New Super Mario Bros. (series)
| New Super Mario Bros. | |
|---|---|
Logo of New Super Mario Bros. | |
| First installment | New Super Mario Bros. (2006) |
| Latest installment | New Super Mario Bros. U Deluxe (2019) |
| Number of installments | 11 (4 main, 2 spin-offs, 2 ports, 1 compilation, 1 promotional, 1 tech demo) |
| Parent series | Super Mario |
| Franchise | Super Mario |
| Key staff | Shigeru Miyamoto (2006–2013) Toshihiko Nakago (2006–2013) Takashi Tezuka (2006–2019) Hiroyuki Kimura (2006–2019) Shigeyuki Asuke (2006–2019) Koji Kondo (2006–2019) |
New Super Mario Bros.[1] is a sub-series of 2.5D side-scrolling platformers in the Super Mario. Nintendo EAD developed the main entries and New Super Luigi U, with Nintendo SPD co-developed New Super Mario Bros. 2. The divisions later merged into Nintendo EPD, which developed New Super Mario Bros. U Deluxe. The series was conceived during talks of making a fifth Super Mario Advance game,[2] where it was ultimately decided that treating the game as a separate entity was more appropriate. The result was New Super Mario Bros., released on the Nintendo DS in 2006. This was followed by New Super Mario Bros. Wii, released on the Wii in 2009, which adapted its gameplay for a console experience. Both games received direct sequels: New Super Mario Bros. 2 on the Nintendo 3DS (as a direct sequel to New Super Mario Bros.), and New Super Mario Bros. U on the Wii U (as a direct sequel to New Super Mario Bros. Wii), respectively, both released in 2012. Together, the four games make up the main entries. The series also includes three re-releases of the previous games and three spin-offs that offer unique takes on its gameplay.
The New Super Mario Bros. series has sold over 95 million copies worldwide, with New Super Mario Bros. and New Super Mario Bros. Wii being the 30th- and 33rd-best-selling video games of all time, respectively. Critics have praised the games near-universally, but fan reception—particularly for the later installments—has been more mixed. The last new game in the series was New Super Luigi U (2013), while its last new game overall was New Super Mario Bros. U Deluxe (2019). The release of Super Mario Bros. Wonder four years later effectively ended the New Super Mario Bros. series, being a reinvention of "2D Mario" that dropped the "New" from the title.[3]
Background
2D platformers existed before 1985, but only after the release of Super Mario Bros. did they become one of the most prevalent forms of video games, both within and outside the Super Mario series. By the mid-1990s, the series had expanded with six more successful installments: Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario Land, Super Mario World, and Super Mario Land 2 - 6 Golden Coins. However, new consoles like the Sony PlayStation and Sega Saturn allowed for 3D environments, leaving the future of 2D platformers uncertain. The turning point came in 1996 with the release of the Nintendo 64, one of its launch titles being Super Mario 64. It not only brought the Super Mario series into the third dimension, but also became the basis for many of its mainline games and influenced other franchises like The Legend of Zelda and Sonic the Hedgehog to make the same transition.[4]
For nearly 14 years, the last 2D platformer in the Super Mario series was Super Mario Land 2 - 6 Golden Coins (1992). However, there was Super Mario Bros. Deluxe, a remake of Super Mario Bros. released for the Game Boy Color in 1999, as well as the Super Mario Advance series (the successor series to Super Mario Bros. Deluxe), remakes of Super Mario Bros. 2, Super Mario World, Super Mario World 2: Yoshi's Island and Super Mario Bros. 3, released on the Game Boy Advance between 2001 and 2004. All of which were treated as secondary to their 3D counterparts on consoles. Originally, this was also the case on the Nintendo DS, which was going to receive a "Super Mario Advance 5". But the system had already shown that handhelds could now deliver 3D experiences with Super Mario 64 DS, a remake of Super Mario 64 released in 2004. Combined with the 3D platforming market now being oversaturated with lower-quality games, 2D platformers were no longer as obsolete.
New Super Mario Bros. was released in 2006, becoming one of the most popular games on the Nintendo DS and in general. Soon after, 2D platformers began making a comeback on consoles, partly due to digital storefronts allowing for more cheap and/or indie games. This was further accelerated by the release of New Super Mario Bros. Wii in 2009, which not only established New Super Mario Bros. as a series but also showed that 2D and 3D platformers could coexist. In 2012, the New Super Mario Bros. series received its final two main installments, New Super Mario Bros. 2 and New Super Mario Bros. U. By this point, the revival of 2D platformers the series had helped spark was so prevalent that a counterbacklash emerged: 2D platformers were now overrepresented compared to their 3D counterparts,[5] though both formats have persisted in and outside of the Super Mario series.
Gameplay and premise
Most installments of the New Super Mario Bros. series star Mario, often accompanied by Luigi, Yellow Toad and Blue Toad (the latter two only in the console installments) on quests to rescue Princess Peach from Bowser. Players must guide them through six to eight worlds of recurring themes, such as grasslands, snowscapes, and volcanic areas. Each has at least one tower and a castle. All of which culminate in a boss, most often against Bowser Jr. or the Koopalings. Levels are accessed via maps, which are divided by world, as in Super Mario Bros. 3, but retain the less linear structures and secret exits of Super Mario World. This is partially due to the addition of Star Coins, three of which are hidden in each level. They can unlock locations on maps and levels in the secret ninth world in the console installments. Also on maps are Toad Houses, which reward the player with power-ups or 1-Ups based on their performance in a minigame, Enemy Courses, where the player must collect eight Toad balloons while enemies attack them to open a chest containing a Toad, and Warp Cannons, which launch the player to a later world, similar to Warp Zones. The latter even function as autorunner levels in New Super Mario Bros. 2.
Gameplay-wise, the New Super Mario Bros. series takes a back-to-basics approach, inspired by the Super Mario games on the Nintendo Entertainment System and Super Mario World (the latter of which is a sequel to the Nintendo Entertainment System games). However, it also builds on the previous 2D Super Mario games by drawing influence from their 3D counterparts. Most notably, New Super Mario Bros. reuses sound effects, graphical assets, minigames, and a modified version of the engine from Super Mario 64 DS. It also adapts some of its movement options, such as Wall Jumps and Triple Jumps, helping establish the series' 2.5D aesthetic. This would be expanded upon in later installments, such as New Super Mario Bros. Wii where all enemies now have 3D models and the Midair Spin was introduced. Because of this added mobility, as well as more generous Coin and 1 Up placements, the New Super Mario Bros. series is generally easier than older 2D Super Mario games. However, some installments do feature ninth worlds home to more difficult levels, while the Impossible Pack course pack for New Super Mario Bros. 2 is among the hardest in the series.
Multiplayer was also a major focus of the New Super Mario Bros. series, with Shigeru Miyamoto stating, "I've always wanted to make a multiplayer Mario," and it features single-player and co-op minigames. Due to the handheld nature of New Super Mario Bros. requiring Download Play or multiple copies of the game, its only multiplayer options are minigames where up to four players can compete and Mario Vs. Luigi, which is closer to the main gameplay as Mario and Luigi compete to reach a set number of Big Stars. New Super Mario Bros. Wii added the similar Free-for-all and Coin Rush modes, but is also the first Super Mario game to allow for multiplayer during the main campaign. Up to four players work together to reach the end of levels, which are more spacious to account for this. Players can bounce off, pick up, and throw each other. When a player dies, they return in a Bubble which another player must pop. This would become the series standard, as seen in New Super Mario Bros. 2 and New Super Mario Bros. U, although the former only allows for two players.
Games
Main entries
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| New Super Mario Bros. | |
Nintendo DS |
New Super Mario Bros. was the first Super Mario game since Super Mario Land 2 - 6 Golden Coins to feature the classic 2D playstyle, substantially building upon it. The title features a solo story mode with Mario or Luigi, where Bowser Jr. kidnaps Princess Peach while they are walking near her castle, which is struck by lightning. It also has a two-player wireless game called Mario vs. Luigi and a minigame mode for up to four players. New Super Mario Bros. is most reminiscent of the classic Super Mario games, but also has elements from the 3D titles. This includes: Wall Jumps, Triple Jumps, and 18 minigames from Super Mario 64 DS, as well as Bowser Jr.'s first appearance in a 2D game; he is the boss fight in all towers. Despite introducing many features that would become synonymous with the franchise, like the Ground Pound, enemies reacting to "Paahs" in the music, and enemies such as Broozers, Crowbers, and Dry Bowser, New Super Mario Bros has a unique feel compared to the rest of the series. Enemies such as Kab-ombs, Snailicorns and many of the bosses have never reappeared, while the level layouts and themes can be more experimental. There are also three new power-ups in the game: Mega Mushroom, Mini Mushroom, and Blue Shell. |
| New Super Mario Bros. Wii | |
Wii |
New Super Mario Bros. Wii is an indirect follow-up to New Super Mario Bros., adapting that game's format to a home console experience. New Super Mario Bros. Wii is the first instalment in the Super Mario series to allow four players to control their characters simultaneously, a feature Shigeru Miyamoto had wanted for years. In the story, Bowser and his minions kidnap Peach by using cake as a disguise, so Mario, Luigi, Yellow Toad and Blue Toad set off to rescue her, the latter two making their debut appearance. The game marks the return of the Koopalings from Mario & Luigi: Superstar Saga, who appear as 3D models for the first time at the end of all towers and castles. Rideable Yoshis also return from Super Mario World, now limited to designated stages. The Penguin Suit and the Propeller Mushroom are new power-ups in this game; the latter being one of many features to take advantage of the Wii's motion controls. |
| New Super Mario Bros. 2 | |
Nintendo 3DS |
New Super Mario Bros. 2 is a direct sequel to New Super Mario Bros. and an indirect follow-up to New Super Mario Bros. Wii. The game's main focus is coins, with the primary goal of collecting 1 million of them. For this purpose, levels feature a large number of coins and several forms of generating them, including the new power-up, the Gold Flower. It turns Mario gold and Luigi silver, allowing them to throw fireballs of that color that defeat most enemies and turn any Brick Blocks hit into coins. Despite this, the plot still involves Princess Peach being kidnapped, this time while the brothers are out flying in their Racoon forms. New Super Mario Bros. 2 borrows most of its graphics, music, and assets from New Super Mario Bros. Wii, while also featuring some elements from classic games, such as Raccoon Mario from Super Mario Bros. 3 and Reznors from Super Mario World. A side mode, Coin Rush, where players must race through three random courses while collecting as many coins as possible, is the first instance of downloadable content in a Super Mario game. |
| New Super Mario Bros. U | |
Wii U |
New Super Mario Bros. U was released as a launch title for the Wii U. It was the first Super Mario game in high-definition, a direct sequel to New Super Mario Bros. Wii (the games share the same engine as well) and an indirect follow-up to New Super Mario Bros. 2. In this game, Bowser takes over Peach's Castle and launches Mario, Luigi, and the Toads across the Mushroom Kingdom, forcing them to make their way back while battling Bowser Jr. and the Koopalings once again. It plays very similarly to New Super Mario Bros. Wii, including its four-player mode. However, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode". A single-player Challenge Mode is also featured. Several elements of the game pay homage to Super Mario World such as its continuous world map, Baby Yoshis, and returning enemies such as Sumo Bros and Bony Beetle. The new power-up of the game is the Super Acorn, which transforms the player into Flying Squirrel Mario . It also has a near invincible variant, the P-Acorn, a reference to the P-Wing from Super Mario Bros. 3. |
Spin-offs
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| New Super Mario Bros. Wii Coin World | |
Arcade |
New Super Mario Bros. Wii Coin World is a Japan-only arcade game developed and published by Capcom, running on the Taito Type X system with maintenance by Sega. It adapts the four-player multiplayer of New Super Mario Bros. Wii into a medallion game, a popular type of arcade game in Japan where players try to hit the jackpot and win coin medals. The game features a variety of "events" based on the Wii game; winning them or playing the slot machine gives players opportunities to collect keys. Once five of either key are collected, the player enters an event with Bowser to win a jackpot. |
| New Super Luigi U | |
Wii U |
New Super Luigi U is an additional content pack for New Super Mario Bros. U that was also released as a standalone game to celebrate The Year of Luigi, available at retail until the end of 2013. It features the same worlds, but all-new level layouts with a 100-second time limit. Luigi supplants Mario as the lead character, with Nabbit becoming the fourth playable character. |
Reissues and compilations
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| New Super Mario Bros. U + New Super Luigi U | |
Wii U |
New Super Mario Bros. U + New Super Luigi U is a compilation of both New Super Mario Bros. U and New Super Luigi U on the same disc, initially released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). New Super Mario Bros. U + New Super Luigi U features changes to the originals, including a new title screen and over 200 videos included as bonus content. This compilation was released separately as a Nintendo Selects title in 2016. |
| New Super Mario Bros. 2: Gold Edition | |
Nintendo 3DS |
New Super Mario Bros. 2: Gold Edition (known as New Super Mario Bros. 2 Special Edition in Europe) is a rerelease of New Super Mario Bros. 2. The main differences are that all 10 downloadable course packs are pre-installed, and players now proceed to the next stage after losing a Coin Rush level rather than losing the run altogether. In Japan, it was available from July 1 to August 31, 2014, as a free download for Nintendo 3DS LL owners as part of the "Nintendo 3DS LL Monthly Recommended Software Campaign". In Europe, the game was bundled with a white and red or blue and black special-edition Nintendo 2DS on July 4, 2014, while in North America, it was included with a red, special-edition Nintendo 3DS XL with artwork of Mario during the 2014 holiday season.[14] |
| New Super Mario Bros. U Deluxe | |
Nintendo Switch |
New Super Mario Bros. U Deluxe is a port of New Super Mario Bros. U + New Super Luigi U, enhanced with new features. Most notably, Yellow Toad and Blue Toad are combined into one character slot genercally named Toad, with the other slot going to Toadette who makes her debut in a mainline Super Mario game. She has a unique form known as Peachette, which she obtains using a new power-up called the Super Crown, granting her abilities similar but not identical to those of the Flying Squirrel form. Nabbit is also now also playable outside of New Super Luigi U, however Boost Mode and its corresponding challenges were removed. This port is described as part of the main series for the Super Mario Bros. 35th Anniversary and in the Mario history section of Nintendo's website. |
Promotional
| Title | |
|---|---|
| Image and system | Synopsis |
| 1-Up Hunt! | |
Adobe Flash |
1-Up Hunt!, fully titled New Super Mario Bros. 1-Up Hunt!, was an online advergame developed in Adobe Flash and published by Nintendo to promote New Super Mario Bros.. Little is known about the game, other than it was playable on the Nintendo Arcade section of nintendo.com from December 30, 2006 until the website was taken down in late 2007.[16] |
Tech demos
| Title | |
|---|---|
| Image and system | Synopsis |
| New Super Mario Bros. Mii | |
Wii U |
New Super Mario Bros. Mii is a tech demo shown at E3 2011 for the Wii U. Based upon New Super Mario Bros. Wii, it features new levels and the option to use Miis. This demo was meant to showcase the Wii U's "Off-TV Play" feature, which lets players continue playing a game on the Wii U GamePad without a television screen. Players could play for up to 10 minutes before the game automatically reset. While New Super Mario Bros. Mii was only created to demonstrate the Wii U controller, New Super Mario Bros. U is based upon it. |
Characters
Protagonists
| Character(s) | |||
|---|---|---|---|
| Image | Brief Biography | First Appearance | First apearance in the New Super Mario Bros. series |
| Mario | |||
| Mario is the main protagonist in his titular series of games. He reprises his role from the classic Super Mario games as the savior of Princess Peach, though he is absent in New Super Luigi U. His design in New Super Mario Bros. is directly based on that of Super Mario 64 DS, with him only experiencing a slight increase in vibrancy across the four entries. However, he received a minor redesign in Super Mario Run: even brighter colors, a more expressive face, and textured clothing. The first two adjustments were later reflected in artwork for New Super Mario Bros. U Deluxe. | |||
| Luigi | |||
| Luigi is the younger brother of Mario who accompanies him in most of the New Super Mario Bros. series. In New Super Mario Bros. and New Super Mario Bros. 2 he is playable in single-player through a button combination on the select screen, though the player must defeat Bowser first in the latter. In New Super Mario Bros. Wii and New Super Mario Bros. U he is exclusive to multiplayer. In New Super Luigi U he is the main protagonist, with him and the Toads having low traction and high jumps instead of Mario's physics. | |||
| Yellow Toad and Blue Toad | |||
| Yellow Toad and Blue Toad appear in New Super Mario Bros. Wii and New Super Mario Bros. U as main protagonists along with Mario and Luigi. In New Super Mario Bros. U Deluxe, they share a character slot under the name "Toad", and Blue Toad is replaced with Toadette in cutscenes. The only difference between the Toads (besides their colors) is their voices. In New Super Mario Bros Wii, Yellow Toad has a higher-pitched voice while Blue Toad has a lower-pitched voice. In New Super Mario Bros U this is the other way around. | |||
| Nabbit | |||
| Nabbit debuted in New Super Mario Bros. U, where he steals items from Toad Houses. He appears as one of the four main playable characters in New Super Luigi U, replacing Mario from the original game; unlike the other player characters, Nabbit is invincible to enemies and cannot use power-ups (except for Super Stars), which instead become 1-Up Mushrooms at the end of the level. In New Super Mario Bros. U Deluxe, he can be played in the New Super Mario Bros. U levels for the first time (though he is not playable in Challenge Mode). | |||
| Toadette | |||
| Toadette appears exclusively in New Super Mario Bros. U Deluxe, replacing Blue Toad in cutscenes. She has a unique Princess Peach–like form known as Peachette that she transforms into after obtaining a Super Crown, granting her the ability to float, double jump, and bounce away from hazards. Additionally, she has Penguin Mario's swimming controls and causes 3-Up Moons to appear instead of 1-Up Mushrooms when she hits blocks containing them. | |||
Antagonists
| Character | |||
|---|---|---|---|
| Image | Brief Biography | First Appearance | First appearance in the New Super Mario Bros. series |
| Bowser | |||
| Bowser is the main antagonist and final boss in all New Super Mario Bros. games, reprising his role as the kidnapper of Princess Peach. In the original New Super Mario Bros., he returns from the dead as Dry Bowser after his boss fight in World 1-Castle. He hides his main castle in a "lava" area of World 8 that players cannot access until they defeat him in the "dark forest" castle. There, Bowser Jr. throws his skeleton into a cauldron, from which a larger Bowser emerges. In New Super Mario Bros Wii, he makes a Magikoopa disguise as Peach so that it can revive him as an even larger Bowser when the player thinks they defeated him. This is similar to New Super Mario Bros 2, only there he throws a hammer and is revived as Super Bowser by the Koopalings. He returns as Dry Bowser in World Star, with a similar but more difficult boss fight. In New Super Mario Bros. U, he again has a two-phased boss fight where he returns as a larger Bowser, but is accompanied by a now Clown Car-driving Bowser Jr. at Peach's Castle, which he seized. | |||
| Koopalings | |||
| Bowser Jr. is the son of Bowser and a secondary antagonist in all New Super Mario Bros. games. | |||
| Bowser Jr. | |||
| Bowser Jr. is the son of Bowser and a secondary antagonist in all New Super Mario Bros. games. | |||
Species
| Species | |||
|---|---|---|---|
| Image | Brief Biography | First Appearance | First appearance in the New Super Mario Bros. series |
| Toads | |||
| Toads are mushroom-like, humanoid characters and among the most common species in the New Super Mario Bros. series. Besides the protagonists (Yellow Toad, Blue Toad, and Toadette), there is also Toadsworth, who on.ly appears in New Super Mario Bros. as the host of Toad Houses, and Toad, who works this job in the latter three games. Generic Toads are also featured in New Super Mario Bros. Wii, where they are hidden in a ? Block in one level per world. The player must carry them to the Flagpole, where they are rewarded with 1-Ups. | |||
| Yoshis | |||
| Yoshis are a sapient species of omnivorous dinosaur-like creatures. Yoshi, along with Red, Yellow, and Blue Yoshis, appear in the Snowball Slam and Balloon Racing minigames in New Super Mario Bros.. They do not appear in a main installment until New Super Mario Bros. Wii, which features Yoshi himself as well as Yellow, Light Blue, and Pink Yoshis. After mounting them, the player can Flutter Jump, eat fruit, spit out enemies, and lay eggs. They function the same in New Super Mario Bros. U but only Yoshi himself is present due to the addition of Baby Yoshis, who come in three variants: Balloon (which can inflate like a balloon), Bubble (which can blow out bubbles), and Glowing (which can illuminate dark areas). | |||
| Cheep Cheeps | |||
| Cheep Cheeps are pufferfish-like creatures that mostly come in red and swim straight forward or jump out of water. Their most powerful member is Cheepskipper, a purple Big Cheep Cheep and the boss of World 3 in New Super Mario Bros.. Other variants of the species are: Deep Cheeps (green Cheep Cheeps who swim towards the player), Eep Cheeps (Yellow Cheep Cheeps who swim away from the player), Fish Bones (animated bones of dead Cheep Cheeps), Porcupuffers (gigantic indigo Cheep Cheeps), Spike Basses (Mega and Spiny Cheep-Cheeps that try to attack the player by jumping out of the water) and Spiny Cheep Cheeps (purple Cheep Cheeps with spikes). Mecha Cheeps also appear in New Super Mario Bros. U, but they are mechanical replicas of Cheep Cheeps. | |||
| Buzzy Beetles | |||
| Buzzy Beetles are a subspecies of Koopas, who similarly have shells but walk on four legs and are more common in dark interiors. New Super Mario Bros. marks the debut of their modern design, while New Super Mario Bros. U is the first mainline appearance of Big Buzzy Beetles. Their relatives are: Spike Tops (Buzzy Beetles with a red shell and a single spike, who crawl along vertical and upside-down surfaces), Para-Beetles (flying Buzzy Beetles the player can stand on and starting in New Super Mario Bros. Wii, can face forward) and Heavy Para-Beetles (large versions of Para-Beetles). | |||
| Goombas | |||
| Goombas are brown, mushroom-like creatures and the first enemy encountered in all New Super Mario Bros. games. Goombas can be defeated by just a single stomp, but some of their variants are stronger: Hefty Goombas are the size of Super Mario and split into two Goombas when stomped, while Mega Goombas split into two Hefty Goombas when stomped. The biggest of all, Boss Goomba, is the boss in World 3 in New Super Mario Bros., while the player-slowing Mini Goombas are on the opposite end There are also Paragoombas (winged Goombas who jump up and down), Prickly Goombas (who hide in spiked chestnuts), Bone Goomba (Goomba equivalent of Dry Bones), and Balloon Goombas (balloon-tied Goombas who float down). New Super Mario Bros. U also added the subspecies Goombrats, who turn around at edges. | |||
References
- ^ Satoru Iwata (June 20, 2013). New Super Luigi U. Nintendo (Iwata Asks). Retrieved March 21, 2026.
- ^ Ishaan Sahdev (December 12, 2010). New Super Mario Bros. Was Originally To Be Super Mario Advance 5. Siliconera. Retrieved March 21, 2026.
- ^ Justin Joy (October 24, 2025). How Super Mario Bros. Wonder Ended a 17-Year Nintendo Tradition. Retrieved September 26, 2026 from ComicBook.com.
- ^ "Yes. Even as I was making Super Mario 64, I would write down memos of what I wanted to achieve with The Legend of Zelda. Then when I started making The Legend of Zelda: Ocarina of Time, I whipped out those memos and consulted them." – Iwata Asks: Ocarina of Time 3D - The Game That Changed Destinies. Nintendo. Retrieved September 22, 2026.
- ^ Joseph Bernstein (September 10, 2013). The Death Of The 3D Platformer. BuzzFeed. Retrieved April 1, 2026 from BuzzFeed News.
- ^ Super Smash Bros. Brawl Chronicle
- ^ David Wildgoose (October 28, 2009). New Super Mario Bros. Wii Is Out Nov. 12. Archived May 10, 2021 from the original via Wayback Machine. Retrieved December 20, 2024 from Kotaku Australia.
- ^ vini64 (September 30, 2020). New Super Mario Bros. 2 - Commercials Collection. YouTube. Retrieved October 10, 2024.
- ^ New Super Mario Bros. U – Game Info. Nintendo of America (American English). Retrieved July 26, 2024. (Archived September 16, 2012, 23:36:46 UTC via Wayback Machine.)
- ^ April 1, 2011. 『New スーパーマリオブラザーズ Wii コインワールド』稼働開始. Inside. Retrieved April 20, 2026.
- ^ New スーパールイージ U. Nintendo Co., Ltd. (Japanese). Retrieved March 16, 2026. (Archived October 27, 2022, 06:00:21 UTC via Wayback Machine.)
- ^ New Super Mario Bros. U + New Super Luigi U Reviews - Metacritic. Metacritic. Retrieved September 26, 2025.
- ^ 佐伯憲司 (June 13, 2014). 「ニンテンドー3DS LL 月替わりオススメソフトキャンペーン」7月8月の引き換えソフトを公開!. GAME Watch (Japanese). Retrieved September 16, 2024.
- ^ Nintendo 3DS XL New Super Mario Bros. 2 Gold Edition Bundle (with Super Mario Bros. 2 Pre-Installed). Retrieved March 26, 2026 from Playasia.
- ^ New Super Mario Bros.™ U Deluxe for the Nintendo Switch™ home gaming system - Official Site. Nintendo of America (American English). Archived January 11, 2019, 04:43:18 UTC from the original via Wayback Machine. Retrieved April 12, 2026.
- ^ Nintendo Arcade. nintendo.com. Archived September 11, 2007, 00:46:47 UTC from the original via Wayback Machine. Retrieved December 23, 2017.
- ^ IGN (June 8, 2011). New Super Mario Bros Mii (Wii U) - E3 2011: Hands On Demo. YouTube. Retrieved September 14, 2026.