Creepy Caverns: Difference between revisions

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{{about|a level from [[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]|the similarly-named gameboard from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{about|a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!|the similarly-named gameboard from [[Mario Party 3]]|[[Creepy Cavern]]}}
{{Levelbox
{{Levelbox
|title=Creepy Caverns
|image=[[File:Creepy Caverns.png]]
|image=[[File:Creepy Caverns.png|256px]]
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|code=7 - 2 (SNES)<br>8 - 2 (GBA)
|world=[[KAOS Kore]]
|world=[[KAOS Kore]]
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|after=[[Lightning Lookout|>>]]
|after=[[Lightning Lookout|>>]]
}}
}}
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the second area of [[KAOS Kore]]. In the game's Game Boy Advance remake, it is instead the thirty-eighth level of the game, due to the addition of [[Pacifica]].
'''Creepy Caverns''' is the thirty-second [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Creepy Caverns was changed to thirty-eighth level, due to the addition of [[Pacifica]].


This cavern level features a new obstacle not found anywhere else. These rare obstacles are the tricky [[Boo Barrel]]s, which appear throughout almost all of the level to aid the group in reaching the goal. When using these barrels, however, the [[Kong]]s should be very careful, as they can appear and disappear suddenly, causing the monkeys to possibly fall into a trap. Some Boo Barrels can even blast the heroes into [[Buzz (enemy)|Buzzes]]. Though the level can be tough at times, [[Squitter the Spider]] is hidden just after the [[Star Barrel]], and he can help the Kongs defeat enemies with his web projectiles. [[Krumple]]s, [[Knocka]]s and a single [[Booty Bird]] can also be found here to hinder the monkeys' progress.
==Summary==
The main obstacle and of Creepy Caverns are [[Boo Barrel]]s; they function similar to [[Auto-Fire Barrel]]s, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrel reorient themselves every time that they reappear. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must avoid going into some Boo Barrels, including ones that point in the direction of a [[Buzz (enemy)|Buzz]] or a pit below, or ones that block the path forward. The [[Kong]]s must quickly pass these Boo Barrels when they turn invisible.


==Level layout==
Just after the [[Star Barrel]], the Kongs can reach a platform with a [[Animal Crate|Squitter Crate]] by defeating a green Buzz under an Auto-Fire Barrel. From the Auto-Fire Barrel, the Kongs can reach the Squitter Crate to release [[Squitter the Spider]], who assists by defeating enemies with his web projectiles along the way. Dixie and Kiddy can only ride on Squitter briefly, and taking Squitter past the [[No Animal Sign]] rewards a [[Bear Coin]] to them.
[[File:CreepyCaverns-GBA.png|thumb|left|GBA version of the level]]
 
==Layout==
[[File:CreepyCaverns-GBA.png|thumb|left|The Kongs and Squitter encounter a Buzz in the Game Boy Advance remake]]
When the level begins, the heroes travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the animals drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the monkeys move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the heroes to a raised platform with the [[Star Barrel]].
When the level begins, the heroes travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the animals drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the monkeys move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the heroes to a raised platform with the [[Star Barrel]].


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*[[Krumple]]
*[[Krumple]]


==Secrets==
==Items and objects==
*[[Banana Bunch]]: 1
*[[Bear Coin]]s: 3
*[[DK Barrel]]s: 3
 
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: Above and to the right of the first Boo Barrel.
*K: Above and to the right of the first Boo Barrel.
*O: Above and to the left of a Boo Barrel in a part of the cave with a tall ceiling.
*O: Above and to the left of a Boo Barrel in a part of the cave with a tall ceiling.
*N: Located below the Arrow Cannon access by finishing the second bonus room.
*N: Located below the Arrow Cannon access by finishing the second Bonus Level.
*G: Found at the bottom of a pit. Instead of following the banana trail over the pit, jump directly down it.
*G: Found at the bottom of a pit. Instead of following the banana trail over the pit, the Kongs must jump down into it directly.
 
===DK Coin===
Near the end of the level, the Kongs can find a [[Steel Keg]]. They must throw it at an upward angle, without hitting a red Buzz, and then quickly jump into a Boo Barrel, which blasts them to the upper-right at the [[Koin]]. As the Steel Keg slowly rolls toward Koin, the Kongs must stay behind Koin for it to hit him from behind. The Koin is defeated as a results, and the Kongs obtain the [[DK Coin]].


===Bonus Levels===
==Bonus Levels==
*Before the Star Barrel, the heroes blast upwards through a Boo Barrel between two red Buzzes and land in another barrel. The barrel blasts them to the right into the next area. There, the Kongs must head to the left and cross a small gap to find a [[Bonus Barrel]]. Using their [[Team-up]] move, the monkeys need to make their way into the barrel. It blasts them to a [[Bonus Level]], where they need to use a Boo Barrel to collect many stars. Once all the stars are obtained, a [[Bonus Coin]] appears to the right.
{|class="dktable-brown"
*After the Star Barrel, the heroes see a Buzz guarding a barrel in the top of the area. If the monkeys manage to get in this barrel, they are shot to a crate with Squitter in it. They have to free the spider and head on to the next floor. There, they need to look above them to find a banana in a gap in the ceiling. Using Squitter's web platforms to get up there, they need to avoid the Boo Barrels and travel to a Bonus Barrel. It takes them to a Bonus Level, as usual, where they have to use Squitter's webs again to cross a few abysses. After they get through the obstacles, they find a Bonus Coin.
!Image
!Type and description
|-
|[[File:Creepy Caverns Bonus Level 1.png]]
|'''Collect 50 Stars!'''<br>Before the Star Barrel, the Kongs must go into a Boo Barrel just below two red Buzzes to blast up into an Auto-Fire Barrel, which then blasts them to the right. Instead of continuing right, the Kongs must go left and roll jump under the gap with the Auto-Fire Barrel to land on the ground to the left. With the [[Team-up]] move, Kiddy must throw Dixie into the [[Bonus Barrel]].


===DK Coin===
In the [[Bonus Level]], the Kongs must collect all 50 [[Star (Donkey Kong Country series)|star]]s within 40 seconds, which they can acquire by blasting from a Boo Barrel, which reorients in a different direction every time it reappears. In the [[Game Boy Advance]] version, the stars were rearranged, and the Kongs are no longer required to use the Ghost Barrel to reach every star because the Team-up throw is a substitute. Once the Kongs obtain every star, a [[Bonus Coin]] appears to the right.
*Near the end of the level, the heroes see a [[Steel Keg]]. They must throw this barrel to the right, without hitting the nearby Buzz, and then quickly jump into the above Boo Barrel. The barrel blasts them to a [[Koin]], who has the [[DK Coin]]. While in mid-air, the steel barrel thrown before hits him in the side. This defeats him, thus giving the Kongs the DK Coin.
|-
|align=center|[[File:Creepy Caverns GBA Bonus Level 2.png]]
|'''Find the Coin!'''<br>Right before the letter N, Squitter must use his web platforms to go up a gap in the ceiling and travel around four Boo Barrels. The Kongs and Squitter must avoid entering the Boo Barrels, which are arranged in in a zigzag pattern, because they blast them down onto the ground. A banana is on the opposite side of each Boo Barrel, and from the fourth banana, the Kongs and Squitter must jump left onto a platform and go into the Bonus Barrel.
 
In the Bonus Level, the Kongs and Squitter have thirty seconds to get the Bonus Coin on the other side. The room has several red Buzzes and Boo Barrels that each aim directly at the Buzzes. To safely reach the other side, Squitter must make web platforms under the Buzzes while avoiding the Ghost Barrels.  
|}
 
==Gallery==
<gallery>
Creepy Caverns DKC3 red Buzz.png|A Boo Barrel pointing up to a red Buzz
Creepy Caverns DKC3 two red Buzzes.png|The Kongs jump to a Boo Barrel between two red Buzzes
Creepy Caverns DKC3 Boo Barrels.png|The Kongs and Squitter between two Boo Barrels in a path up to the second Bonus Barrel
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 00:43, October 20, 2019

This article is about a level from Donkey Kong Country 3: Dixie Kong's Double Trouble!. For the similarly-named gameboard from Mario Party 3, see Creepy Cavern.

Template:Levelbox Creepy Caverns is the thirty-second level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the second level of KAOS Kore. In the Game Boy Advance remake, Creepy Caverns was changed to thirty-eighth level, due to the addition of Pacifica.

Summary

The main obstacle and of Creepy Caverns are Boo Barrels; they function similar to Auto-Fire Barrels, except Boo Barrels have a distinguishable trait where they disappear then reappear every few seconds. Some Boo Barrel reorient themselves every time that they reappear. Dixie and Kiddy must avoid going into some Boo Barrels, including ones that point in the direction of a Buzz or a pit below, or ones that block the path forward. The Kongs must quickly pass these Boo Barrels when they turn invisible.

Just after the Star Barrel, the Kongs can reach a platform with a Squitter Crate by defeating a green Buzz under an Auto-Fire Barrel. From the Auto-Fire Barrel, the Kongs can reach the Squitter Crate to release Squitter the Spider, who assists by defeating enemies with his web projectiles along the way. Dixie and Kiddy can only ride on Squitter briefly, and taking Squitter past the No Animal Sign rewards a Bear Coin to them.

Layout

Game Boy Advance version of Creepy Caverns
The Kongs and Squitter encounter a Buzz in the Game Boy Advance remake

When the level begins, the heroes travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the animals drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the monkeys move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the heroes to a raised platform with the Star Barrel.

About halfway into the level, the Kongs pass some more enemies and jump over a lone Buzz, without bumping into the nearby Boo Barrel. They soon get in a Barrel Cannon that aims to another Boo Barrel. Once this Boo Barrel is aimed correctly, they should shoot into it and reach the next area. There, they avoid more enemies and soon find the letter N. If they continue on, they pass a few Knockas and make their way to a small gap. Falling into this, the apes avoid some Krumples and jump over a red Buzz again to land in a Boo Barrel. Without correct time, the Kongs hit into the Buzz under the Boo Barrel. Once this barrel leads them to a higher area, Kiddy Kong and Dixie Kong must travel to another Boo Barrel. When the barrel aims itself correctly, they should get in it and shoot to the top floor of the level. Moving under a Buzz and heading east over the rocky pathway, they use a Boo Barrel to shoot onto a high ledge. On the ledge, they head over and under some red Buzzes. Nearby Boo Barrels appear suddenly throughout this area to blast the heroes into these Buzzes. Once all the wasps are past, the apes need to roll into a small gap and jump upwards as they fall to land near a flagpole. If they raise the pole's flag, the level ends.

Enemies

Items and objects

K-O-N-G Letters

  • K: Above and to the right of the first Boo Barrel.
  • O: Above and to the left of a Boo Barrel in a part of the cave with a tall ceiling.
  • N: Located below the Arrow Cannon access by finishing the second Bonus Level.
  • G: Found at the bottom of a pit. Instead of following the banana trail over the pit, the Kongs must jump down into it directly.

DK Coin

Near the end of the level, the Kongs can find a Steel Keg. They must throw it at an upward angle, without hitting a red Buzz, and then quickly jump into a Boo Barrel, which blasts them to the upper-right at the Koin. As the Steel Keg slowly rolls toward Koin, the Kongs must stay behind Koin for it to hit him from behind. The Koin is defeated as a results, and the Kongs obtain the DK Coin.

Bonus Levels

Image Type and description
The Kongs blast up to some stars in the first Bonus Level of Creepy Caverns in Donkey Kong Country 3: Dixie Kong's Double Trouble! Collect 50 Stars!
Before the Star Barrel, the Kongs must go into a Boo Barrel just below two red Buzzes to blast up into an Auto-Fire Barrel, which then blasts them to the right. Instead of continuing right, the Kongs must go left and roll jump under the gap with the Auto-Fire Barrel to land on the ground to the left. With the Team-up move, Kiddy must throw Dixie into the Bonus Barrel.

In the Bonus Level, the Kongs must collect all 50 stars within 40 seconds, which they can acquire by blasting from a Boo Barrel, which reorients in a different direction every time it reappears. In the Game Boy Advance version, the stars were rearranged, and the Kongs are no longer required to use the Ghost Barrel to reach every star because the Team-up throw is a substitute. Once the Kongs obtain every star, a Bonus Coin appears to the right.

The Kongs and Squitter reach the Bonus Coin at the end of the second Bonus Level in Creepy Caverns in the Game Boy Advance remake of Donkey Kong Country 3. Find the Coin!
Right before the letter N, Squitter must use his web platforms to go up a gap in the ceiling and travel around four Boo Barrels. The Kongs and Squitter must avoid entering the Boo Barrels, which are arranged in in a zigzag pattern, because they blast them down onto the ground. A banana is on the opposite side of each Boo Barrel, and from the fourth banana, the Kongs and Squitter must jump left onto a platform and go into the Bonus Barrel.

In the Bonus Level, the Kongs and Squitter have thirty seconds to get the Bonus Coin on the other side. The room has several red Buzzes and Boo Barrels that each aim directly at the Buzzes. To safely reach the other side, Squitter must make web platforms under the Buzzes while avoiding the Ghost Barrels.

Gallery

Names in other languages

Language Name Meaning
Japanese おばけタルの洞窟
Obake taru no doukutsu
Cave of the Ghost Barrels

German Höhlen-Holerö
Cave Greetings
Italian Caverne del Terrore
Caves of Terror
Spanish Cuevas del Terror
Caves of Terror