Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{rewrite}}
{{level infobox
{{levelbox
|title=Glimmer's Galleon
|image=[[File:Glimmers Galleon DKC2 screenshot.png]]
|image=[[File:Glimmers Galleon DKC2 screenshot.png]]
|code=3 - 2
|code=3 - 2
|world=[[Krem Quay]]
|world=[[Krem Quay]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Lockjaw's Saga
|track=Lockjaw's Saga
|before=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Glimmer's Galleon''' is the twelfth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krem Quay]]. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, [[Diddy Kong]] and [[Dixie Kong]] are assisted by the titular [[Glimmer the Angler Fish]], who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s and [[Lockjaw]]s. A [[Klomp]] appears near the start, walking underwater, and a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] appears at the very end, when the Kongs exit the cargo. It is the only underwater level without [[Enguarde the Swordfish]], meaning the [[Kong]]s cannot defeat the enemies and should avoid them instead. As with earlier underwater level, there are certain parts of the wall that Diddy and Dixie can swim through: this is required for them to obtain the [[DK Coin]].
'''Glimmer's Galleon''' is the twelfth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krem Quay]]. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, [[Diddy Kong]] and [[Dixie Kong]] are assisted by the titular [[Glimmer]], who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s and [[Lockjaw]]s. A [[Klomp]] appears near the start, walking underwater, and a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] appears at the very end, when the Kongs exit the cargo. It is the only underwater level without [[Enguarde]], meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.
 
In the [[Game Boy Advance]] version, Glimmer's Galleon has a brighter appearance because original models of the handheld do not have a backlit screen. Since the player can make out their surroundings more easily, Glimmer's role is optional. The remake also adds an [[Invincibility Barrel]], which the Kongs are required to use to defeat a certain enemy and obtain its photograph.


==Layout==
==Layout==
[[File:Glimmers Galleon DKC2 shot.png|left|thumb|The Kongs swim through the darkness at the start of the level.]]
[[File:Glimmers Galleon DKC2 GBA.png|thumb|left|Glimmer's Galleon in the Game Boy Advance version]]
At the beginning of the level, the Kongs can find a passage among several large crates and barrels that they must swim through. If they swim north through the passage, they come up to a hidden room that contains an open crate that they can enter to access a [[Bonus Level]]. The Kongs can heads through some crates above the entrance to the bonus to reach another room that contains two [[Banana Bunch]]es and a group of bananas that form the shape of the number three. An additional hidden area is above here on the other side of some crates, and it holds a [[DK Coin]] and bananas that form the shape of the number four. The primates can travel no farther in this direction, but if they head south from the passage found at the beginning of the level, they come up to a [[DK Barrel]] and a trail of bananas that they can follow to head over a pile of large crates and barrels that support a Klomp. If the primates follow the trail farther into the level, they soon reach a Flotsam and a thin channel that they must swim through. As they approach the Flotsam, Glimmer appears to light up their way. On the other side of the channel, they can find some more Flotsams and a hidden channel that leads into a small room with a Banana Bunch in it.
At the beginning of the level, the player can swim through a passage among several large crates and barrels. By swimming north, the player can find a hidden room that allows them to play a [[Bonus Level]]. The Kongs can head through some crates above the entrance of the room to reach a room with two [[Banana Bunch]]es and some bananas that form a "3" shape. Another hidden area with a [[DK Coin|Video Game Hero Coin]] and some bananas that form a "4" shape. are located above here If the player heads south through the passage at the beginning of the level, they can reach a [[DK Barrel]] and a banana trail leading to a pile of large crates and barrels with a [[Klomp]]. Continuing through the trail leads to a [[Flotsam]] and a thin channel. Glimmer appears here before reaching the Flotsam. On the other side of the channel, there are more Flotsams and a hidden channel leading into a small room with a Banana Bunch.


There is an additional passage in this room that the heroes must travel through to progress to a fork-in-the-road. They can either head through an area to the north, or a different area to the south. Both areas meet up at the same point, but they contain different obstacles and objects. In the upper path, the heroes can find a Lockjaw, some bananas in a small alcove, and a large barrel that they can swim through to find a hidden opening among the crates that holds a [[Banana Coin]]. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two separate passages, the primates can find some more Flotsams and a small channel that leads to another pair of passages. The lower passage holds a Flotsam and a DK Barrel, as well as a small crate that the Kongs can swim over to access the upper passage. The upper passage leads to another passage that the heroes must swim through to reach a slightly larger area that contains a Lockjaw and a Banana Bunch. A channel above here leads into another small section with a crate in it that the heroes can swim through reach a hidden passage that consists of two Banana Coins, some bananas, and, in the Game Boy Advance version of the game only, a [[photograph]]. The passage also serves as a shortcut through the underwater level, helping them reach a room found shortly after the letter O.
After passing through an additional passage in this room, the player can either head through an area to the north or another area to the south. In the upper path, there is a Lockjaw, some bananas in an alcove, and a large barrel that holds a [[Banana Coin]]. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two passages, there are more Flotsams and a small channel that leads to another pair of passages. The lower passage has a Flotsam, a DK Barrel, and a small crate that leads to the upper passage. The upper passage leads to another passage that allows the player to reach an area with a Lockjaw and Banana Bunch. After passing through a channel above here, the player can enter an area leading to a passage consisting of two Banana Coins, bananas, and a [[photograph]], which is only in the [[Game Boy Advance]] version. The passage also allows the player to take a shortcut leading to a room found after the letter O.


If the primates do not take this passage, they instead proceed upwards past an arrow pointing north that is formed by bananas and to a smaller area that holds two Lockjaws and four bananas in an alcove. An area much larger than this is to the north of here, and a few Flotsams thrive in it. The letter O is hidden in an alcove behind a crate in this room, which is followed by a channel that that heroes must swim through to reach a similar room to the west. As they head through the channel, they swim over an arrow directing them to the west that is formed by multiple bananas. Once they reach the room on the other side of this channel, they can find a Puftup in the center of it that, when approached, explodes and shoots spikes across the room. A passage is below this room, and two different areas branch off of it. The first area leads the Kongs through a safe area that is void of obstacles, but the lower area contains a Lockjaw and a Banana Bunch in an alcove, as well as a crate that the duo can swim through to reach a Banana Coin. The two separate areas connect in the location of a single Flotsam with two thin channels above it. The two channels are both thin and straight, and they lead to the same part of the level, which also holds a Flotsam, along with an alcove that consists of some bananas. Another thin passage is to the left of this Flotsam, and on the other side of it, there is a wider area that contains a [[Star Barrel]] and a trail of bananas leading downwards.
If the player skips the passage, they must instead swim upwards to a smaller area with two Lockjaws and bananas in an alcove. A larger area is located north of here, and it contains some Flotsams and the letter O is hidden in an alcove behind a crate in this room. The player can then reach the small room, which leads through the channel, and by swimming west, the player can reach a room with a Puftup in the center of it. After going down a passage below the room, the Kongs can either reach a safe area without obstacles, or an area with a Lockjaw, Banana Bunch, and a Banana Coin in a crate. Both paths connect in a part with a Flotsam and two thin channels above it. Both channels lead to the same part of the level, which has a Flotsam, and some bananas. To the left of the Flotsam is a passage, and a wider area with a [[Star Barrel]] and a trail is on the other side of it.


[[File:Glimmers Galleon DKC2 shot 2.png|thumb|upright=1.05|Diddy and Dixie encounter a Lockjaw.]]
The trail sends the player towards a channel leading to the west with a DK Barrel. An arrow formed by a group of bananas can be followed to progress into a large room with a [[Shuri]] and a Flotsam. Another large room with a Puftup, an alcove with a Banana Bunch and a Shuri are located in this area. A passage is located above the Shuri, and to the right, there is a crate that leads to an Exclamation Point Barrel in the Game Boy Advance version. A wide room with a Lockjaw and some Shuris are located above here. To the west, there is an additional room with a Puftup and by passing through a small passage above it, the Kongs can reach an area with a Lockjaw, a Banana Bunch, and the letter N.
If the trail is followed, the two friends head down towards a channel leading to the west, which holds a DK Barrel. An arrow, which is formed by a group of bananas, is placed below this channel, and it must be followed to progress into another room to the west. This room is very large, but it only contains a single Shuri and a Flotsam. The Kongs can find another large room above here that holds a Puftup in the center of it, who explodes and releases spikes when approached. An alcove with a Banana Bunch in it is also in the left end of this area, while a Shuri waits for the primates in the lower right corner of it. A passage that contains a trail of bananas is directly above the Shuri, and a crate that, exclusively in the Game Boy Advance version of the game, can be swum through to reach an Invincibility Barrel, is to the right of them. If the primates continue to the wide room above here, they can find a Lockjaw and a few Shuris, one of which that, in the Game Boy Advance version of the game alone, holds a photograph. To the west of here, the Kongs are able to discover an additional room with a Puftup in the center of it that explodes and shoots spikes when approached. After the heroes head through the small passage above this foe, they reach a smaller area that contains a Lockjaw and a pair of alcoves that hold a Banana Bunch and the letter N.


They can find a narrow channel to the north of here that leads to a DK Barrel and past an arrow pointing upwards that is formed by bananas. A few large barrels are ahead of here, and they are positioned under a Lockjaw that patrols that area, which also holds a small alcove with some bananas in it. The primates can find a several Shuris in a wider area to the right of here. As they head through the large area, the Shuris charge at them and a Flotsam swims in their way. The curvy path full of Shuris, which also contains an alcove with the [[Golden Feather]] in it, soon leads the heroes to an area with a Puftup that explodes and shoots spikes when approached. This foe blocks a narrow passage, which is located next to another two passages that lead up and down. If the passage leading upwards is taken, the heroes find a Lockjaw and a small area above it that holds a Banana Bunch. There is a wider section to the right of here, which is connected to the previous path that the Puftup blocks. If the Kongs take the lower passage from where this puffer-fish enemy stands, they can find a slightly wider area that contains a Lockjaw and a hidden channel that leads to an open crate, which the heroes can enter to access a Bonus Level.
After passing a narrow channel with a DK Barrel and swimming upwards, the Kongs can reach an area with some large barrels and a Lockjaw. After passing by several Shuris in a wider area to the right and a Flotsam, there is a curvy path with lots of Shuris snd an alcove with the [[golden feather]]. The curvy path then allows the Kong to reach a Puftup and a narrow passage, which is located next to two passages that lead up and down. The passage leading upwards takes the Kongs to an area with a Lockjaw and a Banana Bunch. Passing by a wider section to the right of here, The lower passage instead leads to a wider area with a Lockjaw and a channel leading to an open crate, allowing the player to access a Bonus Level.


The upper and center passages both connect to a vast room that carries a few Flotsams and a Puftup, who explodes and releases thorns when encountered. A small passage branches off of this room, and a Lockjaw patrols it. The lower passage mentioned previously connects to a smaller room below here, and it also contains a few Flotsams. A passage branches off of both of these rooms, and they both connect in front of another room that contains three Puftups, two of which that explode and project spikes when encountered, and another that simply swells up and rises over an alcove that holds a Banana Coin. In the bottom-right corner of this area, the two friends can find an arrow that is formed by a group of bananas. The arrow directs them upwards through a thin channel, which they must swim through to reach an Auto Fire Barrel that shoots them on the deck of the ship when accessed. An [[End of Level Target]] is here, and it is guarded by a Spiny. If they jump on it from the ground, they simply complete the level, but if they jump on it from the nearby large barrel, they can also win prize, either a Banana, Banana Bunch, Banana Bunch Coin, or a Red Balloon.
The passages both connect to a vast room with some Flotsams and a Puftup, and a small passage guarded by a Lockjaw appears here. The lower passage from before connects to a smaller room below this area. The room and the passage both connect in front of three Puftups, and a Banana Coin. In the bottom-right corner, there is a banana arrow that directs the player upwards through a thin channel. After reaching an Auto Fire Barrel in the channel, the Kongs are shot to the deck of a ship with a Spiny and [[End of Level Target]].


==Enemies==
==Enemies==
{|class="dktable-brown" width=15%
The following enemies appear in the following quantities:
|-
 
!Name
<gallery>
!Count
Flotsam DKC2 blue.png|[[Flotsam]] (blue) (12)
|-
Flotsam DKC2 green.png|Flotsam (green) (9)
|align=center|[[File:Flotsam DKC2 blue.png]][[File:Flotsam DKC2 green.png]]<br>[[Flotsam]]
Klomp DKC2.png|[[Klomp]] (1)
|'''Green:''' 9<br>'''Blue:''' 12<br>'''Total:''' 21
Lockjaw DKC2.png|[[Lockjaw]] (13)
|-
Puftup DKC2.png|[[Puftup]] (8)
|align=center|[[File:Klomp DKC2.png]]<br>[[Klomp]]
Shuri DKC2.png|[[Shuri]] (10)
|1
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (1)
|-
</gallery>
|align=center|[[File:Lockjaw DKC2.png]]<br>[[Lockjaw]]
|13
|-
|align=center|[[File:Puftup DKC2.png]]<br>[[Puftup]]
|8
|-
|align=center|[[File:Shuri DKC2.png]]<br>[[Shuri]]
|10
|-
|align=center|[[File:Spiny DKC2.png]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|1
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=20%
The following items and objects appear in the following quantities:
|-
 
!Name
<gallery>
!Count
Banana Bunch DKC SNES.png|[[Banana Bunch]] (14)
|-
Banana Coin.png|[[Banana Coin]] (10)
| align="center" |[[File:Banana Bunch DKC SNES.png]]<br>[[Banana|Banana Bunch]]
DK Barrel.png|[[DK Barrel]] (4)
| align="center" |14
Invincibility Barrel.png|[[Invincibility Barrel|Exclamation Point Barrel]] (1)
|-
Red Extra Life Balloon DKC2.png|[[Red Balloon]] (1)
| align="center" |[[File:Banana Coin.png]]<br>[[Banana Coin|Banana Bunch Coin]]
</gallery>
| align="center" |10
|-
| align="center" |[[File:DK Barrel.png]]<br>[[DK Barrel]]
| align="center" |4
|-
| align="center" |[[File:Invincibility Barrel.png]]<br>[[Invincibility Barrel]]
| align="center" |1 (GBA version)
|-
| align="center" |[[File:Red Extra Life Balloon DKC2.png]]<br>[[Red Balloon]]
| align="center" |1
|}


===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Glimmers Galleon DKC2 shot 3.png|thumb|The Kongs swim under the letter G, which is guarded by a Lockjaw]]
[[File:Glimmers Galleon DKC2 shot 3.png|thumb|The Kongs swim under the letter G, which is guarded by a Lockjaw]]
{|class="dktable-brown" width=70%
*'''K:''' After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.
|-
*'''O:''' Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.
!Letter
*'''N:''' When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.
!Location
*'''G:''' After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.
|-
| align="center" |[[File:Letter K.png]]
|After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.
|-
| align="center" |[[File:Letter O.png]]
|Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.
|-
| align="center" |[[File:Letter N.png]]
|When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.
|-
| align="center" |[[File:Letter G.png]]
|After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.
|}


===Collectibles===
===Key items===
{|class="dktable-brown" width=70%
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The Video Game Hero Coin appears to the very left.
|-
*'''[[Golden feather]] (Game Boy Advance version only):''' After the letter N, Diddy and Dixie must swim past three Shuri. They must then swim straight up to find the golden feather in an alcove.
!Item
*'''[[Photograph]]s (Game Boy Advance version only):''' Glimmer's Galleon has two photographs:
!Location
**After the second DK Barrel, the Kongs must continue up past a Lockjaw. To their left is a Banana Coin, and they can obtain it by swimming through some crates. They must swim above into another small, seemingly empty area. The invisible photograph appears left, and is only revealed when the Kongs obtain it. The photograph is an image of Glimmer, shown on the fourteenth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
|-
**Shortly after the Star Barrel, the Kongs must swim past a Puftup. They then encounter a Shuri at the bottom of a vertical path. A lone banana appears between the crates, which indicates an invisible [[Invincibility Barrel|Exclamation Point Barrel]]. Under the barrel's effects, the Kongs must quickly swim up and go to the bottom-left where they find a Shuri with a photograph above its head. They must swim into the Shuri to defeat it and obtain its photograph for the fourth page of their Scrapbook.
| align="center" |[[File:DK Coin sprite.png]]<br>[[DK Coin]]
|Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The DK Coin appears to the very left.
|-
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
|After the letter N, Diddy and Dixie must swim past three Shuri. They must then swim straight up to find the Golden Feather in an alcove.
|-
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
|There are two photographs in the level:
 
#After the second DK Barrel, the Kongs must continue up past a Lockjaw. To their left is a Banana Bunch Coin, and they can obtain it by swimming through some crates. They must swim above into another small, seemingly empty area. The invisible photograph appears left, and is only revealed when the Kongs obtain it. The photograph is depicts Glimmer and appears on the fourteenth page of the [[scrapbook]].
#Shortly after the Star Barrel, the Kongs must swim past a Puftup. They then encounter a Shuri at the bottom of a vertical path. A lone banana appears between the crates, which indicates an invisible [[Invincibility Barrel]]. Under the barrel's effects, the Kongs must quickly swim up and go to the bottom-left where they find a Shuri with a photograph above its head. They must swim into the Shuri to defeat it and obtain its photograph for the fourth page of their scrapbook.
|}


==Bonus Levels==
==Bonus Levels==
{|class="dktable-brown" width=70%
{{multiframe|[[File:Glimmer's Galleon GBA Bonus Level 1.png|200px]] [[File:Glimmer's Galleon Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
|-
Glimmer's Galleon has two [[Bonus Level]]s, listed by type:
!Image
!Type and description
|-
|[[File:Glimmer's Galleon GBA Bonus Level 1.png]]
|'''Find the Token!'''<br>At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the end, which is at the top-right of the area.
|-
|[[File:Glimmer's Galleon Bonus Level 2.png]]
|'''Find the Token!'''<br>After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level.


The second Bonus Level is similar to the first one, except the Kongs have only 35 seconds to obtain the Kremkoin. Bananas appear throughout the Kongs' path, although they must avoid following the bananas, which lead them to dead ends. The Kremkoin is at the top-right of the area.
*'''Find the Token!''': At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the top right of the area.
|}
*'''Find the Token!''': After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level. Similarly to the first Bonus Level, the Kongs have only 35 seconds to make their way through a path and obtain a Kremkoin at the top-right of the area.
{{br}}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Glimmers Galleon DKC2 art.jpg|Artwork of the Kongs in Glimmer's Galleon
Glimmer and Kongs art.jpg|Artwork of the Kongs in Glimmer's Galleon
Glimmers Galleon DKC2 shot.png|The Kongs swim through the darkness at the start of the level
Glimmers Galleon DKC2 shot 2.png|Diddy Kong and Dixie Kong encountering a Lockjaw
Glimmers Galleon.png|The Kongs and Glimmer look behind at the underwater Klomp
Glimmers Galleon.png|The Kongs and Glimmer look behind at the underwater Klomp
GlimmersGalleonSNES.png|The Kongs swim down to a path at the start of the level
GlimmersGalleonSNES.png|The Kongs swim down to a path at the start of the level
GlimmerGalleon-SNES-DKCoin.png|The location of the DK Coin
GlimmerGalleon-SNES-DKCoin.png|The location of the Video Game Hero Coin
Glimmer's Galleon DKC2 Star Barrel.png|The Kongs and Glimmer approach the Star Barrel
Glimmer's Galleon DKC2 Star Barrel.png|The Kongs and Glimmer approach the Star Barrel
Glimmer's Galleon Puftups.png|The Kongs encounter some Puftups
Glimmer's Galleon Puftups.png|The Kongs encounter some Puftups
Line 151: Line 93:
Glimmer's Galleon GBA path.png|The Kongs and Glimmer go through a hidden path
Glimmer's Galleon GBA path.png|The Kongs and Glimmer go through a hidden path
GlimmerGalleon-GBA-O.png|The letter O
GlimmerGalleon-GBA-O.png|The letter O
GlimmerGalleon-GBA-Photo.png|Shuri's Photgraph
GlimmerGalleon-GBA-Photo.png|Shuri's photgraph
GlimmerGalleon-GBA-Feather.png|The Golden Feather
GlimmerGalleon-GBA-Feather.png|The golden feather
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=くらやみダイビング
|JapR=Kurayami Daibingu
|JapM=Diving in the Darkness
|Spa=Atisbo de Galeón/Galeón de Glimmer
|Spa=Atisbo de Galeón/Galeón de Glimmer
|SpaM=Glimmer of Galleon/Glimmer's Galleon  
|SpaM=Glimmer of Galleon/Glimmer's Galleon  
|Fra=Galion de Glimmer
|Fre=Galion de Glimmer
|FraM=Glimmer's Galleon  
|FreM=Glimmer's Galleon  
|Ger=Glimmers Galeone
|Ger=Glimmers Galeone
|GerM=Glimmer's Galleon  
|GerM=Glimmer's Galleon
|Jap=くらやみダイビング
|Ita=Relitto Derelitto
|JapR=Kurayami daibingu
|ItaM=
|JapM=Diving in the Darkness}}
}}
 
{{DKC2}}
{{DKC2}}
[[Category:Pirate areas]]
[[Category:Aquatic areas]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Subterranean areas]]
[[Category:Volcanic areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 16:16, January 20, 2024

Level
Glimmer's Galleon
The Kongs and Glimmer the Angler Fish traveling through Glimmer's Galleon
Level code 3 - 2
World Krem Quay
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Lockjaw's Saga
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Glimmer's Galleon is the twelfth level in Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krem Quay. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer, who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. It is the only underwater level without Enguarde, meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.

Layout[edit]

Glimmer's Galleon
Glimmer's Galleon in the Game Boy Advance version

At the beginning of the level, the player can swim through a passage among several large crates and barrels. By swimming north, the player can find a hidden room that allows them to play a Bonus Level. The Kongs can head through some crates above the entrance of the room to reach a room with two Banana Bunches and some bananas that form a "3" shape. Another hidden area with a Video Game Hero Coin and some bananas that form a "4" shape. are located above here If the player heads south through the passage at the beginning of the level, they can reach a DK Barrel and a banana trail leading to a pile of large crates and barrels with a Klomp. Continuing through the trail leads to a Flotsam and a thin channel. Glimmer appears here before reaching the Flotsam. On the other side of the channel, there are more Flotsams and a hidden channel leading into a small room with a Banana Bunch.

After passing through an additional passage in this room, the player can either head through an area to the north or another area to the south. In the upper path, there is a Lockjaw, some bananas in an alcove, and a large barrel that holds a Banana Coin. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two passages, there are more Flotsams and a small channel that leads to another pair of passages. The lower passage has a Flotsam, a DK Barrel, and a small crate that leads to the upper passage. The upper passage leads to another passage that allows the player to reach an area with a Lockjaw and Banana Bunch. After passing through a channel above here, the player can enter an area leading to a passage consisting of two Banana Coins, bananas, and a photograph, which is only in the Game Boy Advance version. The passage also allows the player to take a shortcut leading to a room found after the letter O.

If the player skips the passage, they must instead swim upwards to a smaller area with two Lockjaws and bananas in an alcove. A larger area is located north of here, and it contains some Flotsams and the letter O is hidden in an alcove behind a crate in this room. The player can then reach the small room, which leads through the channel, and by swimming west, the player can reach a room with a Puftup in the center of it. After going down a passage below the room, the Kongs can either reach a safe area without obstacles, or an area with a Lockjaw, Banana Bunch, and a Banana Coin in a crate. Both paths connect in a part with a Flotsam and two thin channels above it. Both channels lead to the same part of the level, which has a Flotsam, and some bananas. To the left of the Flotsam is a passage, and a wider area with a Star Barrel and a trail is on the other side of it.

The trail sends the player towards a channel leading to the west with a DK Barrel. An arrow formed by a group of bananas can be followed to progress into a large room with a Shuri and a Flotsam. Another large room with a Puftup, an alcove with a Banana Bunch and a Shuri are located in this area. A passage is located above the Shuri, and to the right, there is a crate that leads to an Exclamation Point Barrel in the Game Boy Advance version. A wide room with a Lockjaw and some Shuris are located above here. To the west, there is an additional room with a Puftup and by passing through a small passage above it, the Kongs can reach an area with a Lockjaw, a Banana Bunch, and the letter N.

After passing a narrow channel with a DK Barrel and swimming upwards, the Kongs can reach an area with some large barrels and a Lockjaw. After passing by several Shuris in a wider area to the right and a Flotsam, there is a curvy path with lots of Shuris snd an alcove with the golden feather. The curvy path then allows the Kong to reach a Puftup and a narrow passage, which is located next to two passages that lead up and down. The passage leading upwards takes the Kongs to an area with a Lockjaw and a Banana Bunch. Passing by a wider section to the right of here, The lower passage instead leads to a wider area with a Lockjaw and a channel leading to an open crate, allowing the player to access a Bonus Level.

The passages both connect to a vast room with some Flotsams and a Puftup, and a small passage guarded by a Lockjaw appears here. The lower passage from before connects to a smaller room below this area. The room and the passage both connect in front of three Puftups, and a Banana Coin. In the bottom-right corner, there is a banana arrow that directs the player upwards through a thin channel. After reaching an Auto Fire Barrel in the channel, the Kongs are shot to the deck of a ship with a Spiny and End of Level Target.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Glimmer's Galleon
The Kongs swim under the letter G, which is guarded by a Lockjaw
  • K: After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.
  • O: Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.
  • N: When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.
  • G: After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.

Key items[edit]

  • Cranky's Video Game Hero Coin: Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The Video Game Hero Coin appears to the very left.
  • Golden feather (Game Boy Advance version only): After the letter N, Diddy and Dixie must swim past three Shuri. They must then swim straight up to find the golden feather in an alcove.
  • Photographs (Game Boy Advance version only): Glimmer's Galleon has two photographs:
    • After the second DK Barrel, the Kongs must continue up past a Lockjaw. To their left is a Banana Coin, and they can obtain it by swimming through some crates. They must swim above into another small, seemingly empty area. The invisible photograph appears left, and is only revealed when the Kongs obtain it. The photograph is an image of Glimmer, shown on the fourteenth page of the Scrapbook.
    • Shortly after the Star Barrel, the Kongs must swim past a Puftup. They then encounter a Shuri at the bottom of a vertical path. A lone banana appears between the crates, which indicates an invisible Exclamation Point Barrel. Under the barrel's effects, the Kongs must quickly swim up and go to the bottom-left where they find a Shuri with a photograph above its head. They must swim into the Shuri to defeat it and obtain its photograph for the fourth page of their Scrapbook.

Bonus Levels[edit]

Dixie Kong and Diddy Kong swim to the Kremkoin at the end of the first Bonus Level of Glimmer's Galleon Diddy Kong and Dixie Kong reach the end of the second Bonus Level of Glimmer's Galleon
The first and second Bonus Levels respectively

Glimmer's Galleon has two Bonus Levels, listed by type:

  • Find the Token!: At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the top right of the area.
  • Find the Token!: After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level. Similarly to the first Bonus Level, the Kongs have only 35 seconds to make their way through a path and obtain a Kremkoin at the top-right of the area.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese くらやみダイビング
Kurayami Daibingu
Diving in the Darkness

French Galion de Glimmer
Glimmer's Galleon
German Glimmers Galeone
Glimmer's Galleon
Italian Relitto Derelitto
 
Spanish Atisbo de Galeón/Galeón de Glimmer
Glimmer of Galleon/Glimmer's Galleon