User:Nintendo101/flowerpot: Difference between revisions

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==Enemies and obstacles==
==Enemies and obstacles==
===New enemies===
===Enemies===
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!width=6%|Spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
|align=center|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] {{chart icon|SMO-capture}}
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. [[Yoofoe]] expels Goombas.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] {{chart icon|SMO-capture}}
|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones.
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by Cappy.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Cascade Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|None
|-
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|align=center|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] {{chart icon|SMO-capture}}
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Cascade Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|None
|-
|-
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|align=center|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Madame Broode|Broode's Chain Chomp]] {{chart icon|SMO-capture}}
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|[[Madame Broode]]'s pet, a golden [[Big Chain Chomp]] named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a {{wp|yo-yo}} to strike Mario. Capturing Broode's Chain Chomp and pulling it back launches it into the boss. This is the only way to damage her.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|align=center|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|align=center|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario.
|align=center|[[Bonefin Galaxy]]
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=center|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]] {{chart icon|SMO-capture}}
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|align=center|[[Beach Bowl Galaxy]]
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|{{chart icon|cross}}
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|align=center|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-ShellG}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|Red-shelled Koopas turn around when they reach the edge of a platform.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMG-1Up}}×1
|align=center|{{chart icon|SMO-ShellR}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|align=center|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] {{chart icon|SMO-capture}}
|Red Crabbers actively pursue Mario but move slowly.
|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when [[stomp]]ed. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Coin}}×6
|-
|-
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|align=center|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|align=center|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|align=center|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] {{chart icon|SMO-capture}}
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|{{chart icon|SMG-Star}}×1
|align=center|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|-
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|align=center|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]] {{chart icon|SMO-capture}}
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|[[Snow Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|align=center|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|align=center|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]] {{chart icon|SMO-capture}}
|Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|[[Piranha Plant]]s that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-1Up}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|align=center|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|[[Big Piranha Plant]]s the spit [[Poison (obstacle)|poison]]. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. [[Cappy]] clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being [[stomp]]ed.
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Bit}}×5
|align=center|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|-
|-
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|align=center|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] {{chart icon|SMO-capture}}
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns.
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|align=center|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]] {{chart icon|SMO-capture}}
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the captured Uproot's [[MarioWiki:Glossary#Hitbox|hitbox]], so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against [[Torkdrift]].
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|align=center|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] {{chart icon|SMO-capture}}
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|Helmeted Koopas that toss fireballs. They otherwise behave like Hammer Bros. Shaking the controller as a captured Fire Bro makes it toss a [[fireball]] that can light [[lantern]]s and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|align=center|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] {{chart icon|SMO-capture}}
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|Helmeted Koopas that toss [[hammer]]s and leap across platforms erratically. Hammer Bros are defeated when stomped. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|align=center|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]] {{chart icon|SMO-capture}}
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to those of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Mario can only damage [[Mechawiggler]]s as a captured Sherm.
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.  
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|None
|align=center|{{chart icon|SMO-Coin}}×8
|-
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|align=center|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|align=center|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops [[Goomba]]s and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a [[Goomba Tower|tower]] allows Mario to reach its damageable head. It takes two strikes to defeat.
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|None
|align=center|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|align=center|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Ruin|Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|align=center|[[Dreadnought Galaxy]]
|align=center|[[Lost Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Cappy}}×1
|-
|-
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|align=center|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy [[Block (Super Mario Odyssey)|block]]s.
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Lost Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|align=center|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]] {{chart icon|SMO-capture}}
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|None
|-
|-
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|align=center|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|align=center|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a [[kick]].
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Metro Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name=fruit group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]].
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|align=center|None
|-
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|align=center|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|align=center|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] {{chart icon|SMO-capture}}
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|align=center|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]] {{chart icon|SMO-capture}}
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|align=center|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|Stationary {{iw|zeldawiki|Octorok}}s that sit in [[barrel]]s. They shoot [[coconut]]s<ref name=fruit group=note/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|align=center|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|align=center|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] {{chart icon|SMO-capture}}
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|align=center|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured [[Lava Bubble]] can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMO-Coin}}×1
|-
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|align=center|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]] {{chart icon|SMO-capture}}
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking the {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|None
|align=center|{{chart icon|SMO-Coin}}×1
|-
|-
|align=center|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|align=center|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMO-Coin}}×6
|-
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|align=center|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. [[Ground Pound|Ground-pounding]] the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|[[Moon Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|align=center|{{chart icon|SMO-Coin}}×8
|-
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|align=center|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|align=center|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] {{chart icon|SMO-capture}}
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|align=center|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] {{chart icon|SMO-capture}}
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Burly [[Koopa (species)|Koopa]]s in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×20
|align=center|{{chart icon|SMO-Coin}}×3
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|}
|}


===Returning enemies===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=13%|Locations
!width=19%|Locations
!width=6%|Spoils
|-
|-
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Large, faceless Amps. They are typically in pairs.
|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a [[bomb]] that can be picked up.
|Cannons that shoot [[Bullet Bill]]s.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|align=center|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|align=center|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes any nearby Boos to become enamored with Mario and chase him.
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Snow Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|align=center|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|None
|-
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|Touching an oil drum damages Mario. They only appear in 2D areas.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|align=center|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|align=center|None
|-
|-
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Sand Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=center|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|align=center|[[Drip Drop Galaxy]]
|align=center|[[Wooded Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|}
|-
 
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
===Bosses===
|A giant Goomba. It can only be defeated with a spin and a kick.
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
|align=center|[[Gateway Galaxy]]
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
|align=center|{{chart icon|SMG-Key}}×1
 
'''Large bosses'''<ref>{{cite|author=[[Sho Murata|Murata, Sho]]|date=2019|title="Designer's Note" in "Cascade Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=87}}</ref> emphasize the utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. [[Mario]] must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict.
 
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
 
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>
 
Bosses are listed below in the order that they are first encountered within their respective categories.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
|-
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
!colspan=3 style="background:#FF7733;"|The Broodals
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=center|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but  they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|align=center|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|align=center|[[Sea Slide Galaxy]]
|align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]]. Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|align=center|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a [[boomerang]]. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[spin]] high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
!colspan=3 style="background:#FF7733;"|Large bosses
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|-
|-
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|align=center|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|align=center|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts<ref name=fruit group=note/>, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-StarL}}×1
|-
|-
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|align=center|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]] {{chart icon|SMO-capture}}
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a {{wp|Rock 'Em Sock 'Em Robots|Rock 'Em Sock 'Em Robot}}. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|align=center|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|None
|-
|-
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|align=center|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured [[Lava Bubble]], traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where he has appropriated the local food.
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|align=center|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|align=center|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios.
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Bowser's Kingdom]], [[Dark Side]]
|align=center|{{chart icon|SMG-Bit}}×7
|}
|}

Revision as of 04:01, May 26, 2024

Enemies and obstacles

Enemies

Name Description Locations Spoils
A Goomba in Super Mario Odyssey
Goomba This subject can be captured.
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side SMO coin.png×1
A Paragoomba in Super Mario Odyssey
Paragoomba This subject can be captured.
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. Cap Kingdom, Wooded Kingdom SMO coin.png×1
A Mini Goomba in Super Mario Odyssey
Mini Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom SMO coin.png×1
A Chain Chomp in Super Mario Odyssey
Chain Chomp This subject can be captured.
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback motor. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp. Cascade Kingdom None
A Big Chain Chomp in Super Mario Odyssey
Big Chain Chomp This subject can be captured.
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. Cascade Kingdom None
The Broode's Chain Chomp capture icon.
Broode's Chain Chomp This subject can be captured.
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back launches it into the boss. This is the only way to damage her. Cascade Kingdom, Moon Kingdom None
A Burrbo in Super Mario Odyssey
Burrbo
Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side SMO coin.png×1
Artwork of the Burrbo enemy from Super Mario Odyssey. This is the variant found in Crumbleden, emerging from the scales of the Ruined Dragon.
Burrbo (Crumbleden)
These Burrbos are embedded into the Ruined Dragon's head. They emerge to defend him from Mario. Ruined Kingdom, Mushroom Kingdom SMO coin.png×1
Artwork of a T-Rex from Super Mario Odyssey.
T-Rex This subject can be captured.
Powerful dinosaurs that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding Y Button makes the T-Rex dash, and B Button makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. Cascade Kingdom, Wooded Kingdom, Metro Kingdom None
8-Bit Koopa Troopa in Super Mario Odyssey
Koopa (Green)
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom Green Shell×1
8-Bit Red Koopa Troopa in Super Mario Odyssey
Koopa (Red)
Red-shelled Koopas turn around when they reach the edge of a platform. Cloud Kingdom, Bowser's Kingdom Red Shell×1
A Bullet Bill in Super Mario Odyssey
Bullet Bill This subject can be captured.
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side SMO coin.png×1
A Banzai Bill in Super Mario Odyssey
Banzai Bill This subject can be captured.
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with Y Button. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side SMO coin.png×6
A Pulse Beam in Super Mario Odyssey
Pulse Beam
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side Indestructible
A Chincho in Super Mario Odyssey
Chincho
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing treasure chest puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The Jaxi can defeat hoards of them instantly. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom SMO coin.png×1
Artwork of a Cheep Cheep from Super Mario Odyssey.
Cheep Cheep This subject can be captured.
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. Sand Kingdom, Lake Kingdom, Seaside Kingdom SMO coin.png×1
Vector artwork of a Power Moon, from Super Mario Odyssey×1
Artwork of a Snow Cheep Cheep from Super Mario Odyssey.
Snow Cheep Cheep This subject can be captured.
Purple Cheep Cheeps adapted to live in freezing water. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. Snow Kingdom SMO coin.png×1
Artwork of the Komboo enemies from Super Mario Odyssey. According to The Art of Super Mario Odyssey, the short one is 4-meters tall. The long one is 8-meters.
Komboo
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. Lake Kingdom, Seaside Kingdom SMO coin.png×1
A Poison Piranha Plant in Super Mario Odyssey
Poison Piranha Plant This subject can be captured.
Piranha Plants that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a rock into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. Wooded Kingdom, Metro Kingdom, Dark Side SMO coin.png×1
A Big Poison Piranha Plant in Super Mario Odyssey
Big Poison Piranha Plant
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. Wooded Kingdom, Metro Kingdom, Dark Side SMO coin.png×6
Vector artwork of a Power Moon, from Super Mario Odyssey×1
A Fire Piranha Plant in Super Mario Odyssey
Fire Piranha Plant This subject can be captured.
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. Lost Kingdom, Metro Kingdom, Luncheon Kingdom SMO coin.png×1
Artwork of a potted Uproot from Super Mario Odyssey.An Uproot in Super Mario Odyssey
Uproot This subject can be captured.
Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from holes of soil with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when B Button is held, and can walk around as if on stilts. Letting go of B Button makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift movable covers. However, the extended stalks are part of the captured Uproot's hitbox, so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against Torkdrift. Wooded Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side SMO coin.png×1
A Fire Bro in Super Mario Odyssey
Fire Bro This subject can be captured.
Helmeted Koopas that toss fireballs. They otherwise behave like Hammer Bros. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. Wooded Kingdom, Luncheon Kingdom SMO coin.png×1
A Hammer Bro in Super Mario Odyssey
Hammer Bro This subject can be captured.
Helmeted Koopas that toss hammers and leap across platforms erratically. Hammer Bros are defeated when stomped. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side SMO coin.png×1
Artwork of a Sherm from Super Mario Odyssey.
Sherm This subject can be captured.
Tank enemies that fire damaging bullets. Most wear top hats similar to those of Uncle Sam. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting Right Stick and fires with Y Button. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates tank controls. Mario can only damage Mechawigglers as a captured Sherm. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side SMO coin.png×1
A Coin Coffer in Super Mario Odyssey
Coin Coffer This subject can be captured.
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. Sand Kingdom, Wooded Kingdom SMO coin.png×8
Artwork of a Fuzzy from Super Mario Odyssey.
Fuzzy
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side Indestructible
A Yoofoe in Super Mario Odyssey
Yoofoe
Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and spiked balls from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat. Wooded Kingdom, Bowser's Kingdom, Darker Side Vector artwork of a Power Moon, from Super Mario Odyssey×1
Vector artwork of a Life-Up Heart, from Super Mario Odyssey×1
A Klepto in Super Mario Odyssey
Klepto
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. Lost Kingdom Dialogue sprite of Cappy from Super Mario Odyssey.×1
A Trapeetle in Super Mario Odyssey
Trapeetle
Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. Lost Kingdom None
A Tropical Wiggler in Super Mario Odyssey
Tropical Wiggler This subject can be captured.
Concertinaing Wigglers in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding Y Button and moving Left Stick as a captured Tropical Wiggler stretches its body like an accordian. If the first body segment is on solid ground, letting go of Y Button propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy Brick Blocks and reach areas otherwise too distant for Mario. Lost Kingdom, Moon Kingdom None
An Urban Stingby in Super Mario Odyssey
Urban Stingby
Mosquito-like Stingbies. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. Metro Kingdom, Darker Side SMO coin.png×1
An Urban Stingby Larva in Super Mario Odyssey
Urban Stingby Larva
Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a kick. Metro Kingdom SMO coin.png×1
8-Bit Donkey Kong in Super Mario Odyssey
Donkey Kong
A great ape that tosses projectile barrels down girders. He first appears in the final 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Mayor Pauline many years ago, something she reflects on during "A Request from the Mayor". Metro Kingdom, Darker Side None
Artwork of the Bitefrost enemy from Super Mario Odyssey.
Bitefrost
Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. Snow Kingdom, Luncheon Kingdom Indestructible
A Ty-foo in Super Mario Odyssey
Ty-foo This subject can be captured.
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with Y Button and safely float above hazards. Shaking the controller strengthens the power of the wind. Cascade Kingdom, Snow Kingdom Indestructible
A Gushen in Super Mario Odyssey
Gushen This subject can be captured.
Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing Y Button. This also propels it forward at a great speed. Pressing B Button brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom SMO coin.png×1
A Maw-Ray in Super Mario Odyssey
Maw-Ray
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. Seaside Kingdom, Mushroom Kingdom Indestructible
Artwork of a Spiny from Super Mario Odyssey.
Spiny
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom SMO coin.png×1
A Lava Bubble in Super Mario Odyssey
Lava Bubble This subject can be captured.
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side None
A Magmato in Super Mario Odyssey
Magmato
Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. Luncheon Kingdom, Darker Side SMO coin.png×1
A Pokio in Super Mario Odyssey
Pokio This subject can be captured.
Green pheasant enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to Coin Blocks and jab at them, and can shatter rocks with one hit. Pokios wear spiked jingasa that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, blocks, firework bombs, and flames. Jabbing into a soft wall and flicking the Left Stick launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio spin. Performing this in the air delays its fall. Seaside Kingdom, Bowser's Kingdom, Darker Side SMO coin.png×1
A Stairface Ogre in Super Mario Odyssey
Stairface Ogre
Large oni-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. Metro Kingdom, Bowser's Kingdom SMO coin.png×6
An Astro-Lanceur in Super Mario Odyssey
Astro-Lanceur
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. Moon Kingdom SMO coin.png×8
A Moonsnake in Super Mario Odyssey
Moonsnake
Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are basal extraterrestrial lifeforms. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side Indestructible
A Parabones in Super Mario Odyssey
Parabones This subject can be captured.
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing A Button makes it flap its wings. Bowser's Kingdom, Moon Kingdom None
A Chargin' Chuck in Super Mario Odyssey
Chargin' Chuck This subject can be captured.
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. Ruined Kingdom, Moon Kingdom SMO coin.png×3

Obstacles

Name Description Locations
Model of a Banzai Bill Cannon from Super Mario Odyssey.
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when Mario collects a nearby key. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side
8-Bit Barrel in Super Mario Odyssey
Barrel
Rolling projectiles tossed down girders by Donkey Kong. Contact damages Mario. Metro Kingdom, Darker Side
Model of a Bill Blaster from Super Mario Odyssey.
Bill Blaster
Cannons that shoot Bullet Bills. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
Squared screenshot of a Boulder from Super Mario Odyssey.
Boulder / Shell / Pepper
Rolling rocks that damage Mario on contact. They break when they collide with a wall. Bowser and Chargin' Chucks can break them while captured. Some boulders release a heart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. Cloud Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side
Squared screenshot of freezing water from Super Mario Odyssey.
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured Snow Cheep Cheep can swim in freezing water without being damaged. Snow Kingdom
Squared screenshot of ice from Super Mario Odyssey.
Ice
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice. Sand Kingdom, Snow Kingdom
Squared screenshot of lava from Super Mario Odyssey.
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured Lava Bubble can swim through lava. Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side
Squared screenshot of a Lava Geyser from Super Mario Odyssey.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through Wire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to Sand Geysers. Luncheon Kingdom, Moon Kingdom, Darker Side
8-Bit oil drum in Super Mario Odyssey
Oil drum
Touching an oil drum damages Mario. They only appear in 2D areas. Metro Kingdom, Darker Side
Squared screenshot of a poison from Super Mario Odyssey.
Poison
Touching poison immediately causes Mario to lose a life. The Jaxi can harmlessly run across it. In a subarea, poison moves in waves. Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom
Squared screenshot of a Quicksand from Super Mario Odyssey.
Quicksand
Mario rapidly sinks while on quicksand. Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in Tostarena Ruins only accessible by sinking through the sand. Glydon is incapable of sinking through quicksand. Sand Kingdom
Squared screenshot of a Cannon from Super Mario Odyssey.
Rotating defense mechanism
A cannon above the Secret Flower Field Entrance that fires rolling cannonballs. Striking each of its panels as a captured Sherm destroys it. Wooded Kingdom
Rendered 3D model of Spike Trap.
Spike Trap
Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured Jizo can travel across beds of spikes without being damaged. Lake Kingdom, Metro Kingdom, Bowser's Kingdom
Squared screenshot of a Turret from Super Mario Odyssey.
Turret
Embronzed cannons around Bowser's Castle. They perpetually launch firework bombs that roll along the ground. These bombs can be knocked into breakable objects by a captured Pokio. Firework bombs otherwise damage Mario on contact. Seaside Kingdom, Bowser's Kingdom
Wind in Super Mario Odyssey
Wind
Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. Posts seal wind underground in the Snow Kingdom. It is otherwise expelled by Ty-foos and blocky towers in set increments. Cascade Kingdom, Snow Kingdom, Darker Side

Bosses

Super Mario Odyssey screenshot - Broodals
The Broodals aboard their airship, approaching Mario in the Sand Kingdom.

There are thirteen bosses in Super Mario Odyssey, most of which release a Multi Moon upon defeat. The most recurring bosses are the Broodals. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an airship. A battle against a Broodal emphasizes utilization of throwing moves with Cappy. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being stomped. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the Koopalings,[1] and are narratively comparable to Bowser Jr. in Super Mario Galaxy and Super Mario Galaxy 2. The fact that each of them physically recede into their hats during battle is a potential allusion to a magician's hat-trick.

Large bosses[2] emphasize the utilization of a captured form introduced within the same kingdom. For example, the Sand Kingdom is the first area to include Bullet Bills. During the fight with Knucklotec, his fists are capturable and control just like them. Mario must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict.

Unlike prior Super Mario games that have levels or missions that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "Bowser's Moon Wedding", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the Dark Side of the moon. Most of the large bosses can be found sealed inside paintings in the Mushroom Kingdom. They are hung inside towers near Peach's Castle. Both of these scenarios are comparable to Boss Blitz Galaxy from Super Mario Galaxy 2 and Boss Blitz from Super Mario 3D World. Madame Broode can be battled again in the Underground Moon Caverns. Upon revisit, a painting appears in the Wedding Hall that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.

Most of the bosses have an explicit or implied relationship with the moon. While normal rabbits live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the moon rabbits of Japanese folklore.[3] Torkdrift looks like a flying saucer and closely resembles the small UFO found on Honeylune Ridge.[4] Though described as the Dauphin of Bubblaine, the local Bubblainians do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the Astro-Lanceurs of Honeylune Ridge suggests he too may come form the moon.[5]

Bosses are listed below in the order that they are first encountered within their respective categories.

Name Description Locations
The Broodals
Topper in Super Mario Odyssey
Topper
The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a Brooklyn accent. Cap Kingdom, Bowser's Kingdom, Dark Side
Hariet in Super Mario Odyssey
Hariet
Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of lava after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,[6] and is considered the most erratic member of the Broodals. Sand Kingdom, Bowser's Kingdom, Dark Side
Spewart in Super Mario Odyssey
Spewart
The heavyset Spewart spins and spews poison across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. Wooded Kingdom, Luncheon Kingdom, Dark Side
Artwork of Rango from Super Mario Odyssey.
Rango
Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a Hat Trampoline that can be used to spin high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a southern drawl in the English localization. Lake Kingdom, Snow Kingdom, Dark Side
Large bosses
Madame Broode and her pet Chain Chomp in Super Mario Odyssey
Madame Broode
The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet Chain Chomp, Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. Capturing Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a yo-yo to strike Mario. Cascade Kingdom, Moon Kingdom
Artwork of the boss Knucklotec from Super Mario Odyssey.
Knucklotec
The stone guardian of the Binding Band. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big icicles to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, Chinchos are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. Sand Kingdom, Mushroom Kingdom
Torkdrift in Super Mario Odyssey
Torkdrift
A mechanical Spindrift with googly eyes. Mario can only damage the boss as a captured Uproot, striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,[4] and it collects Soirée Bouquets for his wedding. Wooded Kingdom, Mushroom Kingdom
Artwork of Bowser from Super Mario Odyssey
Bowser This subject can be captured.
The fire-breathing king of Koopas. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a Rock 'Em Sock 'Em Robot. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with Princess Peach. Capturing Bowser allows Mario to swipe his claws with Y Button and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.[7] Cloud Kingdom, Moon Kingdom, Darker Side
Mechawiggler in Super Mario Odyssey
Mechawiggler
Giant, robotic Wigglers that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured Sherm, with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. Metro Kingdom, Mushroom Kingdom
Mollusque-Lanceur in Super Mario Odyssey
Mollusque-Lanceur
The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding Sparkle Water. Seaside Kingdom, Mushroom Kingdom
Cookatiel in Super Mario Odyssey
Cookatiel
A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured Lava Bubble, traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of Stupendous Stew at the top of Mount Volbono, where he has appropriated the local food. Luncheon Kingdom, Mushroom Kingdom
The Ruined Dragon in Super Mario Odyssey
Ruined Dragon
The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the kabuto staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the Odyssey in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. Ruined Kingdom, Mushroom Kingdom
Robobrood in Super Mario Odyssey
RoboBrood
A giant firework-launching mech controlled by the Broodals. RoboBrood fires bombs and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, Hammer Bros appear in place of Pokios. Bowser's Kingdom, Dark Side
  1. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 147.
  2. ^ Murata, Sho (2019). "Designer's Note" in "Cascade Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 87.
  3. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 73, 315.
  4. ^ a b ---- (2019). "Wooded Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 149.
  5. ^ ---- (2019). "Moon Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 283.
  6. ^ ---- (2019). "Sand Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 119.
  7. ^ ---- (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 28, 29, 156, 157, 295.