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'''Shroids''' are gray [[Shroob]] robots with yellow spots and green photoreceptors. These powerful droids were stationed in [[Toad Town]] during the Shroobs’ occupation of the [[Mushroom Kingdom]]. Shroids patrolled the ruins of the damaged capital city, attacking any intruders. The four [[Mario Bros.]] of past and present encountered many Shroids during the heroes’ attempt to assemble the [[Cobalt Star]] and liberate Toad Town.
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Shroid|align=right|image=[[File:MLPiT Shroid.gif]]}}
[[File:PiT Shroid.png|frame|left]]
'''Shroids''' are gray [[Shroob]] robots with yellow spots and green photoreceptors. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]]. Shroid's name is a portmanteau of "Shroob" and "{{wp|android (robot)|android}}".


In battle, Shroids used a variety of attacks to defeat intruders. First, a Shroid could trap [[Mario]] and [[Luigi]] in crystals while charging up an energy blast in its arm cannon. The heroic brothers could break these crystal prisons by constantly jumping. After breaking the crystals, one of the brothers would have to jump over the charged energy blast after the Shroid stopped to fire.
In battle, Shroids use a variety of attacks; first, a Shroid can trap [[Mario]] and [[Luigi]] in crystals while charging up an energy blast in its arm cannon. The brothers can break these crystal prisons by constantly [[jump]]ing. After breaking the crystals, one of the brothers has to jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at can be predetermined by looking at who it first traps in a crystal.


A Shroid could also summon a [[Shroob UFO]] to bring a spiked ball to the battlefield. This spiked ball would either have a red "M" or a green "L" printed on it, indicating which Mario Bro. the weapon would be used against. The Shroob UFO would drop the spiked ball on top of the Shroid. The robotic Shroob would then throw the spiked ball at the appropriate Mario Bro. This spiked ball could be deflected with a [[Hammer]] strike from one of the Baby Mario Bros. The weapon would then bounce back and hit the Shroid, damaging the robot in the process and causing sparks to fly off the Shroob droid.
A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating which Mario Bro the weapon will be used against. The Shroob saucer drops the spiked ball on top of the Shroid. It then throws the spiked ball at the appropriate Mario Bro. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, which means all future attacks will be reversed (an attack that should normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly.


The Shroid’s last technique was less of an attack and more of a test of the Mario brothers‘ skill. The robotic Shroob would hold up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro. had to quickly jump (If the Shroid held up both flags, both Mario Bros. had to immediately jump.). If the Bros. messed up (either by missing a jump or by having the wrong Bro. jump), the Shroid would throw both flags at the Mario Bros., damaging them. If done correctly, the Shroid won’t attack. Sometimes, the Shroid would attempt to fake out the heroic brothers. out, causing the Mario Bros. to jump prematurely (and thus be damaged).
The Shroid's last technique is less of an attack and more of a test of the Mario Bros.' skill; it holds up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro has to quickly jump (if the Shroid holds up both flags, both Mario Bros. have to immediately jump). The Shroid repeats this process from two to six times. If the brothers mess up (either by missing a jump or by having the wrong brother jump), the Shroid throws both flags at the Mario Bros. The flag-throw is very hard to dodge. If done correctly, the Shroid will not attack. In rare instances, the flags can be jumped on. Sometimes, the Shroid attempts to fake out the brothers, causing them to jump prematurely (and thus be damaged).


The name “Shroid” is a portmanteau of the words “Shroob” and “droid”.
[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way.
==Names in other languages==
{{foreign names
|Jap=ゲドンコマシーン
|JapR=Gedonko Mashīn
|JapM=Shroob Machine
|SpaA=Shroide
|SpaAM=Portmanteau of "Shroob" and ''androide'' ("android")/''droide'' ("droid")
|SpaE=Mecashroob
|SpaEM=Portmanteau of ''mecánico'' ("mechanical") and "Shroob"
|Ger=Shroid
|Fre=Xhampoïde
|FreM=Portmanteau of ''Xhampi'' ("Shroob") and ''androïde'' ("android")
|Ita=Shroide
|ItaM=Portmanteau of "Shroob" and ''androide'' ("android")/''droide'' ("droid")
|Kor=게돈코머신
|KorR=Gedonko Meosin
|KorM=Shroob Machine
}}


[[Category: Sub-Species]]
==Trivia==
[[Category: Enemies]]
*In ''[[Mario & Luigi: Bowser's Inside Story]]'', while Mario and Luigi battle the Shroobs, some broken Shroids are seen in the background.
[[Category: Shroobs]]
*The flag attack is similar to the [[Shy Guy Says]] [[minigame]] from ''[[Mario Party]]'' and ''[[Mario Party 2]]''.
{{Shroobs}}
{{M&LPIT}}
[[Category:Shroobs]]
[[Category:Robots]]
[[Category:Mario & Luigi: Partners in Time enemies]]
[[de:Shroid]]
[[it:Shroide]]

Latest revision as of 09:34, April 27, 2024

Partners in Time enemy
Shroid
Animated idle of a Shroid
Location(s) Toad Town
Role Common
Battled by Anyone
HP 105
POW 130
Defense 108
Speed 50
Experience 140
Level 21
Coins 15
Item drop Ultra Drop – 15%
None – 0%
Notice
  • Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).
Sprite piece of a Shroid from Mario & Luigi: Partners in Time

Shroids are gray Shroob robots with yellow spots and green photoreceptors. They appear in the game Mario & Luigi: Partners in Time, and they are found in Toad Town. Shroid's name is a portmanteau of "Shroob" and "android".

In battle, Shroids use a variety of attacks; first, a Shroid can trap Mario and Luigi in crystals while charging up an energy blast in its arm cannon. The brothers can break these crystal prisons by constantly jumping. After breaking the crystals, one of the brothers has to jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at can be predetermined by looking at who it first traps in a crystal.

A Shroid can also summon a Shroob saucer to bring a spiked ball to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating which Mario Bro the weapon will be used against. The Shroob saucer drops the spiked ball on top of the Shroid. It then throws the spiked ball at the appropriate Mario Bro. This spiked ball can be deflected with a hammer strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has HP left, which means all future attacks will be reversed (an attack that should normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the dizzy status if not countered properly.

The Shroid's last technique is less of an attack and more of a test of the Mario Bros.' skill; it holds up a series of flags: either a red flag, a green flag or both flags each time. Depending on what color the flag is, the corresponding Mario Bro has to quickly jump (if the Shroid holds up both flags, both Mario Bros. have to immediately jump). The Shroid repeats this process from two to six times. If the brothers mess up (either by missing a jump or by having the wrong brother jump), the Shroid throws both flags at the Mario Bros. The flag-throw is very hard to dodge. If done correctly, the Shroid will not attack. In rare instances, the flags can be jumped on. Sometimes, the Shroid attempts to fake out the brothers, causing them to jump prematurely (and thus be damaged).

Mecha-Chomps from Mario & Luigi: Superstar Saga and Mechakoopas in Mario & Luigi: Superstar Saga + Bowser's Minions, Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam malfunction in a way similar to a Shroid and are battled in a very similar way.

Names in other languages[edit]

Language Name Meaning
Japanese ゲドンコマシーン
Gedonko Mashīn
Shroob Machine

French Xhampoïde
Portmanteau of Xhampi ("Shroob") and androïde ("android")
German Shroid
-
Italian Shroide
Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Korean 게돈코머신
Gedonko Meosin
Shroob Machine

Spanish (NOA) Shroide
Portmanteau of "Shroob" and androide ("android")/droide ("droid")
Spanish (NOE) Mecashroob
Portmanteau of mecánico ("mechanical") and "Shroob"

Trivia[edit]