Wire Trap: Difference between revisions

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[[File:Spiky Ring.PNG|thumb|A '''Wire Trap'''.]]
[[File:Spiky Ring.PNG|thumb|A '''Wire Trap'''.]]
A '''Wire Trap'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' [[Prima Games|Prima]] Official Strategy Guide. Page 18.</ref><ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide, page 7.</ref>
A '''Wire Trap'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' [[Prima Games|Prima]] Official Strategy Guide. Page 18.</ref><ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 7.</ref> is an object in the game ''[[Super Mario Sunshine]]'', found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped sea shells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a rope and move along it by spinning themselves. Normally, they appear on one side, travel to the other, then disappear, but they can act differently. Their size and speed varies depending on their color. Blue Wire Traps are usually bigger and much slower than their red counterparts. Blue ones can constantly go from one side to the other and back without disappearing, and red ones may follow [[Mario]]. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The Wire Traps are completely invincible, although the player can slightly hinder their progress by spraying water on them with [[F.L.U.D.D.]] The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.
is an object in the game ''[[Super Mario Sunshine]]'', found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped sea shells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a rope and move along it by spinning themselves. Normally, they appear on one side, travel to the other, then disappear, but they can act differently. Their size and speed varies depending on their color. Blue Wire Traps are usually bigger and much slower than their red counterparts. Blue ones can constantly go from one side to the other and back without disappearing, and red ones may follow [[Mario]]. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The Wire Traps are completely invincible, although the player can slightly hinder their progress by spraying water on them with [[F.L.U.D.D.]] The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スパーク{{ref needed}}
|Jap=スパーク<ref>Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Kōshiki Guidebook''). [https://i.imgur.com/cR55rqr.jpg Page 19.]</ref>
|JapR=Supāku
|JapR=Supāku
|JapM=Spark}}
|JapM=Spark}}
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==References==
==References==
<references/>
<references/>
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
[[Category:Traps and Obstacles]]
[[Category:Traps and Obstacles]]
[[Category:Super Mario Sunshine Objects]]
[[Category:Super Mario Sunshine Objects]]

Revision as of 11:49, November 5, 2017

File:Spiky Ring.PNG
A Wire Trap.

A Wire Trap[1][2] is an object in the game Super Mario Sunshine, found in Bianco Hills and Noki Bay. They are either red or blue in color and resemble spiral-shaped sea shells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a rope and move along it by spinning themselves. Normally, they appear on one side, travel to the other, then disappear, but they can act differently. Their size and speed varies depending on their color. Blue Wire Traps are usually bigger and much slower than their red counterparts. Blue ones can constantly go from one side to the other and back without disappearing, and red ones may follow Mario. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The Wire Traps are completely invincible, although the player can slightly hinder their progress by spraying water on them with F.L.U.D.D. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.

Names in other languages

Language Name Meaning
Japanese スパーク[3]
Supāku
Spark

References

  1. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 18.
  2. ^ Bogenn, Tim, and Doug Walsh. Super Mario Sunshine BradyGames Official Strategy Guide. Page 7.
  3. ^ Shogakukan. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Kōshiki Guidebook). Page 19.