Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{Italic title|Clapper's Cavern (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{DKClevelbox
{{DKC level infobox
|title=Clapper's Cavern
|image=[[File:Clappers Cavern.png]]
|image=[[File:Clappers Cavern.png|256px]]
|code=6 - 4 (SNES) <br> 6 - 3 (GBA)
|code=6 - 4 (SNES) <br> 6 - 3 (GBA)
|world=[[K. Rool's Keep]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=In a Snow-bound Land
|track=In a Snow-bound Land
|notes=This level is the second and last level featuring Clapper and Snapjaws.
|before=[[Castle Crush|<<]]
|before=[[Castle Crush|<<]]
|after=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|before2=[[Castle Crush|<<]]
|before3=[[Castle Crush|<<]]
|after2=[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after3=[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the fourth area of [[K. Rool's Keep]]. It was moved to the third area in the [[Game Boy Advance]] remake of ''Diddy's Kong Quest'', making it the thirtieth level in that game.
'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the fourth level of [[K. Rool's Keep]], though the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]] for most of the level Because the [[Kong]]s cannot safely enter the water, they must rely on [[Clapper]]'s assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then [[crouch]] to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an [[animal crate]] containing [[Enguarde]].
==Layout==
[[File:Clapper's Cavern DKC2 GBA.png|thumb|left|Clapper's Cavern in the Game Boy Advance version]]
At the start of the level, the Kongs must continue right, and can find Clapper along the way. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over [[Zinger]]s, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few [[Neek]]s and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.


This icy level shares some similarities with [[Slime Climb]], as the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is after [[Diddy Kong]] and [[Dixie Kong]]. Since they cannot safely enter the water, [[Clapper the Seal|Clapper]] returns from [[Lava Lagoon]] to freeze it, trapping the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] under a layer of ice, allowing the Kongs to walk over it. However, if they're not fast enough, the ice will melt, and the Kongs will fall into the water with the hungry foe. [[Enguarde]] also appears in a short area without the Snapjaw. Enemies here include [[Klampon]]s, [[Kruncha]]s, [[Neek]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Shuri]]es, [[Flotsam]]s and [[Puftup]]s, including the Snapjaw.
At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on [[Enguarde]], the [[Animal Friend]]. With the swordfish, they should ride north through a wide crevice and shortly after, pass a [[No Animal Sign]] sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the [[Star Barrel]].


==Level layout==
Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they reach the [[End of Level Target]], whose prizes include a [[banana]], a [[Banana Bunch]], or a [[Banana Coin]].
At the start of the level, the Kongs must travel east where they meet Clapper the Seal. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over [[Zinger]]s, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few [[Neek]]s and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.
 
At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on [[Enguarde]], the [[Animal Friend]]. With the swordfish, they should ride north through a wide crevice  and shortly after, pass a [[No Animal Sign]] sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the [[Star Barrel]].
 
Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they come to the end of the level.


==Enemies==
==Enemies==
*[[Click-Clack]]: 1
The following enemies appear in the following quantities:
*[[Flotsam]]: 3 (all blue)
<gallery>
*[[Klampon]]: 1
Click Clack DKC2.png|[[Click-Clack]] (1)
*[[Kruncha]]: 9 (6 pink, 3 blue)
Flotsam DKC2 blue.png|[[Flotsam]] (blue) (3)
*[[Neek]]: 2
Klampon DKC2.png|[[Klampon]] (1)
*[[Puftup]]: 3 (2 blue-tipped, 1 red-tipped)  
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (3)
*[[Shuri]]: 3 (all pink)
Kruncha DKC2 pink.png|Kruncha (pink) (6)
*[[Snapjaw]]: 1
Neek DKC2.png|[[Neek]] (2)
*[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]: 9
Puftup DKC2.png|[[Puftup]] (3)
*[[Zinger]]: 25 (all yellow)
Shuri DKC2.png|[[Shuri]] (3)
Snapjaw DKC2 sprite.png|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] (1)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (9)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (25)
</gallery>


==Secrets==
==Items and objects==
===Bonus Levels===
The following items and objects appear in the following quantities:
*From the very start, Diddy and Dixie must use their [[Team-up]] move to throw a monkey in the air. A hidden chain will appear to climb up on, and the Kongs will have to go up slightly higher until they reach the top. There, they must avoid a few enemies and enter a small door, leading to the first bonus level. Here, the monkeys will simply have to climb to slippery platforms until they get to the [[Kremkoin]], completing the first Bonus Level.
*The second Bonus Level is underwater in a hidden cave. To get there, the two Kongs must get on Enguarde and travel around in the cold water until they see a wall with a banana next to it. Using Enguarde's special move, they can break the wall open and enter the next Bonus Level. In the level, the monkeys will still be on Enguarde and have to reach the coin before time runs out. The water level will decrease, so the swordfish and the two monkeys must quickly move forward. If the water drains before the Kongs reach the coin, Enguarde will not be able to move fast, as he can only move in water, thus running the clock and running out of time. If the Kongs make the fish use his special move, he can move much faster, and make it to the [[Kremkoin]] before time runs out. There is a much easier way, though. If the Kongs were not to finish the bonus level, where they are dropped off, they can swim forward with Enguarde past the "no swordfish" sign. Then the Kongs can go back to the bonus level and play it without Enguarde. This way, all the Kongs have to do is walk on the ice and swim through the draining water.
 
===K-O-N-G Letters===
*K: There are two ways to get the "K" Letter in this level: One is found above a Zinger, and another is found by finishing the first bonus level.
*O: Left of two Zingers.
*N: Below a Zinger, obtainable by running and ducking to slide beneath it.
*G: In the top left corner of the level proceeding four hooks.
<gallery>
<gallery>
ClappersCavern-SNES-O.png|The letter O
Banana Coin.png|[[Banana Coin]] (5)
ClappersCavern-SNES-N.png|The letter N
DKC2 Barrel.png|[[Barrel]] (1)
ClappersCavern-GBA-G.png|The letter G
DK Barrel.png|[[DK Barrel]] (2)
</gallery>
</gallery>
===KONG Letters===
*'''K:''' There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the Video Game Hero Coin, appearing directly above the Kongs after they exit the first Bonus Area.
*'''O:''' Located to the left of two vertically-sorted Zingers.
*'''N:''' After the Star Barrel, the Kongs must jump onto Clapper and then run across the large sheet of ice. As they continue across the ice, they notice the letter N beneath a Zinger, only obtainable by ducking and sliding beneath it.
*'''G:''' Shortly after obtaining the letter N, the Kongs must continue upward by jumping from four hooks. The letter G is floating high above these hooks.


===DK Coin===
===Key items===
To get the DK Coin, the Kongs must go where the exit of the first Bonus Level is. From there, they need to use their Team-up move. A hidden chain should appear, and the DK Coin is right above it. The Kongs must simply jump up and grab the coin.
[[File:Clapper's Cavern DKC2 GBA collectibles.png|thumb|The nearby location of both the Video Game Hero Coin and the golden feather.]]
 
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' Immediately after finishing the first Bonus Area, the Kongs must use Team-up to reach an off-screen hook above the letter K. The Kongs can then jump from the hook to obtain the Video Game Hero Coin. Alternatively, after passing the letter K floating above a Zinger, the Kongs can stand on the following platform with a Kruncha and use Team-up at an opening above them. By aiming to the left, the Kongs can land on a ledge and continue left to the dead-end where the first Bonus Area spawns them.
===Golden Feather (Game Boy Advance version only)===
*'''[[Golden feather]] (Game Boy Advance version only):''' From the Video Game Hero Coin, the Kongs must go slightly right and perform a team up throw at the golden feather.
The [[Golden Feather]] is not far from the location of the DK Coin. From where that coin is, the monkeys should move slightly east and do the Team-up move. If they are standing in the right spot, the one monkey will be thrown right into the feather and grab it.
*'''[[Photograph]]s (Game Boy Advance version only):''' There are two photographs to collect:
**Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a [[photograph]] over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
**Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the banana, revealing an [[Invincibility Barrel|Exclamation Point Barrel]]. With their invincibility, the Kongs must swim down a corridor to the left to obtain the [[photograph]] along with three Banana Coins and some bananas. The photograph is of [[Clapper]], on page 15 of the Scrapbook.
{{br}}


===Photograph (Game Boy Advance version only)===
==Bonus Areas==
*To the right of the second Bonus Level, the Kongs will find a group of three Puftups. The fish in the middle will have a [[photograph]] over its head. They should defeat the foe with Enguarde to get the picture. Once this is done, another picture will be added to the heroes' scrapbook.
[[File:Clapper's Cavern Bonus Area 2 location.png|thumb|The second Bonus Area's location is hinted to by a banana]]
*Right after the letter N, the heroes will find a lone banana floating in the air. They should use their [[Team-up]] move and throw a monkey up to the banana. They will suddenly hit into an invisible [[Invincibility Barrel]], making them temporarily invincible. Before their new ability wears off, the group will have to swim through the small corridor to the left to find the next [[photograph]], as well as three [[Banana Coin]]s. The photograph will help fill up the Kongs' scrapbook.
Clapper's Cavern has two [[Bonus Level]]s, listed by type:
*'''Find the Token!''': At the very start of the level, Diddy and Dixie must use [[Team-up]] to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to jump across the icy platforms until they reach the end platform with the [[Kremkoin]].
*'''Find the Token!''': When the Kongs open the Enguarde Box, they must ride on him and pass three [[Flotsam]]s and then three [[Shuri]]s. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the [[Kremkoin]]. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out.
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
ClappersCavernSNES1.png|Standing near Clapper
Clapper's Cavern DK Coin location.png|The Video Game Hero Coin's location
ClappersCavernSNES2.png|Diddy Kong slides under three [[Zinger]]s
ClappersCavernSNES2.png|Diddy sliding beneath a group of three Zingers
ClappersCavernSNES3.png|Diddy Kong and Dixie Kong jump on a Clapper
ClappersCavernSNES3.png|Clapper freezing the water
Clapper's Cavern GBA.png|GBA version of the level
ClappersCavern-SNES-O.png|Location of the letter O
Clapper's Cavern DKC2 Shuri.png|Enguarde defeats a Shuri by stabbing it
ClappersCavern-SNES-N.png|Location of the letter N
Clapper's Cavern DKC2 GBA.png|The Kongs walk across a frozen sheet of ice in the Game Boy Advance version
ClappersCavern-GBA-G.png|The letter G in the Game Boy Advance version
</gallery>
</gallery>


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{{foreign names
{{foreign names
|Jap=こおりのみずうみ
|Jap=こおりのみずうみ
|JapR=Kōri no mizuumi
|JapR=Kōri no Mizuumi
|JapM=Iced Lake
|JapM=Iced Lake
|Spa=Caverna Clapper
|Spa=Caverna Clapper
|SpaM=Clapper Cavern
|SpaM=Clapper Cavern
|Fra=Caverne de Clapper  
|Fre=Caverne de Clapper  
|FraM=Clapper's Cavern
|FreM=Clapper's Cavern
|Ger=Clappers Höhle
|Ger=Clappers Höhle
|GerM=Clapper's Cave
|GerM=Clapper's Cave
|Ita=Grotta Artica
|ItaM=Arctic Cave
}}
}}
{{DKC2}}
{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Subterranean Areas]]
[[Category:Ice caves]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Latest revision as of 13:31, April 16, 2024

Level
Clapper's Cavern
Clapper's Cavern
Level code 6 - 4 (SNES)
6 - 3 (GBA)
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track In a Snow-bound Land
<< Directory of levels (SNES) >>
<< Directory of levels (GBA) >>

Clapper's Cavern is the thirty-first level of Donkey Kong Country 2: Diddy's Kong Quest, as well as the fourth level of K. Rool's Keep, though the Game Boy Advance version features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with Slime Climb in that the water rises, and a Snapjaw is chasing after Diddy and Dixie Kong for most of the level Because the Kongs cannot safely enter the water, they must rely on Clapper's assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then crouch to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an animal crate containing Enguarde.

Layout[edit]

Clapper's Cavern in the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest
Clapper's Cavern in the Game Boy Advance version

At the start of the level, the Kongs must continue right, and can find Clapper along the way. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over Zingers, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few Neeks and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.

At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on Enguarde, the Animal Friend. With the swordfish, they should ride north through a wide crevice and shortly after, pass a No Animal Sign sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the Star Barrel.

Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they reach the End of Level Target, whose prizes include a banana, a Banana Bunch, or a Banana Coin.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the Video Game Hero Coin, appearing directly above the Kongs after they exit the first Bonus Area.
  • O: Located to the left of two vertically-sorted Zingers.
  • N: After the Star Barrel, the Kongs must jump onto Clapper and then run across the large sheet of ice. As they continue across the ice, they notice the letter N beneath a Zinger, only obtainable by ducking and sliding beneath it.
  • G: Shortly after obtaining the letter N, the Kongs must continue upward by jumping from four hooks. The letter G is floating high above these hooks.

Key items[edit]

The nearby locations of the Video Game Hero Coin and golden feather of Clapper's Cavern in Donkey Kong Country 2: Diddy's Kong Quest
The nearby location of both the Video Game Hero Coin and the golden feather.
  • Cranky's Video Game Hero Coin: Immediately after finishing the first Bonus Area, the Kongs must use Team-up to reach an off-screen hook above the letter K. The Kongs can then jump from the hook to obtain the Video Game Hero Coin. Alternatively, after passing the letter K floating above a Zinger, the Kongs can stand on the following platform with a Kruncha and use Team-up at an opening above them. By aiming to the left, the Kongs can land on a ledge and continue left to the dead-end where the first Bonus Area spawns them.
  • Golden feather (Game Boy Advance version only): From the Video Game Hero Coin, the Kongs must go slightly right and perform a team up throw at the golden feather.
  • Photographs (Game Boy Advance version only): There are two photographs to collect:
    • Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a photograph over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the Scrapbook.
    • Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the banana, revealing an Exclamation Point Barrel. With their invincibility, the Kongs must swim down a corridor to the left to obtain the photograph along with three Banana Coins and some bananas. The photograph is of Clapper, on page 15 of the Scrapbook.

Bonus Areas[edit]

The location of the second Bonus Area of Clapper's Cavern in Donkey Kong Country 2: Diddy's Kong Quest
The second Bonus Area's location is hinted to by a banana

Clapper's Cavern has two Bonus Levels, listed by type:

  • Find the Token!: At the very start of the level, Diddy and Dixie must use Team-up to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to jump across the icy platforms until they reach the end platform with the Kremkoin.
  • Find the Token!: When the Kongs open the Enguarde Box, they must ride on him and pass three Flotsams and then three Shuris. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the Kremkoin. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese こおりのみずうみ
Kōri no Mizuumi
Iced Lake

French Caverne de Clapper
Clapper's Cavern
German Clappers Höhle
Clapper's Cave
Italian Grotta Artica
Arctic Cave
Spanish Caverna Clapper
Clapper Cavern