Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{LevelboxDKL2
{{italic title|id=yes}}
|title=Ghostly Grove
{{level infobox
|image=[[Image:GhostlyDKC2 65.jpg]]
|image=[[File:Ghostly Grove DKC2 large pit.png]]
|code=5 - 1 (DKC2) <br> 4 - 1 (DKL2)
|code=5 - 1
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|world=[[Gloomy Gulch]]
|difficulty=Hard
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|notes=Ghost Ropes make their first appearance in this level.
|track=Forest Interlude
|before1=[[Rambi Rumble|<<]]
|before=[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after1=[[Haunted Hall|>>]]
|after=[[Haunted Hall|>>]]
|before2=[[Rambi Rumble|<<]]
|after2=[[Krazy Koaster|>>]]
}}
}}
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', a similar game for the [[Game Boy]] system. It is also the first area of [[Gloomy Gulch]].
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the first area of [[Gloomy Gulch]]. This level is set in an eerie forest and marks first appearance of the [[Rope (ghost)|rope]]s, which appear throughout. [[Diddy Kong|Diddy]] and [[Dixie Kong]] need to time their [[jump]]s in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall.
==Layout==
[[File:Ghostly Grove DKC2 GBA.png|thumb|left|Ghostly Grove in the Game Boy Advance version]]
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[KONG Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  


This level is set in an eerie forest and marks first appearance of the [[Ghost Rope]]s. The [[Kong]]s need to time their [[jump]]s in order to utilize the Ghost Ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. [[Kaboom]]s also make their debut in this level. Other enemies located in the grove include [[Klomp]]s, [[Kloak]]s, [[Klampon]]s, [[Klobber]]s, [[Kruncha]]s, [[Zinger]]s, [[Flitter]]s and [[Spiny (Donkey Kong)|Spinies]].
A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.
==Level Layout==
===''Donkey Kong Country 2===
[[File:Ghostly Grove 1 65.jpg|thumb|200px|The Kongs progress through the beginning of the level.]]
At the beginning of the level, the Kongs can find a Kloak above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A Ghost Rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second Ghost Rope is above a prickly Spiny found in a small alcove. The Ghost Rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The letter K floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  


A Ghost Rope floats above it that must be used to cross. A [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of Ghost Ropes above it. A Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation. A Ghost Rope appears and disappears above it; it can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a Ghost Rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.  


Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A Ghost Rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with Ghost Ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest|treasure chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of Ghost Ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two Ghost Ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a a flat piece of land with two Kabooms on it. A DK Barrel is also here.  
Another abyss with more ropes in it follows the Kabooms. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G within it. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the [[End of Level Target]] on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final rope in the level, they win a prize.
{{br}}


[[Image:Ghostly Grove 2 65.jpg|left|thumb|200px|Diddy avoids some foes.]]
==Enemies==
Another abyss follows the Kabooms with more Ghost Ropes in it. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G beneath it. Another large pit is ahead, but it can be crossed with the help from a trio of Ghost Ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five Ghost Ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the [[End of Level Target]] on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final Ghost Rope in the level, they win a prize.
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
===''Donkey Kong Land 2===
<gallery>
The level begins on a trail with a small hill along it. A pair of Klampons walk down the pathway. An alcove with a DK Barrel in it can be found ahead under a pair of Ghost Ropes. They can be used to climb to a high ledge that leads onto a straight pathway. Klomps and Klampons patrol this area, which is followed by a few small ledges that the Kongs can drop down to access a lower area, where a lone Klobber waits to attack. A Ghost Barrel is next to the first ledge with the letter K by it. A Zinger blocks the Kongs' path near the Klobber. A wide abyss is after this wasp enemy, but it can be crossed with assistance from a pair of Ghost Ropes. A Spiny is in the area on the other side of this abyss. The porcupine crawls in front of a raised piece of land with a treasure chest, containing a Banana Coin, and a Kruncha on it. A small gap is ahead that can easily be jumped across. Regardless, a Ghost Rope appears next to it to aid the heroes in crossing. Two more ledges follow here that have a couple of Klampons climbing down them. A Klobber hides in its barrel immediately after the second ledge. A large gap is just ahead of here with a few Ghost Ropes floating in it. Zingers also fly over the abyss to get in the primates' way as they climb along the ghostly ropes. A long pathway with a Klomp marching along it succeeds this area. A DK Barrel and a Klobber are also here, being followed by a ledge that can be climbed to enter a slightly higher elevation. A hidden Ghost Rope with the letter O next to it is to the left of the ledge. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a Banana Bunch on it. After passing another Klobber and traveling down a ledge, the heroes approach a wide abyss. Several Ghost Ropes float in it that they can use to cross, but Zingers try to attack them as they progress. A Star Barrel waits on a small platform successive to this.
Flitter DKC2.png|[[Flitter]] (1)
Kaboom DKC2.png|'''[[Kaboom]]''' (4)
Klampon DKC2.png|[[Klampon]] (8)
Klobber DKC2 green.png|[[Klobber]] (green) (6)
Klomp DKC2.png|[[Klomp]] (3)
Kloak DKC2.png|[[Kloak]] (4)
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (4)
Rope DKC2 sprite.png|'''[[Rope (ghost)|Rope]]''' (30)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (7)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (7)
Zinger DKC2 red.png|Zinger (red) (1)
</gallery>


[[File:GhostlyGroveL265.PNG|thumb|200px|Dixie Kong jumps from a Ghost Rope just before the spring.]]
==Items and objects==
A small gap is ahead with a Klobber on the other side of it. Some stair-like pieces of land are located nearby with a second Klobber at the top of them. This foe is followed by a DK Barrel and a Spiny. If the heroes continue from here, they come up to a wide abyss that they must cross with the aid of more Ghost Ropes. They come up to the letter N on the way. A Kruncha stomps on the opposite end of the gap. A raised piece of land is behind it. Another small gap is farther ahead with two more Ghost Ropes in it. A Zinger is also at the beginning of the abyss. If the two friends manage to cross, they come up to a Spiny with a Klampon following right behind it. Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. An abyss is located shortly after the ledges that can be overcome with help from more Ghost Ropes. On the other side of the gap, there is a long hill with some Klomps traveling up it. The letter G is next to a ledge at the bottom of the hill. After the heroes use Ghost Ropes to cross another gap found just ahead, they land on a platform with a Klampon on it. A smaller gap follows with a DK Barrel just after it. Another small platform with a Klampon present on it is after a wide abyss located immediately after this barrel. Several Ghost Barrels must be used to cross. A smaller abyss is after this platform, and only a single Ghost Rope must be used to cross it. A spring lies on the other side of the gap. If it is bounced on, the level is completed.
The following items and objects appear in the following quantities:
==Secrets==
<gallery>
===''Donkey Kong Country 2===
Banana Coin.png|[[Banana Coin]] (2)
====K-O-N-G Letters====
DK Barrel.png|[[DK Barrel]] (3)
*K: The letter K can be found in an alcove with a Klampon and a Spiny in it after the second Ghost Rope.
</gallery>
*O: Shortly after the primates pass a pair of Krunchas, they can find a Ghost Rope floating above a Spiny. The rope can be used to reach the letter O found to the right of it.
===KONG Letters===
*N: After the heroes pass the Star Barrel, they approach a Klobber and a Kaboom hiding in barrels next to each other. A treasure chest is near them that must be thrown at an enemy to open. The letter N is in it.
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
*G: Near the end of the level, the heroes can find a group of bananas in the formation of a circle in the air. Using their [[Team-up]] move, the heroes must throw each other into the circle to collect the invisible letter G.
*'''O:''' Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using [[team up]].  
====Bonus Levels====
*'''N:''' Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
*Before the Star Barrel, the heroes can see two Krunchas standing near each other. There should be a banana on the wall next to the one on the left. If they pick up the barrel from a nearby Klobber, they can break open this wall, creating a passage to the first [[Bonus Level]]. Here, the Kongs must throw a treasure chest at a red Zinger several times. At some point, the chest breaks, allowing the Kongs to claim the [[Kremkoin]] that comes out of it.
*'''G:''' Late into the level, the Kongs can find a group of bananas arranged in a circular shape. By using [[team up]], they can obtain the invisible letter G in the center.
*Near the end of the level, the primates can see two Ghost Ropes appearing and disappearing at a quick speed. The heroes must climb these ropes before they disappear to reach a Bonus Barrel. It shoots them to a Bonus Level, where they must cross a huge abyss by using the Ghost Ropes. When they get to the other side of the gap, they can find the Kremkoin.
 
====DK Coin====
===Key items===
[[File:Getting the DK Coi 65.jpg|thumb|180px|The Kongs grab the DK Coin.]]
[[File:GhostlyGroveSNES7.png|thumb|The location of the Video Game Hero Coin]]
*Around the middle of the level, the heroes can spy a Ghost Rope that they can climb up to reach the letter O. From there, Dixie Kong should be in the lead of the two Kongs and use her [[Helicopter Twirl]] to flutter down through a small gap nearby while going to the left. Soon, she should land in a barrel, which shoots her to the [[DK Coin]].
*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
====Golden Feather (Game Boy Advance version only)====
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*Right before the Kongs notice the two Ghost Ropes leading to the second Bonus Level, they jump across a small abyss. Instead of going over it through, they should jump through the center. They can land on a hidden hook, which the [[Golden Feather]] floats under.
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
====Photograph (Game Boy Advance version only)====
{{br}}
*At the beginning of the level, the heroes can find a Kloak hovering above them. Once the enemy leaves, they should use their [[Team-up]] move and throw one another onto the above area. There, they can find a [[photograph]], which helps fill up their scrapbook.
 
===''Donkey Kong Land 2===
==Bonus Levels==
====K-O-N-G Letters====
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*K: The letter K is next to the third Ghost Rope found after a long trail of enemies.
Ghostly Grove has two Bonus Levels, listed by their type:
*O: The Kongs climb a small ledge after the second DK Barrel. If they jump to the left from the top of the ledge, they can reach a hidden hook near a Ghost Rope that has the letter O next to it.
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*N: Shortly after the Kongs pass the Star Barrel, they climb over a wide abyss using Ghost Barrels. The letter N is in this area by one of the ropes.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
*G: The letter G is just before the final DK Barrel in the level near an abyss that must be crossed by using Ghost Ropes.
{{br}}
====Bonus Level====
 
*Sometime after the Star Barrel, the primates have to climb up a few ledges with Klampons lurking around them. Soon, they can get to an abyss, where they can see a Zinger flying up and down in between some Ghost Ropes. They should also notice a trail of bananas leading downwards into the abyss. They must follow the trail to land into a hidden Bonus Barrel. Once they are in the Bonus Level, they need to jump over another Zinger and begin climbing across a large abyss with the help of Ghost Ropes. When they get to the other side of the gap, they can grab the Kremkoin.
==Gallery==
====DK Coin====
<gallery>
*At the end of the level, the Kongs can find a spring that they can bounce on to complete the level. Instead of jumping on it, they should travel past it to find a hidden Ghost Rope with the DK Coin next to it.
Gloomy Gulch DKC2 art.png|A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used.
==Names in Other Languages==
Ghostly Grove DKC2 shot.png|The very start of the level
{{foreignname
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
GhostlyGroveSNES2.png|Diddy Kong hangs on a rope at the beginning of the level.
GhostlyGroveSNES3.png|Diddy jumping above a Zinger.
Ghostly Grove DKC2 rope.png|The Kongs holding onto a rope.
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel
Ghostly Grove DKC2 end.png|Dixie jumping toward the End of Level Target
Ghostly Grove DKC2 GBA start.png|The start of the level, where the photograph is located, in the Game Boy Advance version
GhostlyGrove-GBA-K.png|The letter K in the Game Boy Advance version
GhostlyGrove-GBA-O.png|The letter O in the Game Boy Advance version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=おばけロープのもり
|JapR=Obake Rōpu no Mori
|JapM=Ghost Rope Woods
|Spa=Bosque Fantasmal
|Spa=Bosque Fantasmal
|SpaM=Ghostly Forest
|SpaM=Ghostly Forest
|Ger=Geister Grube (SNES)<br />Geistergrube (GBA)
|Fre=Funeste Futaie
|GerM=Ghost Pit}}
|FreM=Disastrous Grove
==Gallery==
|Ger=Geister Grube (SNES)<br>Geistergrube (GBA)
<center><gallery>
|GerM=Ghost Pit
Image:Ghostly Grove 6 65.png|The level begins.
|Ita=Liane Fantasma
Image:GhostlyDKC2 65.jpg|Diddy and Dixie stand near a [[Ghost Rope]].
|ItaM=Ghost Lianas
Image:Ghostly Grove 1 65.jpg|Diddy throws a [[TNT Barrel]] at a Zinger.
}}
Image:Ghostly Grove 2 65.jpg|Diddy jumps over a Zinger.
Image:Grove of Ghostliness 3 65.jpg|Dixie Kong bounces on a Klobber.
Image:Ghostly Grove 4 65.jpg|Diddy Kong travels in the middle of the level.
Image:Ghostly Grove 5 65.jpg|Diddy hangs on a Ghost Rope.
Image:Getting the DK Coi 65.jpg|The DK Coin is collected.
File:GhostlyGroveL265.PNG|Dixie Kong travels to the end of the level.
</gallery></center>
<br clear=all>
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Haunted forests]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Forests and Jungles]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 13:19, March 30, 2024

Level
Ghostly Grove
Dixie and Diddy Kong crossing a pit via ropes in Ghostly Grove of Donkey Kong Country 2: Diddy's Kong Quest
Level code 5 - 1
World Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Forest Interlude
<< Directory of levels >>

Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the first area of Gloomy Gulch. This level is set in an eerie forest and marks first appearance of the ropes, which appear throughout. Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall.

Layout[edit]

Ghostly Grove
Ghostly Grove in the Game Boy Advance version

At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a DK Barrel wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The letter K floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the Kremling enemy.

A rope floats above it that must be used to cross, and a Banana Coin is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The Star Barrel is nearby immediately after a Spiny in a small alcove.

Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, bananas, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A Treasure Chest containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the Klaptrap-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a Bonus Barrel. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.

Another abyss with more ropes in it follows the Kabooms. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G within it. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the End of Level Target on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final rope in the level, they win a prize.

Enemies[edit]

The following enemies appear in the following quantities, and enemies marked in bold debut in this level:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
  • O: Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using team up.
  • N: Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
  • G: Late into the level, the Kongs can find a group of bananas arranged in a circular shape. By using team up, they can obtain the invisible letter G in the center.

Key items[edit]

Ghostly Grove
The location of the Video Game Hero Coin
  • Cranky's Video Game Hero: Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her Helicopter Spin or if Diddy executes a long roll jump.
  • Golden feather (Game Boy Advance version only): Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
  • Photograph (Game Boy Advance version only): At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the photograph by defeating the Kloak. This puts a photograph of Kloak into the fifth page of the Scrapbook.

Bonus Levels[edit]

Ghostly Grove The Kongs in the second Bonus Area of Ghostly Grove in the Game Boy Advance port of Donkey Kong Country 2: Diddy's Kong Quest
The first and second Bonus Levels respectively

Ghostly Grove has two Bonus Levels, listed by their type:

  • Find the Token!: When the Kongs encounter the second pair of Krunchas, they must pick up a Barrel and throw it at a wall just after them, right next to a single banana. This opens the entrance to the Bonus Area. Here, the Kongs have 20 seconds to throw a Chest at a red Zinger five times, causing it to finally break and reveal the Kremkoin inside.
  • Find the Token!: Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese おばけロープのもり
Obake Rōpu no Mori
Ghost Rope Woods

French Funeste Futaie
Disastrous Grove
German Geister Grube (SNES)
Geistergrube (GBA)
Ghost Pit
Italian Liane Fantasma
Ghost Lianas
Spanish Bosque Fantasmal
Ghostly Forest