Ghostly Grove (Donkey Kong Country 2): Difference between revisions

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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|difficulty=Hard
|difficulty=Hard
|notes=Ghost Ropes make their only appearance in this level.
|notes=Ghost Ropes make their first appearance in this level.
|before1=[[Rambi Rumble|<<]]
|before1=[[Rambi Rumble|<<]]
|after1=[[Haunted Hall|>>]]
|after1=[[Haunted Hall|>>]]
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===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
When they begin the level, the heroes must move east and cling onto a Ghost Rope. From there, they need to grab onto the following rope and reach land again. They should continue east then, where they'll have to defeat a few enemies. A while later, they will find a Ghost Rope with the letter K above it, and then have to keep going down the path, where they will find a large abyss. Using the Ghost Ropes, they must climb across it and get to the other end. Here, they need to dodge more enemies, even a Krunch, and cross a small gap. After that, the monkeys must jump up some ledges and watch out form Klampons. Eventually, they will find another abyss, and have to use the helpful Ghost Ropes to cross it. They must be careful, though, as there are a few Zingers in the way as they climb over. Once on the other side, the Kongs should keep going east and dodge more foes. Soon, they will find a Zinger and another abyss. They must jump over the enemy and grab onto the Ghost Ropes above the abyss. When they get to the other side of the gap, they will find the Star Barrel.
The level begins on a trail with a small hill along it. A pair of Klampons walk down the pathway. An alcove with a DK Barrel in it can be found ahead under a pair of Ghost Ropes. They can be used to climb to a high ledge that leads onto a straight pathway. Klomps and Klampons patrol this area, which is followed by a few small ledges that the Kongs can drop down to access a lower area, where a lone Klobber waits to attack. A Ghost Barrel is next to the first ledge with the letter K by it. A Zinger blocks the Kongs' path near the Klobber. A wide abyss is after this wasp enemy, but it can be crossed with assistance from a pair of Ghost Ropes. A Spiny is in the area on the other side of this abyss. The porcupine crawls in front of a raised piece of land with a treasure chest, containing a Banana Coin, and a Kruncha on it. A small gap is ahead that can easily be jumped across. Regardless, a Ghost Rope appears next to it to aid the heroes in crossing. Two more ledges follow here that have a couple of Klampons climbing down them. A Klobber hides in its barrel immediately after the second ledge. A large gap is just ahead of here with a few Ghost Ropes floating in it. Zingers also fly over the abyss to get in the primates' way as they climb along the ghostly ropes. A long pathway with a Klomp marching along it succeeds this area. A DK Barrel and a Klobber are also here, being followed by a ledge that can be climbed to enter a slightly higher elevation. A hidden Ghost Rope with the letter O next to it is to the left of the ledge. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a Banana Bunch on it. After passing another Klobber and traveling down a ledge, the heroes approach a wide abyss. Several Ghost Ropes float in it that they can use to cross, but Zingers try to attack them as they progress. A Star Barrel waits on a small platform successive to this.


From here, the heroes must cross a tiny gap, and move on eastward again. After defeating several villains in their path, the Kongs need to cross another abyss with the Ghost Ropes above it. Here, they will find the letter N, and soon get on the other end of the gap. Here, they must avoid a few more enemies and jump over a Zinger to grab onto another Ghost Rope. Once they are on the other side of this abyss, they need to climb up some ledges and watch out for Klampons. They'll get to another abyss then, and use a few more Ghost Ropes to cross it. After that, the Kongs must simply walk down the path and grab the letter G. The group will then meet another abyss. As usual, they have to climb across each of the Ghost Ropes. Soon, they will get on a big platform, with a Klampon on it. They should beat the foe, and then jump across a small gap. They will find another gap after that, and there is large abyss after it. Again, when they cross this abyss, with the help of the Ghost Ropes, they will reach a platform with a Klampon on it, and then have to get over yet another gap, but with only a single Ghost Rope. Once every abyss is finally crossed, the monkeys will find a spring, and it will take them out of the level.
[[File:GhostlyGroveL265.PNG|thumb|200px|Dixie Kong jumps from a Ghost Rope just before the spring.]]
A small gap is ahead with a Klobber on the other side of it. Some stair-like pieces of land are located nearby with a second Klobber at the top of them. This foe is followed by a DK Barrel and a Spiny. If the heroes continue from here, they come up to a wide abyss that they must cross with the aid of more Ghost Ropes. They come up to the letter N on the way. A Kruncha stomps on the opposite end of the gap. A raised piece of land is behind it. Another small gap is farther ahead with two more Ghost Ropes in it. A Zinger is also at the beginning of the abyss. If the two friends manage to cross, they come up to a Spiny with a Klampon following right behind it. Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. An abyss is located shortly after the ledges that can be overcome with help from more Ghost Ropes. On the other side of the gap, there is a long hill with some Klomps traveling up it. The letter G is next to a ledge at the bottom of the hill. After the heroes use Ghost Ropes to cross another gap found just ahead, they land on a platform with a Klampon on it. A smaller gap follows with a DK Barrel just after it. Another small platform with a Klampon present on it is after a wide abyss located immediately after this barrel. Several Ghost Barrels must be used to cross. A smaller abyss is after this platform, and only a single Ghost Rope must be used to cross it. A spring lies on the other side of the gap. If it is bounced on, the level is completed.


==Secrets==  
==Secrets==  
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Image:Ghostly Grove 5 65.jpg|Diddy hangs on a Ghost Rope.
Image:Ghostly Grove 5 65.jpg|Diddy hangs on a Ghost Rope.
Image:Getting the DK Coi 65.jpg|The DK Coin is collected.
Image:Getting the DK Coi 65.jpg|The DK Coin is collected.
File:GhostlyGroveL265.PNG|Dixie Kong travels to the end of the level.
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Revision as of 17:31, March 19, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:LevelboxDKL2 Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, a similar game for the Game Boy system. It is also the first area of Gloomy Gulch.

This level is set in an eerie forest and marks first appearance of the Ghost Ropes. The Kongs need to time their jumps in order to utilize the Ghost Ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. Kabooms also make their debut in this level. Other enemies located in the grove include Klomps, Kloaks, Klampons, Klobbers, Krunchas, Zingers, Flitters and Spinies.

Level Layout

Donkey Kong Country 2

File:Ghostly Grove 6 65.png
The level begins.

From the start of the level, the Kongs must travel east across the mystical forest. They'll have to climb up a Ghost Rope to reach a high ledge, and then continue on, avoiding enemies. After beating a Klobber, they need to use another Ghost Rope to cross a large abyss. Then, they will defeat a few Klampons and soon cling onto more Ghost Ropes and cross an even bigger gap. When back on land, they must beat more enemies, including the mighty Krunchas, who can not be defeated with just a simple jump. Later, they will have to cross another abyss and reach a higher ledge with the aid of a Ghost Rope. From there, the monkeys must avoid a bunch of other enemies, including Spinies, Klobbers, and Krunchas. Eventually, they will spy the Star Barrel, which they must hit to mark the mid-way point.

File:Ghostly Grove 2 65.jpg
Diddy avoids some foes.

Halfway through the level now, the heroes must dodge a Kloak and cross yet another abyss with the help of a single Ghost Rope. They get back on a large platform, where there is a Klobber, who is hiding in a dangerous TNT Barrel. Once the Kongs carefully pass him, they must cross a really big gap with the help of four Ghost Ropes. When they jump to each rope and land on the other side of the gap, they should avoid two Klobbers, one being in an explosive TNT Barrel. After that, the heroes need to jump over a small gap and continue through the forest. They will come up to another huge abyss, and several Ghost Ropes must be used to cross it. Quickly, before the ropes disappear, the monkeys must climb across and then dodge two Klobbers, who are both hiding in TNT Barrels. After they are spotted, the group needs to climb up a couple of Ghost Ropes and get up a higher ledge again. Here, they should watch out out for two Klampons and two Spinies. Soon, they must bounce to several Ghost Ropes and cross a very large abyss. Once they are at the last rope there, they need to avoid the one Zinger above them and get on land again. Not long after they get on, though, the heroes must cling onto some more Ghost Ropes to get over another big abyss. Luckily, however, the Ending Pad is at the other end of this abyss, so once they hop to each of the ropes and get back to land, they'll be able to end the level.

Donkey Kong Land 2

The level begins on a trail with a small hill along it. A pair of Klampons walk down the pathway. An alcove with a DK Barrel in it can be found ahead under a pair of Ghost Ropes. They can be used to climb to a high ledge that leads onto a straight pathway. Klomps and Klampons patrol this area, which is followed by a few small ledges that the Kongs can drop down to access a lower area, where a lone Klobber waits to attack. A Ghost Barrel is next to the first ledge with the letter K by it. A Zinger blocks the Kongs' path near the Klobber. A wide abyss is after this wasp enemy, but it can be crossed with assistance from a pair of Ghost Ropes. A Spiny is in the area on the other side of this abyss. The porcupine crawls in front of a raised piece of land with a treasure chest, containing a Banana Coin, and a Kruncha on it. A small gap is ahead that can easily be jumped across. Regardless, a Ghost Rope appears next to it to aid the heroes in crossing. Two more ledges follow here that have a couple of Klampons climbing down them. A Klobber hides in its barrel immediately after the second ledge. A large gap is just ahead of here with a few Ghost Ropes floating in it. Zingers also fly over the abyss to get in the primates' way as they climb along the ghostly ropes. A long pathway with a Klomp marching along it succeeds this area. A DK Barrel and a Klobber are also here, being followed by a ledge that can be climbed to enter a slightly higher elevation. A hidden Ghost Rope with the letter O next to it is to the left of the ledge. A Klampon is ahead, marching in front of a raised piece of land with a Spiny and a Banana Bunch on it. After passing another Klobber and traveling down a ledge, the heroes approach a wide abyss. Several Ghost Ropes float in it that they can use to cross, but Zingers try to attack them as they progress. A Star Barrel waits on a small platform successive to this.

File:GhostlyGroveL265.PNG
Dixie Kong jumps from a Ghost Rope just before the spring.

A small gap is ahead with a Klobber on the other side of it. Some stair-like pieces of land are located nearby with a second Klobber at the top of them. This foe is followed by a DK Barrel and a Spiny. If the heroes continue from here, they come up to a wide abyss that they must cross with the aid of more Ghost Ropes. They come up to the letter N on the way. A Kruncha stomps on the opposite end of the gap. A raised piece of land is behind it. Another small gap is farther ahead with two more Ghost Ropes in it. A Zinger is also at the beginning of the abyss. If the two friends manage to cross, they come up to a Spiny with a Klampon following right behind it. Several ledges that lead the heroes to a higher elevation are ahead with additional Klampons marching along them. An abyss is located shortly after the ledges that can be overcome with help from more Ghost Ropes. On the other side of the gap, there is a long hill with some Klomps traveling up it. The letter G is next to a ledge at the bottom of the hill. After the heroes use Ghost Ropes to cross another gap found just ahead, they land on a platform with a Klampon on it. A smaller gap follows with a DK Barrel just after it. Another small platform with a Klampon present on it is after a wide abyss located immediately after this barrel. Several Ghost Barrels must be used to cross. A smaller abyss is after this platform, and only a single Ghost Rope must be used to cross it. A spring lies on the other side of the gap. If it is bounced on, the level is completed.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K can be found in an alcove with a Klampon and a Spiny in it after the second Ghost Rope.
  • O: Shortly after the primates pass a pair of Krunchas, they can find a Ghost Rope floating above a Spiny. The rope can be used to reach the letter O found to the right of it.
  • N: After the heroes pass the Star Barrel, they approach a Klobber and a Kaboom hiding in barrels next to each other. A treasure chest is near them that must be thrown at an enemy to open. The letter N is in it.
  • G: Near the end of the level, the heroes can find a group of bananas in the formation of a circle in the air. Using their Team-up move, the heroes must throw each other into the circle to collect the invisible letter G.

Bonus Level(s)

  • Before the Star Barrel, the heroes can see two Krunchas standing near each other. There should be a banana on the wall next to the one on the left. If they pick up the barrel from a nearby Klobber, they can break open this wall, creating a passage to the first Bonus Level. Here, the Kongs must throw a treasure chest at a red Zinger several times. At some point, the chest breaks, allowing the Kongs to claim the Kremkoin that comes out of it.
  • Near the end of the level, the primates can see two Ghost Ropes appearing and disappearing at a quick speed. The heroes must climb these ropes before they disappear to reach a Bonus Barrel. It shoots them to a Bonus Level, where they must cross a huge abyss by using the Ghost Ropes. When they get to the other side of the gap, they can find the Kremkoin.

DK Coin

File:Getting the DK Coi 65.jpg
The Kongs grab the DK Coin.
  • Around the middle of the level, the heroes can spy a Ghost Rope that they can climb up to reach the letter O. From there, Dixie Kong should be in the lead of the two Kongs and use her Helicopter Twirl to flutter down through a small gap nearby while going to the left. Soon, she should land in a barrel, which shoots her to the DK Coin.

Golden Feather (Game Boy Advance version only)

  • Right before the Kongs notice the two Ghost Ropes leading to the second Bonus Level, they jump across a small abyss. Instead of going over it through, they should jump through the center. They can land on a hidden hook, which the Golden Feather floats under.

Photograph (Game Boy Advance version only)

  • At the beginning of the level, the heroes can find a Kloak hovering above them. Once the enemy leaves, they should use their Team-up move and throw one another onto the above area. There, they can find a photograph, which helps fill up their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is next to the third Ghost Rope found after a long trail of enemies.
  • O: The Kongs climb a small ledge after the second DK Barrel. If they jump to the left from the top of the ledge, they can reach a hidden hook near a Ghost Rope that has the letter O next to it.
  • N: Shortly after the Kongs pass the Star Barrel, they climb over a wide abyss using Ghost Barrels. The letter N is in this area by one of the ropes.
  • G: The letter G is just before the final DK Barrel in the level near an abyss that must be crossed by using Ghost Ropes.

Bonus Level(s)

  • Sometime after the Star Barrel, the primates have to climb up a few ledges with Klampons lurking around them. Soon, they can get to an abyss, where they can see a Zinger flying up and down in between some Ghost Ropes. They should also notice a trail of bananas leading downwards into the abyss. They must follow the trail to land into a hidden Bonus Barrel. Once they are in the Bonus Level, they need to jump over another Zinger and begin climbing across a large abyss with the help of Ghost Ropes. When they get to the other side of the gap, they can grab the Kremkoin.

DK Coin

  • At the end of the level, the Kongs can find a spring that they can bounce on to complete the level. Instead of jumping on it, they should travel past it to find a hidden Ghost Rope with the DK Coin next to it.

Names in Other Languages

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Gallery