Criss Kross Cliffs: Difference between revisions

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(This paragraph is probably out of place, but it's significant because the level is a lot harder in non-American versions...)
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In order to get to the top of this cliffside level, the Kongs will have to bounce on [[Steel Keg]]s blasted upwards by a [[Bazuka]] at the bottom. There will be parts in the level where the Kongs must use [[Switch Barrel]]s to turn the kegs into [[TNT Barrel]]s in order to defeat red [[Buzz (species)|Buzzes]] that are in the line of fire. The Kongs must then hit the Switch Barrels a second time in order to restore the kegs so they can continue. [[Re-Koil]]s, [[Buzz (species)|Buzzes]], [[Klasp]]s and [[Kuff 'n' Klout]] are all obstacles in the Kongs' path.
In order to get to the top of this cliffside level, the Kongs will have to bounce on [[Steel Keg]]s blasted upwards by a [[Bazuka]] at the bottom. There will be parts in the level where the Kongs must use [[Switch Barrel]]s to turn the kegs into [[TNT Barrel]]s in order to defeat red [[Buzz (species)|Buzzes]] that are in the line of fire. The Kongs must then hit the Switch Barrels a second time in order to restore the kegs so they can continue. [[Re-Koil]]s, [[Buzz (species)|Buzzes]], [[Klasp]]s and [[Kuff 'n' Klout]] are all obstacles in the Kongs' path.
In the European and Japanese versions of DKC3, there are far more red Buzzes than in the American version. This is because, in the American version, it is possible to bypass many of these red Buzzes without defeating them with TNT barrels by ascending up the level.
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{{DKC3}}

Revision as of 13:26, May 5, 2010

Template:Level Criss Kross Cliffs is the thirty-seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble (forty-third in the Game Boy Advance remake), and the second area of Krematoa.

In order to get to the top of this cliffside level, the Kongs will have to bounce on Steel Kegs blasted upwards by a Bazuka at the bottom. There will be parts in the level where the Kongs must use Switch Barrels to turn the kegs into TNT Barrels in order to defeat red Buzzes that are in the line of fire. The Kongs must then hit the Switch Barrels a second time in order to restore the kegs so they can continue. Re-Koils, Buzzes, Klasps and Kuff 'n' Klout are all obstacles in the Kongs' path.

In the European and Japanese versions of DKC3, there are far more red Buzzes than in the American version. This is because, in the American version, it is possible to bypass many of these red Buzzes without defeating them with TNT barrels by ascending up the level.