Cotton-Top Cove

From the Super Mario Wiki
World
Cotton-Top Cove
Cotton-Top Cove.png
Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble!
Levels 5
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Cotton-Top Cove, later spelled Cotton Top Cove in the Game Boy Advance remake, is the third world of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but can also be accessed as the fourth world (and vice-versa for Mekanos). The world is filled with lakes and waterfalls and features the most water-themed levels of the other worlds (except Pacifica in the Game Boy Advance version).

The manual for Donkey Kong Country 3 describes Cotton-Top Cove as the Northern Kremisphere's best vacation spot because of the scenery. Due to the large amount of water in the area, several of Cotton-Top Cove's areas are located underwater among the fish and coral reefs. However, Kremling remnants led by KAOS chased all tourists away.[1]

Among the waterfalls of Cotton-Top Cove various critters such as Bristles and Krumples roam. Near the waterfalls are various stair-like protrusions in the cliff face. A large lake and a long boardwalk are atop the waterfall. The Swanky's Sideshow tent (or Swanky's Dash in the Game Boy Advance remake) is set up near the lake.

Blue's Beach Hut is the Brothers Bear location of Cotton-Top Cove, located at the start. The Banana Bird Cave is Bounty Bay, which is near the first level and to the right of the westernmost waterfall. Dixie and Kiddy can swim in a body of water to access the hidden Banana Bird Cave from the world map, much like that of Lake Orangatanga. Squirt is the world boss, and his domain is on the east side of Cotton-Top Cove, behind a waterfall. The Kongs must swim in another body of water to access the last regular level and to go on a short path leading to Squirt.

Levels[edit]

It has been requested that this section be rewritten.

Level Description
Bazzas Blockade DKC3.png
Bazza's Blockade
As the name suggests, this level features a large amount of Bazzas in an underwater level. Bazzas are thin, green, barracuda-like fish, emerging indefinitely from small caves underwater and swimming out forward, usually in the Kong's way. Contact with one defeats a Kong, and they swim quickly in succession. In one area, they even guard a Bonus Barrel.
Rocket Barrel Ride.png
Rocket Barrel Ride
The second level of Cotton-Top Cove takes place near a waterfall. Dixie and Kiddy Kong start out on land with a large waterfall in the background, and a flaming barrel pointing upwards in front of them too. They must ride it and go left to the next platform. There is a 3-D effect used to show a barrel behind the waterfall. The rest of the level involves the monkeys going into the Blast Barrels and timing movement correctly to get to the top of the waterfall where the End of Level Flag lies at.
Kreeping Klasps.png
Kreeping Klasps
This level is a boardwalk level, the first boardwalk level since the very first world, and the third level of Cotton-Top Cove. The Kongs must use the Team-Up move to reach the life. This level is significantly different from the earlier boardwalk levels, though. There is a swimming enemy below named Nibbla whom awaits the Kongs to fall into the water to their death. The monkeys the climbable ropes to get across the water safely from Nibbla. However, Klasps appear on the ropes and then chase the two.
Tracker Barrel Trek screenshot.png
Tracker Barrel Trek
The level takes place at a waterfall and Tracker Barrels that can go from left to right, corresponding with the player's control, and track where the Kongs fall to able to launch them again. Various Buzzes are in the way to hinder Dixie/Kiddy's progress.
Fish Food Frenzy.png
Fish Food Frenzy
Upon starting this level, Nibbla appears behind Dixie and Kiddy. At first it appears friendly, but is not the case. The AI of the fish is programmed in a very unique way; it follows the Kongs; if it goes near a Koco, but it stays blue and calm. If it is not fed, or is fed a Lurchin, it grows red and hungry over time, until it decides to feast on the lead Kong and then the other lead Kong. This level is based on the Kongs' ability to successfully guide the fish away from the Lurchins it dislikes and feed it the red or green Kocos.
Squirt boss fight SNES.png
Boss level: Squirt's Showdown
The area guardian fight. Upon starting the level, the Kongs are turned into Ellie. Squirt then emerges from a waterfall and squirts water in a circle, usually supporting the strength to push Ellie off the platform. To attack Squirt, Ellie must absorb water from the waterfall, then aim upward, and shoot water into Squirt's eyes. As the battle progresses, Squirt's attack pattern goes quicker with stronger waves shot out of its mouth.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese コットントップの入り江
Kotton toppu no irie
Cotton-Top Cove
Spanish Valle de Algodón Cotton Valley
French Baie des Babouins Bay of Baboons
Italian Valle di Cotone Cotton Valley

References[edit]

  1. ^ The Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, p. 5