The camera shows the goal, then pans over to the starting point, where the character is.
The player attempts to reach the goal by using wide controllable blocks. The direction that they travel can be changed by either jumping at them from below or ground pounding them from on top. They can either move horizontally, determined by the side of the block the player is standing on, or vertically. The blocks move when the player stands on them, and disappear after a few seconds. In Shroom City, the player has ninety-nine seconds to reach the goal; in Free Play, the course is longer, and the player must reach the goal in the fastest time.
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