Telephone Room: Difference between revisions

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==Story==
==Story==
As [[Luigi]] approaches the West Hallway on the [[Balcony (3F)|Balcony]], the door is unsealed. However, a bolt of lightning strikes the house, causing a blackout. Luigi uses his [[Key]] to open the door, then proceeds through the West Hallway. At the end, he comes across two choices; east and west. The [[plumber]] chooses the east door because the other is locked, and winds up in the Telephone Room. Luigi receives a phone call from one of the [[Toad (species)|Toads]] in the Mansion, informing him that the Toads have fled because of the blackout. The Toad also mentions a breaker in the Basement that can be used to turn the power back on. However, the previously accessible [[Breaker Room]] is now mysteriously locked. Luigi receives another phone call, this time from [[Professor E. Gadd]], who tells Luigi of a Portrait Ghost named [[Uncle Grimmly]] who is now on the loose. Luigi sets off in search of Uncle Grimmly so that he can turn the power back on. After successfully capturing Uncle Grimmly, Luigi returns to the Telephone Room, only to find that it is still dark. Opening some of the chests in the room, Luigi awakens two [[Skeleton Ghost]]s and promptly captures them, finally lighting the room.
The door to the West Hallway on the [[Balcony (3F)|Balcony]] will unseal itself as Luigi approaches it. Once he is close enough to the door, a bolt of lightning strikes the house, causing a blackout. Luigi can use his [[Key]] to open the door and proceed through the West Hallway. At the end of the hallway, he can choose to go east or west. Because the west door is locked, the plumber can only access the east one, winding up in the Telephone Room. Luigi receives a phone call from one of the [[Toad (species)|Toads]] in the Mansion, informing him that the Toads have fled because of the blackout. The Toad also mentions a breaker in the Basement that can be used to turn the power back on. Once Luigi receives this information, the door to the [[Breaker Room]] will become locked. The next phone call Luigi receives is from [[Professor E. Gadd]], who alerts him of a Portrait Ghost named [[Uncle Grimmly]] who is floating amok. To return power to the mansion, Luigi must capture Uncle Grimmly. After doing so, he can return to the Telephone Room, only to find that it is still dark. Opening some of the chests in the room, Luigi will awaken two [[Skeleton Ghost]]s and have to capture them, finally lighting the room.


==Description==
==Description==
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==Trivia==
==Trivia==
*When Luigi answers the phone when Toad calls, Toad will ask who is calling. The player then has the option to choose either Luigi or [[Bowser]]. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad will hang up and call one of the other three phones. Then, the same conversation will commence, this time without the option to state the player's identity.
*When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or [[Bowser]]. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad will hang up and call one of the other three phones. Then, the same conversation will commence, this time without the option to state the player's identity.
*As shown in the picture above, when Luigi is talking to Toad or Professer E. Gadd, when lightning strikes, Luigi's shadow appears suspended in air, as if being hung by a noose. Whether it is a mistake by Nintendo or the Boo's message of Luigi's fate is unknown.  
*As shown in the picture above, when Luigi is talking to Toad or Professer E. Gadd, when lightning strikes, Luigi's shadow appears suspended in air, as if being hung by a noose. Whether it is a mistake by Nintendo or the Boo's message of Luigi's fate is unknown.  
*One does not need to actually enter the Telephone Room after the blackout happens. It is entirely possible to merely walk to the [[Wardrobe Room]], capture Uncle Grimmly, and turn on the lights, thus saving time and unwanted tangles with ghosts.
*One does not need to actually enter the Telephone Room after the blackout happens. It is entirely possible to merely walk to the [[Wardrobe Room]], capture Uncle Grimmly, and turn on the lights, thus saving time and unwanted tangles with ghosts.

Revision as of 00:45, November 21, 2012

Template:Roombox The Telephone Room (Japanese: 電話の部屋 Telephone Room) can first be accessed in Area Four of Luigi's Mansion in the game of the same name.

Story

The door to the West Hallway on the Balcony will unseal itself as Luigi approaches it. Once he is close enough to the door, a bolt of lightning strikes the house, causing a blackout. Luigi can use his Key to open the door and proceed through the West Hallway. At the end of the hallway, he can choose to go east or west. Because the west door is locked, the plumber can only access the east one, winding up in the Telephone Room. Luigi receives a phone call from one of the Toads in the Mansion, informing him that the Toads have fled because of the blackout. The Toad also mentions a breaker in the Basement that can be used to turn the power back on. Once Luigi receives this information, the door to the Breaker Room will become locked. The next phone call Luigi receives is from Professor E. Gadd, who alerts him of a Portrait Ghost named Uncle Grimmly who is floating amok. To return power to the mansion, Luigi must capture Uncle Grimmly. After doing so, he can return to the Telephone Room, only to find that it is still dark. Opening some of the chests in the room, Luigi will awaken two Skeleton Ghosts and have to capture them, finally lighting the room.

Description

The Telephone Room is huge, quite possibly the largest room in the Mansion along with the Balcony and the Courtyard. As such, it is filled with quite a variety of objects. On the west wall there is a large cabinet in front of which is a small table and curiously, a small sofa. The middle of the room is empty except for a large chest on the north wall. Along the south wall there are three small rotary telephones, side-by-side. Finally, on the east wall, there is a cabinet, identical to the first, and two additional large chests.

Ghosts in the Telephone Room

Ghosts in the Telephone Room during the Blackout

Ghosts in the Telephone Room in the PAL Hidden Mansion

Trivia

  • When Luigi answers the Toad's phone call, Toad will ask who is speaking. The player then has the option to choose either Luigi or Bowser. If he chooses Luigi, the conversation goes on as normal. However, if he chooses Bowser, Toad will hang up and call one of the other three phones. Then, the same conversation will commence, this time without the option to state the player's identity.
  • As shown in the picture above, when Luigi is talking to Toad or Professer E. Gadd, when lightning strikes, Luigi's shadow appears suspended in air, as if being hung by a noose. Whether it is a mistake by Nintendo or the Boo's message of Luigi's fate is unknown.
  • One does not need to actually enter the Telephone Room after the blackout happens. It is entirely possible to merely walk to the Wardrobe Room, capture Uncle Grimmly, and turn on the lights, thus saving time and unwanted tangles with ghosts.
  • This is the only indoor room with Skeleton Ghosts.