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{{space-infobox
{{space infobox
|image=MP9 Unlucky Space.png
|image=[[File:MP10 SpaceUnlucky.png|104px]]
|width=100px
|purpose=Penalizes the player who lands on it.
|purpose=Penalizes the Captain who lands on it.
|first_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|first_appearance=''[[Mario Party 9]]'' ([[2012]])
|latest_appearance=''[[Mario Party 10]]'' ([[List of games by date#2015|2015]])
|latest_appearance=''[[Mario Party: Island Tour]]'' ([[2013]])
}}
}}


The '''Unlucky Space''' is [[Space (Mario Party series)|space]] that appears in ''[[Mario Party 9]]''. Unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Ztar]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes).  As well as ending their turn.
The '''Unlucky Space''' is a [[Space (Mario Party series)|space]] that first appears in ''[[Mario Party 9]]''. When a player lands on it, they will be penalized with a negative event.
 
==History==
===''Mario Party 9''===
In ''Mario Party 9'', unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Star]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes), and end their turn. In the event that the Captain has no Mini Stars upon landing on this space, the Piranha Plant will retreat into the pipe without taking the Captain away.


Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.
Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.


On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.
On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that cause a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The captain who lands on the Unlucky Spaces will also lose 3 Mini Stars. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.
 
===''Mario Party: Island Tour''===
Only one Unlucky Space appears in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]] in [[Perilous Palace Path]]. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.
 
===''Mario Party 10''===
Unlucky Spaces reappear in ''[[Mario Party 10]]''. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in [[Whimsical Waters]] where a [[Blooper]] may ink a player, preventing them from using Special Dice Blocks on the next turn.
 
==Gallery==
<gallery>
MP9 Unlucky Space.png|''Mario Party 9''
MPIT SpaceEventRed.png|''Mario Party: Island Tour''
MP10 SpaceUnlucky.png|''Mario Party 10''
</gallery>


Only one Unlucky Space appears in in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]]
==See also==
<br clear=all>
*[[Bad Luck Space]]


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=不運なスペース
|JapR=Fu'un na Supēsu
|JapM=Ill-fated space
|Jap2=アンラッキーマス <small>(''Mario Party 10'')</small>
|Jap2R=Anrakkī Masu
|Jap2M=Unlucky Space
|Chi=厄運格
|ChiR=Èyùn Gé
|ChiM=Bad Luck Space
|Dut=
|DutM=
|Fre=Case malchance
|FreM=Bad Luck Space
|Ita= Spazio malasorte
|ItaM= Bad Luck Space
|Ita2=Spazio imprevisto rosso <small>(''Mario Party: Island Tour'')</small>
|Ita2M=Red [[Event Space]]
|Por=
|PorM=
|Rus=Поле неудачи
|RusM=Space of Bad Luck
|SpaA=Casilla salada
|SpaA=Casilla salada
|SpaAM=Smalty Space
|SpaAM=Smalty Space
|SpaE=Casilla Gafe
|SpaE=Casilla gafe
|SpaEM=Jinx Space
|SpaEM=Jinx Space
|Fra=Case malchance
|Ita= Spazio Malasorte
|ItaM= Bad luck Space
}}
}}


{{BoxTop}}
{{MP9}}
{{MP9}}
{{MP:IT}}
{{MPIT}}
[[Category:Spaces]]
{{MP10}}
[[Category:Mario Party 9]]
[[Category:Mario Party 9 spaces]]
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party 10 spaces]]
[[Category:Mario Party: Island Tour spaces]]
[[de:Pechfeld]]

Revision as of 14:39, May 21, 2024

Unlucky Space
Unlucky Space from Mario Party 10
Purpose Penalizes the player who lands on it.
First appearance Mario Party 9 (2012)
Latest appearance Mario Party 10 (2015)

The Unlucky Space is a space that first appears in Mario Party 9. When a player lands on it, they will be penalized with a negative event.

History

Mario Party 9

In Mario Party 9, unlike Lucky Spaces which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red Warp Pipe, an Unlucky Space will make a Piranha Plant appear and will force the Captain to travel down the Red Pipe into a cavern with six Mini Ztar Spaces. The Captain must then roll a standard Dice Block and move accordingly; higher numbers leading to spaces with a greater loss of Mini Stars. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes), and end their turn. In the event that the Captain has no Mini Stars upon landing on this space, the Piranha Plant will retreat into the pipe without taking the Captain away.

Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; Toad Road, Bob-omb Factory and Blooper Beach. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.

On Blooper Beach, there are also two consecutive Unlucky Spaces just before the last fork of the board that cause a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of Mini Ztar Spaces and Dash Spaces. The captain who lands on the Unlucky Spaces will also lose 3 Mini Stars. The players take turns getting out of the path to avoid losing excessive Mini Stars while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.

Mario Party: Island Tour

Only one Unlucky Space appears in Mario Party: Island Tour, right in the path of a sleeping Chain Chomp in Perilous Palace Path. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.

Mario Party 10

Unlucky Spaces reappear in Mario Party 10. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in Whimsical Waters where a Blooper may ink a player, preventing them from using Special Dice Blocks on the next turn.

Gallery

See also

Names in other languages

Language Name Meaning Notes
Japanese 不運なスペース[?]
Fu'un na Supēsu
Ill-fated space
アンラッキーマス (Mario Party 10)[?]
Anrakkī Masu
Unlucky Space
Chinese 厄運格[?]
Èyùn Gé
Bad Luck Space
French Case malchance[?] Bad Luck Space
Italian Spazio malasorte[?] Bad Luck Space
Spazio imprevisto rosso (Mario Party: Island Tour)[?] Red Event Space
Russian Поле неудачи[?] Space of Bad Luck
Spanish (NOA) Casilla salada[?] Smalty Space
Spanish (NOE) Casilla gafe[?] Jinx Space