonetta Original
Let's Dance, Boys! Bayonetta Original
The Legend Of Aesir Bayonetta 2 Original
Time For The Climax! Bayonetta 2 Original

Names in other languagesEdit

Language Name Meaning Notes
Japanese アンブラの時計塔[?]
Anbura no Tokei-tō
Umbra Clock Tower
Chinese 安柏拉的時鐘塔 (Traditional)
安柏拉的时钟塔 (Simplified)
[?]

Ānbólā de shízhōng tǎ
Umbra Clock Tower
Dutch Umbra-Klokkentoren[?] Umbra Clock Tower
French Tour de l'horloge de l'Umbra[?] Umbra Clock Tower
German Umbra-Uhrturm[?] Umbra Clock Tower
Italian Torre dell'orologio di Umbra[?] Umbra Clock Tower
Korean 엄브라의 시계탑[?]
Eombeura-ui Sigyetap
Umbra Clock Tower
Portuguese Torre do Relógio de Umbra[?] Umbra Clock Tower
Russian Часовая башня Умбры[?]
Chasovaya bashnya Umbry
Umbra Clock Tower
Spanish Torre del reloj de Umbra[?] Umbra Clock Tower