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{{about|the level from ''Donkey Kong Country: Tropical Freeze''|the level from ''[[Yoshi's Woolly World]]''|[[Knitty-Knotty Windmill Hill]]}}
{{level infobox
{{level
|title=Windmill Hills
|image=[[File:WindmillHills.jpg|270px]]
|image=[[File:WindmillHills.jpg|270px]]
|code=2 - 1
|code=2-1
|world=[[Autumn Heights]]
|world=[[Autumn Heights]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|song=Windmill Hills
|track=Windmill Hills
|before=[[Trunk Twister|<<]]
|before=[[Big Top Bop|<<]]
|after=[[Mountain Mania|>>]]
|after=[[Mountain Mania|>>]]
}}
}}
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]''. It contains several rotating windmills that the characters must use as platforms.
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms.
 
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze.


==Overview==
==Overview==
[[File:Windmill Hills4.jpg|220px|left|thumb|The beginning of the level]]
[[File:Windmill Hills4.jpg|220px|left|thumb|The beginning of the level]]
Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]], as well as a row of spinning windmills with spinning platforms. The player must use [[Dixie Kong]]'s flying ability to get over the gaps and jump on larger enemies such as [[Puffton]]s, after which there is a Checkpoint. Following a [[Schnautzel]], DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.  
Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]]es, as well as a row of spinning windmills with spinning platforms. The player must use [[Dixie Kong]]'s flying ability to get over the gaps and jump on larger enemies such as [[Puffton]]s, after which there is a Checkpoint. Following a [[Schnautzel]], DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.  


After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon|Red Balloons]] if all the Bananas are collected. Soon after this, there is a [[Burlap Hanging Sack]] containing one of the level's [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also [[Pointy Tuck]]s on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the [[Slot Machine Barrel]] that ends the level.
After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon|Red Balloons]] if all the Bananas are collected. Soon after this, there is a [[Burlap Hanging Sack]] containing one of the level's [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also [[Pointy Tucks]] on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the [[Slot Machine Barrel]] that ends the level.


==Collectibles==
==Collectibles==
===K-O-N-G Letters===
===KONG Letters===
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
*O: In front of the same gear where the first Puzzle Piece was.
*O: In front of the same gear where the first Puzzle Piece was.
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#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a [[Bonus Area|Bonus Stage]], where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
#By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a [[Bonus Area|Bonus Stage]], where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
#On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
#On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
#Appears after jumping on all of the Tucks on the arms of the windmill past where the Puffton is.
#Appears after jumping on all of the [[Tucks]] on the arms of the windmill past where the Puffton is.
#After pounding next to the [[Container#Donkey Kong Country: Tropical Freeze|Wooden Canister]] near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
#After pounding next to the [[Item Container#Donkey Kong Country: Tropical Freeze|Wooden Canister]] near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
#After the cannons, there is a large [[Burlap Hanging Sack]] containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
#After the cannons, there is a large [[Burlap Hanging Sack]] containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
#After getting Diddy Kong, there will be a [[Item Handle]] in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
#After getting Diddy Kong, there will be an [[Item Handle]] in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
#Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
#Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
#After ringing all four [[Bell (Donkey Kong Country: Tropical Freeze)|bells]] on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
#After ringing all four [[Bell (Donkey Kong Country: Tropical Freeze)|bells]] on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
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==Enemies==
==Enemies==
*[[Cheesy Chester]]s
*[[Cheesy Chester]]s
*[[Hootz]]
*[[Hootz]]es
*[[Puffton]]s
*[[Puffton]]s
*[[Tucks]]es
*[[Tucks]] (normal and bouncing)
*[[Tuff Tucks]]es
*[[Tuff Tucks]]
*[[Pointy Tucks]]es
*[[Pointy Tucks]]
*[[Bouncy Tucks]]es
*[[Schnautzel]]s
*[[Schnautzel]]s


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</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w03_alps/l01_alps_windmills.pak</tt>
|name1=l01_alps_windmills.pak
|meaning1=Alps Level 1: Windmills
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=おち葉まう風車の林
|Jap=おち葉まう風車の林
|JapR=Ochiba Mau Fūsha no Hayashi
|JapR=Ochiba Mau Fūsha no Hayashi
|JapM=Woods of Dancing Leaves Windmill (''ochiba'' literally means "fallen leaves")
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves"
|Spa=Molinos molones
|Fre=Moulins vermoulus
|SpaM=Cool Mills
|FreM=Worm-eaten Mills
|Fra=Moulins vermoulus
|FraM=Worm-eaten Mills
|Ger=Gemühlrädert
|Ger=Gemühlrädert
|GerM=From ''Mühle'' german for Mill, and ''Gerädert'' which is a term used to describe the feeling of being worn out or tired.
|GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired)
|Ita=Monte Mulino
|Ita=Monte Mulino
|ItaM=Mill Mountain
|ItaM=Mill Mountain
|SpaA=Molinos mareadores
|SpaAM=Dizzy Mills
|SpaE=Molinos molones
|SpaEM=Cool Mills
}}
}}


==Trivia==
==Trivia==
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels in ''{{wp|Castlevania: Symphony of the Night}}''.<ref>{{ref quote|Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P.|Eric Kozlowsky, former artist at Retro Studios|[http://landofkoz.blogspot.ro/2014/02/its-on-like-kong.html on his blog]}}</ref>
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite| quote = Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P. | author = Kozlowsky, Eric | date = February 27, 2014 | url = landofkoz.blogspot.ro/2014/02/its-on-like-kong.html | title = It's on like Kong! | publisher = Blogger | accessdate = July 23, 2017 | archive = web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html }}</ref>
*Also in the windmill, a unique [[Tucks]] can be found bouncing on some drapes; unlike other Tuckses, this Tucks lacks any sort of garment, including pants.
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref>


==Reference==
==References==
<references/>
<references/>
{{NIWA|DKWiki=1}}
 
{{DKCTF}}
{{DKCTF}}
[[Category:Donkey Kong Country: Tropical Freeze Levels‎]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Forests]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

Latest revision as of 09:47, February 22, 2024

Level
Windmill Hills
Windmill Hills
Level code 2-1
World Autumn Heights
Game Donkey Kong Country: Tropical Freeze
Music track Windmill Hills
<< Directory of levels >>

Windmill Hills is the first level of Autumn Heights, and the ninth overall in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It contains several rotating windmills that the characters must use as platforms.

In Time Attack mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze.

Overview[edit]

Windmill Hills
The beginning of the level

Windmill Hills starts out in a small glade containing several Cheesy Chesters and Hootzes, as well as a row of spinning windmills with spinning platforms. The player must use Dixie Kong's flying ability to get over the gaps and jump on larger enemies such as Pufftons, after which there is a Checkpoint. Following a Schnautzel, DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.

After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of Barrel Cannons, which take them across more windmills, between which are several Bananas, after which there is a similar windmill where they will receive Red Balloons if all the Bananas are collected. Soon after this, there is a Burlap Hanging Sack containing one of the level's Puzzle Pieces that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also Pointy Tucks on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the Slot Machine Barrel that ends the level.

Collectibles[edit]

KONG Letters[edit]

  • K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
  • O: In front of the same gear where the first Puzzle Piece was.
  • N: On a small platform above a gap, next to the windmill with the bells.
  • G: In between two of the Barrel Cannons before the end of the level.

Puzzle Pieces[edit]

Windmill Hills
The Kongs should defeat every enemy on this windmill and make the third Puzzle Piece appear.
  1. By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a Bonus Stage, where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
  2. On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
  3. Appears after jumping on all of the Tucks on the arms of the windmill past where the Puffton is.
  4. After pounding next to the Wooden Canister near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
  5. After the cannons, there is a large Burlap Hanging Sack containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
  6. After getting Diddy Kong, there will be an Item Handle in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
  7. Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
  8. After ringing all four bells on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
  9. In the last series of Barrel Cannons, the puzzle piece is above a windmill arm, and is collected by timing the cannon correctly when it goes past.

Enemies[edit]

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w03_alps/l01_alps_windmills.pak l01_alps_windmills.pak Alps Level 1: Windmills

Names in other languages[edit]

Language Name Meaning
Japanese おち葉まう風車の林
Ochiba Mau Fūsha no Hayashi
Woods of Dancing Leaves Windmill; ochiba literally means "fallen leaves"

French Moulins vermoulus
Worm-eaten Mills
German Gemühlrädert
From Mühle ("mill") and gerädert (a term used to describe the feeling of being tired)
Italian Monte Mulino
Mill Mountain
Spanish (NOA) Molinos mareadores
Dizzy Mills
Spanish (NOE) Molinos molones
Cool Mills

Trivia[edit]

  • The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the Castlevania series.[1]
  • Eric Kozlowsky, one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.[2]

References[edit]

  1. ^ "Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P." – Kozlowsky, Eric (February 27, 2014). It's on like Kong!. Blogger. Retrieved July 23, 2017. (Archived September 10, 2021, 22:35:38 UTC via Wayback Machine.)
  2. ^ vonkoz (February 21, 2014). Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on.. X. Retrieved February 21, 2024. (Archived February 22, 2024, 13:43:47 UTC via archive.today.)