Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(mentioned elsewehre & in infobox)
(fixed counts based on dkc atlas map; dk wiki merge; cleanup)
Line 2: Line 2:
{{Levelbox
{{Levelbox
|title=Ghostly Grove
|title=Ghostly Grove
|image=[[File:Ghostly Grove DKC2 shot.png|256px]]
|image=[[File:Ghostly Grove DKC2 large pit.png|256px]]
|code=5 - 1
|code=5 - 1
|world=[[Gloomy Gulch]]
|world=[[Gloomy Gulch]]
Line 13: Line 13:
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the first area of [[Gloomy Gulch]].
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the first area of [[Gloomy Gulch]].


This level is set in an eerie forest and marks first appearance of the [[Rope (species)|rope]]s. [[Diddy Kong|Diddy]] and [[Dixie Kong]] need to time their [[jump]]s in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. [[Kaboom]]s also make their debut in this level. Other enemies located in the grove include [[Klomp]]s, [[Kloak]]s, [[Klampon]]s, [[Klobber]]s, [[Kruncha]]s, [[Zinger]]s, [[Flitter]]s and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]].
This level is set in an eerie forest and marks first appearance of the [[Rope (species)|rope]]s. [[Diddy Kong|Diddy]] and [[Dixie Kong]] need to time their [[jump]]s in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. Aside from ropes, [[Kaboom]]s also debut in this level. There are a few [[Kruncha]]s who appear in pairs. Other enemies in the level include [[Klomp]]s, [[Kloak]]s, [[Klampon]]s, [[Klobber]]s, [[Kruncha]]s, [[Zinger]]s, [[Flitter]]s and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]].


==Level layout==
==Layout==
[[File:GhostlyGroveSNES2.png|thumb|200px|left|Diddy Kong hangs on a rope at the beginning of the level.]]
[[File:GhostlyGroveSNES2.png|thumb|200px|left|Diddy Kong hangs on a rope at the beginning of the level.]]
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[K-O-N-G Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[K-O-N-G Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  
Line 21: Line 21:
A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.
A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.


[[File:GhostlyGroveSNES3.png|right|thumb|200px|Diddy avoids some foes.]]
[[File:GhostlyGroveSNES3.png|right|thumb|200px|Diddy jumping above a Zinger.]]
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest|treasure chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a a flat piece of land with two Kabooms on it. A DK Barrel is also here.  
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest|treasure chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a a flat piece of land with two Kabooms on it. A DK Barrel is also here.  


Line 28: Line 28:


==Enemies==
==Enemies==
*[[Flitter]]: 1
{|class="dktable-brown" width=15%
*[[Kaboom]]: 4
|-
*[[Klampon]]: 9
!Name
*[[Klobber]]: 5
!Count
*[[Klomp]]: 2
|-
*[[Kloak]]: 3 (4 in the Game Boy Advance version)
|align="center"|[[File:Flitter DKC2.png]]<br>[[Flitter]]
*[[Kruncha]]: 4
|1
*[[Rope (species)|Rope]]: 28
|-
*Red [[Zinger]]: 1
|align="center"|[[File:Kaboom DKC2.png]]<br>[[Kaboom]]
*[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]: 6
|4
*[[Zinger]]: 8
|-
|align="center"|[[File:Klampon DKC2.png]]<br>[[Klampon]]
|8
|-
|align="center"|[[File:Klobber DKC2 green.png]]<br>[[Klobber]] (green)
|6
|-
|align="center"|[[File:Klomp DKC2.png]]<br>[[Klomp]]
|3
|-
|align="center"|[[File:Kloak DKC2.png]]<br>[[Kloak]]
|4
|-
|align="center"|[[File:Rope DKC2 sprite.png]]<br>[[Rope (species)|Rope]]
|30
|-
|align="center"|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]<br>[[Zinger]]
|'''Yellow:''' 7<br>'''Red:''' 1 (Bonus Area)
|}


==Items==
==Items==
*[[Banana Coin]]: 2
{|class="dktable-brown" width=20%
*[[Barrel]]s:
|-
**[[DK Barrel]]: 3
!Name
**Barrel: 1
!Count
*[[Crate]]: Endlessly thrown by Kloaks.
|-
*Green [[Extra Life Balloon]]: 1 (Game Boy Advance re-release only)
|align="center"|[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
|2
|-
|align="center"|[[File:DK Barrel.png]]<br>[[DK Barrel]]
|3
|-
|align="center"|[[File:Green Extra Life Balloon DKC2.png]]<br>[[Extra Life Balloon]]
|1 (Game Boy Advance port)
|}
 
==Secrets==
===Bonus Areas===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Ghostly Grove Bonus Area 1.png]]
|'''Find the Token!'''<br>When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[Banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
|-
|[[File:Ghostly Grove GBA Bonus Area 2.png]]
|'''Find the Token!'''<br>Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing, meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two Bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
|}
 
===Collectibles===
[[File:GhostlyGroveSNES7.png|thumb|The location of the DK Coin]]
{|class="dktable-brown" width=70%
|-
!Item
!Location
|-
| align="center" | [[File:DK Coin sprite.png]]<br>[[DK Coin]]
|Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the DK Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
| Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the Golden Feather, which is floating directly beneath.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook]].
|}
 
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: The letter K can be found in an alcove with a Klampon and a Spiny in it after the second rope.
{|class="dktable-brown" width=70%
*O: Shortly after the primates pass a pair of Krunchas, they can find a rope floating above a Spiny. The rope can be used to reach the letter O found to the right of it.
|-
*N: After the heroes pass the Star Barrel, they approach a Klobber and a Kaboom hiding in barrels next to each other. A treasure chest is near them that must be thrown at an enemy to open. The letter N is in it.
!Letter
*G: Near the end of the level, the heroes can find a group of bananas in the formation of a circle in the air. Using their [[Team-up]] move, the heroes must throw each other into the circle to collect the invisible letter G.
!Location
===Cranky's Video Game Hero Coin===
|-
[[File:GhostlyGroveSNES7.png|thumb|The Kongs find the Video Game Hero Coin]]
| align="center" |[[File:Letter K.png]]
*Around the middle of the level, the heroes can spy a rope that they can climb up to reach the letter O. From there, Dixie Kong should be in the lead of the two Kongs and use her [[Helicopter Spin]] to slowly lower herself down through a small gap nearby over the cliff to the right while hovering to the left to see a hidden barrel under the platform. Soon, she should land in a barrel, which shoots her to the [[DK Coin|Video Game Hero Coin]]. Diddy Kong can also reach the coin by using a roll jump to reach the first hidden barrel.
|Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
===Golden Feather (Game Boy Advance version only)===
|-
*Immediately before the Kongs notice the two ropes leading to the second Bonus Level, they jump across a small abyss. Instead of going over it, they should jump through the center. They can land on a hidden hook, which the [[Golden Feather]] floats directly under.
| align="center" |[[File:Letter O.png]]
===Photograph (Game Boy Advance version only)===
|Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using [[Team-up]].  
*At the beginning of the level, the heroes can find a Kloak hovering above them. If they defeat the foes, they are given a [[photograph]], which adds a picture of a Kloak to the fifth page of their [[scrapbook]].
|-
 
| align="center" |[[File:Letter N.png]]
==Bonus Levels==
|Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
[[File:Ghostly Grove Bonus Area 1.png|thumb|200px|Diddy prepares to throw the Treasure Chest in the first Bonus Level.]]
|-
*Shortly before the Star Barrel, the heroes can see two Krunchas standing near each other. There is a banana by the wall next to the foe on the left, and the Kongs can break the wall open to discover the entrance to a [[Bonus Level]]. Here, they must throw a treasure chest at a red Zinger until the chest breaks and a [[Kremkoin]] drops out of it. They have 20 seconds to find and collect the coin, and they automatically fail the bonus if they touch the Zinger.
| align="center" |[[File:Letter G.png]]
*After passing the letter N, the primates can see two ropes appearing and disappearing at a quick speed. The heroes must climb these ropes before they disappear to reach a Bonus Barrel. It shoots them to a Bonus Level, where they must cross a large abyss by using ropes. A Kremkoin is located on the other side of the gap, and they only have 10 seconds to collect it. The bonus ends in a failure if the Kongs fall into the pit.
|Late into the level, the Kongs can find a group of Bananas arranged in a circular shape. By using [[Team-up]], they can obtain the invisible letter G in the center.
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Gloomy Gulch DKC2 art.png|A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used.
Gloomy Gulch DKC2 art.png|A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used.
Ghostly Grove DKC2 shot.png|The very start of the level
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
GhostlyGroveSNES4.png|Dixie Kong bounces on a Klobber
Ghostly Grove DKC2 rope.png|The Kongs holding onto a rope.
GhostlyGroveSNES5.png|Diddy Kong travels in the middle of the level
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel
Ghostly Grove DKC2 GBA.png|The level in the Game Boy Advance version
Ghostly Grove DKC2 end.png|Dixie jumping toward the End of Level Target
</gallery>
 
===Game Boy Advance===
<gallery>
Ghostly Grove DKC2 GBA start.png|The start of the level, where the photograph is located.
Ghostly Grove DKC2 GBA.png|The Kongs exploring the level
GhostlyGrove-GBA-K.png|The letter K
GhostlyGrove-GBA-K.png|The letter K
GhostlyGrove-GBA-O.png|The letter O
GhostlyGrove-GBA-O.png|The letter O

Revision as of 19:49, March 27, 2019

Template:Levelbox Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the first area of Gloomy Gulch.

This level is set in an eerie forest and marks first appearance of the ropes. Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. Aside from ropes, Kabooms also debut in this level. There are a few Krunchas who appear in pairs. Other enemies in the level include Klomps, Kloaks, Klampons, Klobbers, Krunchas, Zingers, Flitters and Spinies.

Layout

Ghostly Grove
Diddy Kong hangs on a rope at the beginning of the level.

At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a DK Barrel wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The letter K floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the Kremling enemy.

A rope floats above it that must be used to cross, and a Banana Coin is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The Star Barrel is nearby immediately after a Spiny in a small alcove.

Ghostly Grove
Diddy jumping above a Zinger.

Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, bananas, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A treasure chest containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the Klaptrap-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a Bonus Barrel. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a a flat piece of land with two Kabooms on it. A DK Barrel is also here.

Another abyss with more ropes in it follows the Kabooms. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G within it. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the End of Level Target on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final rope in the level, they win a prize.

Enemies

Name Count
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest.
Flitter
1
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest.
Kaboom
4
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Klampon
8
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest.
Klobber (green)
6
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest.
Klomp
3
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest.
Kloak
4
Sprite of a rope from Donkey Kong Country 2: Diddy's Kong Quest
Rope
30
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger
Yellow: 7
Red: 1 (Bonus Area)

Items

Name Count
Banana Coin
Banana Bunch Coin
2
DK Barrel
DK Barrel
3
Green Balloon
Extra Life Balloon
1 (Game Boy Advance port)

Secrets

Bonus Areas

Image Type and description
Ghostly Grove Find the Token!
When the Kongs encounter the second pair of Krunchas, they must pick up a Barrel and throw it at a wall just after them, right next to a single Banana. This opens the entrance to the Bonus Area. Here, the Kongs have 20 seconds to throw a Chest at a red Zinger five times, causing it to finally break and reveal the Kremkoin inside.
The Kongs in the second Bonus Area of Ghostly Grove in the Game Boy Advance port of Donkey Kong Country 2: Diddy's Kong Quest Find the Token!
Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing, meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two Bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.

Collectibles

Ghostly Grove
The location of the DK Coin
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the DK Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her Helicopter Spin or if Diddy executes a long roll jump.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the Golden Feather, which is floating directly beneath.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the photograph by defeating the Kloak. This puts a photograph of Kloak into the fifth page of the Scrapbook.

K-O-N-G Letters

Letter Location
K Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
O Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using Team-up.
N Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
G Late into the level, the Kongs can find a group of Bananas arranged in a circular shape. By using Team-up, they can obtain the invisible letter G in the center.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning
Japanese おばけロープの森
Obake rōpu no mori
Ghost Rope Forest

German Geister Grube (SNES)
Geistergrube (GBA)
Ghost Pit
Spanish Bosque Fantasmal
Ghostly Forest