PipeProject:Music/Drafts/Round 4 BGM (Donkey Kong Jr.)
| "Round 4 BGM" | |||
|---|---|---|---|
| "Round 4 BGM" in the arcade version of Donkey Kong Jr. | |||
Image from Nintendo Music | |||
| Composed by: Yukio Kaneoka | |||
| First appearance | Donkey Kong Jr. (arcade) (1982) | ||
| Latest appearance | Latest Appearance | ||
| |||
| |||
This page needs improvement. Specifically:
- Complete the infobox and history section
- Update the galley, List of Super Mario appearances, categories, and the Navbox as needed
- NIOL Section (add Internal Names as a section if applicable)
"Round 4 BGM"[1] is a recurring musical theme composed by Yukio Kaneoka for Donkey Kong Jr., where it plays in the game's fourth and final level. The theme is a loose arrangement of "Round 1 BGM" from the same game.
History[edit]
Donkey Kong series[edit]
Donkey Kong Jr.[edit]
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The arcade version of Donkey Kong Jr. marks the first appearance of "Round 4 BGM". All arrangements of the theme done for ports of Donkey Kong Jr. are used for the same purpose as the original.
A slower arrangement of "Round 4 BGM" appears in the ColecoVision port of Donkey Kong Jr..
In the Family Computer port of Donkey Kong Jr., an arrangement of "Round 4 BGM", done in a higher key than the original, appears. The arrangement is reused in the Nintendo Entertainment System, Family Computer Disk System, and e-Reader ports.
An arrangement of "Round 4 BGM" appears in the Intellivision version of Donkey Kong Jr..
In the port of Donkey Kong Jr. for Atari 8-bit computers, a slower arrangement of "Round 4 BGM" appears.
The arrangement of "Round 4 BGM" in the Coleco Adam port of Donkey Kong Jr. is similar to the Colecovision version, but is done at a slower tempo.
The Atari 7800 port of Donkey Kong Jr. features an arrangement of "Round 4 BGM" done at a higher tempo with harsh chiptune instrumentation.
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Donkey Kong Jr. Math[edit]
The arrangement from the Family Computer port of Donkey Kong Jr. is reused as the main theme for the game's calculate mode, now titled "Calculate BGM"[1].
Donkey Kong Country Returns / Donkey Kong Country Returns 3D / Donkey Kong Country Returns HD[edit]
In Donkey Kong Country Returns, the Nintendo 3DS port, Donkey Kong Country Returns 3D, and the Nintendo Switch port, Donkey Kong Country Returns HD, a medley arrangement of "Round 1 BGM", "Title BGM", and "Round 4 BGM" from Donkey Kong Jr. plays in the level Golden Temple.
Gallery[edit]
The image for "Calculate BGM" on Nintendo Music.
List of Super Mario appearances[edit]
Games[edit]
| Work | System | Year | Type | Title | Credits |
|---|---|---|---|---|---|
| Donkey Kong Jr. | Arcade | 1982 | Original | Yukio Kaneoka | |
| ColecoVision | 1983 | Arrangement | |||
| Family Computer | "Round 4 BGM"[1] | Yukio Kaneoka | |||
| Intellivision | |||||
| Atari 8-bit computers | 1984 | ||||
| Coleco Adam | |||||
| Nintendo Entertainment System | 1986 | Past Arrangement (Donkey Kong Jr., Family Computer) | "Round 4 BGM" | Yukio Kaneoka | |
| Family Computer Disk System | 1988 | ||||
| Atari 7800 | Arrangement | ||||
| e-Reader | 2002 | Past Arrangement (Donkey Kong Jr., Family Computer) | "Round 4 BGM" | Yukio Kaneoka | |
| Donkey Kong Jr. Math | Family Computer | 1983 | Original | "Calculate BGM"[1] | |
| Nintendo Entertainment System | 1985 | ||||
| Donkey Kong Country Returns | Wii | 2010 | Arrangement | ||
| Donkey Kong Country Returns 3D | Nintendo 3DS | 2013 | |||
| Arcade Archives: Donkey Kong Jr. | Nintendo Switch | 2018 | Original | Yukio Kaneoka | |
| Donkey Kong Country Returns HD | 2025 | Arrangement |
Albums[edit]
| Work | Year | Type | Title | Credits |
|---|---|---|---|---|
| Donkey Kong Jr. (Nintendo Music) | 2025 | Original | "Round 4 BGM" | Yukio Kaneoka |
| Donkey Kong Jr. Math (Nintendo Music) | "Calculate BGM" |
Names in other languages[edit]
References[edit]
- ^ a b c d Nintendo Music