The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of spikes, and they run forward as they are hit.
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If a player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.
In Shroom City mode, the player must make it to the end before the time runs out. In Play Land, the player must make it to the end as fast as possible.
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