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{{levelbox
{{level infobox
|image=[[File:Skiddas Row.png]]
|image=[[File:Skiddas Row.png]]
|code=1 - 4
|code=1 - 4
|world=[[Lake Orangatanga]]
|world=[[Lake Orangatanga]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|song=Frosty Frolics
|track=Frosty Frolics
|notes=This is the first snow level in the game and the first level that features [[Skidda]]s.
|before=[[Tidal Trouble|<<]]
|before=[[Tidal Trouble|<<]]
|after=[[Murky Mill|>>]]
|after=[[Murky Mill|>>]]
}}
}}
'''Skidda's Row''' is the fourth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is located in [[Lake Orangatanga]]. The name of the level is derived from "skid row."
'''Skidda's Row''' is the fourth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is located in [[Lake Orangatanga]]. The name of the level is derived from "{{wp|skid row}}." Skidda's Row is the first snowscape level that [[Dixie Kong|Dixie]] and [[Kiddy Kong]] travel through. As the name suggests, the level features the debut of [[Skidda]]s, who slide across the slippery ground and roofs of the snow-capped houses. The [[Kong]]s must carefully travel through the level, as they have little traction, which may cause them to hit into a Skidda. Skidda's Row also has a transitional weather pattern similar to the level [[Snow Barrel Blast]] from ''[[Donkey Kong Country]]'': it starts out sunny and slowly develops into a snowstorm. The only difference is that the snowstorm settles down just before the [[Level Flag]].
==Layout==
[[File:Skiddas Row DKC3 GBA 2.png|thumb|left|Skidda's Row in the Game Boy Advance version]]
When the Kongs begin the level, they head down a slope and then up a small hill with a snow-covered house at the top of it. A Skidda slips along the roof of the house, which the [[KONG Letters|letter K]] hovers near. [[Banana]]s also line the front of the house. If the apes continue forward, they find another snow-capped house with a Krimp and a [[bear coin]] in front of it and a [[DK Barrel]] on top of it. They can find another Skidda ahead of here along a straight, snowy pathway. Shortly after passing the foe, they come up to another Skidda in a small alcove. They find an additional Skidda in a low area of land after two small pits. Once the primates climb up the hill following the enemy, they approach a Krimp and a hill with a [[Bonus Barrel]] above it. If they manage to cross a small abyss ahead of here, they can find the letter O and a hill with a Skidda slipping around it. The level's [[Star Barrel]] floats in the air after a steep slope ahead of here.


Although the [[Kiddy Kong]] and [[Dixie Kong]] are far from reaching [[K3]], they still tackle this slippery snow level early on. [[Skidda]]s and [[Krimp]]s make their first appearance here. [[Knik-Knak]]s are also present. They need to dodge all these foes while they slip and slide on the icy slopes. Sometimes, the heroes encounter Skiddas on the roofs of snow-capped houses in their way. As the Kongs travel through the level, a blizzard occurs, and it then ends as the Kongs reach the goal.
==Level layout==
When the Kongs begin the level, they head down a slope and then up a small hill with a snow-covered house at the top of it. A Skidda slips along the roof of the house, which the [[K-O-N-G Letters|letter K]] hovers near. Bananas also line the front of the house. If the apes continue forward, they find another snow-capped house with a Krimp and a Bear Coin in front of it and a [[DK Barrel]] on top of it. They can find another Skidda ahead of here along a straight, snowy pathway. Shortly after passing the foe, they come up to another Skidda in a small alcove. They find an additional Skidda in a low area of land after two small pits. Once the primates climb up the hill following the enemy, they approach a Krimp and a hill with a [[Bonus Barrel]] above it. If they manage to cross a small abyss ahead of here, they can find the letter O and a hill with a Skidda slipping around it. The level's [[Star Barrel]] floats in the air after a steep slope ahead of here.
[[File:Skiddas Row DKC3 shot.png|thumb|200px|Kiddy Kong approaches a house with a pair of Skiddas on it.]]
About halfway into the level, the heroes clamber over a snow-covered rooftop with a Skidda on top of it. A trail of bananas next to the house lead the heroes towards a DK Barrel. After traveling down a short, flat pathway, the apes approach a [[Koin]] and a [[Steel Keg]] in an alcove. A hill is ahead of here with a pair of abysses at the bottom of it; the letter N sits on the platform between the two pits. The Kongs can find some stair-like structures ahead of here, and a few Skiddas slide along them. Once they climb the ledges, they reach a snow-bound house with a pair of Skiddas on it. A Bonus Barrel hangs above the house, and a Banana Bunch follows it. A curved pathway leading the Kongs down and up some hills is ahead with a lone Knik-Knak above it. If they jump on the enemy, they are given an Extra Life Balloon. After passing a [[barrel]], the primates reach a snow-covered house with two Skiddas on it that blocks their path. They must climb over the house and tread along a flat, snowy area to reach a small hill with two Skiddas sliding around it. The apes can find two small pits ahead with a platform between them that supports a Krimp and a few bananas. The letter G also hovers over the first pit. Once the primates climb up a hill that follows the pits, they discover a [[Level Flag]] that sends them to the [[Murky Mill|next level]] when raised.
About halfway into the level, the heroes clamber over a snow-covered rooftop with a Skidda on top of it. A trail of bananas next to the house lead the heroes towards a DK Barrel. After traveling down a short, flat pathway, the apes approach a [[Koin]] and a [[Steel Keg]] in an alcove. A hill is ahead of here with a pair of abysses at the bottom of it; the letter N sits on the platform between the two pits. The Kongs can find some stair-like structures ahead of here, and a few Skiddas slide along them. Once they climb the ledges, they reach a snow-bound house with a pair of Skiddas on it. A Bonus Barrel hangs above the house, and a Banana Bunch follows it. A curved pathway leading the Kongs down and up some hills is ahead with a lone Knik-Knak above it. If they jump on the enemy, they are given an Extra Life Balloon. After passing a [[barrel]], the primates reach a snow-covered house with two Skiddas on it that blocks their path. They must climb over the house and tread along a flat, snowy area to reach a small hill with two Skiddas sliding around it. The apes can find two small pits ahead with a platform between them that supports a Krimp and a few bananas. The letter G also hovers over the first pit. Once the primates climb up a hill that follows the pits, they discover a [[Level Flag]] that sends them to the [[Murky Mill|next level]] when raised.
{{br|left}}


==Enemies==
==Enemies==
{|class="dktable-brown" width=10%
The following enemies appear in the following levels in the following quantities:
|-
<gallery>
!Name
Knik Knak DKC3 red.png|[[Knik-Knak]] (4)
!Count
Krimp DKC3.png|[[Krimp]] (3)
|-
Skidda DKC3.png|[[Skidda]] (22)
|align="center" |[[File:Skidda DKC3.png]]<br>[[Skidda]]
</gallery>
|22
|-
|align="center" |[[File:Krimp DKC3.png]]<br>[[Krimp]]
|3
|-
|align="center" |[[File:Knik Knak DKC3 red.png]]<br>[[Knik-Knak]]
|4
|}
 
==Secrets==
===Bonus Areas===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Skidda's Row Bonus Area 1 GBA.png]]
|'''Bash the Baddies!'''<br>Just before the letter O, the apes can discover a Bonus Barrel as they slide down a slope. After jumping into this barrel, they are sent to a [[Bonus Level]], where they must defeat four Skiddas on some slopes within 10 seconds. If the foes are defeated within the time limit, a [[Bonus Coin]] appears at the end of the stage.
|-
|[[File:Skidda's Row Bonus Area 2 GBA.png]]
|'''Find the Coin!'''<br>Near the end of the level, the Kongs should find a Bonus Barrel above two Skiddas on a rooftop. If they bounce on one of the Skiddas or use their [[Team-up]] move, they can access the barrel and enter a Bonus Level. There, they need to move along some slippery platforms while dodging some enemies. If they get to the end of the stage within 15 seconds, they can find a Bonus Coin to grab within the remaining time.
|}


==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Bear Coin.png|[[Bear coin]] (2)
DK Barrel.png|[[DK Barrel]] (2)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=35%
[[File:Skidda's Row K.png|thumb|The letter K]]
|-
*'''K:''' To the right of the first snow-covered house.
!Letter
*'''O:''' Floating before the final pit before the Star Barrel.
!Location
*'''N:''' On the platform between two pits after the Koin.
|-
*'''G:''' Hovering over the second-to-last pit in the level, located shortly before the Level Flag.
| align="center" |[[File:Letter K.png]]
{{br}}
|To the right of the first snow-covered house.
|-
| align="center" |[[File:Letter O.png]]
|Floating before the final pit before the Star Barrel.
|-
| align="center" |[[File:Letter N.png]]
|On the platform between two pits after the Koin.
|-
| align="center" |[[File:Letter G.png]]
|Hovering over the second-to-last pit in the level, located shortly before the Level Flag.
|}


===DK Coin===
===DK Coin===
{|class="dktable-brown" width=70%
[[File:Skidda's Row DKC3 Koin.png|thumb|The Koin of Skidda's Row]]
|-
After passing the Star Barrel, the Kongs can find a Koin holding the [[DK Coin]] in an alcove. To defeat it, they need to pick up a nearby Steel Keg and stand on the [[Kremling]]'s shield. If they throw the barrel into a nearby wall, it will bounce off of it and hit the Koin in the side, defeating it.
!Sprite
{{br}}
!Location
 
|-
==Bonus Areas==
|[[File:Koin DKC3.png]]
{{multiframe|[[File:Skidda's Row Bonus Area 1.png|200px]] [[File:Skidda's Row Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
|After passing the Star Barrel, the Kongs can find a Koin holding the [[DK Coin]] in an alcove. To defeat it, they need to pick up a nearby Steel Keg and stand on the [[Kremling]]'s shield. If they throw the barrel into a nearby wall, it will bounce off of it and hit the foe in the side, defeating him.
Skidda's Row has two [[Bonus Level]]s, listed by their type:
|}
*'''Bash the Baddies!''': Just before the letter O, the apes can discover a Bonus Barrel as they slide down a slope. After jumping into this barrel, they are sent to a [[Bonus Level]], where they must defeat four Skiddas on some slopes within 10 seconds. If the foes are defeated within the time limit, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the end of the stage.
*'''Find the Coin!''': Near the end of the level, the Kongs should find a Bonus Barrel above two Skiddas on a rooftop. If they bounce on one of the Skiddas or use their [[Team-up]] move, they can access the barrel and enter a Bonus Level. There, they need to move along some slippery platforms while avoiding Knik-Knaks and Skiddas. If they get to the end of the stage within 15 seconds, they can find a Bonus Coin to grab within the remaining time. This Bonus Level was made smaller in the Game Boy Advance version, while still providing the same amount of time.
{{br}}


===Warp Barrel===
==Warp Barrel==
{|class="dktable-brown" width=70%
Kiddy Kong should throw Dixie north-west while on top of the first snow-capped house to make her land in a hidden [[Warp Barrel]] that takes them both to the Level Flag.
|-
!Sprite
!Location
|-
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|Kiddy Kong should throw Dixie north-west while on top of the first snow-capped house to make her land in a hidden [[Warp Barrel]] that takes them both to the Level Flag.
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Skiddas Row DKC3 shot 2.png|The Kongs travel through the level in the original version of the game.
Skiddas Row.png|The beginning of the level.
Skiddas Row DKC3 shot 3.png|Dixie jumps to the letter K.
Skiddas Row DKC3 shot 2.png|The Kongs travel through the level.
Skiddas Row DKC3 GBA.png|Dixie and Kiddy grab bananas in the Game Boy Advance version of the game.
Skidda's Row DKC3 Bonus Barrel.png|Dixie jumping to a Bonus Barrel.
Skiddas Row DKC3 GBA 2.png|The heroes approach some Skiddas on a snowy hill.
Skidda's Row DKC3 DK Barrel.png|A DK Barrel on a house.
Skiddas Row DKC3 shot.png|Kiddy Kong approaches a house with a pair of Skiddas on it.
Skidda's Row O.png|The letter O
Skidda's Row N.png|The letter N
Skidda's Row DKC3 jump.png|A Skidda running on the snow.
Skidda's Row G.png|The letter G
</gallery>
 
===Game Boy Advance===
<gallery>
Skidda's Row DKC3 GBA K.png|The letter K.
Skiddas Row DKC3 GBA.png|Dixie and Kiddy grab bananas.
Skidda's Row DKC3 GBA Bonus Barrel.png|Kiddy and Dixie using [[Team-up]] near a Bonus Barrel.
Skidda's Row DKC3 GBA G.png|The letter G.
Skidda's Row Bonus Area 1 GBA.png|Bash the Baddies!
Skidda's Row Bonus Area 2 GBA.png|Find the Coin!
</gallery>
</gallery>


Line 103: Line 85:
|Spa=Ruta Nevada
|Spa=Ruta Nevada
|SpaM=Snowy Route
|SpaM=Snowy Route
|Fra=Chahut De Skidda
|Fre=Chahut de Skidda
|FraM=Racket of Skidda
|FreM=Racket of Skidda
|Ger=Skiddas Skandal
|Ger=Skiddas Skandal
|GerM=Skidda's Scandal
|GerM=Skidda's Scandal
Line 110: Line 92:
|ItaM=Glacial Slalom
|ItaM=Glacial Slalom
}}
}}
{{br}}
{{DKC3}}
{{DKC3}}
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[de:Skiddas Skandal]]

Latest revision as of 16:54, January 20, 2024

Level
Skidda's Row
Skidda's Row
Level code 1 - 4
World Lake Orangatanga
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Frosty Frolics
<< Directory of levels >>

Skidda's Row is the fourth level of Donkey Kong Country 3: Dixie Kong's Double Trouble! It is located in Lake Orangatanga. The name of the level is derived from "skid row." Skidda's Row is the first snowscape level that Dixie and Kiddy Kong travel through. As the name suggests, the level features the debut of Skiddas, who slide across the slippery ground and roofs of the snow-capped houses. The Kongs must carefully travel through the level, as they have little traction, which may cause them to hit into a Skidda. Skidda's Row also has a transitional weather pattern similar to the level Snow Barrel Blast from Donkey Kong Country: it starts out sunny and slowly develops into a snowstorm. The only difference is that the snowstorm settles down just before the Level Flag.

Layout[edit]

Skidda's Row
Skidda's Row in the Game Boy Advance version

When the Kongs begin the level, they head down a slope and then up a small hill with a snow-covered house at the top of it. A Skidda slips along the roof of the house, which the letter K hovers near. Bananas also line the front of the house. If the apes continue forward, they find another snow-capped house with a Krimp and a bear coin in front of it and a DK Barrel on top of it. They can find another Skidda ahead of here along a straight, snowy pathway. Shortly after passing the foe, they come up to another Skidda in a small alcove. They find an additional Skidda in a low area of land after two small pits. Once the primates climb up the hill following the enemy, they approach a Krimp and a hill with a Bonus Barrel above it. If they manage to cross a small abyss ahead of here, they can find the letter O and a hill with a Skidda slipping around it. The level's Star Barrel floats in the air after a steep slope ahead of here.

About halfway into the level, the heroes clamber over a snow-covered rooftop with a Skidda on top of it. A trail of bananas next to the house lead the heroes towards a DK Barrel. After traveling down a short, flat pathway, the apes approach a Koin and a Steel Keg in an alcove. A hill is ahead of here with a pair of abysses at the bottom of it; the letter N sits on the platform between the two pits. The Kongs can find some stair-like structures ahead of here, and a few Skiddas slide along them. Once they climb the ledges, they reach a snow-bound house with a pair of Skiddas on it. A Bonus Barrel hangs above the house, and a Banana Bunch follows it. A curved pathway leading the Kongs down and up some hills is ahead with a lone Knik-Knak above it. If they jump on the enemy, they are given an Extra Life Balloon. After passing a barrel, the primates reach a snow-covered house with two Skiddas on it that blocks their path. They must climb over the house and tread along a flat, snowy area to reach a small hill with two Skiddas sliding around it. The apes can find two small pits ahead with a platform between them that supports a Krimp and a few bananas. The letter G also hovers over the first pit. Once the primates climb up a hill that follows the pits, they discover a Level Flag that sends them to the next level when raised.

Enemies[edit]

The following enemies appear in the following levels in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Letter K in Skidda's Row
The letter K
  • K: To the right of the first snow-covered house.
  • O: Floating before the final pit before the Star Barrel.
  • N: On the platform between two pits after the Koin.
  • G: Hovering over the second-to-last pit in the level, located shortly before the Level Flag.

DK Coin[edit]

Skidda's Row
The Koin of Skidda's Row

After passing the Star Barrel, the Kongs can find a Koin holding the DK Coin in an alcove. To defeat it, they need to pick up a nearby Steel Keg and stand on the Kremling's shield. If they throw the barrel into a nearby wall, it will bounce off of it and hit the Koin in the side, defeating it.

Bonus Areas[edit]

Bonus area in Skidda's Row Bonus area in Skidda's Row
The first and second Bonus Levels respectively

Skidda's Row has two Bonus Levels, listed by their type:

  • Bash the Baddies!: Just before the letter O, the apes can discover a Bonus Barrel as they slide down a slope. After jumping into this barrel, they are sent to a Bonus Level, where they must defeat four Skiddas on some slopes within 10 seconds. If the foes are defeated within the time limit, a Bonus Coin appears at the end of the stage.
  • Find the Coin!: Near the end of the level, the Kongs should find a Bonus Barrel above two Skiddas on a rooftop. If they bounce on one of the Skiddas or use their Team-up move, they can access the barrel and enter a Bonus Level. There, they need to move along some slippery platforms while avoiding Knik-Knaks and Skiddas. If they get to the end of the stage within 15 seconds, they can find a Bonus Coin to grab within the remaining time. This Bonus Level was made smaller in the Game Boy Advance version, while still providing the same amount of time.

Warp Barrel[edit]

Kiddy Kong should throw Dixie north-west while on top of the first snow-capped house to make her land in a hidden Warp Barrel that takes them both to the Level Flag.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スリップ スリップ
Surippu surippu
Slip Slip

French Chahut de Skidda
Racket of Skidda
German Skiddas Skandal
Skidda's Scandal
Italian Slalom Glaciale
Glacial Slalom
Spanish Ruta Nevada
Snowy Route