User:Nintendo101: Difference between revisions
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|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]] | |colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]] | ||
|- | |- | ||
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. | |colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World 3 (Super Mario 3D World)|World 3]] | !width=16% style="background:#FFAA50;"|[[World 3 (Super Mario 3D World)|World 3]] | ||
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|{{world|3|sprixiehouse}} Sprixie House | |{{world|3|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center|The serpent [[Hisstocrat]] resides | |colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]]. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World 4 (Super Mario 3D World)|World 4]] | !width=16% style="background:#FFAA50;"|[[World 4 (Super Mario 3D World)|World 4]] | ||
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|World 4-5 [[Spike's Lost City]] | |World 4-5 [[Spike's Lost City]] | ||
|- | |- | ||
|World 4-B [[Fire Bros. Hideout #1]] | |World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]] | ||
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50) | |{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50) | ||
|- | |- | ||
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|{{world|4|sprixiehouse}} Sprixie House | |{{world|4|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center|[[Boss Brolder]] holds the orange Sprixie Princess in a castle. | |colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World 5 (Super Mario 3D World)|World 5]] | !width=16% style="background:#FFAA50;"|[[World 5 (Super Mario 3D World)|World 5]] | ||
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|World 5-7 [[Searchlight Sneak]] | |World 5-7 [[Searchlight Sneak]] | ||
|- | |- | ||
|World 5-B [[Fire Bros. Hideout #2]] | |World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]] | ||
|{{world|5|train}} [[Coin Express]] | |{{world|5|train}} [[Coin Express]] | ||
|- | |- | ||
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|colspan=2|{{world|5|sprixiehouse}} Sprixie House | |colspan=2|{{world|5|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World 6 (Super Mario 3D World)|World 6]] | !width=16% style="background:#FFAA50;"|[[World 6 (Super Mario 3D World)|World 6]] | ||
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|- | |- | ||
|World 6-6 [[Bullet Bill Base]] | |World 6-6 [[Bullet Bill Base]] | ||
|World 6-B [[Fire Bros. Hideout #3]] | |World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | ||
|- | |- | ||
|World 6-7 [[Fuzzy Time Mine]] | |World 6-7 [[Fuzzy Time Mine]] | ||
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|colspan=2|{{world|5|sprixiehouse}} Sprixie House | |colspan=2|{{world|5|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World Castle]] | !width=16% style="background:#FFAA50;"|[[World Castle]] | ||
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|{{world|castle|B}} [[Prince Bully Blockade Is Back]] | |{{world|castle|B}} [[Prince Bully Blockade Is Back]] | ||
|- | |- | ||
|{{world|castle|C}} [[Fire Bros. Hideout #4]] | |{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]] | ||
|{{world|castle|5}} [[Trick Trap Tower]] | |{{world|castle|5}} [[Trick Trap Tower]] | ||
|- | |- | ||
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|colspan=2|{{world|castle|sprixiehouse}} Sprixie House | |colspan=2|{{world|castle|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World Bowser]] | !width=16% style="background:#FFAA50;"|[[World Bowser]] | ||
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|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House | |colspan=2|{{world|bowser|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom. | ||
|- | |- | ||
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | |colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | ||
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|colspan=2|{{world|star2|sprixiehouse}} Sprixie House | |colspan=2|{{world|star2|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]]. | ||
|- | |- | ||
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]] | !width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]] | ||
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|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | |{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses. It is the first world to not include any [[Stamp]]s. | ||
|- | |- | ||
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]] | !width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]] | ||
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|{{world|flower2|12}} [[Boss Blitz]] | |{{world|flower2|12}} [[Boss Blitz]] | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | ||
|- | |- | ||
!width=16% style="background:#68EBDF;"|[[World Crown]] | !width=16% style="background:#68EBDF;"|[[World Crown]] | ||
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|{{world|crown|sprixiehouse}} Sprixie House | |{{world|crown|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center| | |colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player. | ||
|} | |} | ||
</center> | </center> |
Revision as of 00:53, February 29, 2024
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.
I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
For assets I have uploaded to the wiki, I suggest viewing them here.
To-do list
Short term
- Create the following articles:
- bars (Boo Mario) from SMG, SMG2
- bone (object) from SMUSA, SML2, SMG, maybe SMBW, potentially other games
- fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, SMO
- flipping block from SM64, NSMB
- Float from SMW, SM64, SMS, SMG, SMO
- green panel from SMS
- ice (terrain) from many games
- Penguin Racer from SMG
- small animal from SMO and potentially previous games
- tank (fruit) from SMS
- Waterfall from SMB3, SMG, SMG2
- window from SMS
Middle term
- Taxonomize objects and items as listed on the Shogakukan encyclopedia to better understand what is what, and what is not.
- Ensure objects and items discretely validated as true objects in the encyclopedia have articles or at least share articles with similar objects on the wiki.
- Establish general backbone structure for mainline game articles, similar to what has been done for Yoshi's Island, Wario Land, and Donkey Kong Country articles
Long term
- Help bring the following to feature status (high priority):
- Help bring Super Mario 3D Land to feature status (middling priority).
- Remove the feature status for Super Mario Land and Super Mario 3D World (middling priority).
- Help bring the following to feature status (low priority):
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario Land 2: 6 Golden Coins
- (also SML and SM3DW, if delisting proposal is successful)
Sandbox for current project
In-house (conceptual)
- Miyamoto considers it the true sequel to Mario 64 (as opposed to Sunshine)
- Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
- Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
- Fostered a direct sequel - SMG2; one of the only Mario games to receive a named sequel (they're all kinda related to each other though, so how important is this actually?)
- Muted narrative elements in SMG2, per the explicit requests of Shigeru Miyamoto, and incorporated desired elements for the first game that were omitted (Starship Mario, Yoshi)
- Experience and mechanics streamlined and simplified
- SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
- heavily influenced design and structure of subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW as a course clear-style Mario game
- 3D games would become progressively more linear and more comparable to 2D Mario games; increasingly deviating from hakoniwa design philosophy of Mario 64
- When sandbox-style game did return with Odyssey, Galaxy's influence is still apparent (particularly in the lunar kingdoms, where gravity is less intense, giving Mario a floaty feel comparable to the feeling of moving in Mario Galaxy)
- Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
- Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
- Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)
In-house (referential)
- Direct Galaxy-based iconography is present in every subsequent 3D game (Galaxy 2, obviously; Rosalina, Lumas, Octoombas, Comet Observatory in SM3DW; 8-Bit Rosalina and Star Bit-shaped regional coins in Odyssey)
- Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
- Immediately appears in Mario Kart Wii, which was being developed simultaneously with Galaxy, and has been a fixture of every subsequent Mario Kart title
- Clampy would be incorporated as "the" clam enemy in the 2D games, one of the few enemies to have been introduced in a 3D game to become a recurring stable of the 2D ones
- Captain Toad rises in prominence within Nintendo's games and be playable in his own title; distinguished from the Toad in coming years
- Lumas and Toad Brigade would also become less frequent but consistent elements
- Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG
Industry at large
- Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
- When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
- Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
- Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
- Cited influence behind:
- Super Smash Bros. 4
- Armillo
- Solar Ash
- Mario + Rabbids: Sparks of Hope
Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[1]
The game has been cited as a source of inspiration for Armillo (2014),[2] Gears 5 (2019),[3] Solar Ash (2021),[4] and Mario + Rabbids: Sparks of Hope (2022).[5]
Retrospectives
- Eurogamer considers SMG the game of the generation (ref)
Things to read
- 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer
- Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia
- Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since
- 15 years later, Super Mario Galaxy is still the series' most stellar entry
- Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project
- In Battle of Consoles, Nintendo Gains Allies
- E3 Interview: Nintendo's Shigeru Miyamoto
- E3 – 2006 : LIVE :: Massive Wii games ‘hands on’
- Halo 3 Arrives, Rewarding Gamers, and Microsoft
- Nintendo: Wii play now, but Wii ship later
- One on one with Nintendo at E3
- E3 2005: Shigeru Miyamoto Interview
- TGS 2005: Hands-on the Revolution Controller
- Super Mario Galaxy and the Videogame Aesthetic
- Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry
- Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise
- The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series
- The evolution of the introductory section
- Molecular Mario: The Becoming-Animal of Video Game Compositions
- Impact of an Active Video Game on Healthy Children’s Physical Activity
- It's a-me Density!
- Super Mario 64: an exercise on freedom and style
- AusGamer Review
- Is the Japanese gaming industry in crisis?
- Nintendo defies recession with record profits
- Nintendo Wii: Lessons learned from noncustomers
Notes and references
Notes
References
- ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
- ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
- ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
- ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
- ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.
Image references
- Main article: World
Worlds | ||
---|---|---|
Normal worlds | ||
World 1 | Courses | |
World 1-1 Super Bell Hill | World 1-2 Koopa Troopa Cave | |
World 1-A Chargin' Chuck Blockade | World 1-3 Mount Beanpole | |
World 1-4 Plessie's Plunging Falls | World 1-5 Switch Scramble Circus | |
World 1-Castle Bowser's Highway Showdown (×10) | World 1-Captain Toad Captain Toad Goes Forth | |
The southernmost island in the Sprixie Kingdom, one that is covered in lush grass. The courses above ground are dotted by bell-shaped trees and feature the Super Bell. Plessie and rabbits appear in this world, and Bowser has imprisoned the green Sprixie Princess in a castle. | ||
World 2 | Courses | |
World 2-1 Conkdor Canyon | World 2-2 Puffprod Peaks (×15) | |
World 2-3 Shadow-Play Alley | World 2-4 Really Rolling Hills | |
World 2-A Big Galoomba Blockade | World 2-5 Double Cherry Pass | |
World 2-Tank Bowser's Bullet Bill Brigade | World 2-Mystery House Mystery House Melee | |
World 2-Sprixie House Sprixie House | ||
This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of Touchstones, shadows casted on walls, Potted Piranha Plants, and Double Cherries. The yellow Sprixie Princess is held by Boom Boom in a tank course. | ||
World 3 | Courses | |
World 3-1 Snowball Park | World 3-2 Chain-Link Charge (×30) | |
World 3-3 Shifty Boo Mansion | World 3-4 Mount Beanpole | |
World 3-A Magikoopa Blockade | World 3-5 Pipeline Lagoon | |
World 3-6 Mount Must Dash | World 3-7 Switchboard Falls | |
World 3-Train The Bullet Bill Express | World 3-B A Banquet with Hisstocrat | |
World 3-Captain Toad Captain Toad Makes a Splash | World 3-Sprixie House Sprixie House | |
World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features Ice Skates. Subsequent courses feature shifting Chain-Links, a Ghost House, and rotating platforms in a sea of pink clouds. The serpent Hisstocrat resides in World 3, and the Koopa, Pom Pom, keeps the blue Sprixie Princess on The Bullet Bill Express. | ||
World 4 | Courses | |
World 4-1 Ant Trooper Hill | World 4-2 Piranha Creeper Creek | |
World 4-A Brolder Blockade | World 4-3 Beep Block Skyway | |
World 4-4 Big Bounce Byway | World 4-5 Spike's Lost City | |
World 4-B Fire Bros. Hideout #1 | World 4-Castle Lava Rock Lair (×50) | |
World 4-Mystery House Mystery House Mad Dash | World 4-Sprixie House Sprixie House | |
This island lies in the northwest and seems to be made of sandstone. Courses include a colony of Ant Troopers, a toxic creek of Piranha Creepers, and rows of Beep Blocks in the sky. Boss Brolder holds the orange Sprixie Princess captive in a castle. | ||
World 5 | Courses | |
World 5-1 Sunshine Seaside | World 5-2 Tricky Trapeze Theater | |
World 5-3 Backstreet Bustle (×80) | World 5-A Chargin' Chuck Blockade Is Back | |
World 5-4 Sprawling Savanna | World 5-5 Bob-ombs Below | |
World 5-6 Cakewalk Flip | World 5-7 Searchlight Sneak | |
World 5-B Fire Bros. Hideout #2 | World 5-Train Coin Express | |
World 5-Castle King Ka-thunk's Castle | World 5-Captain Toad Captain Toad Plays Peek-a-Boo | |
World 5-Sprixie House Sprixie House | ||
In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with trapezes and a vast savanna. King Ka-thunk keeps the purple Sprixie Princess in a ruined fortress. | ||
World 6 | Courses | |
World 6-1 Clear Pipe Cruise | World 6-2 Spooky Seasick Wreck | |
World 6-3 Hands-On Hall (×100) | World 6-4 Deep Jungle Drift | |
World 6-A Prince Bully Blockade | World 6-5 Ty-Foo Flurries | |
World 6-6 Bullet Bill Base | World 6-B Fire Bros. Hideout #3 | |
World 6-7 Fuzzy Time Mine | World 6-Tank Bowser's Bob-omb Brigade | |
World 6-C Motley Bossblob's Big Battle | World 6-Mystery House Mystery House Throwdown | |
World 5-Sprixie House Sprixie House | ||
This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by Clear Pipes, a dojo-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like Motley Bossblob can be battled once she is freed. | ||
World Castle | Courses | |
World Castle-1 Fort Fire Bros. | World Castle-2 Switchblack Ruins | |
World Castle-3 Red-Hot Run | World Castle-4 Boiling Blue Bully Belt | |
World Castle-A Brolder Blockade Is Back | World Castle-B Prince Bully Blockade Is Back | |
World Castle-C Fire Bros. Hideout #4 | World Castle-5 Trick Trap Tower | |
World Castle-6 Rammerhead Reef | World Castle-7 Simmering Lava Lake | |
World Castle-Castle Bowser's Lava Lake Keep (×130) | World Castle-Captain Toad Captain Toad Gets Thwomped | |
World Castle-Sprixie House Sprixie House | ||
This world is a floating fortress covered in lava and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to Rammerheads. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | ||
World Bowser | Courses | |
World Bowser-1 Spiky Spike Bridge | World Bowser-2 Plessie's Dune Downhill | |
World Bowser-3 Cookie Cogworks | World Bowser-Train The Bowser Express | |
World Bowser-4 Footlight Lane | World Bowser-5 Deepwater Dungeon | |
World Bowser-6 A Beam in the Dark | World Bowser-7 Grumblump Inferno | |
World Bowser-A Motley Bossblob's Encore | World Bowser-B Hisstocrat Returns | |
World Bowser-Castle The Great Tower of Bowser Land (×170) | World Bowser-Mystery House Mystery House Claw Climb | |
World Bowser-Sprixie House Sprixie House | ||
Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over moving sand, a materializing path in the sky, and a ghost house set in the dark. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his Cat form. Defeating him fully liberates the Sprixie Kingdom. | ||
Special worlds | ||
World Star | Courses | |
World Star-1 Rainbow Run | World Star-2 Super Galaxy | |
World Star-3 Rolling Ride Run | World Star-4 The Great Goal Pole | |
World Star-5 Super Block Land | World Star-6 Honeycomb Starway | |
World Star-7 Gargantuan Grotto | World Star-8 Peepa's Fog Bog | |
World Star-9 Cosmic Cannon Cluster (×210) | World Star-Captain Toad Captain Toad Takes a Spin | |
World Star-Sprixie House Sprixie House | ||
World Star is in outer space, just above Mario's home world. It is accessible through a Rocket built by the Sprixie Princesses. A chase for a winged Goal Pole, a snow-cloaked cemetery, and a top-down shooting course appear here. The Comet Observatory appears here, alongside Lumas and their caretaker, Rosalina. | ||
World Mushroom | Courses | |
World Mushroom-1 Night Falls on Really Rolling Hills | World Mushroom-2 Spiky Mount Beanpole | |
World Mushroom-3 Deep-Black Jungle Drift | World Mushroom-4 Trouble in Shadow-Play Alley | |
World Mushroom-5 Back to Hands-On Hall | World Mushroom-6 Gigantic Seasick Wreck | |
World Mushroom-7 Broken Blue Bully Belt (×240) | World Mushroom-Mystery House Mystery House Brawl | |
Deeper in space, World Mushroom only contains iterations of previous courses. It is the first world to not include any Stamps. | ||
World Flower | Courses | |
World Flower-1 Switch Shock Circus | World Flower-2 Floating Fuzzy Time Mine | |
World Flower-3 Piranha Creeper Creek after Dark | World Flower-4 Faster Fort Fire Bros. | |
World Flower-5 Sprawling Savanna Rabbit Run | World Flower-6 Shiftier Boo Mansion | |
World Flower-7 Pipeline Boom Lagoon | World Flower-8 Blast Block Skyway | |
World Flower-9 Towering Sunshine Seaside | World Flower-10 Honeycomb Skyway | |
World Flower-11 Spiky Spike Bridge Sneak | World Flower-12 Boss Blitz | |
World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a boss rush featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | ||
World Crown | Courses | |
World Crown-Crown Champion's Road | World Crown-Captain Toad Captain Toad's Fiery Finale | |
World Crown-Mystery House Mystery House Marathon | World Crown-Sprixie House Sprixie House | |
The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging Captain Toad and Mystery Box courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and Toads appear towards its Goal Pole to congratulate the player. |