Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{level
{{italic title|id=yes}}
|title=Barrel Bayou
{{level infobox
|image=[[Image:Barrel_Bayou.png|220px]]
|image=[[File:Barrel Bayou.png]]
|code=3 - 1 (DKC2) <br> 2 - 6 (DKL2)
|code=3 - 1
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|world=[[Krem Quay]]
|notes=This is the first swamp level. It is also the first level to introduce Rotatable Barrels.
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|difficulty=Normal
|track=Bayou Boogie
|before=[[Squawks's Shaft|<<]]
|before=[[Kleever's Kiln|<<]]
|after=[[Glimmer's Galleon|>>]]
|after=[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Barrel Bayou''' is the eleventh level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is the the first area of [[Krem Quay]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the sixth level of [[Krem Cauldron]] in ''Donkey Kong Land 2''.
'''Barrel Bayou''' is the eleventh level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krem Quay]]. It is the first bayou-themed level of the game. It involves [[Diddy Kong|Diddy]] and [[Dixie Kong]] using [[Spinner Barrel|Rotatable Barrel]]s and [[Arrow Barrel]]s to blast across gaps. Aside from barrel blasting, the [[Kong]]s have to also go across a series of moss-covered boardwalks. Barrel Bayou is the first level to feature [[Kloak]]s, which are hovering enemies that throw projectiles, items, or enemies at the Kongs. An [[animal crate]] of [[Rambi]] appears shortly after the letter K, and it can be found by jumping over the first [[Zinger]], then on a [[Krockhead]], and lastly onto a small boardwalk with the animal crate. Rambi can only be taken through the first half, since his [[No Animal Sign]] comes shortly after the [[Star Barrel]].


In the first bayou level of the game, the Kongs must make their way through with the use of [[Rotatable Barrel]]s, which can shoot them in any direction they want. [[Rambi]] can be found in here, too, and can be used for a short while. If the [[Kong]]s can ride him all the way to the "No Rambi" sign in ''Diddy's Kong Quest'', they will be awarded with a special prize. [[Kloak]]s also make their debut here in ''Diddy's Kong Quest'', appearing alongside [[Klomp]]s, [[Klobber]]s, [[Neek]]s, [[Zinger]]s, [[Click-Clack]]s and [[Flitter]]s.
The music used for Barrel Bayou and all the other swamp levels is titled "Bayou Boogie". It bears a similarity to {{wp|Phil Collins}}'s "{{wp|In the Air Tonight}}". The composer for the game, [[David Wise]], confirmed that the similarity was intentional.<ref>[https://twitter.com/David_Wise/status/573863740099158016 Tweet from David Wise]</ref>
==Layout==
[[File:Barrel Bayou GBA first Zinger.png|thumb|left|Barrel Bayou in the Game Boy Advance version]]
The level begins on a grassy platform with a [[barrel]] on it. Ahead, the Kongs can find a trio of Neeks and then a lone Rotatable Barrel with the [[KONG Letters|letter K]] above it. Some [[banana]]s are also to the left and right of the Rotatable Barrel, which only has five seconds set on it. After the primates stay in the barrel past this time limit, it automatically shoots them out of it. A Klomp is nearby, followed by a small area of water with a lily pad holding a [[DK Barrel]] floating on it. A Flitter also flies at the end of the water area, and once they cross this water, they make their way down a long platform with a [[crate]]-throwing Kloak above it. The Kloak also throws a [[Banana Bunch]] if the Kongs wait near it for a while. There is another area of water ahead of here, and it can be crossed with either a group of Rotatable Barrels, each with three to five seconds set on them, or with a [[Krockhead]] sticking its head out of the liquid. If they use the Krockhead to cross, they come up to a small platform in the water, which holds an [[animal crate]] with Rambi in it. Additionally, in the [[Game Boy Advance]] version of the game, the heroes collect a [[photograph]] if they grab the banana above this Krockhead.


==Level Layout==
A Rotatable Barrel with three seconds on it is to the right of Rambi's animal crate, and it can shoot the heroes into a trail of bananas and onto a platform on the other side of the water. The Kongs can find a Zinger on the edge of this platform. A Kloak is near here, and it throws a Zinger onto the platform and then hovers off-screen. If the primates continue, they come up to an additional Zinger that guards a quadruplet of bananas, and then reach a Klobber. A DK Barrel is ahead of here, but before the heroes reach it, they must pass a pair of Kloaks that throw crates at them. After they pass the DK Barrel, they encounter a Zinger that flies over the letter O, which is located above a large pool of water. The group can find a long set of Rotatable Barrels ahead of here, each with only two seconds set on them. As they shoot across the area with these barrels, they come up to a [[golden feather]], found only in the Game Boy Advance version of the game. The final barrel can either shoot them onto a long, nearby platform, or into a Zinger guarding a [[Banana Coin]]. If they shoot to this Zinger with Rambi, the [[Animal Friend]] can slam through the Zinger and safely grab the coin. The heroes land on the platform after shooting to this Zinger, and if they travel forward, they make their way to a second Klobber and a Kloak. The Kloak throws a Banana Bunch and then a Zinger, which lands in front of the Banana Bunch. An area of water is ahead of here, but the group can cross it with the use of three Rotatable Barrels. The first two barrels, both with three to five seconds on them, constantly move up and down, while the last one, with only two seconds set on it, is stationary and placed above a small platform with the level's [[Star Barrel]] on it.
===Donkey Kong Country 2===


At the beginning of Barrel Bayou, the heroes must travel east while avoiding several evemies, such as Neeks and Klobbers. They will eventually have to jump across a small lake, using the platform floating in the center. After that, they will pass a Kloak and have to hop into a Rotatable Barrel, which they should rotate to shoot them to another barrel. Once they shoot to all the other barrels and cross the deadly waters, they will be back on solid land. There is also a alternate way to cross the lake: Instead of hopping in the Rotatable Barrels, the Kongs should jump over the Zinger nearby and get to a platform that has a Rambi box on it. If htey break the box, they can ride on Rambi throughout the level. When they are finally at the other side, the monkeys should move on east and avoid a few enemies, including Kloaks. Then, they need to bounce off a Zinger and get into a bunch of Rotatable Barrels. Once they get back to solid ground, the Kongs must keep going right and get in more Rotatable Barrels, which move up and down. With a good enough aim, the heroes should make it to a small platform, where the [[Star Barrel]] is.
At this point, the heroes can find a Zinger floating above the water to the right of them. A half-sunken barrel and a lily pad holding a [[Cannon|Kannon]] float on top of the water, and they can be used as platforms in order to reach a platform suspended over the liquid. Two groups of three Neeks walk down the platform, which also holds two Zingers that the heroes must jump over. After they pass the second Zinger, they reach a No Animal Sign. If they reach this sign with Rambi, the Animal Friend disappears and the Kongs are given a [[DK Coin|Video Game Hero Coin]]. An arrow pointing to the west formed by bananas is nearby, being followed by a Kloak that throws some barrels at the primates. If they wait long enough near this floating enemy, the foe heads to the left to the edge of the platform and throws a [[treasure chest]] that contains a [[Cannonball|kannonball]]. A DK Barrel shakes in the air to the right of the Kloak, and if they travel past it, they find another water area with a pair of [[Blast Barrel]]s above it. The barrels are placed nearly back-to-back, but are not facing each other. However, they can still be used to cross: If the primates shift to the right after shooting out of the first barrel, they head along a trail of bananas and then into the neighboring barrel, which then fires them to the other side of the water.


After this point, the heroes need to jump across the platforms in the mushy water and make it back on land, where they must continue on. They will cross the "No Rambi" sign, which will make their Animal Buddy, Rambi, disappear. Moving on, the group will come up to more barrels and bounce in. Unlike the Rotatable Barrels, these barrels will shoot the Kong outward automatically. The player needs to hold the control stick to the left when the monkeys are shot out to get them to the barrel adjacent to it. If they complete these trials, the Kongs must keep moving forward, pass a few Kloaks, and jump into more barrels nearby. Again, they must move left when they are shot out of a barrel to get in the following barrels. Once on land, the heroes will avoid more enemies and get on more platforms in the water. Eventually, they'll get to a [[Auto-Fire Barrel]], which will automatically shoot them in the air and move left and right. The monkeys must safely keep on landing back in the barrel, after it constantly shoots them out, and move on east. Once they pass a few more enemies and jump across a platform in the water, they will find the end of the level.
[[File:Barrel Bayou DKC2 shot 4.png|thumb|upright=1.1|The Kongs fire over the water with some Blast Barrels]]
Here, they can find two Kloaks that both throw Click-Clacks. One of these enemies guards the letter N. After the Kloaks throw a few Click-Clacks, they fly away, leaving the letter N open to the Kongs. Another area of water is ahead, and a Zinger floats above the beginning of it. After they jump over this foe, they land in a Blast Barrel that is placed across from another Blast Barrel in a mirrored position. As before, they must shift to the right after firing out of the first of the barrels to land in the second, which then shoots them to the next pair of Blast Barrels. These barrels are positioned in the same way as the previous and must therefore be used in the same way. After they shoot out of the second of these two Blast Barrels, they land in a lone Blast Barrel that is aimed in the opposite direction that they want to go. By shifting to the right after shooting out of the barrel, the heroes can head in the correct direction and land on a solid area of ground. As they shoot out of the barrel, they also hit into a DK Barrel.


===Donkey Kong Land 2===
Ahead of here, the primates can find two Kobbles and a small pit of water with a lily pad holding a Banana Coin on top of it. A Zinger hovers up and down above it as well, but once the foe hovers upwards, the heroes can drop onto the lily pad and grab the Banana Coin. On the other side of this small water area, the duo encounters a Kloak that throws a few barrels and a Zinger. An additional water area follows the Kloak, who leaves the area after throwing the Zinger. As the heroes cross the water, they come up to a Banana Bunch and a half-sunken barrel that they must use as a platform. The barrel can help them reach another raised piece of ground, which is immediately followed by a water area with a Blast Barrel hovering across it. Many bananas and the letter G float above this Blast Barrel, which must be used to cross. The barrel is positioned so that it only shoots the Kongs upwards. Therefore, as the device shifts over the liquid, the heroes must move with it and constantly try to land back in the barrel.
From the start of the level, the group should travel east. There are a few abysses and enemies, but they can be crossed or beaten with a simple [[jump]]. Eventually, the Kongs will have to conquer the swamp and hop onto the platforms in the water. After they safely cross the water, the heroes need to move on and get in a [[Rotatable Barrel]] and shoot barrel-to-barrel or jump on platforms to get across the swampy water. Either way, they will end up st the same point, where they will adventure east and hop across a few [[Krochead]]s in another small lake. When they make it back on solid land, there will be a Rambi barrel that they can get into. It will turn them into the strong rhino, Rambi, to make their quest a bit easier. A few steps after they turn into the hard-hitting animal, they will be able to break open the [[Star Barrel]].


After that, the heroes must move on and get into yet another Rotating Barrel. There are two directions to go in the barrels. They should take the bottom route if they have Rambi, but if not, the Kong must take the top way. Once this obstacle is cleared, the group needs to travel past a [[Klobber]] and get to another section with water. There are Krocheads to help them cross, but Zingers are in their path, so the heroes must be cautious. Once sokid groud is reached, the group will cross the "No Rambi" sign, and turn back into their old selves. Without their [[Animal Buddy]], the Kongs must jump across more platforms, while avoiding pests, such as Zingers and Flitters. They will shortly make it to a area where there is a cannon sitting. Past that, they need to jump across more Krocheads and get into some moving barrels. The Kongs must carefully shoot barrel-to-barrel here for quite a while. If they used careful aim, the Kongs should get to solid ground soon, and see a spring nearby. It leads out of the level.
Soon, they make their way to the other side of the water, where they can find a large platform lifted over the water. A [[Bonus Barrel]] is above this piece of land, along with a Kloak, who throws a few barrels and a Zinger at the heroes. After it throws the Zinger, it flies upwards into an area that cannot be accessed. The Kongs can find one last area of water near here, and they can cross it with the use of a barrel floating in it. Once they cross the water, they land in an area with a few Rotatable Barrels, the first two with one second set on them, and the last barrel with five seconds set on it. They can use these barrels to shoot to the [[End of Level Target]] found nearby. If they hit this target, they complete the level, but if they hit it immediately after shooting out of the last Rotatable Barrel, they complete the level and win a prize, such as a red [[Extra Life Balloon]]. A Zinger hovers around the last Rotatable Barrel, so the heroes must watch for it as they shoot to the End of Level Target.


==Secrets==
==Enemies==
===Donkey Kong Country 2===
The following enemies appear in the following quantities:
====Bonus Level(s)====


*Right after the "No Rambi" sign, the Kongs should see a Kloak, who is next to a group of bananas from and arrow pointing west. If the monkeys wait a while, the Kloak will float to the left. They must chase the villain all the way to the end of the big platform, where he will stop and throw a treasure chest, containing a [[kannonball]]. The heroes break the chest by throwing it at an enemy, and then pick up the ball. Then, they must continue west to the cannon on a platform, surrounded by the swampy water. With the kannonball in it, the cannon can shoot them to the Bonus Level. Here, the group will use another kannonball to throw at a Zinger, as well as two Flitters. When all the enemies are defeated, the Kremkoin will appear.
<gallery>
*Near a Kloak, not far after the first Bonus Level, there is a Bonus Barrel floating in plain sight. It is too high for a normal jump to reach, so the Kongs must use a [[Team-up]] move and toss a monkey in the air to get in. This will take them to the Bonus Level, where the heroes will shoot through several Rotatable Barrels to the other side of the stage. The Kremkoin will be at the end of the Bonus Level.
Click Clack DKC2.png|[[Click-Clack]] (3)
Flitter DKC2.png|[[Flitter]] (3)
Klomp DKC2.png|[[Klomp]] (1)
Kloak DKC2.png|[[Kloak]] (10)
Klobber DKC2 green.png|[[Klobber]] (green) (1)
Klobber DKC2 yellow.png|Klobber (yellow) (3)
Krockhead DKC2 green.png|[[Krockhead]] (green) (1)
Neek DKC2.png|[[Neek]] (9)
Zinger DKC2 yellow.png|[[Zinger]] (12)
</gallery>


====DK Coin====
==Items and objects==
The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize:


To find the [[DK Coin]], the Kongs must obtain Rambi, who is hidden near the beginning of the level under a rather large area filled with Rotatable Barrels. Once the monkeys get on him, they must ride all hte way to the "No Rambi" sign. If they cross it with the rhino, the DK Coin will appear.  
<gallery>
Banana Bunch DKC SNES.png|'''[[Banana Bunch]]''' (1)
Banana Coin.png|'''[[Banana Coin]]''' (2)
DKC2 Barrel.png|[[Barrel]] (1)<!--Not counting those thrown by Kloaks-->
DK Barrel.png|[[DK Barrel]] (4)
CannonSprite-DKC2.png|[[Cannon|Kannon]] (1)
Kannonball.png|[[Cannonball|Kannonball]] (2)
Red Extra Life Balloon DKC2.png|'''[[Red Balloon]]''' (1)
Rotatable Barrel.png|[[Spinner Barrel|Rotatable Barrel]] (24)
Treasure Chest DKC2.png|[[Treasure chest]] (1)
</gallery>


====Golden Feather (GBA Only)====
===KONG Letters===
*'''K:''' Above a Rotatable Barrel at the beginning of the level.
*'''O:''' Near a Zinger after the second DK Barrel.
*'''N:''' By a Kloak, who will move away if the Kongs wait for a bit, after the No Animal Sign.
*'''G:''' Reached with a Blast Barrel after the second Bonus Barrel.


Right after the letter O, the heroes will get into a large group of Rotatable Barrels. As they shoot to each barrel, the [[Golden Feather]] will be right in their path.
===Key items===
[[File:Barrel Bayou DK Coin.png|thumb|The Video Game Hero Coin of Barrel Bayou]]
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' The Kongs must ride Rambi past the [[No Animal Sign]].
*'''[[Golden feather]] (Game Boy Advance version only):''' Almost immediately after passing the letter O, the Kongs must blast through six Rotatable Barrels. The golden feather is located between the fourth and fifth Rotatable Barrels.
*'''[[Photograph]] (Game Boy Advance version only):''' When the Kongs encounter the first Zinger (just before the Rambi Crate), they must jump over it and onto the Krockhead. If the Kongs obtain the Banana above it, they are provided with a photograph. The picture shows a Krockhead on the seventh page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}
==Bonus Levels==
{{multiframe|[[File:Barrel Bayou Bonus Area 1.png|200px]] [[File:Barrel Bayou Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Barrel Bayou has two [[Bonus Level]]s, listed by their type:
*'''''Destroy them All!''''': Immediately after passing Rambi's No Animal Sign, the Kongs discover an arrow formed by bananas pointing to the left and a Kloak. If the Kongs wait for a few seconds, the Kloak begins to float to the left. They must chase the villain all the way to the end of the big platform, where it stops and throws a treasure chest containing a [[Cannonball|kannonball]]. After they release the kannonball from the chest, they must pick it up and carry it to the left, where a kannon sits on a lily pad. If they insert the kannonball into the kannon, and then enter the object, they are fired up into a Bonus Area. Here, the Kongs have 15 seconds to defeat two Flitters and a Zinger, which are flying high into the air. After defeating every enemy, a [[Kremkoin]] spawns on the right side for the Kongs to obtain.
*'''''Find the Token!''''': Just before reaching the end of the level, the Kongs make their way onto a platform with a Bonus Barrel and the level's final Kloak floating above it. By using their Team-up move, or by bouncing on the barrels thrown by the nearby Kloak, the Kongs can make their way into the Bonus Barrel. The Bonus Barrel then sends them to a Bonus Level, where they must use many Rotatable Barrels, each with only two seconds set on them, to cross a large swamp pit. The Kongs have 20 seconds to successfully cross the pit and obtain the Kremkoin from a boardwalk on the right side.


====Camera Icon (GBA Only)====
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
Barrel Bayou DKC2 shot 2.png|Diddy and Dixie approach the first Rotatable Barrel in the level
Barrel Bayou DKC2 shot 3.png|Diddy rides on Rambi over the water
Barrel Bayou DKC2 shot.png|The Kongs approach a DK Barrel
Barrel Bayou DKC2 letter O.png|Diddy and Rambi approaching the letter O
Barrel Bayou DKC2 letter G.png|Dixie blasting toward the letter G
</gallery>


After passing a Kloak near the beginning of the level, the heroes will have to jump over a Zinger to find a Krochead leading to a crate with [[Rambi the Rhinoceros]] in it. On the Krochead is the Camera Icon. Once it is grabbed, the heroes will be given another picture for [[Wrinkly's Scrapbook]].
===Game Boy Advance===
<gallery>
Barrel Bayou GBA world map.png|Location from the world map
BarrelBayou-GBA-K.png|The location of the letter K
Barrel Bayou DKC2 GBA crate.png|The Kongs find the Rambi Crate
Barrel Bayou DKC2 GBA.png|The Kongs riding Rambi, who defeats some Neeks
Barrel Bayou GBA Golden Feather.png|Location of the golden feather
BarrelBayou-GBA-N.png|The location of the letter N
Barrel Bayou DKC2 GBA Bonus Barrel.png|Location of the Bonus Barrel, which leads to the second Bonus Area
</gallery>


===Donkey Kong Land 2===
==Names in other languages==
====Bonus Level(s)====
{{foreign names
 
|Jap=かいてんタルさんばし
*At the start of the level, the Kongs must travel backwards and jump into a Rotating Barrel. With a good aim, they must tilt the barrel in the direction of where the hidden [[Bonus Barrel]] is. It leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball. When they are all beat, the Kremkoin will appear in the center of the stage.
|JapR=Kaiten Taru Sanbashi
*Near the end of the level, there is a kannonball sitting around. A monkey must pick it up and travel across the bayou with it. Eventually, they will find cannon to place it in. With the cannon now activated, the Kongs can walk in it and a blasted to the Bonus Level. Here, the Kongs must turn into another Animal Buddy, [[Squitter]], and travel across the dangerous waters. Once at the other side, the Kremkoin can be obtained, and Squitter will also be lost shortly after because of the "No Animal" sign.
|JapM=Spin Barrel Pier
|Spa=Pantanos Barril
|SpaM=Barrel Swamps
|Fre=Bayou du Baril
|FreM=Barrel Bayou
|Ger=Sumpf der Fässer
|GerM=Swamp of Barrels
|Ita=Palude di Barili
|ItaM=Swamp of Barrels
}}


====DK Coin====
==References==
 
<references/>
After the Star Barrel is passed, the Kongs must hop into the large group of Rotatable Barrels nearby. If they have Rambi with them, they must shoot downwards where the bananas lead. If they continue on, they should defeat and Zinger and get the [[DK Coin]] right after it.
 
== Gallery ==
<center>
<gallery>
Image:Barrel_Bayou.png|A Kong travels through the level.
Image:Dixieend65.jpg|Dixie finishes the level.
Image:Barrel Bayout GBA 65.jpg|The [[Game Boy Advance]] version of the level.
</gallery>
</center>


==Trivia==
*The music for this and all the other swamp levels are called "Bayou Boogie"
<br clear= all>
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Swamps]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Bodies of Water]]
[[Category:Forests and Jungles]]
[[category:Levels]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Levels with Rambi]]

Latest revision as of 16:15, January 20, 2024

Level
Barrel Bayou
Barrel Bayou
Level code 3 - 1
World Krem Quay
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Bayou Boogie
<< Directory of levels >>

Barrel Bayou is the eleventh level of Donkey Kong Country 2: Diddy's Kong Quest and the first level of Krem Quay. It is the first bayou-themed level of the game. It involves Diddy and Dixie Kong using Rotatable Barrels and Arrow Barrels to blast across gaps. Aside from barrel blasting, the Kongs have to also go across a series of moss-covered boardwalks. Barrel Bayou is the first level to feature Kloaks, which are hovering enemies that throw projectiles, items, or enemies at the Kongs. An animal crate of Rambi appears shortly after the letter K, and it can be found by jumping over the first Zinger, then on a Krockhead, and lastly onto a small boardwalk with the animal crate. Rambi can only be taken through the first half, since his No Animal Sign comes shortly after the Star Barrel.

The music used for Barrel Bayou and all the other swamp levels is titled "Bayou Boogie". It bears a similarity to Phil Collins's "In the Air Tonight". The composer for the game, David Wise, confirmed that the similarity was intentional.[1]

Layout[edit]

Diddy and Dixie Kong encountering the first Zinger of Barrel Bayou in Donkey Kong Country 2 for Game Boy Advance.
Barrel Bayou in the Game Boy Advance version

The level begins on a grassy platform with a barrel on it. Ahead, the Kongs can find a trio of Neeks and then a lone Rotatable Barrel with the letter K above it. Some bananas are also to the left and right of the Rotatable Barrel, which only has five seconds set on it. After the primates stay in the barrel past this time limit, it automatically shoots them out of it. A Klomp is nearby, followed by a small area of water with a lily pad holding a DK Barrel floating on it. A Flitter also flies at the end of the water area, and once they cross this water, they make their way down a long platform with a crate-throwing Kloak above it. The Kloak also throws a Banana Bunch if the Kongs wait near it for a while. There is another area of water ahead of here, and it can be crossed with either a group of Rotatable Barrels, each with three to five seconds set on them, or with a Krockhead sticking its head out of the liquid. If they use the Krockhead to cross, they come up to a small platform in the water, which holds an animal crate with Rambi in it. Additionally, in the Game Boy Advance version of the game, the heroes collect a photograph if they grab the banana above this Krockhead.

A Rotatable Barrel with three seconds on it is to the right of Rambi's animal crate, and it can shoot the heroes into a trail of bananas and onto a platform on the other side of the water. The Kongs can find a Zinger on the edge of this platform. A Kloak is near here, and it throws a Zinger onto the platform and then hovers off-screen. If the primates continue, they come up to an additional Zinger that guards a quadruplet of bananas, and then reach a Klobber. A DK Barrel is ahead of here, but before the heroes reach it, they must pass a pair of Kloaks that throw crates at them. After they pass the DK Barrel, they encounter a Zinger that flies over the letter O, which is located above a large pool of water. The group can find a long set of Rotatable Barrels ahead of here, each with only two seconds set on them. As they shoot across the area with these barrels, they come up to a golden feather, found only in the Game Boy Advance version of the game. The final barrel can either shoot them onto a long, nearby platform, or into a Zinger guarding a Banana Coin. If they shoot to this Zinger with Rambi, the Animal Friend can slam through the Zinger and safely grab the coin. The heroes land on the platform after shooting to this Zinger, and if they travel forward, they make their way to a second Klobber and a Kloak. The Kloak throws a Banana Bunch and then a Zinger, which lands in front of the Banana Bunch. An area of water is ahead of here, but the group can cross it with the use of three Rotatable Barrels. The first two barrels, both with three to five seconds on them, constantly move up and down, while the last one, with only two seconds set on it, is stationary and placed above a small platform with the level's Star Barrel on it.

At this point, the heroes can find a Zinger floating above the water to the right of them. A half-sunken barrel and a lily pad holding a Kannon float on top of the water, and they can be used as platforms in order to reach a platform suspended over the liquid. Two groups of three Neeks walk down the platform, which also holds two Zingers that the heroes must jump over. After they pass the second Zinger, they reach a No Animal Sign. If they reach this sign with Rambi, the Animal Friend disappears and the Kongs are given a Video Game Hero Coin. An arrow pointing to the west formed by bananas is nearby, being followed by a Kloak that throws some barrels at the primates. If they wait long enough near this floating enemy, the foe heads to the left to the edge of the platform and throws a treasure chest that contains a kannonball. A DK Barrel shakes in the air to the right of the Kloak, and if they travel past it, they find another water area with a pair of Blast Barrels above it. The barrels are placed nearly back-to-back, but are not facing each other. However, they can still be used to cross: If the primates shift to the right after shooting out of the first barrel, they head along a trail of bananas and then into the neighboring barrel, which then fires them to the other side of the water.

Barrel Bayou
The Kongs fire over the water with some Blast Barrels

Here, they can find two Kloaks that both throw Click-Clacks. One of these enemies guards the letter N. After the Kloaks throw a few Click-Clacks, they fly away, leaving the letter N open to the Kongs. Another area of water is ahead, and a Zinger floats above the beginning of it. After they jump over this foe, they land in a Blast Barrel that is placed across from another Blast Barrel in a mirrored position. As before, they must shift to the right after firing out of the first of the barrels to land in the second, which then shoots them to the next pair of Blast Barrels. These barrels are positioned in the same way as the previous and must therefore be used in the same way. After they shoot out of the second of these two Blast Barrels, they land in a lone Blast Barrel that is aimed in the opposite direction that they want to go. By shifting to the right after shooting out of the barrel, the heroes can head in the correct direction and land on a solid area of ground. As they shoot out of the barrel, they also hit into a DK Barrel.

Ahead of here, the primates can find two Kobbles and a small pit of water with a lily pad holding a Banana Coin on top of it. A Zinger hovers up and down above it as well, but once the foe hovers upwards, the heroes can drop onto the lily pad and grab the Banana Coin. On the other side of this small water area, the duo encounters a Kloak that throws a few barrels and a Zinger. An additional water area follows the Kloak, who leaves the area after throwing the Zinger. As the heroes cross the water, they come up to a Banana Bunch and a half-sunken barrel that they must use as a platform. The barrel can help them reach another raised piece of ground, which is immediately followed by a water area with a Blast Barrel hovering across it. Many bananas and the letter G float above this Blast Barrel, which must be used to cross. The barrel is positioned so that it only shoots the Kongs upwards. Therefore, as the device shifts over the liquid, the heroes must move with it and constantly try to land back in the barrel.

Soon, they make their way to the other side of the water, where they can find a large platform lifted over the water. A Bonus Barrel is above this piece of land, along with a Kloak, who throws a few barrels and a Zinger at the heroes. After it throws the Zinger, it flies upwards into an area that cannot be accessed. The Kongs can find one last area of water near here, and they can cross it with the use of a barrel floating in it. Once they cross the water, they land in an area with a few Rotatable Barrels, the first two with one second set on them, and the last barrel with five seconds set on it. They can use these barrels to shoot to the End of Level Target found nearby. If they hit this target, they complete the level, but if they hit it immediately after shooting out of the last Rotatable Barrel, they complete the level and win a prize, such as a red Extra Life Balloon. A Zinger hovers around the last Rotatable Barrel, so the heroes must watch for it as they shoot to the End of Level Target.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities, and items marked in bold are also an End of Level Target prize:

KONG Letters[edit]

  • K: Above a Rotatable Barrel at the beginning of the level.
  • O: Near a Zinger after the second DK Barrel.
  • N: By a Kloak, who will move away if the Kongs wait for a bit, after the No Animal Sign.
  • G: Reached with a Blast Barrel after the second Bonus Barrel.

Key items[edit]

Diddy and Dixie Kong obtain the DK Coin in Barrel Bayou of Donkey Kong Country 2: Diddy's Kong Quest
The Video Game Hero Coin of Barrel Bayou
  • Cranky's Video Game Hero Coin: The Kongs must ride Rambi past the No Animal Sign.
  • Golden feather (Game Boy Advance version only): Almost immediately after passing the letter O, the Kongs must blast through six Rotatable Barrels. The golden feather is located between the fourth and fifth Rotatable Barrels.
  • Photograph (Game Boy Advance version only): When the Kongs encounter the first Zinger (just before the Rambi Crate), they must jump over it and onto the Krockhead. If the Kongs obtain the Banana above it, they are provided with a photograph. The picture shows a Krockhead on the seventh page of the Scrapbook.

Bonus Levels[edit]

The first Bonus Area in Barrel Bayou Barrel Bayou
The first and second Bonus Levels respectively

Barrel Bayou has two Bonus Levels, listed by their type:

  • Destroy them All!: Immediately after passing Rambi's No Animal Sign, the Kongs discover an arrow formed by bananas pointing to the left and a Kloak. If the Kongs wait for a few seconds, the Kloak begins to float to the left. They must chase the villain all the way to the end of the big platform, where it stops and throws a treasure chest containing a kannonball. After they release the kannonball from the chest, they must pick it up and carry it to the left, where a kannon sits on a lily pad. If they insert the kannonball into the kannon, and then enter the object, they are fired up into a Bonus Area. Here, the Kongs have 15 seconds to defeat two Flitters and a Zinger, which are flying high into the air. After defeating every enemy, a Kremkoin spawns on the right side for the Kongs to obtain.
  • Find the Token!: Just before reaching the end of the level, the Kongs make their way onto a platform with a Bonus Barrel and the level's final Kloak floating above it. By using their Team-up move, or by bouncing on the barrels thrown by the nearby Kloak, the Kongs can make their way into the Bonus Barrel. The Bonus Barrel then sends them to a Bonus Level, where they must use many Rotatable Barrels, each with only two seconds set on them, to cross a large swamp pit. The Kongs have 20 seconds to successfully cross the pit and obtain the Kremkoin from a boardwalk on the right side.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese かいてんタルさんばし
Kaiten Taru Sanbashi
Spin Barrel Pier

French Bayou du Baril
Barrel Bayou
German Sumpf der Fässer
Swamp of Barrels
Italian Palude di Barili
Swamp of Barrels
Spanish Pantanos Barril
Barrel Swamps

References[edit]