Proximity mine: Difference between revisions

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{{about|an obstacle in [[Donkey Kong Country: Tropical Freeze]]|the item from the ''[[Super Smash Bros. (series)|Super Smash Bros.]] series that once took the appearance of a Proximity Mine from ''[[wikipedia:GoldenEye 007 (1997 video game)|GoldenEye 007]]''|[[Motion-Sensor Bomb]]}}
{{about|an obstacle in Donkey Kong Country: Tropical Freeze|the item from the ''[[Super Smash Bros. (series)|Super Smash Bros.]] series that once took the appearance of a Proximity Mine from ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''|[[List of Super Smash Bros. series items#Motion-Sensor Bomb|List of Super Smash Bros. series items § Motion-Sensor Bomb]]}}
[[File:DKCTF Proximity Mine Prima.jpg|thumb|240px|]]
[[File:DKCTF Proximity Mine Prima.jpg|thumb|240px]]
'''Proximity mines'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 148. "''Watch out for the proximity mines scattered throughout the map—when a triggered mine detonates, it flings four bits of explosive shrapnel through the area.''"</ref> are explosive objects from ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. They are scattered throughout the underwater portions of [[Irate Eight]], a level in [[Sea Breeze Cove]], but a few can also be exposed in [[Shoal Atoll]].
'''Proximity mines'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 148. "''Watch out for the proximity mines scattered throughout the map—when a triggered mine detonates, it flings four bits of explosive shrapnel through the area.''"</ref> are explosive objects from ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. They are scattered throughout the underwater portions of [[Irate Eight]], a level in [[Sea Breeze Cove]], and a few can also be exposed in [[Shoal Atoll]].


Approaching a proximity mine will make it flash and, eventually, trigger its explosion. The explosion can be avoided if the Kongs distance enough from the mine. Should it explode, however, four pieces of shrapnel will get flung in diagonal directions, damaging the Kongs and even enemies upon impact with them. This defensive pattern was previously seen at [[Puftup]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Proximity mines can explode prematurely if the Kongs head into them as they flash, or if they are hit by the shrapnel of another mine, sometimes creating a chain explosion between several mines.
Approaching a proximity mine will make it flash and, eventually, trigger its explosion. The explosion can be avoided if the Kongs distance enough from the mine. Should it explode, however, four pieces of shrapnel will get flung in diagonal directions, damaging the Kongs and even enemies upon impact. This defensive pattern was previously seen at [[Puftup]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Proximity mines can explode prematurely if the Kongs head into them as they flash, or if they are hit by the shrapnel of another mine, sometimes creating a chain explosion between several mines.


Proximity mines are usually stationary or moving on set paths, as it can be seen at the beginning of the stage and in the second [[Squiddicus]] chase sequence. Several mines are driven by the water current before the first [[checkpoint]]. In Shoal Atoll, three proximity mines appear from the ceiling by collecting the middle ring of reeling [[banana]]s in the area after the green chest.
Proximity mines are usually stationary or moving on set paths, as it can be seen at the beginning of the stage and in the second [[Squiddicus]] chase sequence. Several mines are driven by the water current before the first [[checkpoint]]. In Shoal Atoll, three proximity mines appear from the ceiling by collecting the middle ring of reeling [[banana]]s in the area after the green chest.

Revision as of 16:41, April 24, 2023

This article is about an obstacle in Donkey Kong Country: Tropical Freeze. For the item from the Super Smash Bros. series that once took the appearance of a Proximity Mine from GoldenEye 007, see List of Super Smash Bros. series items § Motion-Sensor Bomb.
A proximity mine in Donkey Kong Country: Tropical Freeze

Proximity mines[1] are explosive objects from Donkey Kong Country: Tropical Freeze and its Nintendo Switch port. They are scattered throughout the underwater portions of Irate Eight, a level in Sea Breeze Cove, and a few can also be exposed in Shoal Atoll.

Approaching a proximity mine will make it flash and, eventually, trigger its explosion. The explosion can be avoided if the Kongs distance enough from the mine. Should it explode, however, four pieces of shrapnel will get flung in diagonal directions, damaging the Kongs and even enemies upon impact. This defensive pattern was previously seen at Puftups from Donkey Kong Country 2: Diddy's Kong Quest. Proximity mines can explode prematurely if the Kongs head into them as they flash, or if they are hit by the shrapnel of another mine, sometimes creating a chain explosion between several mines.

Proximity mines are usually stationary or moving on set paths, as it can be seen at the beginning of the stage and in the second Squiddicus chase sequence. Several mines are driven by the water current before the first checkpoint. In Shoal Atoll, three proximity mines appear from the ceiling by collecting the middle ring of reeling bananas in the area after the green chest.

References

  1. ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Page 148. "Watch out for the proximity mines scattered throughout the map—when a triggered mine detonates, it flings four bits of explosive shrapnel through the area."