Kroctopus Krush: Difference between revisions

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'''Kroctopus Krush''' is the boss level of [[Razor Ridge]] in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''. It replaces [[Barbos's Barrier]] from the [[Super Nintendo Entertainment System|SNES]] version, which was moved to [[Pacifica]]. In this level, the [[Kong]]s must face [[Kroctopus]], a boss exclusive to this version of the game.
'''Kroctopus Krush''' is the boss level of [[Razor Ridge]] in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''. It replaces [[Barbos's Barrier]] from the [[Super Nintendo Entertainment System|SNES]] version, which was moved to [[Pacifica]]. In this level, the [[Kong]]s must face [[Kroctopus]], a boss exclusive to the Game Boy Advance release.


==Overview==
==Overview==
[[File:Kroctopus Krush GBA injured.png|thumb|left|Kroctopus can be injured by pinching a bomb.]]
[[File:Kroctopus Krush GBA injured.png|thumb|left|Kroctopus can take damage by pinching a bomb.]]
The battlefield consists of three platforms and a small pool of green water. There is a platform on each side and one in the middle that's higher up than the other two. Below the platform on the right is an invisible [[Barrel Cannon]] that will launch the Kongs back up to the platform.
The boss arena consists of three platforms and a pool of green water below. There is a platform on each side and one in the middle that is higher than the other two. Beneath the platform on the right is an invisible [[Blast Barrel]] that launches the Kongs back on the platform if they fall off.


At the start of the battle, Kroctopus rises from the water and starts attacking with its claws. At first, there is a pattern. Kroctopus will aim for the middle platform, then left, then right. After that, Kroctopus will start targeting the Kongs. In order to damage Kroctopus, they must lure its claws into one of the bombs that drop from above. The Kongs themselves will not set off the bombs, but they will get hurt if caught in their explosions. If a bomb is left alone for too long, it will explode on its own, and a new one will drop down in its place. After being hit by three bombs, Kroctopus will sink and rise again, now having an orange tint. It will aim its claws at the left and right platforms, attacking each platform twice, then start targeting the Kongs again. Its attacks are now faster than before, and the bombs take less time to explode. Taking another three hits will cause Kroctopus to turn even more orange and start attacking with two claws at a time, with its middle claw always being one of them. Its attacks are also sped up and the bombs explode very quickly. Three more hits will take down Kroctopus.
At the start of the battle, Kroctopus rises from the water and starts attacking with its claws. At first, there is a pattern. Kroctopus will aim for the middle platform, then left, then right. After that, Kroctopus will start targeting [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]]. A bomb eventually drops from above, and to damage Kroctopus, the Kongs must trick it into pinching the bomb. When the bomb explodes, the Kongs must avoid being caught within its blast radius, which causes them to take damage. If Kroctopus does not pinch the bomb, it explodes after a while, and a new bomb drops in its place.


Kroctopus drops a [[Bonus Coin]] upon being defeated. Returning to this stage after completing it and beating Kroctopus again yields a [[Bear Coin]] instead.
After being hit by three bombs, Kroctopus sinks underwater and remerges with an orange tint. The second phase starts with Kroctopus aiming its claws twice at the left and right platforms each before targeting the Kongs again. Unlike the first phase of the battle, Kroctopus is quicker at extending his claws, and the bombs take less time to explode.
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When Krocotopus takes three more hits, he sinks back into the water and reemerges with a red tint. Kroctopus starts to attack with two claws at a time, with its middle claw always being one of them. Kroctopus's attacks are faster than the first two phases, and the bombs explode more quickly. After three more hits, which makes a total of nine hits, Kroctopus is defeated, and he releases a [[Bonus Coin]] (or a [[Bear Coin]] if the boss level was already completed).


==Names in other languages==
==Names in other languages==

Revision as of 14:35, June 16, 2020

Template:Levelbox Kroctopus Krush is the boss level of Razor Ridge in the Game Boy Advance version of Donkey Kong Country 3. It replaces Barbos's Barrier from the SNES version, which was moved to Pacifica. In this level, the Kongs must face Kroctopus, a boss exclusive to the Game Boy Advance release.

Overview

Kroctopus pinching a bomb in the Game Boy Advance port of Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kroctopus can take damage by pinching a bomb.

The boss arena consists of three platforms and a pool of green water below. There is a platform on each side and one in the middle that is higher than the other two. Beneath the platform on the right is an invisible Blast Barrel that launches the Kongs back on the platform if they fall off.

At the start of the battle, Kroctopus rises from the water and starts attacking with its claws. At first, there is a pattern. Kroctopus will aim for the middle platform, then left, then right. After that, Kroctopus will start targeting Dixie and Kiddy. A bomb eventually drops from above, and to damage Kroctopus, the Kongs must trick it into pinching the bomb. When the bomb explodes, the Kongs must avoid being caught within its blast radius, which causes them to take damage. If Kroctopus does not pinch the bomb, it explodes after a while, and a new bomb drops in its place.

After being hit by three bombs, Kroctopus sinks underwater and remerges with an orange tint. The second phase starts with Kroctopus aiming its claws twice at the left and right platforms each before targeting the Kongs again. Unlike the first phase of the battle, Kroctopus is quicker at extending his claws, and the bombs take less time to explode.

When Krocotopus takes three more hits, he sinks back into the water and reemerges with a red tint. Kroctopus starts to attack with two claws at a time, with its middle claw always being one of them. Kroctopus's attacks are faster than the first two phases, and the bombs explode more quickly. After three more hits, which makes a total of nine hits, Kroctopus is defeated, and he releases a Bonus Coin (or a Bear Coin if the boss level was already completed).

Names in other languages

Language Name Meaning
Japanese 水辺の怪物 クロクタプス
Mizube no kaibutsu Kurokutapusu
Waterside Monster, Kroctopus

Italian Schiaccia-Polidrilli