Stormy Seas: Difference between revisions

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[[Category:New Levels]]
[[Category:New Levels]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Levels with Enguarde]]

Revision as of 21:35, June 19, 2010

Template:Level Stormy Seas is the thirty-second level in the Game Boy Advance version of Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the second area of Pacifica.

This level is set on a series of boardwalks and takes place in the middle of a storm, complete with many waves in the water. However, this does not have any affect on actual gameplay. TNT Knockas, enemies never found in the original Donkey Kong Country 3, make their first and only appearance in this level. Enguarde the Swordfish can also be found underneath the Star Barrel in this level to help the Kongs tread through the dark-blue water. Other enemies that can be found here include Sneeks, Re-Koils, Lurchins, traditional Knockas, Kocos, Bounty Basses, Klasps, Buzzes, and Bazzas. A Nibbla makes an appearance in a Bonus Level as well.

Level Layout

At the beginning of the level, the heroes will travel under some roofs, supported by strong stilts, and walk down a few slanted pathways to find a small gap of water. They should cross it and head through another tunnel, entering the water afterwards. In the ocean, they will find the letter K, and then get back onto the wharf to meet a TNT Knocka. Moving on, the apes will trudge along some more strait or slanted boardwalks to find the letter O on top of a tunnel. After that, the monkeys will drop down from a ledge, finding two more TNT Knockas. They should dodge both and continue forward to pass three Sneeks, as well as find the Star Barrel.

About halfway into the level, the heroes will walk across more of the wharf to find some tightropes. Climbing across to avoid the stormy, enemy-filled ocean, they will dodge the land foes, Buzzes and Klasps. Once they get back on the boardwalks, the apes will make their way under a tunnel to find another set of horizontal tightropes. Again, they should be used to cross the wavy ocean below. While climbing across the ropes, the monkeys will jump between two green Buzzes, whom they should make sure to avoid. Hopping off of the tightropes, the monkeys will head under yet another small tunnel and meet the border between the wharf and the water. They should swim through the liquid and pass the No Animal Sign, which will make Enguarde disappear if he was used. Leaping up some ledges on the wharf, Dixie and Kiddy will find two Banana Bunches under a TNT Knocka-surrounded tunnel, and then head across a strait set of boardwalks to spot some more tightropes. As usual, they will be used to cross the dangerous waters below. After dodging all the Buzzes around the tightropes, the Kongs will head along another set of boardwalks until they find some small tightropes, supported by stilts that progressively become higher. Hopping rope-to-rope over the ocean, they will soon end up a a high area of the wharf and avoid several enemies. After traveling over some boardwalks and passing through a small tunnel, the monkeys will find a flagpole. Raising its flag will end the level.

Secrets

Bonus Levels

  • After passing the letter O, the Kongs should inspect the wharf. Near a ledge, they will find a small crack. Once this is spotted, Dixie should throw Kiddy onto the crack and break the wood, creating a small opening. If the heroes fall into the hole, they will find a Bonus Barrel, which will lead them into a Bonus Level. There, the monkeys will move along a tightrope, collecting green bananas and avoiding a Nibbla in the water. As they grab the bananas, they will also have to watch out for a fast-traveling Klasp. After enough green bananas are collected, a Bonus Coin will appear at the end of the stage.
  • At the end of the level, the heroes should jump off of the wharf and swim to the bottom of the area. Entering a narrow passageway, they will make their way into a Bonus Barrel. It will take them to a Bonus Level, where they will have to climb on some Klasp-infested tightropes to jump over a wall of three green Buzzes. Once they reach the end of the stage, they will win a Bonus Coin.

DK Coin

  • Not too far before the flagpole, the Kongs will meet the Koin, who will have the DK Coin. They will need to defeat him to get it, however, the enemy's shield will protect him from most attacks. So, the monkeys should climb to the top of a tunnel immediately before the flagpole with their Team Up move to find a steel barrel. With the barrel, the should stand on the Koin's shield and throw it at the nearest wall. The barrel will bounce off of the wall and soon hit the distracted enemy in the side. This will defeat him, thus giving the monkeys his DK Coin.