Cotton Top Cove: Difference between revisions

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==Levels==
==Levels==
{{rewrite|section=yes}}
{|class="dktable-brown" width=80%
{|class="dktable-brown" width=80%
!Level
!Level
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|align=center|[[File:Bazzas Blockade DKC3.png]]<br>[[Bazza's Blockade]]
|align=center|[[File:Bazzas Blockade DKC3.png]]<br>[[Bazza's Blockade]]
|As the name suggests, this level features a large amount of [[Bazza]]s. Bazzas are thin, green, barracuda-like fish, emerging indefinitely from small caves underwater and swimming out forward, usually in the Kongs' way. Contact with one defeats a Kong, and they must swim quickly in succession. In one area, they even guard a [[Bonus Barrel]].
|Much of the level takes place underwater, where large amounts of [[Bazza]]s emerge indefinitely from small caves. Coming into contact with one defeats a Kong, forcing them to swim quickly as well as in succession.
|-
|-
|align=center|[[File:Rocket Barrel Ride.png]]<br>[[Rocket Barrel Ride]]
|align=center|[[File:Rocket Barrel Ride.png]]<br>[[Rocket Barrel Ride]]
|The second level of Cotton Top Cove takes place near a waterfall. [[Dixie Kong|Dixie]] and [[Kiddy Kong]] start out on land with a large waterfall in the background, and a flaming barrel pointing upwards in front of them. They must ride it and go left to the next platform. There is a 3-D effect used to show a barrel behind the waterfall. The rest of the level involves the Kongs going into the [[Blast Barrel]]s and timing movement correctly to get to the top of the waterfall where the [[End of Level Flag]] lies at.
|This level takes place near a waterfall. Much of the level involves the Kongs using [[Blast Barrel]]s with fair timing to reach the [[End of Level Flag]].
|-
|-
|align=center|[[File:Kreeping Klasps.png]]<br>[[Kreeping Klasps]]
|align=center|[[File:Kreeping Klasps.png]]<br>[[Kreeping Klasps]]
|This level is a boardwalk level, the first boardwalk level since the very first world, and the third level of Cotton Top Cove. The Kongs must use the [[team up]] move to reach the life. This level is significantly different from the earlier boardwalk levels, however. There is a swimming enemy below named [[Nibbla]], who awaits the Kongs to fall into the water to their death. The Kongs must use the climbable ropes to get across the water safely from Nibbla. However, [[Klasp]]s appear on the ropes and then chase the two.
|This is a boardwalk level featuring a swimming enemy, [[Nibbla]], who awaits the Kongs falling into the water to their deaths. As such, they must use ropes to get across the water safely. However, [[Klasp]]s also appear on the ropes and chase them.
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|-
|align=center|[[File:Tracker Barrel Trek screenshot.png]]<br>[[Tracker Barrel Trek]]
|align=center|[[File:Tracker Barrel Trek screenshot.png]]<br>[[Tracker Barrel Trek]]
|This level takes place at a waterfall and [[Tracker Barrel]]s that can go from left to right, corresponding with the player's control, and track where the Kongs fall to able to launch them again. Various [[Buzz]]es are in the way to hinder Dixie/Kiddy's progress.
|This level takes place at a waterfall where [[Tracker Barrel]]s go from left to right, corresponding with the player's control, and track where the Kongs fall to launch them again. Various [[Buzz]]es in the way hinder progress.
|-
|-
|align=center|[[File:Fish Food Frenzy.png]]<br>[[Fish Food Frenzy]]
|align=center|[[File:Fish Food Frenzy.png]]<br>[[Fish Food Frenzy]]
|Upon starting this level, a [[Nibbla]] appears behind Dixie and Kiddy. At first, it appears friendly, but is not the case. The AI of the fish is programmed in a very unique way; it follows the Kongs, but if it goes near a [[Koco]], it stays blue and calm. If it is not fed, or is fed a [[Lurchin]], it grows red and hungry over time, until it bites the lead Kong and then the other lead Kong. This level is based on the Kongs' ability to successfully guide the fish away from the Lurchins it dislikes and feed it the red or green Kocos.
|A seemingly friendly [[Nibbla]] appears behind Dixie and Kiddy at the start and follows them. Whenever it goes near a [[Koco]], it stays blue and calm. However, if it is not fed, or if it is fed a [[Lurchin]], it becomes red and hungry over time until it bites both Kongs.
|-
|-
|align=center|[[File:Squirt boss fight SNES.png]]<br>Boss level: [[Squirt's Showdown]]
|align=center|[[File:Squirt boss fight SNES.png]]<br>Boss level: [[Squirt's Showdown]]
|The boss level. Upon starting the level, the Kongs are turned into [[Ellie the Elephant|Ellie]]. Squirt then emerges from a waterfall and squirts water in a circle, usually supporting the strength to push Ellie off the platform. To attack Squirt, Ellie must absorb water from the waterfall, then aim upward, and shoot water into Squirt's eyes. As the battle progresses, Squirt's attack pattern goes quicker with stronger waves shot out of its mouth.
|The boss level of Cotton Top Cove. Upon starting the level, the Kongs are turned into [[Ellie the Elephant|Ellie]]. Squirt, the boss, emerges from a waterfall and squirts water in a circle, usually supporting the strength to push Ellie off the platform. To attack it, Ellie must absorb water from the waterfall, aim upward, and shoot water into Squirt's eyes. As the battle progresses, Squirt's attack pattern becomes quicker with stronger waves shooting out of its mouth.
|}
|}



Revision as of 10:01, May 6, 2021

Template:Worldbox Cotton Top Cove (originally spelled as Cotton-Top Cove in the SNES release) is the third world of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but can also be accessed as the fourth world (and vice-versa for Mekanos). The world is filled with lakes and waterfalls and features the most water-themed levels of the other worlds (except Pacifica in the Game Boy Advance version).

The manual for Donkey Kong Country 3 describes Cotton Top Cove as the Northern Kremisphere's best vacation spot because of the scenery. Due to the large amount of water in the area, several of Cotton Top Cove's areas are located underwater among the fish and coral reefs. However, Kremling remnants led by KAOS chased all tourists away.[1]

Among the waterfalls of Cotton Top Cove, various critters such as Bristles and Krumples roam. Near the waterfalls are various stair-like protrusions in the cliff face. A large lake and a long boardwalk are atop the waterfall. The Swanky's Sideshow tent (or Swanky's Dash in the Game Boy Advance remake) is set up near the lake.

Blue's Beach Hut is the Brothers Bear location of Cotton Top Cove, located at the start. The secret cave is Bounty Bay, which is near the first level and to the right of the westernmost waterfall. Dixie and Kiddy can swim in a body of water to access the hidden secret cave from the world map, much like that of Lake Orangatanga. Squirt is the world boss, and its domain is on the east side of Cotton Top Cove, behind a waterfall. The Kongs must swim in another body of water to access the last regular level and to go on a short path leading to Squirt.

Levels

Level Description
Bazza's Blockade
Bazza's Blockade
Much of the level takes place underwater, where large amounts of Bazzas emerge indefinitely from small caves. Coming into contact with one defeats a Kong, forcing them to swim quickly as well as in succession.
Rocket Barrel Ride.png
Rocket Barrel Ride
This level takes place near a waterfall. Much of the level involves the Kongs using Blast Barrels with fair timing to reach the End of Level Flag.
Kreeping Klasps.png
Kreeping Klasps
This is a boardwalk level featuring a swimming enemy, Nibbla, who awaits the Kongs falling into the water to their deaths. As such, they must use ropes to get across the water safely. However, Klasps also appear on the ropes and chase them.
Kiddy Kong jumping into a Tracker Barrel in the level Tracker Barrel Trek from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tracker Barrel Trek
This level takes place at a waterfall where Tracker Barrels go from left to right, corresponding with the player's control, and track where the Kongs fall to launch them again. Various Buzzes in the way hinder progress.
Fish Food Frenzy
Fish Food Frenzy
A seemingly friendly Nibbla appears behind Dixie and Kiddy at the start and follows them. Whenever it goes near a Koco, it stays blue and calm. However, if it is not fed, or if it is fed a Lurchin, it becomes red and hungry over time until it bites both Kongs.
Ellie fights Squirt in Donkey Kong Country 3.
Boss level: Squirt's Showdown
The boss level of Cotton Top Cove. Upon starting the level, the Kongs are turned into Ellie. Squirt, the boss, emerges from a waterfall and squirts water in a circle, usually supporting the strength to push Ellie off the platform. To attack it, Ellie must absorb water from the waterfall, aim upward, and shoot water into Squirt's eyes. As the battle progresses, Squirt's attack pattern becomes quicker with stronger waves shooting out of its mouth.

Gallery

Names in other languages

Language Name Meaning
Japanese コットントップの入り江
Kotton toppu no irie
Cotton-Top Cove

Italian Valle di Cotone
Cotton Valley
Spanish Valle de Algodón
Cotton Valley

References

  1. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide. Page 5.