Magikoopa
- This article is about the recurring species in the Super Mario franchise. For other uses, see Magikoopa (disambiguation).
| Magikoopa | |||
|---|---|---|---|
Artwork from Super Mario 3D World | |||
| First appearance | Super Mario World (1990) | ||
| Latest appearance | Super Mario Galaxy + Super Mario Galaxy 2 (2025) | ||
| Latest portrayal | Atsushi Masaki (2005-present) | ||
| Variant of | Koopa | ||
| |||
| |||
Magikoopas (known as Kameks in Japanese, certain English localizations, and European languages, and also referred to as Koopa wizards[1] in the Super Mario World television series) are bespectacled Koopas that can cast spells. Magikoopas made their debut in Super Mario World. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high-ranking members of Bowser's Minions, and some act as personal advisors for Bowser.
Kamek, a lead Magikoopa, first appears in the Yoshi series as the caretaker of Bowser. He is usually the main villain or assistant to the main villain, and the only Magikoopa that appears in the Yoshi games. Occasionally, there is some confusion on whether a Kamek is actually intended to be the character in question, but is called plain "Magikoopa" due to the fact that "Kamek" is also the generic name for the species in Japanese. An example of this is Mario Party 9, where Kamek is called by name in the British English localization but is called "Magikoopa" in the American English localization. However, this also works in reverse, with generic Magikoopas occasionally called Kameks in some British English versions, such as in Super Mario Maker. Despite the inconsistency, Kamek's role in media such as the Bowser Jr.'s Journey mode of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey and Paper Mario: The Origami King set him apart from generic Magikoopas; most games featuring both have Kamek be the only (or at least, only prominent) blue-colored Magikoopa.
General information[edit]
Physical description[edit]
Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs; in addition, they also have claws. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their red shoes uncovered. Underneath these robes they wear a black undershirt. Most wear Phrygian caps, though Kammy Koopa wears a witch's hat, and Koopa Wizards in the Super Mario World television series wear conventional wizard hats. Their clothes can be found in many different colors, such as yellow, white, gray, and green, though the most common is blue. Starting with Mario & Luigi: Superstar Saga, Magikoopas began appearing intermittently with a white band around their hats instead of its main color. From Mario Party 8 onwards, all Magikoopas' hats have been given white rims. Magikoopas can summon broomsticks to fly on, and they all have scepters to cast their spells. Their scepters originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current scepter design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.
Magikoopas are stated to have shells during a quiz in the Wii version of Mario & Sonic at the London 2012 Olympic Games, although they have never been seen without their robes. Additionally, Kamek, a Magikoopa, says in Mario & Luigi: Partners in Time the Mario Bros. are starting to "chap [his] shell" after taking Baby Bowser's treasures. In Mario & Luigi: Paper Jam, Battle Cards intended to cause damage to shelled enemies work on Kamek and Paper Kamek. In Mario Kart Tour, Kamek can also be used to win several badges which require challenges to be completed with characters wearing shells.[2] In The Super Mario Bros. Movie, the shell-shaped hunchback under their robe is accentuated in Kamek's design. In the Super Mario Bros. 4: Super Mario World 4 manga, Luigi ties up a Magikoopa and steals his robe, showing that, despite having the plastron on his belly (like Bowser and the Koopalings), he does not have a visible shell, but does have a tail (the Magikoopa also has a pen in his head concealed by the hat, but it is just a nod to the artist's avatar that wears similar glasses, in fact, in the next issue, the same Magikoopa is shown with a clear head).
Color variations[edit]
Much like Koopa Troopas, Shy Guys, Toads and Yoshis, Magikoopas come in different colors. The following is a list of Magikoopa colors and their first appearances.
| Image | Color | First appearance |
|---|---|---|
| Blue | Super Mario World | |
| Purple | Paper Mario (as Kammy Koopa) | |
| White | Paper Mario | |
| Red | Paper Mario | |
| Green | Paper Mario | |
| Yellow | Paper Mario | |
|
Gray | Paper Mario |
| White with red triangles | Mario & Luigi: Superstar Saga (as Psycho Kamek) | |
| Orange | Mario & Luigi: Brothership |
History[edit]
Super Mario series[edit]
Super Mario World[edit]
Magikoopas first appear as enemies in Super Mario World. They appear in #3 Lemmy's Castle and #7 Larry's Castle. They vanish and appear into view while teleporting around. Magikoopas only ever appear on solid ground, but hitting a Rotating Block beneath one will not defeat it or cause it to fall from its position. Magikoopas are immune to fireballs and Caped Mario's cape spins. If one is defeated, another Magikoopa replaces it shortly afterward, similar to Lakitu. While opaque, Magikoopas can shoot magic at Mario or Luigi. Their magic can turn Rotating Blocks into various enemies and items, and the exact probabilities have been revealed through reverse-engineering:[3]
- Yellow Koopa Troopa = 238/256 (≈ 93%)
- Thwimp = 9/256 (≈ 3.5%)
- Coin = 8/256 (≈ 3%)
- 1-Up Mushroom = 1/256 (≈ 0.4%)
The magic blasts come in the forms of shapes: a circle, a triangle, and a rectangle. These magic spells hurt Mario if he touches them; however, he can safely Spin Jump off of them. It is also possible to cancel out the spell with a cape spin. The circle, triangle, and rectangle have become recurring elements in spells cast by Magikoopas in later games, as well as the Koopalings starting in New Super Mario Bros. Wii.
Along with the Chargin' Chuck, the Magikoopas seemed to have replaced Hammer Bros. as the elite forces of Bowser's Krazy Koopa Kritters in this game. Magikoopas have a unique palette from other enemies in this game, with more yellow skin and a darker blue than other blue enemies. However, the palette is arranged incorrectly, causing the darkest shade of blue to display where the lightest should. In Super Mario World: Super Mario Advance 2, this unique palette has been replaced by the regular blue palette, and as such is mapped correctly.
Super Mario Advance 4: Super Mario Bros. 3[edit]
Although absent in the original Super Mario Bros. 3, Magikoopas appear in the e-Reader level Bowser's Last Stand in the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3. They behave similarly to those in Super Mario World, transforming Brick Blocks into green Koopa Troopas. Occasionally, their spells will backfire and produce a Super Mushroom instead.
Super Mario Galaxy[edit]
Magikoopas make their first 3D Super Mario appearance in Super Mario Galaxy and its Nintendo Switch port and are found on many different worlds and Airships. They float in place, casting spells that create rolling fireballs when they hit a surface. When they teleport, they take the form of a glowing ball that moves towards their next position, sometimes advancing further along the level. Magikoopas always drop a coin when defeated.
A single Magikoopa, said to be Kamek by a Super Mario Galaxy trading card, makes a brief appearance in the opening scene: he attacks Mario trying to rescue Princess Peach and sends him flying into space. A large Magikoopa named Kamella also appears as a recurring boss, and summons a pair of normal Magikoopas to assist her midway through her battles.
Magikoopas appear in the following list of galaxies and missions. If no mission is stated, Magikoopas appear during all missions:
- Space Junk Galaxy ("Kamella's Airship Attack")
- Bowser Jr.'s Airship Armada
- Toy Time Galaxy ("Heavy Metal Mecha-Bowser")
- Sand Spiral Galaxy
- Deep Dark Galaxy (all but "Plunder the Purple Coins")
- Matter Splatter Galaxy
Super Mario Galaxy 2[edit]
Magikoopas return in Super Mario Galaxy 2 and its Nintendo Switch port, functioning similarly to the previous game. Their projectiles can either conjure up enemies (Mini Goombas and Li'l Cinders) or fireballs from the previous game. Yoshi can eat Magikoopas, causing them to leave three Star Bits instead of one coin upon defeat. Magikoopas notably appear in all of Bowser's galaxies; additionally, one guards Yoshi's egg in his first appearance, requiring it to be defeated to free him.
Magikoopas appear in the following list of galaxies and missions. If no mission is stated, Magikoopas appear during all missions:
- Spawning Mini Goombas:
- Spawning Li'l Cinders:
- Spawning rolling fireballs:
Super Mario 3D Land[edit]
Magikoopas reappear in Super Mario 3D Land, looking and acting as they do in the Super Mario Galaxy games, but they do not summon enemies. One takes the form of a Tail Bowser.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
Magikoopas return in Super Mario 3D World and its Nintendo Switch port, retaining their strategy from the Super Mario Galaxy games and Super Mario 3D Land. They also have their own Enemy Battle, Magikoopa Blockade. Defeating a Magikoopa rewards the player 1,000 points. They are called "Kameks" in European versions of the Wii U version due to the differences between regional localizations. In the Bowser's Fury mode of the Nintendo Switch port, Magikoopas have cat ears, and seven of them must be defeated at Fort Flaptrap in order to earn the Cat Shine "Show's Over, Cat Magikoopas".
Super Mario Maker series[edit]
Magikoopas reappear as enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, acting as they did before. In the Course Maker, they can be placed as enemies, and if they are part of a stack, they will not teleport. Like many objects, they can be enlarged by a Super Mushroom and be given wings, the latter of which causes their projectiles to create winged objects when they hit a block, if applicable. If enlarged, they can make the objects created bigger as well. Shaking them has no effect, and they can be placed in Warp Pipes, Bill Blasters, and Blocks. In addition to transforming blocks, their shots can also make Goal Poles and Axes disappear, after which the Magikoopa that shot them must be defeated in order to bring said goals back. Also, they can be defeated by Mario's fireballs. In the Super Mario World style, they are slightly smaller than in the original game, their wand's jewels have a shaded outline around them, and the palette is mapped properly, unlike in the original. The palette has a similar yellow skin to the original, but the blue is more vibrant. In the Super Mario Bros. style, their robes are brown. The course part roulette refers to them as "Kamek", but placing one in a level has the narrator call them Magikoopas.
Magikoopas can transform loose coins, power-ups, Rotten Mushrooms, and any destructible Blocks into either Goombas, Koopa Troopas (red or green), Spinies, or rarely, coins and Super Mushrooms, and when they have wings, summoned objects will also have wings, and they can also create lit Bob-ombs or Deep Cheeps (or their equivalents). In the game styles for Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, they can also create Buzzy Beetles, while in the Super Mario 3D World game style, they can create Ant Troopers, Skipsqueaks, and wingless lit Bob-ombs, but not Spinies. Winged Magikoopas cannot create coins (unless enlarged), Buzzy Beetles, or Skipsqueaks. Magikoopas enlarged with a Super Mushroom spawn a different set of objects, also enlarged when applicable; Boos, Deep Cheeps, a Fire Bar, Stingbies (Super Mario 3D World only), several coins, or the styles' unique power-up (Big Mushrooms in Super Mario Bros., Super Leaves in Super Mario Bros. 3, Cape Feathers in Super Mario World, Propeller Mushrooms in New Super Mario Bros. U, and Super Bells in Super Mario 3D World). Big Magikoopas with wings summon the same items but with wings, except any coins.
In Super Mario Maker 2, a Magikoopa's outfit can be unlocked as two wearable outfits for the player's Maker Mii: the Magikoopa Hat and Magikoopa Robes. They are both unlocked by clearing 10 courses in Multiplayer Co-op.
Super Mario World 2: Yoshi's Island[edit]
Despite the fact that they do not appear as normal enemies in Super Mario World 2: Yoshi's Island, this game marks the debut of the character Kamek, who is the main villain of the game. In the hallway before Baby Bowser's room, Kamek acts as generic Magikoopas do in Super Mario World. He does this again in Yoshi's New Island, again before Baby Bowser's room.
Super Mario World television series[edit]
- “So, what do you have to say now, egghead?”
- —Koopa Wizard, "The Yoshi Shuffle"
Magikoopas, here renamed Koopa wizards, made various appearances in the Super Mario World television series. The first Koopa wizard introduced was a character named Wizenheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us" as the main antagonist instead of King Koopa. The first appearance of Koopa wizards as a species was in the episode "Rock TV", where Bowser used several Koopa wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa wizards hidden in them out, saying they tasted disgusting. In the episode, they are revealed to be wearing blue shoes under their robes. A Koopa wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into a Yoshi's Egg. This Koopa wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.
The last appearance of a Koopa wizard was in the "Mama Luigi" episode, where one appears to attack Mario while he was exploring the deserted Dome City.
Nintendo Adventure Books[edit]
Magikoopa appears in three of the Nintendo Adventure Books, but there is only one, Bowser's third cousin twice removed. His magic powers mostly involve shrinking things. In Flown the Koopa, he is the main antagonist of the story, where he captures dinosaurs and shrinks them to put them into his TV for his entertainment as he does not have cable, while also petrifying intruders and dinosaurs that he got tired with into granite statues to get rid of them. In Unjust Desserts, his magic is responsible for all of the shrunken Koopa minions invading Yoshi's body. In Brain Drain, he can possibly be encountered leading an army when Luigi decides to follow Mario's mind in the princess's body instead of the princess's mind in Mario's body, which leads to a fight where Luigi and the princess's body must escape from.
Super Mario Kodansha manga[edit]
One single Magikoopa appears in the Super Mario Kodansha manga, beginning from Super Mario Bros. 4: Super Mario World 2, as an ally to the Koopalings and Bowser. He is seemingly taken out by Luigi when he grabs him and throws the both of them into the lava, but Magikoopa ends up teleporting both of them away. Subsequently, Luigi steals his clothes and enters Bowser's Castle.
In Super Mario Bros. 4: Super Mario World 5, Magikoopa throws the suggestion that Mario takes all of his powers from his presumed-magic hat and plans to steal it and leave Mario powerless. For this, Bowser rewards him by making him his second-in-comand. He ends up becoming an essential ally for Bowser, taking also the role of the Magikoopa/Big Magikoopa boss in the Yoshi's Safari adaptation.
Another Magikoopa appears as one of the five bandits Bowser hires in the Old Wild West in chapter 2 of the "Time Traveler" story arc. Together with a Super Koopa, the Magikoopa tries to intimidate Mario and Luigi into showing their new boss respect, but they scurry away after the brothers dodge their bullets and then put a hole in their cowboy hats.
Following Kamek's debut, Magikoopa gets replaced by him, but in the play the Mario team puts up in Super Mario 4-koma Daikōshin 2, Magikoopa does take on the role of Kamek.
Super Mario-kun[edit]
In the first volumes of Super Mario-kun, one Magikoopa appears as Bowser second-in-comand, helping him in trying to beat Mario and friends. It is heavily implied that this Magikoopa is Kamek in the manga continuity, as it is never made a clear distinction between the two characters and Kamek ends up taking the nameless Magikoopa roles in the adpatations of games published after Super Mario World 2: Yoshi's Island.
Mario Roulette[edit]
In Mario Roulette, two Magikoopas can be seen in the audience when Mario explains how to play the game.
Super Mario Adventures[edit]
Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.
Yoshi's Safari[edit]
A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa attacks Mario and Yoshi by teleporting around and shooting magic blasts; he can be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he also makes himself larger and therefore more powerful, although the target of his face is also widened, making the remaining half of the fight somewhat easier.
Super Mario RPG: Legend of the Seven Stars / Super Mario RPG (Nintendo Switch)[edit]
In Super Mario RPG: Legend of the Seven Stars and its remake, several Magikoopas make a brief appearance at Rose Way and Moleville as minions of Bowser. However, the Magikoopas, along with the remaining members of Bowser's Minions, have difficulty combating the Smithy Gang and are eventually nowhere to be seen when Bowser is met at Booster Tower. Wizakoopa is the one in the lead, and is later encountered in Bowser's Keep.
The demo presentation of Super Mario RPG: Legend of the Seven Stars features a Magikoopa and an army of Terrapins in the Forest Maze fighting Mario and a crying Mallow, and shoots a magic spell that is blocked by Geno. This Magikoopa does not appear in gameplay. Internally, this Magikoopa is known as 「カメック」 (Kamek, its usual name) in the Japanese version and "Merlin" in the English version.
Paper Mario series[edit]
Paper Mario[edit]
In Paper Mario, Kammy Koopa is Bowser's right-hand minion, Tutankoopa the Wizard appears as the boss of the second chapter, and Magikoopas appear as rare enemies. One first appears in Shooting Star Summit, and they are later encountered in Bowser's Castle. They maintain their teleportation abilities in this game, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. Some Magikoopas also ride broomsticks, and have to be knocked off before Mario can hit them with his Hammer. Many colored variants are also introduced in this game. The initial Magikoopa is only capable of a spell attack, the colored variants are additionally each capable of applying a single status buff to another enemy, the ones in Bowser's Castle have all the powers of the Magikoopa types at once, and all types flee if they are the last enemy remaining.
Following their appearance at Lavalava Island, at least one Magikoopa is fought in every remaining Chapter.
Paper Mario: The Thousand-Year Door[edit]
Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door; however, this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and standard blue Magikoopas appear later in Rogueport Underground alongside Hammer Bros. and Koopatrols after being scattered from a Superbombomb blast at the end of Chapter 5, replacing most of the enemies previously seen in Rogueport Underground. They have the same battle plan as in the first Paper Mario, and also retained the ability to make "copies" of themselves. When tattled, the Tattle Log image for the copies is noticeably off-center compared to the real one. Once again Kammy Koopa is shown being Bowser's right hand minion. She is shown to have higher authority than the rest of them throughout the game often giving orders and participating beside Bowser in a fight.
Super Paper Mario[edit]
Magikoopas return in Super Paper Mario, appearing in The Bitlands and Castle Bleck. They are also present in Bowser's Castle and the wedding chapel at the beginning of the game. While still at Bowser's Castle, there is one generic Magikoopa standing by his side when he is giving his minions a motivational speech before they head off to kidnap the princess, and another standing in front of all the other minions. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas, a fully black variation of Magikoopas, are introduced. They shoot spells to harm the player and can be defeated by the usual stomp. However, even if the player stomps a Magikoopa, its magic attack generally is still launched. Magikoopas are seen either standing on the ground, or riding brooms overhead.
Paper Mario: Sticker Star[edit]
- Main article: Kamek
Despite appearing in the last three installments, generic Magikoopas do not appear in Paper Mario: Sticker Star. However, Kamek makes his first appearance in the Paper Mario series in this game, and reappears in Paper Mario: Color Splash and Paper Mario: The Origami King.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga and its remake, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies' health or increase their stats. They appear on the Adventure Field. Magikoopas sometimes fight with Sniper Bills and Chomp Bros.
Psycho Kamek also appears in Superstar Saga. He lives in Little Fungitown, and hypnotizes Luigi into thinking he is Mario, thus making him brave enough to go on a daring mission to save his brother, who is sick with Bean Fever. He is replaced by Dr. Toadley in the remake.
This game is also the debut of Magikoopas' modern white-brimmed caps. They are one of the few enemies in the game to not have stylized graphics. The sprite for these enemies are based on the Paper Mario art style, but their clothes are purple in the original game.
In the remake, Magikoopas reprise their role in the main story, all of which use Kamek's voice clips in battle. Magikoopas also appear as enemies and recruitable allies in Minion Quest: The Search for Bowser. They are flying troopers, and they attack enemies from their broom. Their Special Skill is Chain Shot. Like Red Magikoopas, Green Magikoopas, and White Magikoopas, they are weak against Bowser Jr.
Mario & Luigi: Partners in Time[edit]
Although no normal Magikoopas appear in Mario & Luigi: Partners in Time, Kamek plays an important role as Prince Bowser's attendant throughout the story. He serves as a boss of the Yoshi's Island segment of the game, being fought prior to the brothers entering Yoob's Belly.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Mario & Luigi: Bowser's Inside Story, Bowser saves a group of imprisoned Magikoopas (one of whom is named Jerry) inside a cage in Princess Peach's ruined castle. After he rescues them, they will teach Bowser a Special Attack called Magikoopa Mob, where he throws fireballs to the Magikoopa's wands to power their blasts towards the enemy. There are also enemy Magikoopas which resemble Fawful called Magifoofas. There is also a Magikoopa that helps Bowser after the player defeats him the first time (he also teaches him the punch and flame), nurses Bowser's wounds, and tells Bowser about the package Princess Peach sends.
In the game's remake, Magikoopas reprise their role as supporting protagonists in the main game, while Kamek, White Magikoopas, Green Magikoopas, and Red Magikoopas appear as playable allies in the game's side story featuring Bowser Jr. In addition, the same side story portrays Kamek as the Magikoopa that helped Bowser after being defeated by Mario the first time (which possibly means he is also the Magikoopa tending to Bowser and informing him of Peach's gift in the epilogue).
Mario & Luigi: Dream Team[edit]
Magikoopas reappear in Mario & Luigi: Dream Team where they appear in the battle against the giant Bowser. They stand in a ring formation, with the one in the center talking, implying it is Kamek. They attack by combining their spells into a huge magic ball which they fire at Dreamy Luigi, who must knock it back with his hammer. They also help Bowser grow even bigger after his initial defeat. Kamek makes an appearance as the secondary antagonist of the game, often appearing alongside Bowser and Antasma, as well as the Elite Trio.
Mario & Luigi: Brothership[edit]
Magikoopas reappear once again in Mario & Luigi: Brothership where they appear as enemies in Bowser's Castle. In this game, their robes and hats are orange while their shoes are blue to differentiate them from Kamek, who also appears in this game. One of their attacks involve summoning the magic blocks used by Kamek in Yoshi's Island and New Super Mario Bros. U above Mario and Luigi and transforming the blocks into Goombas, Koopa Paratroopas, or Bob-ombs; during this attack, the camera angle changes such that the camera is right above the enemies and looking behind Mario and Luigi. The Goombas and Bob-ombs must be jumped over, while the Koopa Paratroopas fly overhead. The Magikoopas will fly at both brothers after the player gets rids of the summoned enemies if they have not been hit several times; their charge attack must be jumped. Their other attack involves them casting colored spells that Mario and Luigi must counter by using their hammers. Red spells target Mario, green spells target Luigi, and blue spells miss completely.
Glohm-infected Magikoopas appear on the path to the Airship, while one alongside two Glohm Koopa Troopas try to attack Bowser Jr. and Kamek on Offandon Island before it vows to attack its former comrades and Buddy. More are also fought when chasing Reclusa if the player is knocked off the plug by a Doom Bloom during the final battle.
Mario Tennis series[edit]
Several Magikoopas appear as spectators in Bowser Castle Court in Mario Power Tennis.
The Magic Racket in Mario Tennis Fever is based on a Magikoopa's wand. Its Fever Shot also places a Magikoopa's wand where it hits, which periodically shoots magic projectiles that turn a player's racket into a frying pan upon hit.
Mario Baseball series[edit]
Magikoopas are playable characters in both games of the Mario Baseball series. They use their scepters as their bats as well as in place of gloves, and Red, Green, and Yellow Magikoopas appear as alternate color schemes for the game's playable Magikoopa. In Mario Superstar Baseball, Magikoopa has good fielding abilities, and some of them have average batting skills. However, all of them are very slow, and are poor pitchers. In Mario Super Sluggers, their pitching skills have greatly improved, but their batting skills are weaker than before. Magikoopas are still very good fielders, but their running skills are still very poor, with the Red Magikoopa having the slowest running skills (tied with King K. Rool). Magikoopas do not have good stamina, since they get exhausted rather quickly when they let up a few big runs. Ironically, the Red Magikoopa's bio states that it has good stamina, which contradicts with its actual pitching behavior. They share good chemistry with Boo, Bowser, Bowser Jr., and the Bros. They have bad chemistry with the Yoshis and the babies, in reference to their conflict with Kamek.
In Mario Superstar Baseball, they originate on Wario's team, but were made part of Bowser's team instead in Mario Super Sluggers.
Super Princess Peach[edit]
Magikoopas (known here as Kameks) appear during the boss fight with Giant Kamek in Super Princess Peach. Here they appear flying on brooms, sometimes holding crystals that can be stolen if the Kamek is defeated.
Mario Party series[edit]
Though Kamek has prominently appeared in the Mario Party series, the Magikoopa species only has a few minor appearances. In Mario Party 8, they appear in the Test for the Best minigame, holding up the 9,000 points sign. In Mario Party: Island Tour, Magikoopas act as background characters on the Kamek's Carpet Ride board. In Super Mario Party, a regular Magikoopa is one of the puzzles in the Toad's Rec Room minigame Puzzle Hustle.
Captain Toad: Treasure Tracker[edit]
Magikoopas reappear as enemies in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They appear in Battle Tower Blitz, No Sleep at Magikoopa Keep, Toad Brigade to Magikoopa Keep!, and Mummy-Me Maze Forever. They behave the same in this game as they did in Super Mario 3D World, although defeating them rewards three coins.
Puzzle & Dragons: Super Mario Bros. Edition[edit]
Magikoopas make an appearance as enemies in Puzzle & Dragons: Super Mario Bros. Edition. They appear in five different colors, which include red, blue,



