Haunted Hall: Difference between revisions

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==Secrets==
==Secrets==
===Bonus Level(s)===
===Bonus Level(s)===
*'''Bonus Level 1 and 2:''' When the Kongs are being chased by the first Kackle, they will find two separate tracks, one that leads up, and one that continues strait ahead. The monkeys should jump up to the track leading upwards, where they will see the entrance to a tunnel (which takes them to the second Bonus Level). Instead of going in it though, they must jump on top of it and ride into the first Bonus Level. Here, the heroes need to travel up the track. Soon, they will trudge up a steep hill and hit a + Barrel. At the moment they touch it, the Kongs will shoot backwards across the track. As they go back down the steep hill, they must jump up to another track and continue crossing gaps at a high speed. At the end, they will run right into the [[Kremkoin]] and exit the Bonus Area. When they are back in the main level, still going backwards, the monkeys will land right in from of the tunnel they had just been above. Suddenly, the cart will switch directions, and move on forward into the next Bonus Level. Here, they must travel down the track and collect as many stars as they can. If they collect enough, the second Kremkoin will appear.
*'''Bonus Level 3:''' When being chased by the second Kackle past the Star Barrel, the Kongs will see two separate tracks. As before, one leads strait forward, while the other goes upwards. The Kongs should make a small jump and take the bottom route, where they will enter the Bonus Level shortly after. Here, they have to ride their Skull Cart at the highest possible speed, and cross very large gaps with it. Eventually, though, they will make it to the end and obtain the Kremkoin.


===DK Coin===
===DK Coin===
At the end of the level before the Kongs hit the Ending Pad, they should walk under the tunnel to the left. When they go in, they'll grab the [[DK Coin]], and then be shot out of the tunnel from a barrel.
===Golden Feather (GBA Only)===
When the heroes begin the level, they should jump through the abyss before getting on the Skull Cart. If Dixie Kong is in the lead, she will land into a hidden [[Dixie Barrel]] and be shot to the [[Golden Feather]].


==Gallery==
==Gallery==

Revision as of 15:40, February 12, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by February 13, 2010.

Template:Level Haunted Hall is the twenty-fourth level of Donkey Kong Country 2: Diddy's Kong Quest, and the second area of Gloomy Gulch.

Although this is a roller coaster level, it is the only stage to be set inside a haunted library. Kackles, in their first and only appearance, will pursue the Kongs throughout the level here, and the they must deal with them through the use of Plus and Minus Barrels. Because Kackle will catch the Kongs when the timer runs out, they'll have to increase the timer whenever they can by touching Plus Barrels. If they're not careful, they'll decrease the timer by hitting Minus Barrels. Other than Kackles, Zingers also can be found on the track.

Level Layout

Donkey Kong Country 2

Secrets

Bonus Level(s)

  • Bonus Level 1 and 2: When the Kongs are being chased by the first Kackle, they will find two separate tracks, one that leads up, and one that continues strait ahead. The monkeys should jump up to the track leading upwards, where they will see the entrance to a tunnel (which takes them to the second Bonus Level). Instead of going in it though, they must jump on top of it and ride into the first Bonus Level. Here, the heroes need to travel up the track. Soon, they will trudge up a steep hill and hit a + Barrel. At the moment they touch it, the Kongs will shoot backwards across the track. As they go back down the steep hill, they must jump up to another track and continue crossing gaps at a high speed. At the end, they will run right into the Kremkoin and exit the Bonus Area. When they are back in the main level, still going backwards, the monkeys will land right in from of the tunnel they had just been above. Suddenly, the cart will switch directions, and move on forward into the next Bonus Level. Here, they must travel down the track and collect as many stars as they can. If they collect enough, the second Kremkoin will appear.
  • Bonus Level 3: When being chased by the second Kackle past the Star Barrel, the Kongs will see two separate tracks. As before, one leads strait forward, while the other goes upwards. The Kongs should make a small jump and take the bottom route, where they will enter the Bonus Level shortly after. Here, they have to ride their Skull Cart at the highest possible speed, and cross very large gaps with it. Eventually, though, they will make it to the end and obtain the Kremkoin.

DK Coin

At the end of the level before the Kongs hit the Ending Pad, they should walk under the tunnel to the left. When they go in, they'll grab the DK Coin, and then be shot out of the tunnel from a barrel.

Golden Feather (GBA Only)

When the heroes begin the level, they should jump through the abyss before getting on the Skull Cart. If Dixie Kong is in the lead, she will land into a hidden Dixie Barrel and be shot to the Golden Feather.

Gallery

Trivia

  • Haunted Hall is one of two stages in Donkey Kong Country 2 that does not reappear in Donkey Kong Land 2 (Castle Crush is the other). Instead it is replaced by a more generic roller coaster stage called Krazy Koaster. This was likely due to system limitations for the Game Boy.
  • The music of haunted hall is called "Haunted Chase".