Pinwheel (Super Mario RPG): Difference between revisions

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'''Pinwheels''' are a race of fan-like creatures that appear in [[Super Mario RPG]]. They make their fighting appearance in [[Nimbus Land]] where [[Mario]] and his party are literally blown away by this enemy. When in battle, pinwheels use attacks like [[blizzard]] and [[sandstorm]]. One of these little guys is also in [[Monstro Town]] inside [[Mama Monstro]]'s house.  
{{italic title|id=yes}}
{{species infobox
|image=[[File:SMRPG NS Pinwheel.png|150px]]<br>A Pinwheel from ''Super Mario RPG'' (Nintendo Switch)
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
}}
'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]]. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}.


Pinwheels, according to the Pinwheel in Monstro Town, have three settings: light, gust, and breeze. The light setting is, as said, light. Whereas the breeze setting is a little harder. The gust setting is the strongest setting where the pinwheel turns a red or redish color and blows a strong gust of wind. However, the gust setting is actually seen in Nimbus Land when Mario approaches the windy villian blowing Mario and Co. back into the next room or a wall.  
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the [[Nintendo Power|Player's Guide]].<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 87. "''Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours.''"</ref>


Pinwheels are seen fighting along side, [[Sling Shy]]s and [[Jawful]].  
Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]].
==Profiles and statistics==
===''Super Mario RPG: Legend of the Seven Stars''===
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Pinwheel|image=[[File:SMRPG Pinwheel idle.gif]]|align=horizontal}}


== Trivia ==
===''Super Mario RPG'' (Nintendo Switch)===
{{:Monster List|transcludesection=Pinwheel}}


*In one room in the Nimbus Castle, a Sling Shy can be seen staring off at a Pinwheel. This could mean that these two enemies cooperate alot or that the Pinwheel just amuses the Sling Shy.
==Gallery==
<gallery>
Pinwheel SMRPG artwork.jpg|Artwork from ''Super Mario RPG: Legend of the Seven Stars''
Pinwheel Sprite - Super Mario RPG.png|Idle sprite, ''Super Mario RPG: Legend of the Seven Stars''
</gallery>


*Pinwheels are obviously named after the little wind toys, named pinwheels, that children play with.
==Names in other languages==
{{foreign names
|Jap=ヘクトバール
|JapR=Hekutobāru
|JapM=Hectobar; a portmanteau of「ヘクトパスカル」(''hekutopasukaru'', "hectopascal") and「ミリバール」(''miribāru'', "millibar"), measurements of pressure
|Chi=百帕
|ChiR=Bǎipà
|ChiM=Clipping of「百帕斯卡」(''bǎipàsīkǎ'', "hectopascal")
|Dut=Hectobar
|DutM=From the Japanese name
|Fre=Ventilas
|FreM=From ''ventilateur'' ("fan")
|Ger=Rüpelrotor
|GerM=Ruffian Rotor
|Ita=Mulinello
|ItaM=Whirlpool
|Kor=헥토바
|KorR=Hektoba
|KorM=Hectobar; from the Japanese name
|Spa=Molinillo
|SpaM=Pinwheel
}}
 
==References==
<references/>
 
{{SMRPG}}
[[Category:Animate objects]]
[[Category:Air creatures]]
[[Category:Super Mario RPG: Legend of the Seven Stars enemies]]
[[de:Pinwheel (Super Mario RPG: Legend of the Seven Stars)]]

Latest revision as of 00:12, March 18, 2024

Pinwheel
Image of a Pinwheel from the Nintendo Switch version of Super Mario RPG
A Pinwheel from Super Mario RPG (Nintendo Switch)
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)

Pinwheels are a race of fan-like creatures that appear in Super Mario RPG: Legend of the Seven Stars and its remake. They make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.

Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "Breeze," "Gust," and "Blast." The "Breeze" setting is very light. The "Gust" setting is slightly harder. The "Blast" setting is the strongest setting, the Pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall. The setting of the Pinwheel in Monstro Town affects the enemy Pinwheels in Nimbus Land, which is due to a psychic link according to the Player's Guide.[1]

Pinwheels are often seen fighting alongside Sling Shys and Jawful.

Profiles and statistics[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars enemy
Pinwheel
Battle idle animation of a Pinwheel from Super Mario RPG: Legend of the Seven Stars HP 99 FP 100 Speed 32
Location(s) Nimbus Castle Attack 120 Magic attack 70
Role Common Defense 90 Magic defense 66
Bonus Flower Once Again! (30%) Yoshi Cookie Pick Me Up Morph rate 100%
Evade 35% Magic evade 0% Spells Static E!, Lightning Orb
Weak None Strong Thunder, Fear, Poison, Sleep, Mute Sp. attacks None
Coins 0 Exp. points 23 Items Pick Me Up (25%)
Psychopath "What a day it's been..."

Super Mario RPG (Nintendo Switch)[edit]

Super Mario RPG enemy
Pinwheel
Image of a Pinwheel from the Nintendo Switch version of Super Mario RPG HP 99 Weak Elements N/A Drops Pick Me Up
Exp. 23 Weak Statuses N/A Rare Drops N/A
Found in Nimbus Castle
Monster List profile They spin to blow air and hinder people walking, but I've heard a rumor on the wind that there's one in a town somewhere blowing pleasant breezes.
Thought Peek "Our forecast for tomorrow? Let's just say, bring an umbrella. Next up, traffic..."
Animations

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ヘクトバール
Hekutobāru
Hectobar; a portmanteau of「ヘクトパスカル」(hekutopasukaru, "hectopascal") and「ミリバール」(miribāru, "millibar"), measurements of pressure

Chinese 百帕
Bǎipà
Clipping of「百帕斯卡」(bǎipàsīkǎ, "hectopascal")

Dutch Hectobar
From the Japanese name
French Ventilas
From ventilateur ("fan")
German Rüpelrotor
Ruffian Rotor
Italian Mulinello
Whirlpool
Korean 헥토바
Hektoba
Hectobar; from the Japanese name

Spanish Molinillo
Pinwheel

References[edit]

  1. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 87. "Remember that fan in Monstermama’s house? It's actually a good Pinwheel who remains psychically linked to its bad brethren in Nimbus Castle. If you turned the good Pinwheel to “Breeze,” these Pinwheels will turn slowly, too, allowing you to pass through the breezy corridors. However, flipping the good Pinwheel to top speed will create mini-hurricanes here, forcing you to take detours."