Power Bounce: Difference between revisions

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(Whoops, jdaster actually found the power bounce chances for every enemy, not just bosses)
 
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{{Badge-infobox
{{PM badge infobox
|image=[[File:Power bounce badge.PNG]][[File:Powerbounce.gif]]
|image=[[File:Power Bounce Badge.png]][[File:Power Bounce.png]]
|bp=2/3
|bp=2/3
|sellprice=50 coins
|sell_price=50 coins
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|pm=Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.  
|pm=Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.  
|pm2=Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you jump on one enemy until you miss an Action Command.
|ttyd=Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you jump on one enemy until you miss an Action Command.
}}
}}
'''Power Bounce''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is at the [[Koopa Bros. Fortress]]' entrance, inside a jail cell accessed by using [[Bombette]]. It is also accessible through an opening in the back of the jail. In ''Paper Mario: The Thousand-Year Door'', it is found at the entrance to [[Hooktail Castle]]. If [[Mario]] equips this badge, he is able to use the Power Bounce [[jump]] move at the cost of three [[Flower Point|FP]]. By timing the [[action command]]s correctly, [[Mario]] is able to continuously jump on a single enemy until the action command is failed. The first jump does the normal damage of a jump, and every subsequent jump does one less damage until every attack only deals one damage. After every bounce, the action becomes a little faster and the timing needs to be more precise as a result. The [[All or Nothing]] badge increases the first jump's damage and subsequently all further damage. Failing the action command with that badge equipped results in no damage being dealt in that jump, in addition to the attack stopping. Some bosses and stronger enemies have a bounce cap in which the game automatically stops Mario's Power Bounce.<ref>A complete listing of Power Bounce caps for every enemy and boss, found by jdaster64, can be found [https://docs.google.com/spreadsheets/d/1g-TeiXy2Yda_fwBaDLBw2hAgMugZpAv6saZsHW8h2d4/edit#gid=0 here]</ref> Auto-Caps have a slightly different animation than missing an action command in the first ''Paper Mario'' game, and do not count as a missed action command when using the All or Nothing badge.
[[File:PM Power Bounce obtained.png|thumb|[[Mario]] obtaining the Power Bounce badge in ''[[Paper Mario]]'']]
{{distinguish|Power Jump}}
'''Power Bounce''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is at the [[Koopa Bros. Fortress]]' entrance, inside a jail cell accessed by using [[Bombette]]. It is also accessible through an opening in the back of the jail. In ''Paper Mario: The Thousand-Year Door'', it is found in the first area of [[Hooktail Castle]], inside a red [[? Block]]. If [[Mario]] equips this badge, he is able to use the Power Bounce [[jump]] move at the cost of three [[Flower Point|FP]]. By timing the [[Action Command]]s correctly, [[Mario]] is able to continuously jump on a single enemy until the Action Command is failed. The first jump does the normal damage of a jump, and every subsequent jump does one less damage until every attack only deals one damage. After every bounce, the action becomes a little faster and the timing needs to be more precise as a result. The [[All or Nothing]], [[Power Plus (badge)|Power Plus]], [[Mega Rush]], [[Power Rush]], and [[P-Up, D-Down]] badges increase the first jump's damage and subsequently all further damage. Some bosses and stronger enemies have a bounce cap in which the game automatically stops Mario's Power Bounce.<ref>A complete listing of Power Bounce caps for every enemy and boss, found by jdaster64, can be found [https://docs.google.com/spreadsheets/d/1g-TeiXy2Yda_fwBaDLBw2hAgMugZpAv6saZsHW8h2d4/edit#gid=0 here]</ref> Auto-Caps have a slightly different animation than missing an Action Command in the first ''Paper Mario'' game, and do not count as a missed Action Command when using the All or Nothing badge. The badge [[Dodge Master]] decreases the chance that the player becomes Auto-Capped.


==[[Merluvlee]]'s prediction in ''Paper Mario''==
==[[Merluvlee]]'s prediction in ''Paper Mario''==
*''"I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it."''
*"''I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it.''"


==Names in other languages==
==Names in other languages==
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|JapR={{nowrap|Renzoku Janpu}}
|JapR={{nowrap|Renzoku Janpu}}
|JapM=Continuous Jump
|JapM=Continuous Jump
|Spa=Rebote Potente
|Chi=连续弹跳勋章
|SpaM=Powerful Rebound
|ChiR=Liánxù Tántiào Xūnzhāng
|FraE=Super Rebond
|ChiM=Continuous Jump Badge
|FraEM=Super Bounce
|Dut=Krachtsprong<ref>Nintendo Nederland (April 25, 2024). [https://youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)]. ''Youtube''. Retrieved May 1, 2024.</ref>
|Ita=Salto Turbine
|DutM=Strength jump
|ItaM=
|Fre=Super Rebond
|FreM=Super Bounce
|Ger=Power-Dauz (Power Hüpfer as in-battle command)
|Ger=Power-Dauz (Power Hüpfer as in-battle command)
|GerM=Power "Dauz" (Power Bounce)
|GerM=Power "Dauz" (Power Bounce)
|Ita=Salto Turbine
|ItaM=Whirl Jump
|Spa=Rebote Potente<br>Rebote potente<small> (''The Thousand-Year Door'' remake)</small>
|SpaM=Powerful Bounce<br>Powerful bounce
}}
}}


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<references/>
<references/>


{{PM Items}}
{{PM items}}
{{PMTTYD Items}}
{{PMTTYD items}}
[[Category:Paper Mario Badges]]
[[Category:Paper Mario Badges]]
[[Category:Paper Mario: The Thousand-Year Door Badges]]
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[it:Salto Turbine]]
[[it:Salto Turbine]]

Latest revision as of 07:15, May 1, 2024

Power Bounce
Power Bounce Badge.pngSprite of the Power Bounce badge in Paper Mario: The Thousand-Year Door.
BP needed 2/3
Sell price 50 coins
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Paper Mario description Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.
The Thousand-Year Door description Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you jump on one enemy until you miss an Action Command.
Mario getting the Power Bounce badge in Paper Mario
Mario obtaining the Power Bounce badge in Paper Mario
Not to be confused with Power Jump.

Power Bounce is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario, it is at the Koopa Bros. Fortress' entrance, inside a jail cell accessed by using Bombette. It is also accessible through an opening in the back of the jail. In Paper Mario: The Thousand-Year Door, it is found in the first area of Hooktail Castle, inside a red ? Block. If Mario equips this badge, he is able to use the Power Bounce jump move at the cost of three FP. By timing the Action Commands correctly, Mario is able to continuously jump on a single enemy until the Action Command is failed. The first jump does the normal damage of a jump, and every subsequent jump does one less damage until every attack only deals one damage. After every bounce, the action becomes a little faster and the timing needs to be more precise as a result. The All or Nothing, Power Plus, Mega Rush, Power Rush, and P-Up, D-Down badges increase the first jump's damage and subsequently all further damage. Some bosses and stronger enemies have a bounce cap in which the game automatically stops Mario's Power Bounce.[1] Auto-Caps have a slightly different animation than missing an Action Command in the first Paper Mario game, and do not count as a missed Action Command when using the All or Nothing badge. The badge Dodge Master decreases the chance that the player becomes Auto-Capped.

Merluvlee's prediction in Paper Mario[edit]

  • "I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it."

Names in other languages[edit]

Language Name Meaning
Japanese レンゾクジャンプ
Renzoku Janpu
Continuous Jump

Chinese 连续弹跳勋章
Liánxù Tántiào Xūnzhāng
Continuous Jump Badge

Dutch Krachtsprong[2]
Strength jump
French Super Rebond
Super Bounce
German Power-Dauz (Power Hüpfer as in-battle command)
Power "Dauz" (Power Bounce)
Italian Salto Turbine
Whirl Jump
Spanish Rebote Potente
Rebote potente (The Thousand-Year Door remake)
Powerful Bounce
Powerful bounce

References[edit]

  1. ^ A complete listing of Power Bounce caps for every enemy and boss, found by jdaster64, can be found here
  2. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). Youtube. Retrieved May 1, 2024.