Horn (object): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (LinkTheLefty moved page Horn of Winter to Horn (object))
m (magic horn which is also at one point somehow used as a saxophone, added to artifacts and musical instruments)
 
(29 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[File:SnowmadLeader.jpg|thumb|280px|Lord Fredrik, posing with his signature horn]]
[[File:Lord Fredrik spirit.png|thumb|280px|Lord Fredrik, posing with his signature horn]]
The '''horn'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' [[Prima Games|Prima]] Official Game Guide. Pages 252 and 253.</ref> is [[Lord Fredrik]]'s warhorn and a plot device in ''[[Donkey Kong Country: Tropical Freeze]]''. An instrument with magic properties, it has the capability to change its size and powers to fit with its bearer. Lord Fredrik equips the horn in its normal state by wearing it loosely on a string around his neck, as it can be seen during the final duel; however, he can blow into it to increase its size considerably, along with his own size. The horn is sturdy, made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.
In ''[[Donkey Kong Country: Tropical Freeze]]'' and its [[Nintendo Switch]] [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], [[Lord Fredrik]] uses an enchanted '''horn'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' PRIMA Official Game Guide. Pages 252 and 253.</ref> in various instances. It is made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.


In the game's opening cutscene, Lord Fredrik is brought the horn by a dispatch of [[Pointy Tucks]]es, after [[Donkey Kong Island]] is spotted on the horizon by the [[Snowmads]]. Desiring to claim the island and transform its climate, he blows into the horn to summon a windy [[ice dragon]], which turns the island into an arctic wasteland and blasts away the [[Kong]]s, its main locals, on a [[Lost Mangroves|foreign island]].
In the game's opening cutscene, the horn is brought to Lord Fredrik by several [[Pointy Tucks]] after [[Donkey Kong Island]] is spotted on the horizon by the [[Snowmads]]. He blows into the horn to summon an [[ice dragon]], which blows away the [[Kong]]s, its main locals, to [[Lost Mangroves|a foreign island]] and throws the island into a state of perpetual winter.


The horn is seen again, much later, during the confrontation with Lord Fredrik in Volcano Dome. It is a ranged weapon used by the Snowmad king to attack from the background, shooting small ice globes that contain enemies onto the battle arena. Sometimes, the blowhorn is used to send ice dragons, similar to the one in the opening cutscene, to attack the [[Kong]]s.  
The horn is seen again during the final battle, where it is shown to have the capability to change the size of its owner. In its normal state, the horn is small enough that Lord Fredrik wears it on a string around his neck, but Lord Fredrik can increase its size considerably, along with his own size. The horn is used in most of his attacks, such as shooting small ice globes that contain enemies onto the arena and sending out ice dragons similar to the one in the opening cutscene.


[[File:HornOfWinter.jpg|thumb|left|260px|Donkey Kong assumes control over the horn in the game's epilogue.]]
[[File:HornOfWinter.jpg|thumb|left|260px|Donkey Kong assumes control over the horn in the game's ending.]]
After he is defeated, Lord Fredrik drops the horn and is cast out into the sea, crashing into the Snowmad fleet and destroying it. This results in the Snowmads evacuating the island. As [[Donkey Kong]] is overlooking the scene along with his partners, he notices the horn falling from the sky and catches it. Shrunken down to fit Donkey Kong's size, the horn is blown into and subsequently produces a breeze of flowers that warm up and restore the island to its former climate. To celebrate the victory moments after, the Kongs gather themselves in a band, with Donkey Kong playing the horn as a saxophone, unrolling the credits.
After Lord Fredrik and the Snowmads are defeated, [[Donkey Kong]] claims the horn, which shrinks down to fit his size, and he uses it to produce a breeze of flowers that restore Donkey Kong Island to its former climate. Moments later, he uses the horn again as a saxophone when the Kongs form themselves in a band to celebrate their victory.
 
The horn displays similarities to [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Both of them harness abnormal qualities and are wielded by main villains. The horn also alludes to {{wp|Mjölnir}}, the legendary hammer wielded by the {{wp|Norse mythology|Norse}} god of thunder {{wp|Thor}}; amulets modelled after the hammer were widely worn as pendants during the {{wp|Viking Age}}, much like Lord Fredrik dons the horn.


The horn displays similarities to [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as both harness abnormal qualities and are wielded by major villains in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. The horn also alludes to {{wp|Mjölnir}}, the legendary hammer wielded by the {{wp|Norse mythology|Norse}} god of thunder {{wp|Thor}}; amulets modelled after the hammer were widely worn as pendants during the {{wp|Viking Age}}, much like Lord Fredrik dons the horn.
{{br|left}}
==References==
==References==
<references/>
<references/>
{{DKCTF}}
{{DKCTF}}
[[Category:Tools/Equipment]]
[[Category:Artifacts]]
[[Category:Musical instruments]]
[[Category:Equipment]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 15:46, January 21, 2024

Lord Fredrik, posing with his signature horn

In Donkey Kong Country: Tropical Freeze and its Nintendo Switch port, Lord Fredrik uses an enchanted horn[1] in various instances. It is made out of wood and is bound by two metal rings encrusted with glowing blue gemstones.

In the game's opening cutscene, the horn is brought to Lord Fredrik by several Pointy Tucks after Donkey Kong Island is spotted on the horizon by the Snowmads. He blows into the horn to summon an ice dragon, which blows away the Kongs, its main locals, to a foreign island and throws the island into a state of perpetual winter.

The horn is seen again during the final battle, where it is shown to have the capability to change the size of its owner. In its normal state, the horn is small enough that Lord Fredrik wears it on a string around his neck, but Lord Fredrik can increase its size considerably, along with his own size. The horn is used in most of his attacks, such as shooting small ice globes that contain enemies onto the arena and sending out ice dragons similar to the one in the opening cutscene.

Donkey Kong takes over the horn in the epilogue.
Donkey Kong assumes control over the horn in the game's ending.

After Lord Fredrik and the Snowmads are defeated, Donkey Kong claims the horn, which shrinks down to fit his size, and he uses it to produce a breeze of flowers that restore Donkey Kong Island to its former climate. Moments later, he uses the horn again as a saxophone when the Kongs form themselves in a band to celebrate their victory.

The horn displays similarities to Kaptain K. Rool's blunderbuss from Donkey Kong Country 2: Diddy's Kong Quest, as both harness abnormal qualities and are wielded by major villains in the Donkey Kong Country series. The horn also alludes to Mjölnir, the legendary hammer wielded by the Norse god of thunder Thor; amulets modelled after the hammer were widely worn as pendants during the Viking Age, much like Lord Fredrik dons the horn.

References[edit]

  1. ^ Knight, Michael. Donkey Kong Country Returns PRIMA Official Game Guide. Pages 252 and 253.