Floodlit Fish

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by May 31, 2010.

Template:Level Floodlit Fish is the twenty-eighth level in the final addition in the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the third area of Razor Ridge.

Much like Glimmer's Galleon in Donkey Kong Country 2: Diddy's Kong Quest, this underwater level is very dark. However, exclusive to this level are Gleamin' Breams, a type of fish that will briefly illuminate the area when poked. Since Enguarde will be playing most of this level, poking the Gleamin' Breams won't be a problem for him. However, these helpful fish will not appear everywhere in the level, and darkness can strike the level very quickly. Because of this, Enguarde and the Kongs will have to find Gleamin' Breams as soon as possible, or else face getting lost very easily. Bounty Basses, Kocos, and Lurchins can all be found here as well to attack the heroes in the darkness.

Level Layout

Secrets

Bonus Levels

  • Near the beginning of the level, the heroes will pass a Gleamin' Bream and move downwards through the dark pathway. With two Lurchins on their tails, right above them, they will meet some Kocos on their way down. They should swim to the east at the sight of the third Koco and find a Bonus Barrel. It will take them to a Bonus Level, where they will need to travel through an area shaped like a plus sign, collecting many stars. Once all the stars are found, a Bonus Coin will appear at the end of the stage.
  • Just before the letter G, the heroes will head downwards, surrounded by three pairs of Lurchins. Once they get to the bottom of this area, they should maneuver under a fourth set of Lurchins to find a hidden Bonus Barrel. It will lead them to a Bonus Level, where they will need to swim through a dark pathway, collecting forty stars. Once all the stars are collected, the Bonus Coin will appear at the end of the stage.

DK Coin

  • Just before the flagpole, the Kongs will find the Koin with his DK Coin. The foe will be able to dodge many of the heroes' attacks with his shield, keeping them away from claiming the DK Coin. So, the monkeys will need to pick up a nearby steel barrel and throw it at a wall, while standing on the enemy. The barrel will bounce back and hit the Koin, defeating him and giving the apes the DK Coin.

Trivia

  • In the Game Boy Advance version of Donkey Kong Country 3, it is possible to get through the level without hitting a Gleamin' Bream even once, due to the increased brightness in the port.