Glimmer's Galleon (Donkey Kong Country 2): Difference between revisions

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===''Donkey Kong Country 2===
===''Donkey Kong Country 2===
====K-O-N-G Letters====
====K-O-N-G Letters====
[[File:GlimmersGalleon265.PNG|180px|thumb|The Kongs swim under the letter G, which is guarded by a Lockjaw.]]
*K: After the primates meet Glimmer, they head into an area that holds a few Flotsams. Northeast from here, they can find a section that contains a single Lockjaw, and in the top-right corner here, they can find the letter K in an alcove.
*O: Shortly before the Star Barrel, the heroes enter a wide, open area that contains a Puftup in the center of it. In the wide room before this, the Kongs can find the letter O in the top-right corner of the area behind a crate that they are able to swim through.
*N: After the heroes pass the Star Barrel, they come past several Shuris and enter a wide area that contains a single Puftup in the center of it. If they swim north from here, they can find a small area with a Lockjaw in it. Two alcoves are below this enemy, and the alcove on the left holds the letter N.
*G: Almost immediately before the Kongs make their way out of the cargo hold, they enter a large room containing a few Puftups. Shortly before this, they can find a room to the north that contains a pair of Lockjaws. The letter G is in an alcove above these foes.
====Bonus Levels====
====Bonus Levels====
*Right at the start of the level, the Kongs should swim straight up and go in between several barrels. Once they are in a more spacious area, they should see an open crate jutting from the wall. When the heroes go in the crate, they end up at the first Bonus Level, where they must swim around many crates and barrels. They have around forty seconds to get to the end of the stage. If they make it there in time, the monkeys are awarded with a [[Kremkoin]].
*At the start of the level, the Kongs should swim straight up and head between several barrels. Once they are in a more spacious area, they can discover an open crate jutting from the wall. If they swim into the crate, they appear in the first [[Bonus Level]], where they must travel through a curvy path among many large crates and barrels. If they reach the end of the stage within 40 seconds, they can find a [[Kremkoin]] to grab within the remaining time.
*Near the end of the level and by a Puftup, the Kongs should see a formation of bananas making an arrow, which points east. Instead of following this, they need to travel south, where they can find a Lockjaw. Under it is a tight passage, which the heroes must squeeze through. After this, the should see an open crate. If they go into it, they are taken to the Bonus Level. Here, the monkeys need to go through a maze and find the Kremkoin at the end of it. This maze appears to be more complex than previous one, but, luckily, the Kongs have up to forty seconds to get through. Soon, they should find the Kremkoin.  
*Near the end of the level, they Kongs can find a Puftup and a group of bananas over some crates that form the shape of an arrow pointing east. Instead of following the arrow, they must head south, where they can find a Lockjaw and a tight passage below it. If the travel through this passage, they can find an open crate. If enter it, they are taken to the Bonus Level, where they need to travel through a maze among many large crates and barrels to find a Kremkoin at the end of it. They have 40 seconds to discover and collect the Kremkoin.
====DK Coin====
====DK Coin====
*To find the [[DK Coin]], the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number 3. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number 4, as well as the DK Coin.
*To find the level's DK Coin, the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number three. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number four, as well as the DK Coin.
====Golden Feather (Game Boy Advance version only)====
====Golden Feather (Game Boy Advance version only)====
*To find the [[Golden Feather]], the Kongs must swim past the letter N, where they should eventually be surrounded by three Shuries in an open area. From there, they need to swim around some crates and travel north, where they should run in to a bunch of crates. The Golden Feather should be squeezed in a tight area around crates.
*To find the Golden Feather, the Kongs must swim past the letter N to access an area where they are surrounded by three Shuries in an open area. From there, they must swim around some crates and travel north, where they should run into to a bunch of crates with the Golden Feather among them in a tight space.
====Photograph (Game Boy Advance version only)====
====Photograph (Game Boy Advance version only)====
*Right before the letter O, the heroes swim through a small area guarded by two Lockjaws. There, they should search around and look for a small opening through some crates to the left. After getting into the hidden passage, they have to swim around the area and grab the [[photograph]]. This gives them another picture to add to their scrapbook.
*Immediately before the letter O, the heroes swim through a small area guarded by two Lockjaws. In an area slightly below this, they should search around and look for a small opening through some crates to the left. After accessing the hidden passage, they must swim through the opening between and over the crates to grab a [[photograph]], which grants them with a picture of Glimmer for the fourteenth page of their [[scrapbook]].
*Shortly after the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right and find an [[Invincibility Barrel]]. This gives them temporary invincibility. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is beat, the monkeys get his photograph. This item grants the Kongs with another picture for the scrapbook.
*Shortly after passing the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right through a crate to find an [[Invincibility Barrel]] that gives them temporary invincibility when hit. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is defeated, the Kongs earn a picture of a Shuri for the fourth page of their scrapbook.
===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
====K-O-N-G Letters====
====K-O-N-G Letters====

Revision as of 22:24, June 24, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by July 5, 2011.

Template:Level Glimmer's Galleon is the twelfth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the second area of Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest, as well as the seventh area of Krem Cauldron in Donkey Kong Land 2.

This level takes place in the flooded cargo hold of a crashed Kremling galleon. There is hardly any natural light to be found, but fortunately, Glimmer finds the Kongs soon after they enter the level, illuminating the way for them. In Donkey Kong Land 2, Glimmer does not appear, and instead, certain barrels are scattered throughout the level, which light up the area when touched. They cease to give off light after a few moments, though. Flotsams, Puftups, Shuris, Lockjaws, and a single Klomp populate this level as well, and with Enguarde nowhere to be found, they cannot be defeated by anything but the single Invincibility Barrel hidden in the level.

In the Game Boy Advance remake, the level is actually slightly brighter, as it has been lit up more for the standard Game Boy Advance screen, which lacks a backlight.

Level Layout

Donkey Kong Country 2

At the start of this level, the animals must swim in the direction of bananas, which are in the formation of an arrow. After they pass the level's only Klomp, Glimmer appears and lights the way through the dark. The monkeys must continue their way through and avoid a few Flotsams swimming along. Eventually, there is a fork-in-the-road. The heroes must travel either the up most route, or the route under it. Either way, they pass a Lockjaw and end up at the same point. After that, the Kongs need to move on and watch out for slithering Flotsams. They should then see a group of bananas in the formation of an arrow, which points north. The heroes should follow it and avoid three deadly Lockjaws, who charge at them to attack. When they can no longer go north, the monkeys need to travel west, where there are a few Flotsams and other hazards. At that dead-end, the group must swim south and then west where they meet up with more foes. Eventually, the heroes should find the Star Barrel.

From here, the Kongs must continue their way through all the sunken luggage and watch out for enemies. They meet some Shuris and Puftups as they both travel upwards through all the crates. Eventually, they should follow a trail of bananas leading to a Lockjaw, as well as bananas in the formation of an arrow, directing them north. The monkeys should come up to another Lockjaw on their way up, where they should then adventure east. There are many Shuris on the way, and they swerve out of tight spaces to attack them. Soon, the group should make it to bananas in the formation of an arrow pointing east, as well as a Puftup in their path. After that villain explodes, the heroes must avoid the spikes it throws at them and swim along. Not long after, they should find two Lockjaws in a small space. The monkeys must pass these hazards and travel south, then east between some crates. Here, they find three Puftups surrounding them. They all explode and shoot spikes at the heroes, so they must be careful. When they are avoided, the Kongs must swim up the narrow pathway and get in a barrel nearby. It shoots them out of the water, where they can finish the level.

Donkey Kong Land 2

From the beginning of the dark level, the heroes must follow the trail of bananas and touch the Light Barrel. It illuminates the surrounding darkness, but only for a short time. Quickly, the monkeys must swim through the deep water and find a barrel, which contains Enguarde the Swordfish, as well as another Light Barrel. Now, the group needs to move along, making way north. There are a few Puftups and Flotsams and the way, but Enguarde can easily defeat these foes. They should eventually find bananas in the formation of an arrow. The arrow points east, in which the Kongs or swordfish must follow. There is another Light Barrel on the way, and the heroes can find a second arrow, along with yet another Light Barrel to brighten the darkness. The light lasts very shortly, and the heroes need to race up to the next Light Barrel to keep it on. Moving on, they must defeat more enemies and touch more Light Barrels, as they follow along the path going east, and later, southeast. Soon, the Kongs should find an arrow pointing north. From there, they must travel slightly north and continue along the path between the luggage. They need to keep going north, until they see another Light Barrel and the Star Barrel.

At this point, the monkeys must follow the arrow pointing east. They should pass two Flotsams, and then run into a dead end, where they have to travel downwards. There is an Enguarde Barrel here, so if they have not gotten the helpful buddy yet, the heroes should get Enguarde out of it. From there, they must travel west, defeating many enemies, including Lockjaws, Flotsams, Shuris, and Puftups. With the help of the swordfish, though, this task should be rather easy. At the dead end later, they need to swim down and around all the crates and touch a Light Barrel. They should soon come up to another Light Barrel to light the dark. At this point, they need to move east, where there is a "No Animal" sign, making Enguarde disappear. After this, the heroes, without their swordfish buddy, must swim in a U shape and touch all the short-lasting Light Barrels on the way. There is a spring atop some crates nearby. The monkeys must hop out of the water, jump on it, and complete the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

File:GlimmersGalleon265.PNG
The Kongs swim under the letter G, which is guarded by a Lockjaw.
  • K: After the primates meet Glimmer, they head into an area that holds a few Flotsams. Northeast from here, they can find a section that contains a single Lockjaw, and in the top-right corner here, they can find the letter K in an alcove.
  • O: Shortly before the Star Barrel, the heroes enter a wide, open area that contains a Puftup in the center of it. In the wide room before this, the Kongs can find the letter O in the top-right corner of the area behind a crate that they are able to swim through.
  • N: After the heroes pass the Star Barrel, they come past several Shuris and enter a wide area that contains a single Puftup in the center of it. If they swim north from here, they can find a small area with a Lockjaw in it. Two alcoves are below this enemy, and the alcove on the left holds the letter N.
  • G: Almost immediately before the Kongs make their way out of the cargo hold, they enter a large room containing a few Puftups. Shortly before this, they can find a room to the north that contains a pair of Lockjaws. The letter G is in an alcove above these foes.

Bonus Levels

  • At the start of the level, the Kongs should swim straight up and head between several barrels. Once they are in a more spacious area, they can discover an open crate jutting from the wall. If they swim into the crate, they appear in the first Bonus Level, where they must travel through a curvy path among many large crates and barrels. If they reach the end of the stage within 40 seconds, they can find a Kremkoin to grab within the remaining time.
  • Near the end of the level, they Kongs can find a Puftup and a group of bananas over some crates that form the shape of an arrow pointing east. Instead of following the arrow, they must head south, where they can find a Lockjaw and a tight passage below it. If the travel through this passage, they can find an open crate. If enter it, they are taken to the Bonus Level, where they need to travel through a maze among many large crates and barrels to find a Kremkoin at the end of it. They have 40 seconds to discover and collect the Kremkoin.

DK Coin

  • To find the level's DK Coin, the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number three. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number four, as well as the DK Coin.

Golden Feather (Game Boy Advance version only)

  • To find the Golden Feather, the Kongs must swim past the letter N to access an area where they are surrounded by three Shuries in an open area. From there, they must swim around some crates and travel north, where they should run into to a bunch of crates with the Golden Feather among them in a tight space.

Photograph (Game Boy Advance version only)

  • Immediately before the letter O, the heroes swim through a small area guarded by two Lockjaws. In an area slightly below this, they should search around and look for a small opening through some crates to the left. After accessing the hidden passage, they must swim through the opening between and over the crates to grab a photograph, which grants them with a picture of Glimmer for the fourteenth page of their scrapbook.
  • Shortly after passing the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right through a crate to find an Invincibility Barrel that gives them temporary invincibility when hit. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is defeated, the Kongs earn a picture of a Shuri for the fourth page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Levels

  • At the very start of the level, the monkey must go backwards and not follow the trail of bananas in front of them. They should come up to a Light Barrel to brighten the darkness. Then, the group must continue to swim east, until they eventually come up to the Bonus Barrel, leading to the Bonus Level. At this Bonus Stage, the Kongs need to collect the stars that are scattered about around the luggage. When all is obtained, the Kremkoin appears.
  • Right before the end of the level, the Kongs must feel around the barrels to the right. A couple are fake, or in the background, and the heroes can go right through them. Past these, they is a rather vast area, filled with several Puftups who float around, guarding the second Bonus Barrel. Once the Kongs maneuver around them, they should see the Bonus Barrel out of the water. When jumped in, it takes the monkeys to the Bonus Level. Here, they must make way through a maze. There are Light Barrels on the way to light up the path. The maze is short, but the monkeys have little time. If they follow the correct path, they find the Kremkoin.

DK Coin

  • A while before the Star Barrel, the heroes find an arrow, formed by bananas, pointing east. There is a Light Barrel next to it. From this point, the Kongs need to swim to the wall and up, where they go through three small crates. If they keep moving on from here, they should come up to the DK Coin.

Gallery

Trivia

  • In Donkey Kong Land 2, the level does not feature Glimmer at all. However, the level's title remains as "Glimmer's Galleon".

Names in Other Languages

Template:Foreignname