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{{rewrite}}
{{character infobox
{{character-infobox
|image=[[File:Bashmaster.jpg|250px]]
|image=[[File:Bashmaster.jpg|250px]]
|first_appearance=''[[Donkey Kong Country: Tropical Freeze]]'' ([[Wii U]]) ([[List of games by date#2014|2014]])
|first_appearance=''[[Donkey Kong Country: Tropical Freeze]]'' ([[List of games by date#2014|2014]])
|latest_appearance=''[[Donkey Kong Country: Tropical Freeze]]'' ([[Nintendo Switch]]) ([[List of games by date#2018|2018]])
|latest_appearance=[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|''Donkey Kong Country: Tropical Freeze'' (Nintendo Switch)]] ([[List of games by date#2018|2018]])
|full_name=Bashmaster, the Unbreakable
|full_name=Bashmaster, the Unbreakable
|species=Polar bear
|species=Polar bear
}}
}}
'''Bashmaster''', referred to as '''Bashmaster, the Unbreakable''', is the fifth and penultimate boss in ''[[Donkey Kong Country: Tropical Freeze]]''. He is the boss of [[Juicy Jungle]], and his boss level is [[Punch Bowl]]. Bashmaster is first seen on a large ice platform, lying down carefree and licking a popsicle. However, after the [[Kong]]s suddenly arrive and crash on the ice platform, this causes Bashmaster to accidentally drop the popsicle into the water where it is eaten by [[Punch Piranha|fish]]. As the Kongs realize their mistake, the angry Bashmaster roars and challenges them into a battle.
'''Bashmaster''', also referred to as '''Bashmaster, the Unbreakable''', is the fifth and penultimate boss in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch port [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|of the same name]]. He is the boss of [[Juicy Jungle]] and is fought in [[Punch Bowl]]. He is first seen relaxing on a large ice floe floating in a frozen over lake of fruit juice, enjoying an popsicle that has a [[banana]] inside it. When the [[Kong]]s crash onto the floe, the popsicle is accidentally knocked into the lake, where it is eaten by a school of [[Punch Piranha|piranha]]s. Now furious over the loss of his popsicle, Bashmaster commences battle with the Kongs.


==General information==
==General information==
===Physical appearance===
===Physical description===
Bashmaster is a large [[Polar Bear|polar bear]]. He wears a belt, with the jewel that has the [[Snowmads|Snowmad]] insignia in the middle. He also has two wristbands on each arm, around each of his biceps and wrists. Unlike other polar bears, Bashmaster walks on his two hind legs. His head is small in proportion to the rest of his body, and the lower part of his torso is larger than the upper half.
Bashmaster is a large polar bear. He wears a large belt displaying the [[Snowmads]]' insignia on the front and small light blue crystalline studs across its strap. He has a pair of wristbands with golden studs across the surfaces on each arm, around each of his biceps and wrists. Unlike actual polar bears, he is bipedal, using his hind legs to walk rather than all four. His head is small in proportion to the rest of his body and the lower part of his torso is larger than the upper half.


Bashmaster uses a large, wooden mallet for his weapon. The handle of the mallet is long and thin, and the head has a flat end and a more rounded one. The round end is spiked and the flat end is metallic.
Bashmaster uses a large, wooden mallet as his weapon of choice. The handle of the mallet is long and thin, and the head has both a flat end and a more rounded one. The round end is spiked and the flat end is metallic.


===Strategy===
===Attacks===
Bashmaster mainly attacks with his hammer. His most basic attack is a powerful hammer swing when the Kongs draw near. The force of the blow leaves the hammer stuck in the ice, giving the Kongs a chance to use it as a platform from which to jump on Bashmaster's head. The boss can also leap to drop on the Kongs. The Kongs can be sent sliding into the juice pool around the arena if they are on the ground; the pool is infested with [[Punch Piranha]]s, which hunt the Kongs. Another attack summons ice blocks that Bashmaster pushes toward the Kongs. The blocks can be shattered with [[Ground Pound]]s or [[Hand Slap]]s, and some of them contain items such as [[Banana]]s, [[Banana Coin]]s, [[Watermelon Fuse Bomb]]s, and [[Heart (item)|Heart]]s. Throwing a Watermelon Fuse Bomb at Bashmaster damages him.
Bashmaster attacks mainly with his hammer. His most basic attack is a powerful hammer swing when the Kongs draw near. The force of the blow leaves the hammer stuck in the ice floe's surface, giving the Kongs a chance to use it as a platform from which to jump onto Bashmaster's head. He may also leap to drop on the Kongs, which will result in them being sent sliding into the lake of fruit juice the ice floe is floating in if they are on the ground and will then by damaged by the [[Punch Piranha]]s infesting it. A different attack summons ice blocks Bashmaster pushes toward the Kongs. The blocks can be shattered with [[Ground Pound]]s or [[Hand Slap]]s and some of them contain items such as [[Banana]]s, [[Banana Coin]]s, [[Watermelon Fuse Bomb]]s and [[Heart (item)|Heart]]s. Throwing a Watermelon Fuse Bomb at Bashmaster damages him.


After taking three hits, Bashmaster's fur color changes into a light purple (due to being drenched from falling into the colored water), beginning the second phase of the fight. During the second phase, Bashmaster implements a new attack by dropping a certain number of ice blocks to form several pillars on the ice floe. Bashmaster subsequently charges toward the Kongs, breaking through the ice blocks - the Kongs must jump atop a pillar to avoid the charge. During his charge, Bashmaster may sit down and spin, which makes him dizzy and vulnerable to a stomp on the head. On a side note, the jump attacks that Bashmaster performed in the first phase will now create ice waves, which can damage the Kongs if they do not jump over them.
After taking three hits, Bashmaster's fur color becomes a light shade of purple (due to the lake's juice staining it), beginning the second phase of the fight. During the second phase, Bashmaster implements a new attack involving dropping a certain number of ice blocks to form several pillars on the ice floe. Bashmaster subsequently charges toward the Kongs, breaking through the ice blocks. The Kongs must jump atop a pillar to avoid the charge. During his charge, Bashmaster may sit down and spin, which makes him dizzy and vulnerable to a stomp on the head. Notably, the jump attacks that Bashmaster performs in the first phase now create icy shock waves, which can damage the Kongs if not jumped over.


After taking three more hits, Bashmaster's fur becomes an even darker purple, and the fight transitions to its third phase. Bashmaster reverts back to the attacks he used in the first phase, but the ice blocks that he pushes appear in larger stacks, often forcing the Kongs to have to use the smaller stacks to jump over the larger ones - particularly the last stack, which is always a four-block pillar. Additionally, the larger ice stacks make it more difficult for the Kongs to throw a Watermelon Fuse Bomb at Bashmaster. Bashmaster also implements a brand new attack for the third phase, where he summons a single ice block, and hits it with his mallet, creating a spiky projectile that must be jumped over. Bashmaster performs this attack up to five times in a row, but for at least one of the ice blocks, Bashmaster will fake a powerful swing, and then strike the ice block with less force to create a slow-moving projectile, which is usually followed by a faster one. Lastly, Bashmaster's hammer attacks now create ice waves, similar to his jumps in the second phase. If the player hits him with another three stomps or bombs, the boss is defeated.
After taking three more hits, Bashmaster's fur becomes an even darker shade of purple and the fight transitions to its third and final phase. Bashmaster reverts to the attacks he uses in the first phase, but the ice blocks he pushes now appear in larger stacks, often forcing the Kongs to have to use the smaller stacks to jump over the larger ones, such as the last stack, which is always a four-block pillar. Additionally, the larger ice stacks make it more difficult for the Kongs to throw a Watermelon Fuse Bomb at Bashmaster. Bashmaster also utilizes a brand new attack for the third phase, where he summons a single ice block, and hits it with his mallet, creating a spiky projectile that must be jumped over. Bashmaster may perform this attack up to five times in a row, but for at least one of the ice blocks, Bashmaster will fake a powerful swing, then strike the ice block with less force to create a slow-moving projectile, usually to be followed by a faster one. Finally, Bashmaster's hammer attacks now creates a lone shock wave, similar to the ones in the second phase. Once Bashmaster is damaged three more times, he is defeated.
 
==Statistics==
{{DK boss
|name=Bashmaster
|image=[[File:Bashmaster.jpg|x100px]]
|world=[[Juicy Jungle]]
|level=[[Punch Bowl]]
|defeat=9
|reward=[[Donkey Kong Island]]
|prev=Fugu
|next=Lord Fredrik
|num=5
|game=Donkey Kong Country: Tropical Freeze
}}


==Names in other languages==
==Names in other languages==
Line 27: Line 40:
|JapR=Basshumasutā
|JapR=Basshumasutā
|JapM=Bashmaster
|JapM=Bashmaster
|SpaE=Osovaldo, el Malauva
|SpaE=Osovaldo el Malauva
|SpaEM=Portmanteau of ''oso'' (bear) and the name "Osvaldo". ''Mala uva'' translates to ''bad mood'', and might be a pun referring to the Juicy Jungle, as ''uva'' means ''grape''.
|SpaEM=Portmanteau of "oso" (bear) and the name "Osvaldo" + pun on "mala uva" (bad mood) and likely "uva" (grape), referring to the Juicy Jungle
|SpaA=Osovaldo, el Maloso
|SpaA=Osovaldo, el Maloso
|SpaAM=Portmanteau of ''oso'' (bear) and the name "Osvaldo", ''Maloso'' means malicious but is also used as a pun because it contains the suffix ''oso''.
|SpaAM=Portmanteau of "oso" (bear) and the name "Osvaldo" + pun on "maloso" (malicious) with the suffix "-oso"
|Ger=Haulukas, der Unkaputtbare
|Ger=Haulukas, der Unkaputtbare
|GerM=Haulukas the Indestructible ("Haulukas" is a pun on German word "Hau den Lukas", a German variation of "high striker".)
|GerM=Haulukas the Indestructible; "Haulukas" is a pun on "hau den lukas", a German colloquialism meaning "high striker"
|Fre=Banquisator, le Brutal
|Fre=Banquisator, le Brutal
|FreM=Pun on ''banquise'' (ice floe); Banquisator, the Brutal  
|FreM=Pun on "banquise" (ice floe); Banquisator, the Brutal
|Ita=Martilio, il martellatore
|ItaM=Hamme-lton, the pounder; from the common name "Mirtilio" (also means "blueberry") and "martello" (hammer)
}}
}}


==Trivia==
==Trivia==
*Bashmaster has some similarities with [[Kudgel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. Both wield some form of weapon, have a pattern that shakes the ground, and take damage by explosives.
*Bashmaster has some similarities with [[Kudgel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. Both wield some form of {{wp|melee weapon}}, have a pattern that shakes the ground, and take damage from explosives.


{{DKCTF}}
{{DKCTF}}
[[Category:Bears]]
[[Category:Bears]]
[[Category:Ice Creatures]]
[[Category:Ice creatures]]
[[Category:Snowmads]]
[[Category:Snowmads]]
[[Category:Donkey Kong Country: Tropical Freeze Bosses]]
[[Category:Donkey Kong Country: Tropical Freeze bosses]]
[[de:Haulukas]]
[[de:Haulukas]]

Revision as of 17:26, April 17, 2024

Bashmaster
A Snowmad from Donkey Kong Country: Tropical Freeze.
Full name Bashmaster, the Unbreakable
Species Polar bear
First appearance Donkey Kong Country: Tropical Freeze (2014)
Latest appearance Donkey Kong Country: Tropical Freeze (Nintendo Switch) (2018)

Bashmaster, also referred to as Bashmaster, the Unbreakable, is the fifth and penultimate boss in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. He is the boss of Juicy Jungle and is fought in Punch Bowl. He is first seen relaxing on a large ice floe floating in a frozen over lake of fruit juice, enjoying an popsicle that has a banana inside it. When the Kongs crash onto the floe, the popsicle is accidentally knocked into the lake, where it is eaten by a school of piranhas. Now furious over the loss of his popsicle, Bashmaster commences battle with the Kongs.

General information

Physical description

Bashmaster is a large polar bear. He wears a large belt displaying the Snowmads' insignia on the front and small light blue crystalline studs across its strap. He has a pair of wristbands with golden studs across the surfaces on each arm, around each of his biceps and wrists. Unlike actual polar bears, he is bipedal, using his hind legs to walk rather than all four. His head is small in proportion to the rest of his body and the lower part of his torso is larger than the upper half.

Bashmaster uses a large, wooden mallet as his weapon of choice. The handle of the mallet is long and thin, and the head has both a flat end and a more rounded one. The round end is spiked and the flat end is metallic.

Attacks

Bashmaster attacks mainly with his hammer. His most basic attack is a powerful hammer swing when the Kongs draw near. The force of the blow leaves the hammer stuck in the ice floe's surface, giving the Kongs a chance to use it as a platform from which to jump onto Bashmaster's head. He may also leap to drop on the Kongs, which will result in them being sent sliding into the lake of fruit juice the ice floe is floating in if they are on the ground and will then by damaged by the Punch Piranhas infesting it. A different attack summons ice blocks Bashmaster pushes toward the Kongs. The blocks can be shattered with Ground Pounds or Hand Slaps and some of them contain items such as Bananas, Banana Coins, Watermelon Fuse Bombs and Hearts. Throwing a Watermelon Fuse Bomb at Bashmaster damages him.

After taking three hits, Bashmaster's fur color becomes a light shade of purple (due to the lake's juice staining it), beginning the second phase of the fight. During the second phase, Bashmaster implements a new attack involving dropping a certain number of ice blocks to form several pillars on the ice floe. Bashmaster subsequently charges toward the Kongs, breaking through the ice blocks. The Kongs must jump atop a pillar to avoid the charge. During his charge, Bashmaster may sit down and spin, which makes him dizzy and vulnerable to a stomp on the head. Notably, the jump attacks that Bashmaster performs in the first phase now create icy shock waves, which can damage the Kongs if not jumped over.

After taking three more hits, Bashmaster's fur becomes an even darker shade of purple and the fight transitions to its third and final phase. Bashmaster reverts to the attacks he uses in the first phase, but the ice blocks he pushes now appear in larger stacks, often forcing the Kongs to have to use the smaller stacks to jump over the larger ones, such as the last stack, which is always a four-block pillar. Additionally, the larger ice stacks make it more difficult for the Kongs to throw a Watermelon Fuse Bomb at Bashmaster. Bashmaster also utilizes a brand new attack for the third phase, where he summons a single ice block, and hits it with his mallet, creating a spiky projectile that must be jumped over. Bashmaster may perform this attack up to five times in a row, but for at least one of the ice blocks, Bashmaster will fake a powerful swing, then strike the ice block with less force to create a slow-moving projectile, usually to be followed by a faster one. Finally, Bashmaster's hammer attacks now creates a lone shock wave, similar to the ones in the second phase. Once Bashmaster is damaged three more times, he is defeated.

Statistics

Bashmaster
A Snowmad from Donkey Kong Country: Tropical Freeze.
World Juicy Jungle Level Punch Bowl
Hits to defeat 9 Reward Donkey Kong Island
<< | Directory of bosses (#5) | >>

Names in other languages

Language Name Meaning
Japanese バッシュマスター
Basshumasutā
Bashmaster

French Banquisator, le Brutal
Pun on "banquise" (ice floe); Banquisator, the Brutal
German Haulukas, der Unkaputtbare
Haulukas the Indestructible; "Haulukas" is a pun on "hau den lukas", a German colloquialism meaning "high striker"
Italian Martilio, il martellatore
Hamme-lton, the pounder; from the common name "Mirtilio" (also means "blueberry") and "martello" (hammer)
Spanish (NOA) Osovaldo, el Maloso
Portmanteau of "oso" (bear) and the name "Osvaldo" + pun on "maloso" (malicious) with the suffix "-oso"
Spanish (NOE) Osovaldo el Malauva
Portmanteau of "oso" (bear) and the name "Osvaldo" + pun on "mala uva" (bad mood) and likely "uva" (grape), referring to the Juicy Jungle

Trivia