Spiny
- This article is about the recurring enemies in the Super Mario franchise. For other uses, see Spiny (disambiguation).
- Not to be confused with Spikey or Spiky.
| Spiny | |||
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Artwork from New Super Mario Bros. 2 | |||
| First appearance | Super Mario Bros. (1985) | ||
| Latest appearance | The Super Mario Galaxy Movie (2026) | ||
| Variant of | Koopa | ||
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- “Need some foot acupuncture?”
- —Spiny, Paper Mario: Color Splash
Spinies (singular Spiny; occasionally pluralized Spinys, as in the Super Mario Adventures comic and Super Paper Mario, and spelled Spiney in one Play Nintendo poll,[1] also called Spiny Shells in promotional material for The Super Mario Bros. Movie[2]) are enemies introduced in Super Mario Bros. They are small, spine-shelled quadrupedal Koopas commonly encountered from being thrown by Lakitus in unlimited supplies.
Stomping or Ground Pounding on Spinies will cause any playable character to take damage, due to the spines on top of them. They can be defeated by fireballs, iceballs, Super Star invincibility, and POW Blocks. They can also roll up into a ball called a Spiny Egg, with its own unique properties. Spiny resembles a Spike Top, which is another variant of Koopa, or more closely, Buzzy Beetle. This is due to their red shells with spikes on top, the only difference being Spike Tops only have a single spike and their heads are hidden under the shell.
History[edit]
Super Mario series[edit]
Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]
Spinies first appear in Super Mario Bros. and reappear in its sequel, Super Mario Bros.: The Lost Levels. In both games, Spiny's eggs are always thrown by Lakitus. They first appear in World 4-1 of Super Mario Bros. and in the level of the same name in Super Mario Bros.: The Lost Levels. Spinies and their eggs can only be defeated by a Fire Flower or a Starman because attempting to stomp them hurts Mario. If they are hit from below, Spinies are bumped to the side like a Mushroom, instead of being flipped over, like a Koopa. Most levels with Spinies and Lakitus have many long staightaways with very few places to hide. These levels also usually have one or more very high blocks to jump on the Lakitu, thus stopping the Spinies for a time; though eventually, a new Lakitu appears. Spinies can also fill some platforms forcing the player to wait for them to move to progress. Spinies they hatch or land on ground always face the direction of Mario or Luigi.
Since no more than five enemies are allowed onscreen at the same time because of hardware limitations, Lakitu stops throwing more Spinies at Mario when four of them are present. This had been amended in later remakes, including Super Mario All-Stars and Super Mario Bros. Deluxe.
In World 4-4 of Super Mario Bros., a Spiny is disguised as a fake Bowser. In original releases of Super Mario Bros.: The Lost Levels, World D-4 features a Spiny disguised as both a fake Bowser and another as Bowser's Brother.
Super Mario Bros. 3[edit]
Spinies (also pluralized as Spinys[3]) are enemies in Super Mario Bros. 3. Like in Super Mario Bros., they are typically thrown by Lakitus, though from this game on, they can also appear independently of Lakitu, starting in World 4-3. Like before, they can be defeated with most non-stomping methods, including Fire Mario and a Starman, and the newly introduced Hammer Suit and Goomba's Shoe (only in World 5-3). Like Buzzy Beetles, Upside-down Spinies[4] also hang from the ceiling, dropping down when Mario is close enough and sliding on their shells. By using Raccoon or Tanooki Mario's tail or hitting them on a block from below, they can be flipped onto their back and picked up and thrown like a regular Koopa Shell. Unlike Koopa or Buzzy Beetle shells, Mario cannot safely jump on a Spiny Shell despite it being upside down. However, this would later become possible in Super Mario Advance 4: Super Mario Bros. 3.
Spinies also appear in the Mario Bros. minigame, where they replace Shellcreepers from the original game. If a Spiny is flipped over and left alone, it eventually flips back over. Like all other enemies, they turn blue and move faster when it is the last enemy. In the version available in Super Mario All-Stars, Spinies also appear in the expanded Battle Game. They act like they do in the original minigame but also turn blue and move faster if a player flips them back up.
Scanning the red switch card with an e-Reader replaces all regular Goombas with Spinies.
Super Mario World[edit]
Spinies reappear as recurring enemies in Super Mario World. Their design has been changed with their shells and eyes being orange and their limbs are now red. As usual, they appear both independently and as projectiles from Lakitus, including the newly introduced subspecies Lakitu in a Pipe and Fishin' Lakitu, who first holds a 1-Up Mushroom on a fishing pole for the player. Only when Mario or Luigi collects this Mushroom would the Lakitu begin to hurl Spinies at them. The enemies can be defeated by a Fire Flower, Cape, Yoshi, or Super Star. Unlike the Koopa Troopas and Buzzy Beetles in Super Mario World, which hide in their shells after being hit by a Cape, Spinies are instantly defeated, leaving no Shell for the player to use. All Spinies in a level can be turned into Coins for a set amount of time if a Gray P Switch has been activated.
In Super Mario All-Stars + Super Mario World a Spiny is one of the eleven characters that appears on the title screen of the game along with Bowser, a Bob-omb, a Goomba, Princess Toadstool, Mario, Luigi, Toad, Yoshi, a Pidgit and Birdo.
Super Mario 64 / Super Mario 64 DS[edit]
Spinies are enemies in Super Mario 64 and its remake. The original version depicts them without eyes and yellow spikes. They appear in Tiny-Huge Island and Rainbow Ride only, being thrown by Lakitus in the former. In the remake, Spinies also appear in Goomboss Battle and Sunshine Isles. When released by a Lakitu, a Spiny bounces twice and then begins to walk around slowly. Spinies can survive underwater if lured there, but a Spiny Egg deployed underwater does not hatch. Spinies are nearly impossible to defeat. Even the otherwise impervious Shiny Shell breaks if used against a Spiny, as though Mario ran into a wall, and a well-timed punch only knocks them back a bit. In Rainbow Ride, Mario can punch them repeatedly until they fall off the side. However, doing so does not produce any reward, as they simply fall into a bottomless area. In the remake, Super Mario 64 DS, Spinies can be defeated by Yoshi, who can eat them and turn them into Yoshi Eggs. Shooting a Yoshi Egg made from a Spiny yields one Yellow Coin. Eating one and spitting one out, however, simply reverts it into a Spiny Egg temporarily. Spinies can also be defeated in Goomboss Battle by luring them into the poison gas.
New Super Mario Bros.[edit]
Spinies are enemies in New Super Mario Bros.. Aside from their usual behavior, Spinies have a new ability of floating in the water by transforming into a Spiny Egg. Spinies can be defeated by a Fire Flower, a Super Star, a Mega Mushroom, or a Blue Shell. Spinies retained their trick from Super Mario Bros. 3 of dropping from the ceiling when Mario is close. As of this game, upside-down Spinies can be safely stomped on, picked up and thrown. When the "bah" sound is heard in the music, Spinies hop and change direction. The boss of World 7, Lakithunder throws Spinies after he is jumped on for the first time.
New Super Mario Bros. Wii[edit]
Spinies, along with Lakitu, re-appear in New Super Mario Bros. Wii. Spinies can also be frozen via the Penguin Suit and Ice Mario, and, unlike other spiked enemies, they stay frozen until they break free. Spinies behave in a very similar way to their New Super Mario Bros. counterparts, except they no longer change direction at the sound of the "bah" vocals. Unlike in Super Mario World, Yoshi cannot completely eat Spinies. However, he can grab them with his tongue and spit them out at other enemies, just like Koopa Troopas. Yoshi can also jump on Spinies without getting hurt.
Spinies also appear along with a Lakitu as the Enemy Course of World 7. Ceiling Spinies serve as the enemies in the Enemy Course of World 2, and also appear in World 6-2.
During Magikoopa's boss fight in World 8, the platforms can occasionally be transformed into Spinies.
Super Mario Galaxy 2[edit]
Spinies in Super Mario Galaxy 2 and its Nintendo Switch port are once again thrown by Lakitus as Spiny Eggs, entering their basic behavior once they land. Spinies normally walk around idly, but when Mario is nearby, the Spiny attempts to damage him. A Spiny can turn back into a Spiny Egg upon contact with Yoshi's tongue, which can then grab and hold the Spiny into his mouth and spit it back out to attack other enemies. Spinies in "Spiny Rainbow Romp" and "Tall Trunk's Big Slide" appear independently of Lakitus, and the ones in the latter do not chase the player. Spinies in this game, as well as in Super Mario 3D Land and Super Mario 3D World, let out a faster and higher-pitched version of a Koopa Troopa's chirp.
Spinies appear in the following list of galaxies and missions:
- Yoshi Star Galaxy ("Spiny Control", "Spiny Rainbow Romp")
- Tall Trunk Galaxy ("Tall Trunk's Big Slide")
- Starshine Beach Galaxy ("Surf, Sand, and Silver Stars")
Super Mario 3D Land[edit]
Spinies are enemies in Super Mario 3D Land. They attack as they did in Super Mario Galaxy 2. Spinies are defeated outright by Tanooki Mario's tail whip, rather than retreating into their shells, unlike Super Mario Bros. 3. This is the first time in the Super Mario platformers where Spinies appear to be independently alone, without the presence or the need to be thrown by a Lakitu, as they do not appear in this game.
New Super Mario Bros. 2[edit]
Spinies are enemies in New Super Mario Bros. 2. They are encountered in World
Flower-B. They turn into coins when the player touches a Gold Ring, although there is an unused golden Spiny variant in the game's files, along with a golden Spiny Egg.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
Spinies make an appearance in New Super Mario Bros. U acting as in previous games. They appear in the levels Seesaw Shrooms of Meringue Clouds and Lakitu! Lakitu! Lakitu! of Superstar Road.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
Spinies return in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. Like in Super Mario 3D Land, Spinies are not thrown by Lakitus and are not as common as they were in Super Mario 3D Land. However, they are much faster than they were in said game and in Super Mario Galaxy 2.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]
Spinies reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS. Unlike in the original Super Mario World, Cape Mario can now make Spinies retreat into their shells with the spin attack, like Raccoon Mario's tail in Super Mario Bros. 3. Placing wings on a Spiny allows it to fly directly forward and occasionally shoot spikes in four directions. When placed under a ceiling, Spinies stick to that surface and walk on it from side to side during play-testing, falling off when the player walks under them and sliding on the ground like a Koopa Shell upon landing. If a Spiny is placed under a downward One-Way Wall, the player can jump on its belly, causing it to retract inside its shell and fall off the surface. If a Spiny is placed underwater, it turns into a Spiny Egg.
In the editor, Spinies can be shaken around to turn into empty Spiny Shells. If a Spiny Shell lands on Mario's head during gameplay, it serves as a helmet that can be used to destroy Hard Blocks and damage enemies from underneath.
Super Mario Run[edit]
Spinies appear in Super Mario Run, behaving like in previous New Super Mario Bros. games. Big Spinies also appear in this game.
Super Mario Odyssey[edit]
Spinies reappear as enemies in Super Mario Odyssey, where they are found in the Luncheon Kingdom, the Snow Kingdom, and Bowser's Kingdom. Spinies can be defeated by capturing a Hammer Bro and throwing frying pans at them, throwing fireballs at them as a Fire Bro, jumping into one as a Lava Bubble, or poking them as a Pokio, and they can be blown away by Ty-foos. However, they cannot be captured; instead, throwing Cappy on them causes them to be knocked backwards in a similar manner to Bullies from previous games. This tactic can be used to cause the Spinies to fall into an abyss, poison, or lava. Spinies also appear as enemies in several 8-bit segments, where they can only be defeated by kicking a Koopa shell at them.
Super Mario Maker 2[edit]
Spinies return in Super Mario Maker 2, where they behave almost identical as they did in Super Mario Maker and its 3DS port, including being able to turn into an empty Spiny Shell that serves as a helmet. However, Spinies can no longer be placed on downward facing One-Way Walls. In the Super Mario 3D World style, like the Raccoon and Cape forms in the Super Mario Bros. 3 and Super Mario World styles, hitting Spinies with Cat Mario's swiping attack or Boomerang Mario's boomerangs causes them to turn into an upside-down shell, and flying Spinies do not pass through terrain.
Super Mario Bros. Wonder[edit]
Spinies return in Super Mario Bros. Wonder, where they can be found on the ground, ceiling, and thrown by a Lakitu. They cannot be defeated using the Bubble form, but they can be defeated using the Drill form by drilling from under them or if they fall from the ceiling onto the player's drill head.
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen![edit]
In Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!, several Spinies are first seen coming out of Mario's television when he is playing Family Computer at the beginning of the film.
Later in the film, after Mario, Luigi, and Kibidango escape from a field of Piranha Plants, a Lakitu appears and starts throwing Spiny's eggs at the ground surrounding the trio, then produces rain from its cloud that turns the eggs into fully-fledged Spinies, which close in on the group. A beanstalk then grows beneath Mario, allowing Mario and his companions to avoid the Spinies. Before the Lakitu can escape, Mario grabs a piece of its cloud and makes it snow on the Spinies, freezing them. When Mario returns to the ground, the Spiny group is gone. The Spinies depicted in this scene appear much larger than they would be depicted in their other appearances.
DIC cartoons[edit]
The Super Mario Bros. Super Show![edit]
- “Uh oh! Spaghetti à la Spiny! I smell a Koopa!”
- —Mario, "Mario and the Red Baron Koopa"
Spinies make a very brief appearance on the The Super Mario Bros. Super Show!, in the episode "Mario and the Red Baron Koopa". King Koopa orders Lakitu to throw several Spiny Eggs down to the people of Pastaland, which hatch into Spinies, and terrorize the people for a short time. The Spinies seen in this episode were fairly similar to their game appearance, albeit with slightly different coloration.
The Adventures of Super Mario Bros. 3[edit]
A single Spiny appears in The Adventures of Super Mario Bros. 3 with Lakitu in the episode "Life's Ruff". During a scene, a Lakitu throws a Spiny Egg next to a dog-turned Luigi, which hatched into a Spiny and bit Luigi. This Spiny looked much like the ones seen on The Super Mario Bros. Super Show!
Super Mario-kun[edit]
Spinies appear as enemies in chapter 8 of Super Mario-kun volume 3.
They are held prisoner in an Empty Block cage, with the leader begging for their release by hitting a P Switch. Luigi presses it, but, being on an Empty Block bridge, falls into the abyss while the Spinies break free. The lead Spiny then explains that they were trapped in those cages for their dangerous nature and for insulting Bowser. Yoshi easily eats them, but the Spinies exit his mouth without spikes on their shell. Mario compares them to Buzzy Beetles, but the lead Spiny explains that they can remove, grow back, and elongate their spikes. Mario then obtains a Super Star from a Roulette Block and destroys all of the Spinies except the leader. The P Switch timer then runs out and the leader ends up back in the Empty Block cage.
Nintendo Adventure Books[edit]
Some Spinies appear in Wendy O. Koopa's secret camp in the Magma Pits in Koopa Capers of the Nintendo Adventure Books series.
Mario Bros.[edit]
Although Spinies do not appear in the original Mario Bros. arcade game, they replace the Shellcreepers in all of the remakes, starting with Super Mario Bros. 3's Battle Mode, and excluding direct ports. However, supplementary material for the Game Boy Advance remake refers to them as "turtles,"[5] an alternate translation for the replaced Shellcreepers. The reason for Spinies replacing Shellcreepers is most likely so that new players do not mistake Shellcreepers for Koopa Troopas and try jumping on them. Spinies infest the pipes in the game, where they can be defeated when the Mario Bros. hit the floor underneath them, flipping them over onto their shells; Spinies can then be kicked by Mario or Luigi and sent careening into the water. If they are not defeated in time, Spinies flip themselves over, and their shells turn from red to green (and from green to blue if it happens a second time), making them faster. When a normal Spiny is the last enemy left on a level, it immediately turns blue.
Hotel Mario[edit]
Spiny enemies appear in Hotel Mario. They are introduced in Larry's Chillton Hotel, where they are often seen hanging from ceilings. They can be avoided by ducking as they slowly pass by or defeating them by hitting their underbelly from above.
Mario's Picross[edit]
In Mario's Picross, a Spiny appears as the answer for the G-4 puzzle in the Star Course.
Mario Party series[edit]
Spinies appear as non-playable characters in Mario Party series. A variant of bipedal Spinies called Spike Koopas appears exclusively in Mario Party in the minigame Key-pa-Way. In Mario Party 3, a picture of a Spiny appears in the center of the ice rink in Ice Rink Risk, where players must run around on the rink and avoid Spiny Shells, which would eliminate the player by knocking them out of the rink. In Mario Party 9, Spinies assist Lakitu in his boss battle, Sock It to Lakitu, where he throws them at the platform as they either walk right, left, up, or down until they fall off the edge of the platform. They also appear if someone gets them on the blocks that spawn the Bullet Bills. In Mario Party: Island Tour, Spinies appear inside bubbles in the minigame Spin the Bubble. In Super Mario Party, Spinies make a cameo appearance in the minigame Absent Minded, where it is one of the characters that can be chosen as a guess.
Although no actual Spinies appear in Mario Party 5, two vehicle parts named Spiny Body and Spiny Tires can be purchased from Skolar in Super Duel Mode.
Spiny Eggs appear in various minigames, but not as Spinies. In Mario Party Advance's Dreadmill, the player must walk past or jump over them so they don't fall off the treadmill. In Mario Party 8's Grabbin' Gold, the goal is to collect as many coins as possible in a basket while avoiding the falling Spiny Eggs. In the same game, Spiny Eggs also appear in Water Ski Spree and Winner or Dinner, the other two coin-collecting mini-games.
In Mario Party Superstars and in Super Mario Party Jamboree, a Spiny appears as a selectable reaction.
Mario Golf series[edit]
Spinies do not often appear in the Mario Golf series. In the Nintendo 64 version of Mario Golf, the name "Spiny" is sometimes shown on the scorecard. In Mario Golf: World Tour, their only physical appearance, Spinies appear in Mario's Eagle, Hole-in-One, and Albatross animations as one of the enemies that he collides while running under the effects of a Super Star.
Paper Mario series[edit]
Paper Mario[edit]
In Paper Mario, Spinies appear in Flower Fields and the Toad Town Tunnels. If a POW Block or Quake Hammer (and its stronger variants) is used against them in battle, they are flipped on their backs, lowering their defense to 0. Spinies are immune to jump attacks, but are vulnerable to Hammers and attacks such as Sushie's Squirt. One of Mario's partners, Lakilester, is a Lakitu who attacks enemies with Spiny Eggs when using Spiny Flip and Spiny Surge. These Eggs do not hatch into Spinies.
In battle, Spinies have only one attack, which is to roll into a ball and charge at Mario, causing 4 damage.
Paper Mario: The Thousand-Year Door[edit]
Spinies reappear in Paper Mario: The Thousand-Year Door. Like in Paper Mario, they are weak to Hammers and battle items. In this game, Spinies are able to curl themselves into a ball during their turn, making them impervious to all attacks. Spinies and a Lakitu are a fighting team in the Glitz Pit, known as Spike Storm. The Dark Lakitus found in the Pit of 100 Trials throw Sky-Blue Spinies, which are merely more powerful Spinies.
Super Paper Mario[edit]
Spinies reappear as enemies in Super Paper Mario. As the game is a mostly a side-scrolling platformer, they act much like the ones in Super Mario Bros., and are thrown by Lakitus. They appear in the Dotwood Tree, The Overthere and Flipside Pit of 100 Trials; and a new species, the Dark Spiny, appears in the Flopside Pit of 100 Trials. Dark Spinies have the same properties as Spinies, but appear in silhouette and are more powerful.
Paper Mario: Sticker Star[edit]
Spinies reappear in Paper Mario: Sticker Star where they more closely resemble their main series' appearance, unlike in the previous three Paper Mario games. However, as shown in the early builds of this game, they initially retained their previous appearance. They only appear in World 1 and 2, and in one area of Whammino Mountain, they are thrown by a Lakitu. Spinies cannot be jumped on unless an Iron Jump or Super Boot Sticker is used. If Mario jumps on the Spinies, he takes 5 damage. Unlike other games, they cannot be flipped over with a POW Block. They attack by ramming into Mario while having them turn around backwards and are also capable of throwing off the players timing by tripping while leaning forward and throwing themselves at Mario while spinning, possibly even giving him the dizzy status effect.
Spinies also aid Paragoombas, Koopa Troopas and green Pokeys.
Paper Mario: Color Splash[edit]
Spinies return in Paper Mario: Color Splash with the same appearance they had in the previous game. Jump cards, except for Iron Jumps and Spin Jumps, cannot be used on them. However, they can be flipped over with a POW Block unlike in Paper Mario: Sticker Star. They attack Mario by going into their shell and launching themselves towards him, similar to a Koopa Troopa's attack. Spinies first appear in Daffodil Peak. They also appear in Sunglow Ridge, Kiwano Temple, and Redpepper Volcano. A large group of Spinies fall from the ceiling after using a POW Block in Kiwano Temple, and a Super Star can be used to take them out without battling them. A Spiny is the first-round opponent in Roshambo Temple #2.
A Big Spiny is a mini boss in Kiwano Temple.
Paper Mario: The Origami King[edit]
Origami Spinies appear in Paper Mario: The Origami King as enemies. If Mario attempts to jump on one while it is upright, he will take 7 damage. Being shelled enemies, Spinies can use Shell Shot to attack, which does 7 damage. Two Spinies can also group up together to form a spike ball and perform the Rolling Attack, which deals 13-17 damage. Spinies can use Stack Attack, which deals 8 damage for two Spinies, 8-9 for three, 13-15 for four, 14-16 for five, and 15-19 for six. Group Shell Shot does a minimum 3 damage per Spiny, with a maximum of 4 with two or three, 5 for four or five, and 6 for six. If Mario uses a POW Block or an Iron Boots-type attack, he can send a Spiny into its shell. Jumping on it with Iron Boots at this point will kick it down the line of enemies, dealing 14 damage.
In addition, Spinies appear as NPCs in Shangri-Spa and Bowser's Castle.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga, Spinies appear in the sewers of Beanbean Castle. Unlike their traditional appearance, they have green shells with yellow spikes. A Spiny can attack by approaching Mario or Luigi and then either simply running into him or entering its shell and spinning into him. Either attack can be countered with Mario or Luigi's hammer. The Spinies' defense is comparatively a lot higher than the enemies before them. Jumping on them does not work due to their shells, meaning that using either the hammers, the Firebrand/Thunderhand techniques, or if one of the Bros. have the "Spiny-Killer Jump" badges equipped, they can jump on Spinies safely without taking damage.
A species of Spiny, the Sharpea, are the Beanbean Kingdom's version of Spinies.
The remake changes their shape to that of a modern Spiny, but keeps the green and pale yellow coloration in the main story. Regular red Spinies appear as Melee units in the new Minion Quest: The Search for Bowser mode. Their spikes make any unit who attacks them from above take some minor damage alongside the Spiny's damage. Their Special Skill, Spin to Win, allows them to roll into an enemy three times. They are weak against Lakitus and Lakipeas. A Spiny with green and pale yellow coloration is found as a spectator to Wendy's cutie battle contest.
Mario & Luigi: Partners in Time[edit]
Although Spinies do not appear in Mario & Luigi: Partners in Time, a Shroob-like variant called Spiny Shroopas do. They are thrown by Lakitufos, which are Shroob equivalents to Lakitus.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Spinies also appear in Mario & Luigi: Bowser's Inside Story during the Giant Bowser fight against Bowser's Castle. They appear when the castle door is opened and position themselves in four groups in front of it, making Bowser unable to punch it. He has to breathe fire to harm the castle, which gets rid of the Spinies.
Spinies also appear in the remake with the same role in the main game, where they also appear in the Bowser Jr.'s Journey mode. Once again, they are weak against Lakitus, and are also weak against Lakitu Kings. Their Special Skill is changed to Hit 'Em Up.
Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, Spinies appear in Dreamy Driftwood Shore. They are more comm
