New Super Mario Bros. (series)

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New Super Mario Bros.
New Super Mario Bros. logo
Logo of New Super Mario Bros.
First installment New Super Mario Bros. (2006)
Latest installment New Super Mario Bros. U Deluxe (2019)
Number of installments 10 (4 main, 1 spin-off, 2 ports, 1 compilation, 1 promotional, 1 tech demo)
Parent series Super Mario
Franchise Super Mario
Developers Nintendo EAD, Nintendo EPD, Nintendo SDP, Capcom
Publishers Nintendo, Capcom
Key staff Shigeru Miyamoto (2006–2013)
Toshihiko Nakago (2006–2013)
Takashi Tezuka (2006–2019)
Hiroyuki Kimura (2006–2019)
Shigeyuki Asuke (2006–2019)
Koji Kondo (2006–2019)

New Super Mario Bros.[1] is a sub-series of 2.5D side-scrolling platformers in the Super Mario series. The main entries were developed by Nintendo EAD, though Nintendo SPD co-developed New Super Mario Bros. 2. First conceived as a contitinion of the Super Mario Advance series of remakes,[2] it ultimately became its own series of original games. The first installment, New Super Mario Bros., was released on the Nintendo DS in 2006, followed by a console adaptation, New Super Mario Bros. Wii, which was released on the Wii in 2009. Both games received direct sequels and indirect follow-ups: New Super Mario Bros. 2 on the Nintendo 3DS (as a direct sequel to New Super Mario Bros. and an indirect follow-up to New Super Mario Bros. Wii), and New Super Mario Bros. U on the Wii U (as a direct sequel to New Super Mario Bros. Wii and an indirect follow-up to New Super Mario Bros. 2), respectively, both released in 2012. Together, the four games make up the main entries. In addition to re-releases of the previous games, the series also has a few spin-offs with unique takes on its gameplay.

The New Super Mario Bros. series has sold over 95 million copies worldwide, with New Super Mario Bros. and New Super Mario Bros. Wii being the 27th and 28th best-selling video games of all-time, respectively. Critics have nearly universally praised the games, but fan reception is more mixed, particularly for the later installments. The latter may have contributed to its dormancy after New Super Mario Bros. U Deluxe's released in 2019, alongside Super Mario Bros. Wonder acting as a reboot for 2D platformers in the Super Mario series.

Background

Button for indie puzzle-platform game Braid from IGN
Braid is among the 2D platformers that emerged in New Super Mario Bros.'s wake.

Following the release of Super Mario Bros. on the Nintendo Entertainment System in 1985, 2D platformers quickly became one of the most prevalent genres of video games, both within and outside of the Super Mario series. By the mid-1990s, the series had received six more highly successful games in this style. However, new consoles like the Sony PlayStation and Sega Saturn allowing for 3D environments and a plethora of lower-quality, often licensed games, left the future of the style uncertain. Its fate was largely determined in 1996 with the release of the Nintendo 64, one of its launch titles being Super Mario 64. The game not only brought the Super Mario series into the third dimension but also shifted its focus and that of platformers in general.

For almost 14 years, there had not been a traditional 2D platformer in the Super Mario series since Super Mario Land 2: 6 Golden Coins in 1992. However, there was Super Mario Bros. Deluxe, a remake of Super Mario Bros. released for the Game Boy Color in 1999, and the Super Mario Advance series, remakes of Super Mario Bros. 2, Super Mario World, Super Mario World 2: Yoshi's Island and Super Mario Bros. 3, released on the Game Boy Advance between 2001 and 2004. These 2D platformers on handhelds were treated as lesser compared to their 3D counterparts on consoles. Originally, this was also true for the Nintendo DS, which was slated to receive a fifth Super Mario Advance game. But, the system had already demonstrated that handhelds were now capable of 3D experiences with Super Mario 64 DS, a remake of Super Mario 64, released in 2004. As a result, 2D platformers no longer seemed as obsolete, especially given that now, the 3D platforming genre was oversaturated with lower-quality games.

New Super Mario Bros. was released in 2006, becoming one of the most popular games on the Nintendo DS and in general. Soon after, 2D platformers began making a comeback on consoles, too, partially due to digital storefronts allowing for more cheap and/or indie games. This was further accelerated by the release of New Super Mario Bros Wii in 2009, which not only established New Super Mario Bros. as a series and brought it to consoles, but also showed that 2D and 3D platformers could coexist. In 2012, the New Super Mario Bros. series received its final two main installments, New Super Mario Bros. 2 and New Super Mario Bros. U. By this point, the revival of 2D platformers the series had helped spark was so prevalent that a counterbacklash emerged: 2D platformers were now overrepresented compared to 3D ones,[3] though both styles have persisted in and outside of the Super Mario series.

Gameplay and premise

Most installments of the New Super Mario Bros. series star Mario, often accompanied by Luigi and Toads, on quests to save Princess Peach from Bowser. Players must guide them through six to eight worlds of recurring themes, such as grasslands, snowscapes, and volcanic areas. Each has at least one tower and a castle, both of which culminate in a boss. The series is most reminiscent of the classic 2D Super Mario titles, with elements such as power-ups, secret exits, and world maps. However, it also expands upon it with movement options from the 3D games (such as Wall Jumps and Triple Jumps) and many new features, such as a Midair Spin move and Warp Cannons, which sometimes lead to secret worlds. Also added are Star Coins, resulting in larger and less linear levels to accommodate three of them being hidden in each. They can be used to unlock Toad Houses, levels, and even worlds.

The series also expands on multiplayer: the original New Super Mario Bros. features single-player and co-op minigames. New Super Mario Bros. Wii, New Super Mario Bros. U and New Super Luigi U (along with the latter two's compilation and the port of that compilation) allow up to four players simultaneously in the main campaign, while in New Super Mario Bros. 2, two players can do the same through Download Play. Despite the character options, all of them besides Nabbit and Toadette play identically.

Spin-offs

List of games in the series

Main games

Title
Cover, original release, and system Synopsis
New Super Mario Bros.
Box art of New Super Mario Bros.
USA May 15, 2006[4]
Nintendo DS
New Super Mario Bros. was the first Super Mario game since Super Mario Land 2: Six Golden Coins to feature the classic 2D playstyle, combining it with elements from the 3D games, substantially building upon it. The title features a solo story mode with Mario or Luigi, where Bowser Jr. kidnaps Princess Peach while they are walking near her castle, which is struck by lightning. It also has a two-player wireless game called Mario vs. Luigi and a minigame mode for up to four players. New Super Mario Bros. is most reminiscent of the classic Super Mario games, but also has elements from the 3D titles, such as Wall Jumps and Triple Jumps from Super Mario 64, and Bowser Jr.'s first aperanbce in a 2D game; he is the boss fight in all towers. It also introduced many enemies and obstacles to the franchise, some of which have never appeared again. Most notably, many of the castle bosses are original characters. There are three new power-ups in the game: Mega Mushroom, Mini Mushroom, and Blue Shell, the former being a focal point in advertising.
New Super Mario Bros. Wii
NA Boxart with the red casing.
Australia November 12, 2009[5]
Wii
Being the follow-up to New Super Mario Bros. for the DS, New Super Mario Bros. Wii adapts that game's format to a home console experience. This installment was the first in the entire Super Mario series to allow for four players to simultaneously control their characters, a feature Shigeru Miyamoto had wanted for years. In the story, Bowser and his minions kidnap Peach by using cake as a disguise, so Mario, Luigi, Yellow Toad and Blue Toad set off to rescue her, the latter two making their debut appearance. The game marks the return of the Koopalings from Mario & Luigi: Superstar Saga, who appear 3D models for the first time at the end of all towers and castles. Rideable Yoshis also return from Super Mario World, now limited to designated stages. The Penguin Suit and the Propeller Mushroom are new power-ups in this game; the latter being one of many features to take advantage of the Wii's motion controls.
New Super Mario Bros. 2
The front North American cover art for New Super Mario Bros. 2
Japan July 28, 2012[6]
Nintendo 3DS
New Super Mario Bros. 2 is a direct sequel to New Super Mario Bros. and a follow-up to New Super Mario Bros. Wii. The game's main focus is coins, with the primary goal being to collect one million of them. For this purpose, levels feature a large number of coins and several forms of generating them, including the new power-up, the Gold Flower. It turns Mario gold and Luigi silver, allowing them to throw fireballs of that color that defeat most enemies and turn any Brick Blocks hit into coins. Despite this, the plot still involves Princess Peach being kidnapped, this time while the brothers are out flying in their Racoon forms. New Super Mario Bros. 2 borrows most of its graphics, music, and assets from New Super Mario Bros. Wii, while also featuring some elements from classic games, such as Raccoon Mario from Super Mario Bros. 3 and Reznors from Super Mario World. A side mode, Coin Rush, where players must race through three random courses while collecting as many coins as possible, is the first instance of downloadable content in a Super Mario game.
New Super Mario Bros. U
New Super Mario Bros. U North American box cover
USA November 18, 2012[7]
Wii U
New Super Mario Bros. U was released as a launch title for the Wii U. It was the first Super Mario game in high-definition, a direct sequel to New Super Mario Bros. Wii (the games share the same engine as well) and a follow-up to New Super Mario Bros. 2. In this game, Bowser takes over Peach's Castle and launches Mario, Luigi, and the Toads across the Mushroom Kingdom, forcing them to make their way back while battling Bowser Jr. and the Koopalings once again. It plays very similarly to New Super Mario Bros. Wii, including its four-player mode. However, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode." A single-player Challenge Mode is also featured. Several elements of the game pay homage to Super Mario World such as its continuous world map, Baby Yoshis, and returning enemies such as Sumo Bros and Bony Beetle. The new power-up of the game is the Super Acorn, which transforms the player into Flying Squirrel Mario . It also has a near invincible variant, the P-Acorn, a reference to the P-Wing from Super Mario Bros. 3.

Spin-offs

Title
Cover, original release, and system Synopsis
New Super Luigi U
Final North American box art for New Super Luigi U
Japan June 19, 2013[8]
Wii U
New Super Luigi U is an additional content pack for New Super Mario Bros. U that was also released as a standalone game to celebrate the Year of Luigi, available at retail until the end of 2013. It features the same worlds, but all-new level layouts, each with a 100-second time limit. Luigi supplants Mario as the lead character, with Nabbit becoming the fourth playable character, taking Mario's place.

Reissues and compilations

Title
Cover, original release, and system Synopsis
New Super Mario Bros. U + New Super Luigi U
North American box art of New Super Mario Bros. U + New Super Luigi U
USA November 1, 2013[9]
Wii U
New Super Mario Bros. U + New Super Luigi U is a compilation of both New Super Mario Bros. U and New Super Luigi U on the same disc, initially released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). New Super Mario Bros. U + New Super Luigi U features changes to the originals, including a new title screen and over 200 videos included as bonus content. This compilation was released separately as a Nintendo Selects title in 2016.
New Super Mario Bros. 2: Gold Edition
Screenshot of the title screen of New Super Mario Bros. 2 Gold Edition
Japan July 1, 2014
Nintendo 3DS
New Super Mario Bros. 2: Gold Edition (known as New Super Mario Bros. 2 Special Edition in Europe) is a rerelease of New Super Mario Bros. 2. The main differences are that all 10 downloadable course packs are pre-installed, and players now proceed to the next stage after losing a Coin Rush level rather than losing the run altogether. In Japan, it was available from July 1 to August 31, 2014, as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign". In Europe, the game was bundled with a white and red or blue and black special-edition Nintendo 2DS on July 4, 2014, while in North America, it was included with a red, special-edition Nintendo 3DS XL with artwork of Mario during the 2014 holiday season.[10]
New Super Mario Bros. U Deluxe
New Super Mario Bros U Deluxe boxart
January 11, 2019
Nintendo Switch
New Super Mario Bros. U Deluxe is a port of New Super Mario Bros. U + New Super Luigi U, enhanced with new features. Most notably, Yellow Toad and Blue Toad are combined into one character slot genercally named Toad, with the other slot going to Toadette who makes her debut in a mainline Super Mario game. She has a unique form known as Peachette, which she obtains using a new power-up called the Super Crown, granting her abilities similar but not identical to those of the Flying Squirrel form. Nabbit is also now also playable outside of New Super Luigi U, however Boost Mode and its corresponding challenges were removed. This port is described as part of the main series for the Super Mario Bros. 35th Anniversary and in the Mario history section of Nintendo's website.

Promotional

Title
Image and system Synopsis
1-Up Hunt!
Icon of 1-Up Hunt!
USA December 30, 2006
Adobe Flash
1-Up Hunt!, fully titled New Super Mario Bros. 1-Up Hunt!, was an online advergame developed in Adobe Flash and published by Nintendo to promote New Super Mario Bros.. Little is known about the game, other than it was playable on the Nintendo Arcade section of nintendo.com from December 30, 2006 until the website was taken down in late 2007.[11]

Tech demos

Title
Image and system Synopsis
New Super Mario Bros. Mii
The start screen of the E3 demo for New Super Mario Bros. Mii
Wii U
New Super Mario Bros. Mii is a tech demo shown at E3 2011 for the Wii U. Based upon New Super Mario Bros. Wii, it features new levels and the option to use Miis. This demo was meant to showcase the Wii U's "Off-TV Play" feature, which lets players continue playing a game on the Wii U GamePad without a television screen. Players could play for up to 10 minutes before the game automatically reset. While New Super Mario Bros. Mii was only created to demonstrate the Wii U controller, New Super Mario Bros. U is based upon it.

Characters

Protagonists

Character(s)
Image Brief Biography First Appearance First playable appearance in the New Super Mario Bros. series
Mario
Artwork of Mario in New Super Mario Bros. U Deluxe (also used as a profile icon for the Nintendo Switch since version 20.0.0) Mario is the main protagonist in his titular New Super Mario Bros. series. He mostly reprises his role from the classic Super Mario as the saviour of Princess Peach, though in New Super Luigi U he is the one who needs saving.
Donkey Kong
New Super Mario Bros.
Luigi
Artwork of Luigi in New Super Mario Bros. U Deluxe (also used as a profile icon for the Nintendo Switch since version 20.0.0) Luigi is the younger brother of Mario, who accompanies him in most of the New Super Mario Bros. series. In the handheld games, he is playable in single-player through a button combination on the select screen, though you must beat Bowser first in New Super Mario Bros 2. In the console games, he is exclusive to multiplayer. However, in New Super Luigi U, he is the main protagonist, with higher jumps and lower traction from Super Mario Bros. 2.
Mario Bros.
New Super Mario Bros.
Blue Toad
Artwork of Blue Toad in New Super Mario Bros. Wii Blue Toad is a member of the Toad species who accompanies the Mario brothers in New Super Mario Bros. Wii and New Super Mario Bros. U, as one of four playable characters. However, he is less prominent in New Super Mario Bros. U Deluxe, where he shares a character slot with Yellow Toad.
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Yellow Toad
Artwork of Toad in New Super Mario Bros. U Deluxe Poochy is an ally that has appeared in the Yoshi's Island series twice: in Super Mario World 2: Yoshi's Island and in Yoshi's New Island. He is an odd-looking dog, considering the fact that he does not have ears and a nose, and that his lips are protruding. Poochy comes in handy if the Yoshis need to cross certain terrains that are inaccessible to the Yoshis; thus, the Yoshis ride Poochy across said terrain, taking them to a safe environment.
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Nabbit
Nabbit Baby DK has appeared in only one Yoshi's Island game to date: Yoshi's Island DS. He appeared as an ally who helped the Yoshis rescue Baby Peach back from a group of Ukikis. Baby DK then decides to join the mission to stop Bowser. Baby DK had many useful abilities, including the ability to climb on vines, the ability to make a Yoshi charge through hard rock, and the power to make Yoshi's Eggs explode on impact.
New Super Mario Bros. U
New Super Luigi U
Toadette
Artwork of Toadette in New Super Mario Bros. U Deluxe Baby Peach is the infant form of Princess Peach. Her only appearance in the Yoshi's Island series is in Yoshi's Island DS as one of the star children. After Kamek and his army of Toadies attempted to kidnap all children in the Mushroom Kingdom, they failed to nab Baby Peach (along with Baby Mario). Baby Peach teamed up with the Yoshis and Baby Mario to get to Kamek and Bowser and stop his evil plans, freeing the kidnapped babies. She had the ability to help Yoshis float via the use of her parasol.
Mario Kart: Double Dash!!
New Super Mario Bros. U Deluxe
Peachette
Artwork of Peachette from New Super Mario Bros. U Deluxe (also used in Mario Kart Tour) Baby Wario is one of the seven star children and the baby version of Wario; he has appeared only in Yoshi's Island DS. Even as a baby, he showed a great love for money, as seen in a few cinemas throughout the game. Baby Wario, though kidnapped, was set free due to his greedy, spoiled, and whiny personality. When the Yoshis find him, they allow Baby Wario to accompany them, though it is for a short duration. Baby Wario has a giant magnet which allows him to attract any metallic object—even coins.
New Super Mario Bros. U Deluxe
New Super Mario Bros. U Deluxe

Major antagonists

Character
Image Brief Biography First Appearance
Bowser
Artwork of Bowser in New Super Mario Bros. U Deluxe Baby Bowser is one of the three recurring main antagonists in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. He also appeared in Yoshi Touch & Go, as well as Yoshi's Story, Yoshi's Woolly World, Poochy & Yoshi's Woolly World, and Yoshi's Crafted World. Baby Bowser is a spoiled infant who generally wants his way. In Yoshi's Island DS, Baby Bowser was an ally (temporarily) for the first time. He had the ability to breathe fireballs that could defeat enemies and melt ice. In Yoshi's New Island, Baby Bowser chose Egg Island to be his resort, but his plans were foiled by the Yoshi clan.
New Super Mario Bros.
Koopalings
Koopalings in the Koopa Clown Car Kamek is the main antagonist in the Yoshi's Island series. He has appeared in all three Yoshi's Island games to date: Super Mario World 2: Yoshi's Island, Yoshi's Island DS, and Yoshi's New Island. Like Baby Bowser, he also appeared in Yoshi Touch & Go; unlike Baby Bowser, however, Kamek has appeared in Yoshi's Woolly World, Poochy & Yoshi's Woolly World, and Yoshi's Crafted World as well but does not appear in Yoshi's Story. He is a blue-cloaked Magikoopa who is notable for stealing the babies of the Mushroom Kingdom. Kamek commonly uses his magic to enhance certain enemies into bosses for the Yoshis to fight. When that fails, he tries again—but alas, the Yoshis always prevail over Kamek, foiling his evil plots. However, Kamek has appeared in other Super Mario games, (such as Mario Party DS and Mario & Luigi: Partners in Time), as a minor enemy or boss, his largest antagonist role is in the Yoshi's Island series.
New Super Mario Bros. Wii
Bowser Jr.
Artwork of Bowser Jr. for New Super Mario Bros. Bowser has appeared in two main Yoshi games: Yoshi's Island DS and Yoshi's New Island. He also appears in Yoshi Topsy-Turvy. During the events of Yoshi's Island DS, Bowser serves as the main antagonist. He travels back in time to find the seven star children, in hopes of receiving their power; if Bowser were to receive their power, he could conquer the universe. He kidnapped as many children as he possibly could, (including his infant self), in order to get the seven star children. However, the star children eventually foil Bowser's plan, forcing him to return to his original time. He also appears in Yoshi's New Island as the final boss—Bowser, however, can only be fought after the player has completed all of the main levels but does not use the Flutter Wings power-up.
New Super Mario Bros.

Species

Species
Image Brief Summary First Appearance
Yoshi
Group artwork from Yoshi's New Island Yoshis are the main inhabitants of Yoshi's Island. They are dinosaur-like creatures who enjoy eating fruits. The type of fruit that a Yoshi likes depends on that Yoshi's color. Yoshis come in many different colors, including Green, Red, Yellow, Blue, Pink, Light-Blue, Purple, Brown, Black, White, and Orange. Yoshis of many of these colors often accompany Yoshi and the babies on their journeys, carrying the babies on their backs. Yoshis have various abilities, including Flutter Jumping in the air, ground pounding, swallowing enemies, and producing Yoshi's Eggs.
Super Mario World 2: Yoshi's Island
Toady
Toady Toadies are small Magikoopas that fly using the propellers on their heads. Kamek's Toadies are a particular group of four which kidnap Baby Mario if he cries too long. There is also a variant called Solo Toadies, which travel by themselves and attempt to kidnap the baby on Yoshi's back.
Super Mario World 2: Yoshi's Island
Shy Guy
Artwork of three Shy Guys inYoshi Topsy-Turvy (later reused for Yoshi's Island DS) Shy Guys are the most common enemy in the Yoshi's Island series. They are normally quite weak, but have an inordinate amount of alternate versions, including flying ones, stilt-using ones, fat ones, rocket-riding ones, and even pirate-themed ones.
Super Mario World 2: Yoshi's Island
Bandit
Artwork of a Bandit, from Yoshi's New Island. Bandits are tough, lanky Shy Guys with smug grins that will attempt to steal the baby, sometimes carry coins, and sometimes wear crude Yoshi masks. Sometimes, they replace the baby with a green Shy Guy. They also have two baseball-playing versions called Baseball Boys, a red version with a spiked helmet and yellow hood, and a martial artist variety.
Super Mario World 2: Yoshi's Island
Ukiki
Artwork of an Ukiki with a Pokey. Ukikis, formerly Grinders, are monkeys with many different abilities. Some just hop around, others spit watermelon seeds or grab Baby Mario, while others form long swinging chains. They can also throw bombs and yellow Pokeys; these varieties are known as Short Fuses and Seedy Sallies, respectively. They can also swim slowly. When hit, their color darkens.
Super Mario World 2: Yoshi's Island
Raven
Artwork of a Raven from Yoshi Topsy-Turvy Ravens are a species of black, rotund birds. They mostly attack by walking around planet-like objects, though the smaller ones tend to run along walls and ceilings. Raphael the Raven is a Raven enlarged by Kamek's magic.
Super Mario World 2: Yoshi's Island
Goonie
Artwork of Goonies Goonies are a bird enemy that have appeared in several Yoshi's Island games. They tend to travel in groups and attack by diving down to hit Yoshi. There are many Goonie derivatives such as Flightless Goonies, Skeleton Goonies and Bowling Goonies. Goonies are also sometimes seen flying in the background.
Super Mario World 2: Yoshi's Island
Blarggs
Gargantua Blargg Small Blarggs, Gargantua Blarggs, and Nep-Enuts, all derivative of the Blargg from Super Mario World, are recurring enemies throughout the Yoshi's Island series. The former two inhabit lava, while the latter inhabits water. Blarggwich, a ghostly variety, actually helps the Yoshis by giving them rides on the Flatbed Ferry atop its head. Yoshi's Island DS has an even larger form of Gargantua Blargg as well.
Super Mario World 2: Yoshi's Island
Human
Baby Mario, Baby Luigi, Baby Peach, Baby DK, Baby Wario, and Baby Bowser in a screenshot from Yoshi's Island DS. Humans are a race that appear in most Yoshi's Island games—however, most of them only appear as babies. Humans play their most important role in Yoshi's Island DS, where Bowser attempts to kidnap several human babies which he believes are the star children, which will give him the power to take over the world. The Yoshis save several of these babies and join forces to defeat Bowser.
Super Mario World 2: Yoshi's Island

Locations

Location
Image Brief Summary First Appearance
Yoshi's Island
Yoshi's Island (location) from Yoshi's Island DS Yoshi's Island is the homeland of the Yoshis and the location where most Yoshi games take place. The island has been attacked by Baby Bowser and Kamek many times, but Yoshi has always restored peace to the island.
Super Mario World 2: Yoshi's Island
Egg Island
Egg Island from Yoshi's New Island Egg Island is the second homeland of the Yoshis which appears in Yoshi's New Island. The island is in front of Yoshi's Island, the main island of the Yoshis. When the stork drops Baby Mario and Baby Luigi once again, Baby Mario falls down and teams up with the native Yoshis to rescue his brother, who is held captive by Kamek now that Baby Bowser chooses the island to be his resort. When the team defeats Bowser and rescues Baby Luigi, the stork takes the babies back to their homes, as the Yoshis bid them farewell.
Yoshi's New Island
Craft Island
Craft Island from Yoshi's Woolly World Craft Island is the home of the Yoshis as they appear in Yoshi's Woolly World. Much like everything in the game, Craft Island is knitted from wool and has a homemade appearance. The centerpiece of the island is the Big Yarn Ball, which two Yoshis hide inside when Kamek attempts to steal all the Yoshis' wool. The island acts as a central hub for the length of the game, containing several huts to change the playable Yoshi's appearance and view enemies, and is situated in a centeral position between each of the game's 6 worlds.
Yoshi's Woolly World

Items

Item
Image Brief Summary First Appearance
Yoshi's Eggs
Artwork of a Yoshi egg, from Yoshi's New Island. Yoshi's Eggs are a staple of any Yoshi's Island game. They are not only a weapon for the Yoshis to use against enemies, but they are also tools that can be utilized to solve certain puzzles. By swallowing an enemy, a Yoshi can lay an egg. In addition to the standard green Yoshi's Eggs, there are also yellow, red, and even flashing ones. The yellow ones can be received by hitting a yellow Egg Block, the red ones can be received from red Egg Blocks, while the flashing ones can just be found rarely on the ground. A green egg that bounces off walls will become yellow after the first bounce and red after the second bounce, as well. Other types of eggs are found in the series: Giant Eggs are formed by swallowing Fat Guys; Mega Eggdozers are formed by swallowing large enemies like Mega Guys and Mega Kantera; and Metal Eggdozers are formed by swallowing metallic enemies like Metal Guys and Tetu Kantera.
Super Mario World 2: Yoshi's Island
Star
Artwork of Stars from Yoshi's New Island. Stars are items that appear from red eggs when they hit an enemy, from enemies that are defeated in certain ways, or from Tulips, certain crates, and Winged Clouds. They represent the amount of time the baby can be off of the Yoshi's back before the Toadies kidnap them. Ending a level with 30 stars left factors into 100% completion of the level.
Super Mario World 2: Yoshi's Island
Heart
Hearts Hearts are items with very similar function and behavior to Stars, appearing from Winged Clouds. They appear in games which do not feature babies, and as such they do not increase the amount of time babies can be away from Yoshi. Instead, Hearts increase Yoshi's health. Finishing a level with 20 hearts counts towards completion of the level, much like Stars.
Yoshi's Woolly World
Smiley Flower
Artwork of a Flower, from Yoshi's New Island. Five Smiley Flowers appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. The enemy Fooly Flower pretends to be a Smiley Flower, but will attempt to roll over any approaching Yoshi.
Super Mario World 2: Yoshi's Island
Red coin
Artwork of a red coin, from Yoshi's New Island. 20 red coins appear in each level. Collecting them all will grant an extra life and factor into the level's 100% completion. They often appear gold, like normal coins, but in some games have a slight orange tint even in this form.
Super Mario World 2: Yoshi's Island

Objects

Item
Image Brief Summary First Appearance
Egg Block
Artwork of an Egg Block, from Yoshi's New Island. Egg Blocks are small white cubes with spots on them; the color of the spots shows what the block does. The green Egg Block, when hit, ejects an unlimited number of Yoshi's Eggs for the player to utilize in that level. Up to six Yoshi's Eggs will come out of a green Egg Block. The yellow block and red block, however, will only give out 1 yellow egg and 1 red egg, respectively. The magenta block is different from the others, as it expands and acts as a boost for the player rather than ejecting eggs.
Super Mario World 2: Yoshi's Island
Flatbed Ferry
A green Flatbed Ferry. The Flatbed Ferry is the Yoshi franchise's version of the Lift, and typically follows a dotted path. They come in numerous colors, typically indicative of their speed or behavior.
Super Mario World 2: Yoshi's Island
Winged Cloud
Artwork of a Winged Cloud, from Yoshi's New Island. The Winged Cloud is an object that, when hit with an egg or similar object, will typically drop an item, an object, a group of items, or cause some even to occur, such as stairs appearing. They are sometimes invisible, becoming instead transparent when a Yoshi touches them.
Super Mario World 2: Yoshi's Island
! Switch
! Switch While specific to Switch Palaces in Super Mario World, ! Switches become much more commonplace in the Yoshi games. They cause Dotted-Line Blocks to turn into red ! Blocks or cause a secret pathway to a bonus area to open up.
Super Mario World 2: Yoshi's Island

References

  1. ^ Satoru Iwata (June 20, 2013). New Super Luigi U. Nintendo (Iwata Asks). Retrieved March 21, 2026.
  2. ^ Ishaan Sahdev (December 12, 2010). New Super Mario Bros. Was Originally To Be Super Mario Advance 5. Retrieved from Siliconera.
  3. ^ Joseph Bernstein (September 10, 2013). The Death Of The 3D Platformer. BuzzFeed. Retrieved April 1, 2026 from BuzzFeed News.
  4. ^ Super Smash Bros. Brawl Chronicle
  5. ^ Wildgoose, David (October 28, 2009). New Super Mario Bros. Wii Is Out Nov. 12. Retrieved December 20, 2024 from Kotaku Australia. (Archived May 10, 2021 via Wayback Machine.)
  6. ^ vini64 (September 30, 2020). New Super Mario Bros. 2 - Commercials Collection. YouTube. Retrieved October 10, 2024.
  7. ^ New Super Mario Bros. U – Game Info. Nintendo of America (American English). Archived September 16, 2012, 23:36:46 UTC from the original via Wayback Machine. Retrieved July 26, 2024.
  8. ^ https://youtu.be/77IT-rWMl3s
  9. ^ New Super Mario Bros. U + New Super Luigi U Reviews - Metacritic. Metacritic. Retrieved September 26, 2025.
  10. ^ Nintendo 3DS XL New Super Mario Bros. 2 Gold Edition Bundle (with Super Mario Bros. 2 Pre-Installed). Retrieved March 26, 2026 from Playasia.
  11. ^ Nintendo Arcade. nintendo.com. Archived September 11, 2007, 00:46:47 UTC from the original via Wayback Machine. Retrieved December 23, 2017.

Category:Game series *