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#REDIRECT[[Donkey Kong Country 2: Diddy's Kong Quest#Diddy's Dash]]
{{minigame infobox
|image = [[File:Diddys_Dash_DKC2_GBA.png]]<br>Gameplay of Diddy's Dash in the level [[Hot-Head Hop]].
|appears_in = ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''
|time = Five minutes
|prize = Points
}}
{{Quote2|What happened? Did you get lost?|Cranky Kong, after Diddy loses at a level}}
'''Diddy's Dash''' is a time attack mode in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'', and is the successor to [[DK Attack]] from ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' on the [[Game Boy Advance]]. As the name suggests, [[Diddy Kong]] is the only playable character. The objective is for him to go through a level as quickly as possible.
 
== Gameplay ==
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by [[Swanky Kong]] for a fee.
 
By default, every level has a completion high score of five minutes. If Diddy manages to beat all of these times, [[Cranky Kong]] reveals a few [[cheat code]]s for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:
 
{|class="wikitable dk" width=25%
|-
!colspan=2|[[Gangplank Galleon]]
|-
! Level !! Best time (MM:SS)<!--Consistent with in-game formatting-->
|-
| [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] || 00:20
|-
| [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] || 00:30
|-
| [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]] || 00:30
|-
| [[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]] || 00:55
|-
| [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] || 00:55
|-
!colspan=2|[[Crocodile Cauldron]]
|-
| [[Hot-Head Hop]] || 01:00
|-
| [[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]] || 00:58
|-
| [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]] || 01:30
|-
| [[Red-Hot Ride]] || 02:45
|-
| [[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]] || 01:00
|-
!colspan=2|[[Krem Quay]]
|-
| [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]] || 01:15
|-
| [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]] || 01:50
|-
| [[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] || 01:05
|-
| [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]] || 01:05
|-
| [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] || 01:1
|-
| [[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] || 01:41
|-
!colspan=2|[[Krem Quay]]
|-
| [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]] || 01:40
|-
| [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] || 01:27
|-
| [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]] || 02:00
|-
| [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] || 01:30
|-
| [[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]] || 01:40
|-
| [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]] || 01:30
|-
!colspan=2|[[Gloomy Gulch]]
|-
| [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] || 01:00
|-
| [[Haunted Hall]] || 01:55
|-
| [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] || 01:10
|-
| [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] || 02:00
|-
| [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] || 01:00
|-
!colspan=2|[[K. Rool's Keep]]
|-
| [[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]] || 01:40
|-
| [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] || 02:55
|-
| [[Castle Crush]] || 04:25
|-
| [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] || 01:10
|-
| [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]] || 01:45
|-
| [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]] || 02:00
|-
!colspan=2|[[The Flying Krock]]
|-
| [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]] || 02:00
|-
!colspan=2|[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|-
| [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] || 01:15
|-
| [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] || 01:12
|-
| [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] || 01:46
|-
| [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] || 01:40
|-
| [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] || 03:00
|}
 
===Glitches===
[[File:Diddy's Dash Glitch.png|thumb|left|Dixie in Diddy's Dash]]
Diddy's Dash has several glitches. To perform one of them, the player must input either ROCKARD or WELLARD from the "Cheats" sub-menu, then enter Diddy's Dash and select any level. When the selected level is started, Dixie appears as the other playable character. If Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.
 
{{DKC2}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest minigames]]

Latest revision as of 12:11, February 5, 2024

Diddy's Dash
Diddys Dash DKC2 GBA.png
Gameplay of Diddy's Dash in the level Hot-Head Hop.
Appears in Donkey Kong Country 2
Time limit Five minutes
Prize Points
“What happened? Did you get lost?”
Cranky Kong, after Diddy loses at a level

Diddy's Dash is a time attack mode in the Game Boy Advance version of Donkey Kong Country 2, and is the successor to DK Attack from Donkey Kong Country on the Game Boy Advance. As the name suggests, Diddy Kong is the only playable character. The objective is for him to go through a level as quickly as possible.

Gameplay[edit]

In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a pit, he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. DK Barrels are replaced with crates and regular barrels, since Dixie Kong does not appear in the mode. DK Coins and Bonus Areas were removed entirely, although Bonus Barrels and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by Swanky Kong for a fee.

By default, every level has a completion high score of five minutes. If Diddy manages to beat all of these times, Cranky Kong reveals a few cheat codes for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:

Gangplank Galleon
Level Best time (MM:SS)
Pirate Panic 00:20
Mainbrace Mayhem 00:30
Gangplank Galley 00:30
Lockjaw's Locker 00:55
Topsail Trouble 00:55
Crocodile Cauldron
Hot-Head Hop 01:00
Kannon's Klaim 00:58
Lava Lagoon 01:30
Red-Hot Ride 02:45
Squawks's Shaft 01:00
Krem Quay
Barrel Bayou 01:15
Glimmer's Galleon 01:50
Krockhead Klamber 01:05
Rattle Battle 01:05
Slime Climb 01:1
Bramble Blast 01:41
Krem Quay
Hornet Hole 01:40
Target Terror 01:27
Bramble Scramble 02:00
Rickety Race 01:30
Mudhole Marsh 01:40
Rambi Rumble 01:30
Gloomy Gulch
Ghostly Grove 01:00
Haunted Hall 01:55
Gusty Glade 01:10
Parrot Chute Panic 02:00
Web Woods 01:00
K. Rool's Keep
Arctic Abyss 01:40
Windy Well 02:55
Castle Crush 04:25
Clapper's Cavern 01:10
Chain Link Chamber 01:45
Toxic Tower 02:00
The Flying Krock
Screech's Sprint 02:00
Lost World
Jungle Jinx 01:15
Black Ice Battle 01:12
Klobber Karnage 01:46
Fiery Furnace 01:40
Animal Antics 03:00

Glitches[edit]

Dixie Kong in Diddy's Dash
Dixie in Diddy's Dash

Diddy's Dash has several glitches. To perform one of them, the player must input either ROCKARD or WELLARD from the "Cheats" sub-menu, then enter Diddy's Dash and select any level. When the selected level is started, Dixie appears as the other playable character. If Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.