Donkey Kong Jr. Math: Difference between revisions

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|image=[[File:Dk jr math box.jpg|200px]]
|image=[[File:Dk jr math box.jpg|200px]]
|developer=[[Nintendo Research & Development 2]]<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: ''New Super Mario Bros. Wii'']. ''Nintendo''. Retrieved May 1, 2015</ref>
|developer=[[Nintendo Research & Development 2]]<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: ''New Super Mario Bros. Wii'']. ''Nintendo''. Retrieved May 1, 2015</ref>
|publisher=Nintendo
|publisher=[[Nintendo]]
|release='''Famicom/NES:'''<br>{{release|Japan|December 12, 1983|USA|October 18, 1985}} '''Virtual Console (Wii):'''<br>{{release|Japan|March 27, 2007|Europe|April 20, 2007|Australia|April 20, 2007|USA|September 3, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|August 28, 2014|Europe|January 22, 2015|Australia|January 23, 2015|Japan| April 15, 2015<ref>https://www.nintendoworldreport.com/game/38376/donkey-kong-jr-math-wii-u-vc-nes</ref>}}
|release='''Famicom/NES:'''<br>{{release|Japan|December 12, 1983|USA|October 1985<ref>[https://web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf Nintendo ''NES Games'' release chart.] Archived September 21, 2008.</ref> or June 1986<ref>M. Arakawa. ''Nintendo Power Pak Source''. Page 12.</ref>}} '''Virtual Console (Wii):'''<br>{{release|Japan|March 27, 2007|Europe|April 20, 2007|Australia|April 20, 2007|USA|September 3, 2007}} '''Virtual Console (Wii U):'''<br>{{release|USA|August 28, 2014|Europe|January 22, 2015|Australia|January 23, 2015|Japan| April 15, 2015<ref>https://www.nintendoworldreport.com/game/38376/donkey-kong-jr-math-wii-u-vc-nes</ref>}}
|genre=[[Genre#Edutainment|Educational]]
|genre=[[Genre#Educational games|Educational]]
|modes=1-2 players
|modes=Single player, multiplayer (up to two players)
|ratings={{ratings|esrb=e|pegi=3}}
|ratings={{ratings|esrb=e|pegi=3}}
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]])
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]])
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|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiu=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiu=1}}
}}
}}
'''''Donkey Kong Jr. Math''''' is an [[Genre#Edutainment|educational]] game in the [[Donkey Kong (series)|''Donkey Kong'' series]] for the [[Family Computer]] released in 1983. [[Donkey Kong]] will hold up a sign, and [[Donkey Kong Jr.]] must find the numbers and math sign to get to that number to get a point. A preview of this game was released as a [[reissue|compilation]] called ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' which included both a prototype of ''Donkey Kong Jr. Math'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' a few months earlier.
'''''Donkey Kong Jr. Math''''' is an [[Genre#Educational games|educational game]] in the [[Donkey Kong (series)|''Donkey Kong'' series]] for the [[Family Computer]] released in 1983. [[Donkey Kong]] holds up a sign, and [[Donkey Kong Jr.]] must find the numbers and math sign to get to that number to get a point. A preview of this game was released as a [[reissue|compilation]] called ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'', which included both a prototype of ''Donkey Kong Jr. Math'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' a few months earlier.


''Donkey Kong Jr. Math'' was met with negative reviews and was the worst selling launch title for the [[Nintendo Entertainment System]] in North America. This game was recreated as [[nookipedia:Item:DK Jr MATH (Animal Crossing)|an obtainable item]] in the game ''[[nookipedia:Animal Crossing|Animal Crossing]]'' and it was re-released the first time on the [[Virtual Console#Wii|Virtual Console]] for the [[Wii]] (500 [[Virtual Console#Wii Points|Wii Points]]) on September 3, 2007 and the [[Virtual Console#Wii U|Virtual Console]] for the [[Wii U]] ($4.99) in North America on August 28, 2014.
''Donkey Kong Jr. Math'' was met with negative reviews and was the worst-selling launch title for the [[Nintendo Entertainment System]] in North America. This game was recreated as [[nookipedia:Item:DK Jr MATH (Animal Crossing)|an obtainable item]] in ''[[nookipedia:Animal Crossing|Animal Crossing]]'', and it was rereleased the first time on the [[Virtual Console#Wii|Virtual Console]] for the [[Wii]] (500 [[Virtual Console#Wii Points|Wii Points]]) on September 3, 2007, and the [[Virtual Console#Wii U|Virtual Console]] for the [[Wii U]] ($4.99) in North America on August 28, 2014.


''Donkey Kong Jr. Math'' was the only game to be released under the "Educational Series" label of North American NES titles. While ''[[Donkey Kong no Ongaku Asobi]]'' was intended to be released around the same time, it was canceled and no other educational games in the ''Donkey Kong'' series were made.
''Donkey Kong Jr. Math'' was the only game to be released under the "Educational Series" label of North American NES titles. While ''[[Donkey Kong no Ongaku Asobi]]'' was intended to be released around the same time, it was canceled, and no other educational games in the ''Donkey Kong'' series were made.


==Gameplay==
==Gameplay==
[[File:Pink Kong Jr Math.png|thumb|left|The multiplayer mode.]]
[[File:Pink Kong Jr Math.png|thumb|left|Calculate A mode]]
The game features a one and two player mode. In the single-player mode, the player's goal is to enter the answers to mathematical questions in order to receive points. The questions include addition, subtraction, multiplication and division. In the two player mode, both players control two Donkey Kong Juniors (a normal brown one and a pink one) that are on a race to create a math formula that equals the number shown by Donkey Kong. The gameplay is similar to that of ''Donkey Kong Jr.''; players climb vines to reach higher areas. To create the math formulas, the player has to collect the numbers and the symbol(s) in the correct order that can be reached by using the vines.
The game features three modes: Calculate A, Calculate B, and +-×÷ Exercise. In Calculate A, the player controls [[Donkey Kong Jr.]] and has to move around the screen to collect numbers on the chains and mathematical symbols on the platforms to create equations whose solution matches the number shown on [[Donkey Kong]]'s placard. The solution of an equation is carried over to the next equation as the first number. Aside from the number calculated from previous equations, the player can only use single-digit numbers in equations. The game is over when the player matches Donkey Kong's number five times. The gameplay of Calculate B is similar, but the player starts with a number already in their equation and negative numbers can appear on Donkey Kong's placard. Both of these modes can be played with a second player. The second player controls a pink version of Donkey Kong Jr. named Junior (II). The first to match Donkey Kong's number five times is the winner.
 
In +-×÷ Exercise, the player's goal is to enter the answers to ten mathematical problems in order to receive points. To insert the digits of the answer, the player has to climb up or down the chains until the desired number shows up. The player can clear all of the entered digits by pressing {{button|NES|B}}. The player can also push the question mark to the keyhole to show the correct solution, though this does not give the player any points. Up to 100 points are given for each problem with points being deducted for answering incorrectly and taking too long to answer. The player can earn a maximum of 1,000 points. The following problem types are available in this mode:
*Adding two two-digit numbers
*Subtracting two three-digit numbers
*Adding two four-digit numbers
*Subtracting two four-digit numbers
*Multiplying two one-digit numbers
*Adding two six-digit numbers
*Subtracting two six-digit numbers
*Multiplying a three-digit number by a two-digit number
*Dividing a two-digit number by a one-digit number
{{br|left}}
{{br|left}}


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===Playable===
===Playable===
*[[Donkey Kong Jr.]]
*[[Donkey Kong Jr.]]
*[[Junior (II)]]
*[[Donkey Kong Jr.#Donkey Kong Jr. Math|Junior (II)]]


===Non-playable===
===Non-playable===
*[[Donkey Kong]]  
*[[Donkey Kong]]  
*[[Nitpicker]]
*[[Nitpicker]]
==Nintendo eShop description==
<blockquote>''Learning can be fun, especially when you play along with Donkey Kong Jr.!
''Practice addition, subtraction, multiplication, and division by directing Junior, a cute little monkey, who must climb up and down vines to collect numbers and symbols in order to solve the math problems his father gives him.
''Compete with a friend in a race to solve problems in Game A, or add more challenge with Game B. Of course, you can also practice on your own!
''This game is perfect for younger players who are looking for a fun and easy way to develop their math skills!</blockquote>


==Gallery==
==Gallery==
===Artwork===
===Logo/artwork===
<gallery>
<gallery>
DKJM Donkey Kong Jr Artwork.png|''[[Donkey Kong Jr. Math]]
Donkey Kong Jr Math FC Logo.svg|Japanese logo
SSBU Donkey Kong Jr Spirit.png|''Donkey Kong Jr. Math
DKJM Donkey Kong Jr Artwork.png|[[Donkey Kong Jr.]]
DKJM Reissue Donkey Kong Jr Artwork.png|''Donkey Kong Jr. Math'' <br>(reissue cover)
SSBU Donkey Kong Jr Spirit.png|Donkey Kong Jr.
DKJM Reissue Donkey Kong Jr Artwork.png|Donkey Kong Jr.<br>(reissue cover)
DonkeyKongJrMathwork.png|Artwork used on international box arts
</gallery>
</gallery>
===Sprites===
===Sprites===
<gallery>
<gallery>
DKJM-Pink Donkey Kong Jr.png|[[Junior (II)]]
DKJM-Pink Donkey Kong Jr.png|[[Donkey Kong Jr.|Junior (II)]]
DKJMDonkeyKongSprite.png|[[Donkey Kong]]
DKJMDonkeyKongSprite.png|[[Donkey Kong]]
</gallery>
</gallery>
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</gallery>
</gallery>


===Box art / Virtual Console icons===
===Box art/Virtual Console icon===
<gallery>
<gallery>
DonkeyKongJrMathwork.png|Art used on international releases
DK Jr. Maths.jpg|European box art
Box JP - Donkey Kong Jr. Math.jpg|Japanese box art
Another box JP - Donkey Kong Jr. Math.jpg|Japanese box art
Another box JP - Donkey Kong Jr. Math.jpg|Alternate Japanese box art
File:Donkey Kong Jr Math FC Box Alt.png|Alternate Japanese box art
DK Jr. Maths.jpg|European English box art
DKjrMath VCIcon.png|Wii U Virtual Console icon
DKjrMath VCIcon.png|Wii U Virtual Console icon
</gallery>
</gallery>
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==References to other games==
==References to other games==
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' - The game's cast, setting and many of its graphical elements are reused from its predecessor. In fact, the game's ROM image was copied and hacked directly from ''Donkey Kong Jr.'', as evidenced by the presence of unused ''Donkey Kong Jr.''-exclusive graphics in the ROM, among other things.<ref>[https://tcrf.net/Donkey_Kong_Jr._Math ''Donkey Kong Jr. Math'']. ''The Cutting Room Floor''. Retrieved April 4, 2015.</ref>
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' The game's cast, its setting, and many of its graphical elements are reused from the NES version of its predecessor. Calculate A and B's setting resembles the [[Jump Board Scene]] and +-×÷ Exercise's setting resembles the [[Chain Scene]]. In fact, the game's ROM image was copied and hacked directly from ''Donkey Kong Jr.'', as evidenced by the presence of unused ''Donkey Kong Jr.''-exclusive graphics in the ROM, among other things.<ref>''[[tcrf:Donkey Kong Jr. Math|Donkey Kong Jr. Math]]''. ''The Cutting Room Floor''. Retrieved April 4, 2015.</ref>


==References in later games==
==References in later games==
*''[[Donkey Kong Country Returns]]'' - Donkey Kong's sprite while holding a sign is reused as a background element in [[Wonky Waterway]].
*''[[Donkey Kong Country Returns]]'' Donkey Kong's sprite while holding a sign is reused as a background element in [[Wonky Waterway]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Donkey Kong's pink alternate costume is a reference to [[Junior (II)]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' Donkey Kong's pink alternate costume is similar to [[Donkey Kong Jr.|Junior (II)]].


==Names in other languages==
==Names in other languages==
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|JapM=Donkey Kong Jr.'s Math Play
|JapM=Donkey Kong Jr.'s Math Play
}}
}}
==External links==
*[https://www.nintendo.com/jp/famicom/software/hvc-ca/index.html Official Japanese website]


==References==
==References==
{{NIWA|Nookipedia=1|StrategyWiki=1}}
{{NIWA|Nookipedia=Item:DK Jr MATH (Animal Crossing)|StrategyWiki=1}}
<references/>
<references/>



Latest revision as of 02:55, March 13, 2024

Donkey Kong Jr. Math
Dk jr math box.jpg
Developer Nintendo Research & Development 2[1]
Publisher Nintendo
Platform(s) Family Computer/Nintendo Entertainment System, Virtual Console (Wii, Wii U)
Release date Famicom/NES:
Japan December 12, 1983
USA October 1985[2] or June 1986[3]
Virtual Console (Wii):
Japan March 27, 2007
Europe April 20, 2007
Australia April 20, 2007
USA September 3, 2007
Virtual Console (Wii U):
USA August 28, 2014
Europe January 22, 2015
Australia January 23, 2015
Japan April 15, 2015[4]
Genre Educational
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
Mode(s) Single player, multiplayer (up to two players)
Media
NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Input
NES:
Wii:
Wii Remote (horizontal)
Wii U:

Donkey Kong Jr. Math is an educational game in the Donkey Kong series for the Family Computer released in 1983. Donkey Kong holds up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point. A preview of this game was released as a compilation called Donkey Kong Jr. + Jr. Sansū Lesson, which included both a prototype of Donkey Kong Jr. Math and Donkey Kong Jr. a few months earlier.

Donkey Kong Jr. Math was met with negative reviews and was the worst-selling launch title for the Nintendo Entertainment System in North America. This game was recreated as an obtainable item in Animal Crossing, and it was rereleased the first time on the Virtual Console for the Wii (500 Wii Points) on September 3, 2007, and the Virtual Console for the Wii U ($4.99) in North America on August 28, 2014.

Donkey Kong Jr. Math was the only game to be released under the "Educational Series" label of North American NES titles. While Donkey Kong no Ongaku Asobi was intended to be released around the same time, it was canceled, and no other educational games in the Donkey Kong series were made.

Gameplay[edit]

Calculate A mode

The game features three modes: Calculate A, Calculate B, and +-×÷ Exercise. In Calculate A, the player controls Donkey Kong Jr. and has to move around the screen to collect numbers on the chains and mathematical symbols on the platforms to create equations whose solution matches the number shown on Donkey Kong's placard. The solution of an equation is carried over to the next equation as the first number. Aside from the number calculated from previous equations, the player can only use single-digit numbers in equations. The game is over when the player matches Donkey Kong's number five times. The gameplay of Calculate B is similar, but the player starts with a number already in their equation and negative numbers can appear on Donkey Kong's placard. Both of these modes can be played with a second player. The second player controls a pink version of Donkey Kong Jr. named Junior (II). The first to match Donkey Kong's number five times is the winner.

In +-×÷ Exercise, the player's goal is to enter the answers to ten mathematical problems in order to receive points. To insert the digits of the answer, the player has to climb up or down the chains until the desired number shows up. The player can clear all of the entered digits by pressing B Button. The player can also push the question mark to the keyhole to show the correct solution, though this does not give the player any points. Up to 100 points are given for each problem with points being deducted for answering incorrectly and taking too long to answer. The player can earn a maximum of 1,000 points. The following problem types are available in this mode:

  • Adding two two-digit numbers
  • Subtracting two three-digit numbers
  • Adding two four-digit numbers
  • Subtracting two four-digit numbers
  • Multiplying two one-digit numbers
  • Adding two six-digit numbers
  • Subtracting two six-digit numbers
  • Multiplying a three-digit number by a two-digit number
  • Dividing a two-digit number by a one-digit number

Characters[edit]

Playable[edit]

Non-playable[edit]

Nintendo eShop description[edit]

Learning can be fun, especially when you play along with Donkey Kong Jr.!

Practice addition, subtraction, multiplication, and division by directing Junior, a cute little monkey, who must climb up and down vines to collect numbers and symbols in order to solve the math problems his father gives him.

Compete with a friend in a race to solve problems in Game A, or add more challenge with Game B. Of course, you can also practice on your own!

This game is perfect for younger players who are looking for a fun and easy way to develop their math skills!

Gallery[edit]

Logo/artwork[edit]

Sprites[edit]

Screenshots[edit]

Box art/Virtual Console icon[edit]

Media[edit]

Audio.svg Title Theme
File infoMedia:DKJM Title Theme.oga
0:12
Audio.svg Stage Theme
File infoMedia:DKJ NES Stage 1 Theme.oga
0:30
Audio.svg Success Theme
File infoMedia:DKJ NES Stage 1 Clear Theme.oga
0:05
Audio.svg Match Won Theme
File infoMedia:DKJ NES Stage 4 Clear Theme.oga
0:06
Help:MediaHaving trouble playing?

References to other games[edit]

  • Donkey Kong Jr. – The game's cast, its setting, and many of its graphical elements are reused from the NES version of its predecessor. Calculate A and B's setting resembles the Jump Board Scene and +-×÷ Exercise's setting resembles the Chain Scene. In fact, the game's ROM image was copied and hacked directly from Donkey Kong Jr., as evidenced by the presence of unused Donkey Kong Jr.-exclusive graphics in the ROM, among other things.[5]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコングJR.の算数遊び
Donkī Kongu Junia no Sansū Asobi
Donkey Kong Jr.'s Math Play

External links[edit]

References[edit]

  1. ^ Iwata, Satoru et al. Iwata Asks: New Super Mario Bros. Wii. Nintendo. Retrieved May 1, 2015
  2. ^ Nintendo NES Games release chart. Archived September 21, 2008.
  3. ^ M. Arakawa. Nintendo Power Pak Source. Page 12.
  4. ^ https://www.nintendoworldreport.com/game/38376/donkey-kong-jr-math-wii-u-vc-nes
  5. ^ Donkey Kong Jr. Math. The Cutting Room Floor. Retrieved April 4, 2015.