Flamin' Golem: Difference between revisions
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{{species infobox | {{species infobox | ||
|image=[[File:MRSOH Flamin' Golem.jpg|250px]] | |image=[[File:MRSOH Flamin' Golem.jpg|250px]] | ||
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|relatives=[[Shockin' Golem]]<br>[[Tidal Golem]] | |relatives=[[Shockin' Golem]]<br>[[Tidal Golem]] | ||
}} | }} | ||
{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}} | |||
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. They bear a slight resemblance to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders. | |||
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[ | |||
In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. | In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn. | ||
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''Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.'' | ''Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.'' | ||
[[File: | [[File:MRSOH Golem Shell icon.jpg|40px]]GOLEM SHELL | ||
''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.'' | ''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.'' | ||
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''One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.'' | ''One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.'' | ||
{{br}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg | MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg | ||
MRSOH Flamin' Golem icon.png|Icon | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=フレイムゴーレム | |||
|JapR=Furemu Gōremu | |||
|JapM=Flame Golem | |||
|Ita=Golem delle fiamme | |||
|ItaM=Golem of flames | |||
}} | |||
{{Rabbids}} | {{Rabbids}} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
[[Category:Rabbids]] | [[Category:Rabbids]] | ||
[[Category:Fire creatures]] | |||
[[Category:Mario + Rabbids Sparks of Hope enemies]] | [[Category:Mario + Rabbids Sparks of Hope enemies]] |
Revision as of 17:11, September 8, 2023
Flamin' Golem | |||
---|---|---|---|
First appearance | Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023) | ||
Variant of | Rabbid | ||
|
- “Be on guard! If my analysis is correct, we will soon see a new and terrible foe hatch from those shell-like chrysalises . Once defeated, they will return to their egg state and emerge rejuvenated - UNLESS you Dash them while they're in the egg . A dangerous enemy indeed - I strongly suggest having a closer look at them using the Tacticam.”
- —Beep-0, Mario + Rabbids Sparks of Hope
Flamin' Golems are fire-based Rabbid/Golem enemies that appear in Mario + Rabbids Sparks of Hope, specifically in The Last Spark Hunter DLC. They first appear in the The March of the Golems battle in the Melodic Gardens. They bear a slight resemblance to the Icicle Golem from Mario + Rabbids Kingdom Battle, but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders.
In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the Burn Super Effect. When defeated, they become an egg, and must be Dashed or Stomped on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to Splash and resist Burn.
Profiles
Tacticam analysis
Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.
When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.
Weak: Splash
Resistant: Burn
- Attack
- Flaming Slam
- Produces a Burn-based explosion damaging any targets within the blast area. Ignores cover.
- Flaming Slam
- Ability
- Burn Transfer
- When a Golem Shell is dashed or stomped, the Hero's weapon is charged with the Burn Super Effect.
- Burn Transfer
Memory bio
- FLAMIN' GOLEM
One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フレイムゴーレム[?] Furemu Gōremu |
Flame Golem | |
Italian | Golem delle fiamme[?] | Golem of flames |