Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Gallery: added artwork photo)
 
(32 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Italic title|Glimmer's Galleon (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{italic title|id=yes}}
{{about|a level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''|the level in ''[[Donkey Kong Land 2]]'' of the same name|[[Glimmer's Galleon (Donkey Kong Land 2)]]}}
{{level infobox
{{levelbox
|image=[[File:Glimmers Galleon DKC2 screenshot.png]]
|title=Glimmer's Galleon
|image=[[File:Glimmers Galleon.png|256px]]
|code=3 - 2
|code=3 - 2
|world=[[Krem Quay]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|song=Lockjaw's Saga
|track=Lockjaw's Saga
|notes=This level takes place in a dark, sunken ship. It is also the only level to feature [[Glimmer the Angler Fish|Glimmer]] in ''Diddy's Kong Quest''.
|before=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Glimmer's Galleon''' is the twelfth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is the second area of [[Krem Quay]].
'''Glimmer's Galleon''' is the twelfth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krem Quay]]. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, [[Diddy Kong]] and [[Dixie Kong]] are assisted by the titular [[Glimmer]], who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s and [[Lockjaw]]s. A [[Klomp]] appears near the start, walking underwater, and a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] appears at the very end, when the Kongs exit the cargo. It is the only underwater level without [[Enguarde]], meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.


This level takes place in the flooded cargo hold of a crashed [[Kremling]] galleon. There is hardly any natural light to be found, but fortunately, [[Glimmer the Angler Fish]] finds the Kongs soon after they enter the level, illuminating the way for them. [[Flotsam]]s, [[Puftup]]s, [[Shuri]]s, [[Lockjaw]]s, and a single [[Klomp]] populate this level as well. [[Enguarde]] is nowhere to be found in this level, so the level's many enemies cannot be defeated by anything but the single [[Invincibility Barrel]] hidden exclusively in the [[Game Boy Advance]] version of the level.
==Layout==
[[File:Glimmers Galleon DKC2 GBA.png|thumb|left|Glimmer's Galleon in the Game Boy Advance version]]
At the beginning of the level, the player can swim through a passage among several large crates and barrels. By swimming north, the player can find a hidden room that allows them to play a [[Bonus Level]]. The Kongs can head through some crates above the entrance of the room to reach a room with two [[Banana Bunch]]es and some bananas that form a "3" shape. Another hidden area with a [[DK Coin|Video Game Hero Coin]] and some bananas that form a "4" shape. are located above here If the player heads south through the passage at the beginning of the level, they can reach a [[DK Barrel]] and a banana trail leading to a pile of large crates and barrels with a [[Klomp]]. Continuing through the trail leads to a [[Flotsam]] and a thin channel. Glimmer appears here before reaching the Flotsam. On the other side of the channel, there are more Flotsams and a hidden channel leading into a small room with a Banana Bunch.


In the Game Boy Advance remake, the level is actually slightly brighter, as it has been lit up more for the standard Game Boy Advance screen, which lacks a backlight.
After passing through an additional passage in this room, the player can either head through an area to the north or another area to the south. In the upper path, there is a Lockjaw, some bananas in an alcove, and a large barrel that holds a [[Banana Coin]]. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two passages, there are more Flotsams and a small channel that leads to another pair of passages. The lower passage has a Flotsam, a DK Barrel, and a small crate that leads to the upper passage. The upper passage leads to another passage that allows the player to reach an area with a Lockjaw and Banana Bunch. After passing through a channel above here, the player can enter an area leading to a passage consisting of two Banana Coins, bananas, and a [[photograph]], which is only in the [[Game Boy Advance]] version. The passage also allows the player to take a shortcut leading to a room found after the letter O.


==Level layout==
If the player skips the passage, they must instead swim upwards to a smaller area with two Lockjaws and bananas in an alcove. A larger area is located north of here, and it contains some Flotsams and the letter O is hidden in an alcove behind a crate in this room. The player can then reach the small room, which leads through the channel, and by swimming west, the player can reach a room with a Puftup in the center of it. After going down a passage below the room, the Kongs can either reach a safe area without obstacles, or an area with a Lockjaw, Banana Bunch, and a Banana Coin in a crate. Both paths connect in a part with a Flotsam and two thin channels above it. Both channels lead to the same part of the level, which has a Flotsam, and some bananas. To the left of the Flotsam is a passage, and a wider area with a [[Star Barrel]] and a trail is on the other side of it.
[[File:Glimmers Galleon DKC2 shot.png|left|thumb|The Kongs swim through the darkness at the start of the level.]]
At the beginning of the level, the primates can find a passage among several large crates and barrels that they must swim through. If they swim north through the passage, they come up to a hidden room that contains an open crate that they can enter to access a [[Bonus Level]]. The Kongs can heads through some crates above the entrance to the bonus to reach another room that contains two [[Banana Bunch]]es and a group of bananas that form the shape of the number three. An additional hidden area is above here on the other side of some crates, and it holds a [[DK Coin]] and bananas that form the shape of the number four. The primates can travel no farther in this direction, but if they head south from the passage found at the beginning of the level, they come up to a [[DK Barrel]] and a trail of bananas that they can follow to head over a pile of large crates and barrels that support a Klomp. If the primates follow the trail farther into the level, they soon reach a Flotsam and a thin channel that they must swim through. As they approach the Flotsam, Glimmer appears to light up their way. On the other side of the channel, they can find some more Flotsams and a hidden channel that leads into a small room with a Banana Bunch in it.


There is an additional passage in this room that the heroes must travel through to progress to a fork-in-the-road. They can either head through an area to the north, or a different area to the south. Both areas meet up at the same point, but they contain different obstacles and objects. In the upper path, the heroes can find a Lockjaw, some bananas in a small alcove, and a large barrel that they can swim through to find a hidden opening among the crates that holds a [[Banana Coin]]. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two separate passages, the primates can find some more Flotsams and a small channel that leads to another pair of passages. The lower passage holds a Flotsam and a DK Barrel, as well as a small crate that the Kongs can swim over to access the upper passage. The upper passage leads to another passage that the heroes must swim through to reach a slightly larger area that contains a Lockjaw and a Banana Bunch. A channel above here leads into another small section with a crate in it that the heroes can swim through reach a hidden passage that consists of two Banana Coins, some bananas, and, in the Game Boy Advance version of the game only, a [[photograph]]. The passage also serves as a shortcut through the underwater level, helping them reach a room found shortly after the letter O.
The trail sends the player towards a channel leading to the west with a DK Barrel. An arrow formed by a group of bananas can be followed to progress into a large room with a [[Shuri]] and a Flotsam. Another large room with a Puftup, an alcove with a Banana Bunch and a Shuri are located in this area. A passage is located above the Shuri, and to the right, there is a crate that leads to an Exclamation Point Barrel in the Game Boy Advance version. A wide room with a Lockjaw and some Shuris are located above here. To the west, there is an additional room with a Puftup and by passing through a small passage above it, the Kongs can reach an area with a Lockjaw, a Banana Bunch, and the letter N.


If the primates do not take this passage, they instead proceed upwards past an arrow pointing north that is formed by bananas and to a smaller area that holds two Lockjaws and four bananas in an alcove. An area much larger than this is to the north of here, and a few Flotsams thrive in it. The letter O is hidden in an alcove behind a crate in this room, which is followed by a channel that that heroes must swim through to reach a similar room to the west. As they head through the channel, they swim over an arrow directing them to the west that is formed by multiple bananas. Once they reach the room on the other side of this channel, they can find a Puftup in the center of it that, when approached, explodes and shoots spikes across the room. A passage is below this room, and two different areas branch off of it. The first area leads the Kongs through a safe area that is void of obstacles, but the lower area contains a Lockjaw and a Banana Bunch in an alcove, as well as a crate that the duo can swim through to reach a Banana Coin. The two separate areas connect in the location of a single Flotsam with two thin channels above it. The two channels are both thin and straight, and they lead to the same part of the level, which also holds a Flotsam, along with an alcove that consists of some bananas. Another thin passage is to the left of this Flotsam, and on the other side of it, there is a wider area that contains a [[Star Barrel]] and a trail of bananas leading downwards.
After passing a narrow channel with a DK Barrel and swimming upwards, the Kongs can reach an area with some large barrels and a Lockjaw. After passing by several Shuris in a wider area to the right and a Flotsam, there is a curvy path with lots of Shuris snd an alcove with the [[golden feather]]. The curvy path then allows the Kong to reach a Puftup and a narrow passage, which is located next to two passages that lead up and down. The passage leading upwards takes the Kongs to an area with a Lockjaw and a Banana Bunch. Passing by a wider section to the right of here, The lower passage instead leads to a wider area with a Lockjaw and a channel leading to an open crate, allowing the player to access a Bonus Level.


[[File:Glimmers Galleon DKC2 shot 2.png|thumb|upright=1.05|Diddy and Dixie encounter a Lockjaw.]]
The passages both connect to a vast room with some Flotsams and a Puftup, and a small passage guarded by a Lockjaw appears here. The lower passage from before connects to a smaller room below this area. The room and the passage both connect in front of three Puftups, and a Banana Coin. In the bottom-right corner, there is a banana arrow that directs the player upwards through a thin channel. After reaching an Auto Fire Barrel in the channel, the Kongs are shot to the deck of a ship with a Spiny and [[End of Level Target]].
If the trail is followed, the two friends head down towards a channel leading to the west, which holds a DK Barrel. An arrow, which is formed by a group of bananas, is placed below this channel, and it must be followed to progress into another room to the west. This room is very large, but it only contains a single Shuri and a Flotsam. The Kongs can find another large room above here that holds a Puftup in the center of it, who explodes and releases spikes when approached. An alcove with a Banana Bunch in it is also in the left end of this area, while a Shuri waits for the primates in the lower right corner of it. A passage that contains a trail of bananas is directly above the Shuri, and a crate that, exclusively in the Game Boy Advance version of the game, can be swum through to reach an Invincibility Barrel, is to the right of them. If the primates continue to the wide room above here, they can find a Lockjaw and a few Shuris, one of which that, in the Game Boy Advance version of the game alone, holds a photograph. To the west of here, the Kongs are able to discover an additional room with a Puftup in the center of it that explodes and shoots spikes when approached. After the heroes head through the small passage above this foe, they reach a smaller area that contains a Lockjaw and a pair of alcoves that hold a Banana Bunch and the letter N.


They can find a narrow channel to the north of here that leads to a DK Barrel and past an arrow pointing upwards that is formed by bananas. A few large barrels are ahead of here, and they are positioned under a Lockjaw that patrols that area, which also holds a small alcove with some bananas in it. The primates can find a several Shuris in a wider area to the right of here. As they head through the large area, the Shuris charge at them and a Flotsam swims in their way. The curvy path full of Shuris, which also contains an alcove with the [[Golden Feather]] in it, soon leads the heroes to an area with a Puftup that explodes and shoots spikes when approached. This foe blocks a narrow passage, which is located next to another two passages that lead up and down. If the passage leading upwards is taken, the heroes find a Lockjaw and a small area above it that holds a Banana Bunch. There is a wider section to the right of here, which is connected to the previous path that the Puftup blocks. If the Kongs take the lower passage from where this puffer-fish enemy stands, they can find a slightly wider area that contains a Lockjaw and a hidden channel that leads to an open crate, which the heroes can enter to access a Bonus Level.
==Enemies==
The following enemies appear in the following quantities:


The upper and center passages both connect to a vast room that carries a few Flotsams and a Puftup, who explodes and releases thorns when encountered. A small passage branches off of this room, and a Lockjaw patrols it. The lower passage mentioned previously connects to a smaller room below here, and it also contains a few Flotsams. A passage branches off of both of these rooms, and they both connect in front of another room that contains three Puftups, two of which that explode and project spikes when encountered, and another that simply swells up and rises over an alcove that holds a Banana Coin. In the bottom-right corner of this area, the two friends can find an arrow that is formed by a group of bananas. The arrow directs them upwards through a thin channel, which they must swim through to reach an Auto Fire Barrel that shoots them on the deck of the ship when accessed. An [[End of Level Target]] is here, and it is guarded by a Spiny. If they jump on it from the ground, they simply complete the level, but if they jump on it from the nearby large barrel, they not only complete the level, but also win a prize.
<gallery>
Flotsam DKC2 blue.png|[[Flotsam]] (blue) (12)
Flotsam DKC2 green.png|Flotsam (green) (9)
Klomp DKC2.png|[[Klomp]] (1)
Lockjaw DKC2.png|[[Lockjaw]] (13)
Puftup DKC2.png|[[Puftup]] (8)
Shuri DKC2.png|[[Shuri]] (10)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (1)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:


==Secrets==
<gallery>
====K-O-N-G Letters====
Banana Bunch DKC SNES.png|[[Banana Bunch]] (14)
[[File:Glimmers Galleon DKC2 shot 3.png|thumb|The Kongs swim under the letter G, which is guarded by a Lockjaw.]]
Banana Coin.png|[[Banana Coin]] (10)
*K: After the primates meet Glimmer, they head into an area that holds a few Flotsams. Northeast from here, they can find a section that contains a single Lockjaw, and in the top-right corner here, they can find the letter K in an alcove.
DK Barrel.png|[[DK Barrel]] (4)
*O: Shortly before the Star Barrel, the heroes enter a wide, open area that contains a Puftup in the center of it. In the wide room before this, the Kongs can find the letter O in the top-right corner of the area behind a crate that they are able to swim through.
Invincibility Barrel.png|[[Invincibility Barrel|Exclamation Point Barrel]] (1)
*N: After the heroes pass the Star Barrel, they come past several Shuris and enter a wide area that contains a single Puftup in the center of it. If they swim north from here, they can find a small area with a Lockjaw in it. Two alcoves are below this enemy, and the alcove on the left holds the letter N.
Red Extra Life Balloon DKC2.png|[[Red Balloon]] (1)
*G: Almost immediately before the Kongs make their way out of the cargo hold, they enter a large room containing a few Puftups. Shortly before this, they can find a room to the north that contains a pair of Lockjaws. The letter G is in an alcove above these foes.
</gallery>


====Bonus Levels====
===K-O-N-G Letters===
*At the start of the level, the Kongs should swim straight up and head between several barrels. Once they are in a more spacious area, they can discover an open crate jutting from the wall. If they swim into the crate, they appear in the first Bonus Level, where they must travel through a curvy path among many large crates and barrels. If they reach the end of the stage within 40 seconds, they can find a [[Kremkoin]] to grab within the remaining time.
[[File:Glimmers Galleon DKC2 shot 3.png|thumb|The Kongs swim under the letter G, which is guarded by a Lockjaw]]
*Near the end of the level, they Kongs can find a Puftup and a group of bananas over some crates that form the shape of an arrow pointing east. Instead of following the arrow, they must head south, where they can find a Lockjaw and a tight passage below it. If the travel through this passage, they can find an open crate. If enter it, they are taken to the Bonus Level, where they need to travel through a maze among many large crates and barrels to find a Kremkoin at the end of it. They have 35 seconds to discover and collect the Kremkoin.
*'''K:''' After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.
*'''O:''' Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.
*'''N:''' When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.
*'''G:''' After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.


====DK Coin====
===Key items===
*To find the level's DK Coin, the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number three. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number four, as well as the DK Coin.
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The Video Game Hero Coin appears to the very left.
*'''[[Golden feather]] (Game Boy Advance version only):''' After the letter N, Diddy and Dixie must swim past three Shuri. They must then swim straight up to find the golden feather in an alcove.
*'''[[Photograph]]s (Game Boy Advance version only):''' Glimmer's Galleon has two photographs:
**After the second DK Barrel, the Kongs must continue up past a Lockjaw. To their left is a Banana Coin, and they can obtain it by swimming through some crates. They must swim above into another small, seemingly empty area. The invisible photograph appears left, and is only revealed when the Kongs obtain it. The photograph is an image of Glimmer, shown on the fourteenth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
**Shortly after the Star Barrel, the Kongs must swim past a Puftup. They then encounter a Shuri at the bottom of a vertical path. A lone banana appears between the crates, which indicates an invisible [[Invincibility Barrel|Exclamation Point Barrel]]. Under the barrel's effects, the Kongs must quickly swim up and go to the bottom-left where they find a Shuri with a photograph above its head. They must swim into the Shuri to defeat it and obtain its photograph for the fourth page of their Scrapbook.


====Golden Feather (Game Boy Advance version only)====
==Bonus Levels==
*To find the Golden Feather, the Kongs must swim past the letter N to access an area where they are surrounded by three Shuries in an open area. From there, they must swim around some crates and travel north, where they should run into to a bunch of crates with the Golden Feather among them in a tight space.
{{multiframe|[[File:Glimmer's Galleon GBA Bonus Level 1.png|200px]] [[File:Glimmer's Galleon Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Glimmer's Galleon has two [[Bonus Level]]s, listed by type:


====Photograph (Game Boy Advance version only)====
*'''Find the Token!''': At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the top right of the area.
*Immediately before the letter O, the heroes swim through a small area guarded by two Lockjaws. In an area slightly below this, they should search around and look for a small opening through some crates to the left. After accessing the hidden passage, they must swim through the opening between and over the crates to grab a photograph, which grants them with a picture of Glimmer for the fourteenth page of their [[scrapbook]].
*'''Find the Token!''': After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level. Similarly to the first Bonus Level, the Kongs have only 35 seconds to make their way through a path and obtain a Kremkoin at the top-right of the area.
*Shortly after passing the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right through a crate to find an [[Invincibility Barrel]] that gives them temporary invincibility when hit. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is defeated, the Kongs earn a picture of a Shuri for the fourth page of their scrapbook.
{{br}}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Glimmer and Kongs art.jpg|Artwork of the Kongs in Glimmer's Galleon
Glimmers Galleon DKC2 shot.png|The Kongs swim through the darkness at the start of the level
Glimmers Galleon DKC2 shot 2.png|Diddy Kong and Dixie Kong encountering a Lockjaw
Glimmers Galleon.png|The Kongs and Glimmer look behind at the underwater Klomp
GlimmersGalleonSNES.png|The Kongs swim down to a path at the start of the level
GlimmerGalleon-SNES-DKCoin.png|The location of the Video Game Hero Coin
Glimmer's Galleon DKC2 Star Barrel.png|The Kongs and Glimmer approach the Star Barrel
Glimmer's Galleon Puftups.png|The Kongs encounter some Puftups
Glimmer's Galleon end.png|The Kongs return to the surface, next to the End of Level Target
</gallery>
===Game Boy Advance===
<gallery>
<gallery>
Glimmers Galleon DKC2 art.jpg|Artwork of the Kongs in Glimmer's Galleon
Glimmers Galleon GBA hidden area.png|A hidden area near the start that has bananas in the shape of a 2
GlimmersGalleonSNES.png|The Kongs swim into some crates in the original version of the game.
Glimmers Galleon DKC2 GBA.png|The Kongs travel through the level
Glimmers Galleon DKC2 GBA.png|The Kongs travel through the level in the Game Boy Advance port, where Glimmer's role became near unnecessary.
GlimmerGalleon-GBA-K.png|The letter K
Glimmer's Galleon GBA Lockjaws.png|The Kongs encounter two Lockjaws
Glimmer's Galleon GBA path.png|The Kongs and Glimmer go through a hidden path
GlimmerGalleon-GBA-O.png|The letter O
GlimmerGalleon-GBA-Photo.png|Shuri's photgraph
GlimmerGalleon-GBA-Feather.png|The golden feather
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=くらやみダイビング
|JapR=Kurayami Daibingu
|JapM=Diving in the Darkness
|Spa=Atisbo de Galeón/Galeón de Glimmer
|Spa=Atisbo de Galeón/Galeón de Glimmer
|SpaM=Glimmer of Galleon/Literal translation
|SpaM=Glimmer of Galleon/Glimmer's Galleon
|Fra=Galion de Glimmer
|Fre=Galion de Glimmer
|FraM=Literal translation
|FreM=Glimmer's Galleon
|Ger=Glimmers Galeone
|Ger=Glimmers Galeone
|GerM=Literal translation
|GerM=Glimmer's Galleon
|Jap=くらやみダイビング
|Ita=Relitto Derelitto
|JapR=Kurayami daibingu
|ItaM=
|JapM=Diving in the Darkness}}
}}
 
{{DKC2}}
{{DKC2}}
[[Category:Pirate areas]]
[[Category:Aquatic areas]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Volcanic Areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]

Latest revision as of 16:16, January 20, 2024

Level
Glimmer's Galleon
The Kongs and Glimmer the Angler Fish traveling through Glimmer's Galleon
Level code 3 - 2
World Krem Quay
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Lockjaw's Saga
<< Directory of levels >>

Glimmer's Galleon is the twelfth level in Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krem Quay. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer, who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. It is the only underwater level without Enguarde, meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.

Layout[edit]

Glimmer's Galleon
Glimmer's Galleon in the Game Boy Advance version

At the beginning of the level, the player can swim through a passage among several large crates and barrels. By swimming north, the player can find a hidden room that allows them to play a Bonus Level. The Kongs can head through some crates above the entrance of the room to reach a room with two Banana Bunches and some bananas that form a "3" shape. Another hidden area with a Video Game Hero Coin and some bananas that form a "4" shape. are located above here If the player heads south through the passage at the beginning of the level, they can reach a DK Barrel and a banana trail leading to a pile of large crates and barrels with a Klomp. Continuing through the trail leads to a Flotsam and a thin channel. Glimmer appears here before reaching the Flotsam. On the other side of the channel, there are more Flotsams and a hidden channel leading into a small room with a Banana Bunch.

After passing through an additional passage in this room, the player can either head through an area to the north or another area to the south. In the upper path, there is a Lockjaw, some bananas in an alcove, and a large barrel that holds a Banana Coin. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two passages, there are more Flotsams and a small channel that leads to another pair of passages. The lower passage has a Flotsam, a DK Barrel, and a small crate that leads to the upper passage. The upper passage leads to another passage that allows the player to reach an area with a Lockjaw and Banana Bunch. After passing through a channel above here, the player can enter an area leading to a passage consisting of two Banana Coins, bananas, and a photograph, which is only in the Game Boy Advance version. The passage also allows the player to take a shortcut leading to a room found after the letter O.

If the player skips the passage, they must instead swim upwards to a smaller area with two Lockjaws and bananas in an alcove. A larger area is located north of here, and it contains some Flotsams and the letter O is hidden in an alcove behind a crate in this room. The player can then reach the small room, which leads through the channel, and by swimming west, the player can reach a room with a Puftup in the center of it. After going down a passage below the room, the Kongs can either reach a safe area without obstacles, or an area with a Lockjaw, Banana Bunch, and a Banana Coin in a crate. Both paths connect in a part with a Flotsam and two thin channels above it. Both channels lead to the same part of the level, which has a Flotsam, and some bananas. To the left of the Flotsam is a passage, and a wider area with a Star Barrel and a trail is on the other side of it.

The trail sends the player towards a channel leading to the west with a DK Barrel. An arrow formed by a group of bananas can be followed to progress into a large room with a Shuri and a Flotsam. Another large room with a Puftup, an alcove with a Banana Bunch and a Shuri are located in this area. A passage is located above the Shuri, and to the right, there is a crate that leads to an Exclamation Point Barrel in the Game Boy Advance version. A wide room with a Lockjaw and some Shuris are located above here. To the west, there is an additional room with a Puftup and by passing through a small passage above it, the Kongs can reach an area with a Lockjaw, a Banana Bunch, and the letter N.

After passing a narrow channel with a DK Barrel and swimming upwards, the Kongs can reach an area with some large barrels and a Lockjaw. After passing by several Shuris in a wider area to the right and a Flotsam, there is a curvy path with lots of Shuris snd an alcove with the golden feather. The curvy path then allows the Kong to reach a Puftup and a narrow passage, which is located next to two passages that lead up and down. The passage leading upwards takes the Kongs to an area with a Lockjaw and a Banana Bunch. Passing by a wider section to the right of here, The lower passage instead leads to a wider area with a Lockjaw and a channel leading to an open crate, allowing the player to access a Bonus Level.

The passages both connect to a vast room with some Flotsams and a Puftup, and a small passage guarded by a Lockjaw appears here. The lower passage from before connects to a smaller room below this area. The room and the passage both connect in front of three Puftups, and a Banana Coin. In the bottom-right corner, there is a banana arrow that directs the player upwards through a thin channel. After reaching an Auto Fire Barrel in the channel, the Kongs are shot to the deck of a ship with a Spiny and End of Level Target.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Glimmer's Galleon
The Kongs swim under the letter G, which is guarded by a Lockjaw
  • K: After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.
  • O: Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.
  • N: When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.
  • G: After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.

Key items[edit]

  • Cranky's Video Game Hero Coin: Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The Video Game Hero Coin appears to the very left.
  • Golden feather (Game Boy Advance version only): After the letter N, Diddy and Dixie must swim past three Shuri. They must then swim straight up to find the golden feather in an alcove.
  • Photographs (Game Boy Advance version only): Glimmer's Galleon has two photographs:
    • After the second DK Barrel, the Kongs must continue up past a Lockjaw. To their left is a Banana Coin, and they can obtain it by swimming through some crates. They must swim above into another small, seemingly empty area. The invisible photograph appears left, and is only revealed when the Kongs obtain it. The photograph is an image of Glimmer, shown on the fourteenth page of the Scrapbook.
    • Shortly after the Star Barrel, the Kongs must swim past a Puftup. They then encounter a Shuri at the bottom of a vertical path. A lone banana appears between the crates, which indicates an invisible Exclamation Point Barrel. Under the barrel's effects, the Kongs must quickly swim up and go to the bottom-left where they find a Shuri with a photograph above its head. They must swim into the Shuri to defeat it and obtain its photograph for the fourth page of their Scrapbook.

Bonus Levels[edit]

Dixie Kong and Diddy Kong swim to the Kremkoin at the end of the first Bonus Level of Glimmer's Galleon Diddy Kong and Dixie Kong reach the end of the second Bonus Level of Glimmer's Galleon
The first and second Bonus Levels respectively

Glimmer's Galleon has two Bonus Levels, listed by type:

  • Find the Token!: At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the top right of the area.
  • Find the Token!: After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level. Similarly to the first Bonus Level, the Kongs have only 35 seconds to make their way through a path and obtain a Kremkoin at the top-right of the area.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese くらやみダイビング
Kurayami Daibingu
Diving in the Darkness

French Galion de Glimmer
Glimmer's Galleon
German Glimmers Galeone
Glimmer's Galleon
Italian Relitto Derelitto
 
Spanish Atisbo de Galeón/Galeón de Glimmer
Glimmer of Galleon/Glimmer's Galleon