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{{worldbox
{{world infobox
|image=[[File:CrocodileCauldron.png|256px]]
|image=[[File:CrocodileCauldron.png|200px]]<br>Map in the original version<br>[[File:CrocodileCauldron-GBA.png|200px]]<br>Map in the Game Boy Advance version
|app=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|lev=6
|levels=6
|before=[[Gangplank Galleon (world)|<<]]
|before=[[Gangplank Galleon (world)|<<]]
|after=[[Krem Quay|>>]]
|after=[[Krem Quay|>>]]
}}
}}
{{quote2|Visitors venturing onto [[Crocodile Isle]] receive a warm reception from the bubbling [[lava]] of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: [[Krockhead|crocodile heads]] provide safe stepping stones in [[Hot-Head Hop|one area]], and [[Hot Air Balloon|hot-air balloons]] will give you a ride in [[Red-Hot Ride|another]].|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}}  
{{quote2|Visitors venturing onto [[Crocodile Isle]] receive a warm reception from the bubbling [[lava]] of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: [[Krockhead|crocodile heads]] provide safe stepping stones in [[Hot-Head Hop|one area]], and [[Hot Air Balloon|hot-air balloons]] will give you a ride in [[Red-Hot Ride|another]].|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}}  
'''Crocodile Cauldron''' is the volcanic mountain range of [[Crocodile Isle]] and the second world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. There are several rivers of [[lava]], large pitfalls, and a prominent {{wp|stratovolcano}} at the top. The world appears to be encased in a cave carved in the shape of a giant [[Kremling]] skull, which has glowing, red eyes, and steam coming out from the nostrils. Aside from volcanic areas, Crocodile Cauldron features a few mine shafts, from which the [[Kremling Krew]] would excavate gems and minerals.<ref>[https://archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n43/mode/2up ''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide], page 44</ref> According to the [[Nintendo Power|Player's Guide]], the lava pools from Crocodile Cauldron are the [[Kremling]]s' source of heat and power in Crocodile Isle.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20.</ref> There is also a large, broken galleon partly submerged in the lava. Water also seems to flow through Crocodile Cauldron, or there is at least a large deposit of it underground, as the ship remains are flooded with it. Three levels take place at a volcanic area (one of which is the boss battle), two levels take place in mine shafts, and one level takes place in the broken galleon.


'''Crocodile Cauldron''' is the volcanic mountain range of [[Crocodile Isle]] and the second world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It has [[Kleever]] as the world boss. In ''[[Donkey Kong Land 2]]'', Crocodile Cauldron does not appear as a standalone world and was combined with [[Krem Quay]] to form the world [[Krem Cauldron]].
In ''[[Donkey Kong Land 2]]'', Crocodile Cauldron does not appear as a standalone world, although it was combined with [[Krem Quay]] to form the world [[Krem Cauldron]] instead.


Crocodile Cauldron has several rivers of [[lava]], large pitfalls, and a prominent {{wp|stratovolcano}} at the top. The world appears to be encased in a cave carved in the shape of a giant [[Kremling]] skull, which has glowing, red eyes, and steam coming out from the nostrils. Aside from volcanic areas, Crocodile Cauldron features a few mine shafts, which the [[Kremling Krew]] would excavate gems and minerals from.{{ref needed}} There is also a large, broken galleon which is partially submerged in the lava. Water also seems to flow through Crocodile Cauldron, or there is at least a large deposit of it underground, as the ship remains are flooded with it. Three levels take place at a volcanic area (one of which is the boss battle), two levels take place in mine shafts, and one level takes place in the broken galleon. The Game Boy Advance version of the map, notably, has more solid ground that can be traversed.
==Levels==
<gallery widths=256>
HotHeadHopSNES1.png|'''[[Hot-Head Hop]]'''<br>The first level of Crocodile Cauldron, Hot-Head Hop takes place at a volcanic area, and the Kongs must jump from [[Krockhead]]s to travel across rivers of lava. About midway through is an [[animal crate]] of [[Squitter]].
Kannon's Klaim DKC2 screenshot.png|'''[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]'''<br>The second level, Kannon's Klaim takes place in a mine shaft. [[Kannon]]s are the main type of enemies to avoid.
Lava Lagoon.png|'''[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]'''<br>The third level, Lava Lagoon takes place in the cargo hold of a crashed ship, featuring boiling water. There are [[Clapper]]s along the way, who can temporarily the cool the water so that the Kongs can swim in it.
Red-Hot Ride DKC2.png|'''[[Red-Hot Ride]]'''<br>The fourth level, Red-Hot Ride takes place in a volcanic area, like Hot-Head Hop, although a lot more of the path is a lake of lava, which can only be crossed by riding on gradually descending [[Hot Air Balloon]]s along the way.
Squawks Shaft DKC2 shot 3.png|'''[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]'''<br>The fifth level, Squawks's Shaft takes place inside a mine shaft, like Kannon's Klaim, although [[Squawks]] appears in the second half to help the Kongs get to the end.
Kleever's Kiln DKC2.png|'''Boss level: [[Kleever's Kiln]]'''<br>The boss level, Kleever's Kiln involves a boss fight against a giant sword named [[Kleever]].
</gallery>


In the ending, Crocodile Cauldron and the rest of Crocodile Isle sinks into the ocean.
==Profiles==
 
*<u>'''Instruction booklet'''</u>: "''Visitors venturing onto Crocodile Isle receive a warm reception from the bubbling lava of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: crocodile heads provide safe stepping stones in one area, and hot-air balloons will give you a ride in another.''"
According to the Player's Guide, the lava pools from Crocodile Cauldron are the [[Kremling]]s' source of heat and power in Crocodile Isle.<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Power Player's Guide, page 20.</ref>
*<u>'''Player's Guide'''</u>: "''Talk about out of the frying pan and into the fire! The lava pools and gas jets of this volcano are source of heat and power for the Kremlings and an endless source of frustation for you!''"
 
*<u>'''Nintendo Power'''</u>: "''Leave it to the good Kaptain to plant his headquarters on a dangerous volcanic island! Besides the scores of enemies, you'll have to deal with seething lava pits and boiling underground lakes. Though the stages aren't timed, many of the situations demand that you make a move within a few moments or disaster will strike. At other times, there may be several bonus items in front of you, but no way to collect all of them safely. There may be no single correct move, but what you do may mean the difference between being able to afford advice, playing Klubba's toll or gaining some extra lives. The choice is yours, matey!''"
==Levels==
{| class="dktable-brown" style="width:75%"
!Level
!Description
!Enemies
!Animal Friends
|-
|style="text-align:center"|[[File:HotHeadHopSNES1.png]]<br>'''[[Hot-Head Hop]]'''
|The first level of Crocodile Cauldron. The level takes place inside a volcano, and the Kongs must use [[Krockhead]]s as stepping stones in order to cross rivers of lava. This level also marks [[Squitter]]'s first appearance, and he proves himself useful for reaching and completing bonus areas, as well as the [[DK Coin]]. [[Klampon]]s first appear in this level.
|[[Neek]]<br>[[Klobber]]<br>[[Krockhead]]<br>[[Klampon]]<br>[[Zinger]]<br>[[Kruncha]]
|[[Squitter the Spider|Squitter]]
|-
|style="text-align:center"|[[File:Kannon's Klaim DKC2 screenshot.png]]<br>'''[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]'''
|The second level of Crocodile Cauldron, and the first level to take place inside a mine shaft. The featured enemies here are none other than [[Kannon]]s, who will be a persistent threat throughout the level. Mini-Neckies also return from the original ''[[Donkey Kong Country]]''. The mine is also home to several Neeks, Krunchas, [[Flitter]]s, and [[Klomp]]s.
|Neek<br>[[Kannon]]<br>Kruncha<br>[[Klomp]]<br>Zinger<br>[[Flitter]]<br>[[Mini-Necky]]
|None
|-
|style="text-align:center"|[[File:Lava Lagoon.png]]<br>'''[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]'''
|This level takes place in the cargo hold of a crashed Kremling galleon. Although it is flooded with water, the heat from the surrounding volcanoes causes the water to be boiling hot. Fortunately, Clapper the Seal is around to cool down the water to a survivable temperature for the Kongs. This is only temporary, as the water soon reverts back to hot lava.
|Neek<br>Klampom<br>[[Flotsam]]<br>[[Lockjaw]]<br>[[Kaboing]]<br>[[Puftup]]<br>[[Click-Clack]]<br>Klobber
|[[Clapper the Seal|Clapper]]<br>[[Enguarde]]
|-
|style="text-align:center"|[[File:Red-Hot Ride DKC2.png]]<br>'''[[Red-Hot Ride]]'''
|This level takes place within a volcano, but unlike in Hot-Head Hop, solid ground is hard to come by. The Kongs must cross the lakes of lava by riding atop hot-air balloons, which are exclusive to this level. The Kongs must be careful, as the balloons will slowly descend into the lava unless they are on top of the thermals found throughout the level. Rambi also appears throughout the first half of the level.
|Klobber<br>Kruncha<br>Zinger<br>Flitter<br>Neek<br>Klomp (bonus game)
|[[Rambi the Rhino|Rambi]]
|-
|style="text-align:center"|[[File:Squawks Shaft DKC2 shot 3.png]]<br>'''[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]'''
|As its title implies, Squawks's Shaft takes place inside a mine shaft, and [[Squawks the Parrot|Squawks]] appears in the second half. Krooks first appear in this level.
|[[Krook]]<br>Klomp<br>Zinger<br>Klampon<br>Mini-Necky<br>Kannon
|[[Squawks the Parrot|Squawks]]
|-
|style="text-align:center"|[[File:Kleever's Kiln DKC2.png]]<br>'''Boss level: [[Kleever's Kiln]]'''
|Diddy and Dixie face off against the world boss, [[Kleever]]. Kleever uses fireball projectiles and slashing attacks to harm the Kongs. They must evade his attacks and utilize [[Kannonball]]s to damage the giant sword.
|None
|None
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Crocodile Cauldron Artwork.png|Artwork of Crocodile Cauldron
Crocodile Cauldron Artwork.png|Artwork of Crocodile Cauldron
CrocodileCauldron-GBA.png|Appearance in the Game Boy Advance remake
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=マグマの{{hover|洞|どう}}くつ「クロコドーム」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 26.</ref>
|JapR=Maguma no Dōkutsu "Kurokodōmu"
|JapM=Magma Cavern “Crocodome”; see [[Krem Cauldron#Names in other languages|Krem Cauldron]]
|Spa=Caldera Cocodrilo
|Spa=Caldera Cocodrilo
|SpaM=Crocodile Cauldron
|SpaM=Crocodile Cauldron
|Fra=Chaudron du Crocodile
|Fre=Chaudron du Crocodile
|FraM=Crocodile Cauldron
|FreM=Crocodile Cauldron
|Jap=マグマの洞窟「クロコドーム」
|JapR=Maguma no dōkutsu "Kuroko dōmu"
|JapM=Magma Cavern "Croco Dome"
|Ger=Krokodilkessel
|Ger=Krokodilkessel
|GerM=Crocodile Cauldron
|GerM=Crocodile Cauldron
Line 75: Line 46:
}}
}}


==Reference==
==References==
<references/>
<references/>


{{DKC2}}
{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Volcanic Areas]]
[[Category:Volcanic areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Worlds]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]

Latest revision as of 17:33, January 20, 2024

Crocodile Cauldron
Crocodile Cauldron
Map in the original version
Game Boy Advance version of Crocodile Cauldron
Map in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Level(s) 6
<< List of worlds >>
“Visitors venturing onto Crocodile Isle receive a warm reception from the bubbling lava of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: crocodile heads provide safe stepping stones in one area, and hot-air balloons will give you a ride in another.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 20

Crocodile Cauldron is the volcanic mountain range of Crocodile Isle and the second world of Donkey Kong Country 2: Diddy's Kong Quest. There are several rivers of lava, large pitfalls, and a prominent stratovolcano at the top. The world appears to be encased in a cave carved in the shape of a giant Kremling skull, which has glowing, red eyes, and steam coming out from the nostrils. Aside from volcanic areas, Crocodile Cauldron features a few mine shafts, from which the Kremling Krew would excavate gems and minerals.[1] According to the Player's Guide, the lava pools from Crocodile Cauldron are the Kremlings' source of heat and power in Crocodile Isle.[2] There is also a large, broken galleon partly submerged in the lava. Water also seems to flow through Crocodile Cauldron, or there is at least a large deposit of it underground, as the ship remains are flooded with it. Three levels take place at a volcanic area (one of which is the boss battle), two levels take place in mine shafts, and one level takes place in the broken galleon.

In Donkey Kong Land 2, Crocodile Cauldron does not appear as a standalone world, although it was combined with Krem Quay to form the world Krem Cauldron instead.

Levels[edit]

Profiles[edit]

  • Instruction booklet: "Visitors venturing onto Crocodile Isle receive a warm reception from the bubbling lava of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: crocodile heads provide safe stepping stones in one area, and hot-air balloons will give you a ride in another."
  • Player's Guide: "Talk about out of the frying pan and into the fire! The lava pools and gas jets of this volcano are source of heat and power for the Kremlings and an endless source of frustation for you!"
  • Nintendo Power: "Leave it to the good Kaptain to plant his headquarters on a dangerous volcanic island! Besides the scores of enemies, you'll have to deal with seething lava pits and boiling underground lakes. Though the stages aren't timed, many of the situations demand that you make a move within a few moments or disaster will strike. At other times, there may be several bonus items in front of you, but no way to collect all of them safely. There may be no single correct move, but what you do may mean the difference between being able to afford advice, playing Klubba's toll or gaining some extra lives. The choice is yours, matey!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マグマのくつ「クロコドーム」[3]
Maguma no Dōkutsu "Kurokodōmu"
Magma Cavern “Crocodome”; see Krem Cauldron

French Chaudron du Crocodile
Crocodile Cauldron
German Krokodilkessel
Crocodile Cauldron
Italian Calderone di Rettili
Reptile Cauldron
Spanish Caldera Cocodrilo
Crocodile Cauldron

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide, page 44
  2. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Page 20.
  3. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 26.