Super Mario (series)
- This article is about the series of platform games. For the multimedia franchise as a whole, see Super Mario (franchise).
- "Super Mario Bros. (series)" redirects here. It is not to be confused with Mario Bros. (series).
| Super Mario | |
|---|---|
Logo design used since Super Mario 3D Land | |
| First installment | Super Mario Bros. (1985) |
| Latest installment | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026) |
| Number of installments | 50 (22 main, 16 ports, 9 remakes, 2 compilations, 1 promotional) |
| Subseries | Super Mario Advance, New Super Mario Bros. |
| Franchise | Super Mario |
| Key staff | Shigeru Miyamoto, Takashi Tezuka, Koji Kondo, Yoichi Kotabe, Yoshiaki Koizumi, Koichi Hayashida, Shigehisa Nakaue |
The Super Mario[1] series, also known as the Super Mario Bros.[2] series, is a line of platform games and the most prominent and influential series in the Super Mario franchise. It started in 1985 with Super Mario Bros. on the Family Computer and subsequently the Nintendo Entertainment System, and the game has been followed by many sequels released on almost every Nintendo video game console to date, with the exception of the Game Boy Color and the Game Boy Advance, on which only remakes, ports, or other spin-offs were released. The series can be divided into "2D Mario" games, which are side-scrolling platformers (the first of these being the aforementioned Super Mario Bros.), and "3D Mario" games, which are 3D platformers (the first of these being Super Mario 64).[3] The Super Mario Bros. series, a subset of the greater Super Mario series, comprises 2D side-scrolling games such as Super Mario Bros., New Super Mario Bros. U, and Super Mario Bros. Wonder.[4]
Most of these games follow the story of Mario, usually accompanied by his brother Luigi and sometimes his friends Toad (usually Yellow Toad and Blue Toad) and Yoshi, in his quest to rescue Princess Peach from Bowser, who has kidnapped her and wants to conquer the Mushroom Kingdom or another location. The Mario Bros. must adventure through several areas and defeat Bowser's Minions on their journey. Some of the games deviate from this in some way, such as Bowser having a different evil plan that does not involve kidnapping Peach (as in Super Mario 3D World and Super Mario Bros. Wonder), or being entirely absent in favor of a different villain (as in Super Mario Bros. 2 and Super Mario Land).
The series is developed by several Nintendo divisions. The main games have been developed by Nintendo Entertainment Analysis & Development, with the exception of the Super Mario Land titles, which were handled by Nintendo R&D 1. Following its merge with Nintendo Software Planning & Development in September 2015, the series is now handled by Nintendo Entertainment Planning & Development.
In 2010, the series celebrated the Super Mario Bros. 25th Anniversary. The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a Wii port of Super Mario All-Stars, which included a history booklet of the Super Mario series and a CD containing several songs from games in the series. In 2015, the series celebrated the Super Mario Bros. 30th Anniversary with the commemorative game being Super Mario Maker. Special amiibo based on Mario's sprite from Super Mario Bros. with both classic and modern color schemes were released as well. 2020 marked the Super Mario Bros. 35th Anniversary with several games released, including Super Mario 3D All-Stars. The series is currently celebrating the Super Mario Bros. 40th Anniversary with Super Mario Galaxy + Super Mario Galaxy 2 being released.
List of games
Main games
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| Super Mario Bros. | |
NES |
Super Mario Bros. is the first entry of this series. In the story, Mario and his brother, Luigi, set out on an adventure across the Mushroom Kingdom to rescue Princess Toadstool and the mushroom retainers from the villainous King Bowser. Super Mario Bros. was the best-selling video game for the NES in 1999[6] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the video game crash of 1983, and it earned Mario a permanent position as Nintendo's mascot. |
| Super Mario Bros.: The Lost Levels | |
Disk System |
After the success of Super Mario Bros., a sequel was released one year later in Japan for the Family Computer Disk System. It uses a slightly altered version of Super Mario Bros.' engine, with different levels and new features, including altered graphics, Luigi's higher jump and lower traction, original obstacles such as the Poison Mushroom and wind, and five bonus worlds.
While the game was titled Super Mario Bros. 2 in Japan, Nintendo of America originally deemed it too challenging and too much like the original to sell well internationally.[9] Instead, another game was released as Super Mario Bros. 2 outside Japan, and the Japanese Super Mario Bros. 2 became known as Super Mario Bros.: The Lost Levels when included in the Super Mario All-Stars remake years later. The first release of the original game outside Japan was its Virtual Console release in 2007. |
| Super Mario Bros. 2 | |
NES |
Owing to Nintendo of America's decision not to release the Japanese Super Mario Bros. 2 outside Japan, the company instead altered the game Yume Kojo: Doki Doki Panic, which was otherwise never released outside Japan, to replace the main characters with Mario, Luigi, Princess Toadstool, and Toad, releasing this version of the game as Super Mario Bros. 2 outside Japan. This game was released in Japan a few years later as Super Mario USA.
Several enemies first featured in this game, such as Shy Guys, Bob-ombs, Pokeys, and Birdo, would go on to become recurring in the franchise. Super Mario Bros. 2 is also the first game in the series to feature four distinct playable characters, as Mario, Luigi, Princess Toadstool, and Toad must save the dream world of Subcon from the villainous Wart. After fighting their way through seven worlds, they eventually save Subcon, and Mario wakes up from his dream. |
| Super Mario Bros. 3 | |
NES |
Super Mario Bros. 3 was the final Super Mario platformer released for the NES. It was the most expansive Super Mario game on the system, featuring 88 levels and four new power-ups (its flagship one being the Super Leaf, granting Mario his flying Raccoon form) and introducing elaborate world maps, becoming a huge critical and commercial success. Many of the new species would become staples of the series, including Boos, Thwomps, and Dry Bones. The plot follows Mario and Luigi traversing through eight distinctly themed worlds to rescue Princess Toadstool and defeat Bowser and the debuting Koopalings, who have turned all the kings of the Mushroom World into various animals. |
| Super Mario Land | |
Game Boy |
Super Mario Land is the first portable Super Mario game, and the first one not developed by Nintendo EAD but rather its partner division, Nintendo R&D1. The game features a similar aesthetic and gameplay to Super Mario Bros., adapting it to the limited technology of the Game Boy at the time. This installment has Mario venture through the four kingdoms of Sarasaland to rescue its ruler, Princess Daisy, from the evil alien Tatanga. This game is unique in that it features auto-scrolling shooting sections where Mario rides a Marine Pop or a Sky Pop.
Although Super Mario Land and its sequel, Super Mario Land 2 - 6 Golden Coins, were originally excluded from the main Super Mario series, they were included alongside the more traditional games in material for the 30th and 35th anniversaries of Super Mario Bros.,[13] as well as the history page from the Mario Portal and "The official home for Mario" websites.[14][15] |
| Super Mario World | |
SNES |
Super Mario World was a launch title for the Super Nintendo Entertainment System, representing the series' leap from 8-bit to 16-bit graphics. The game's plot is largely similar to that of past games, but it places the characters on the new setting of Dinosaur Land. Super Mario World features a highly detailed and interconnected world map and introduces the Cape Feather power-up. Its main contribution to the franchise, however, is the debut of the Yoshi species, who became popular enough to receive their own line of games. |
| Super Mario Land 2 - 6 Golden Coins | |
Game Boy |
Being a sequel to the original Super Mario Land, Super Mario Land 2 - 6 Golden Coins features aesthetics and gameplay reminiscent of Super Mario World. With the game directly following the ending of the predecessor, Mario discovers that Wario has seized his realm of Mario Land and taken control of his castle by scattering his six Golden Coins, which Mario must retrieve to have access to the castle. Aside from introducing Wario to the greater Super Mario universe, the ideas of Super Mario Land 2 have remained largely contained to this game. |
| Super Mario 64 | |
Nintendo 64 |
Super Mario 64 was a launch title for the Nintendo 64. As the first fully three-dimensional title in the series, it is regarded as one of the most important games of all time, and it has sold over eleven million copies worldwide as of 2015.[19] This was also the second game to call Princess Peach by her current name (with Yoshi's Safari being the first). In the game, Mario is invited to the Mushroom Castle to have cake with Peach, but he soon discovers that Bowser has taken the castle over and stolen its Power Stars. By jumping into paintings and surfaces around the castle, Mario gains access to self-contained courses that he can explore for Power Stars. Super Mario 64 heavily expands Mario's moveset: He is given a punch attack and several stunts that became series staples, such as the Pound the Ground attack and the Wall Kick. |
| Super Mario Sunshine | |
GameCube |
Super Mario Sunshine is a 3D Super Mario game that follows Mario and his new companion FLUDD in the tropical vacation destination of Isle Delfino, where Peach is threatened by Shadow Mario, who is impersonating Mario. Mario is also framed for polluting the land with goop and bringing darkness upon it. Shadow Mario is later revealed to be Bowser Jr., Bowser's son and a constant presence in the series from this point on. The gameplay revolves around the use of FLUDD, a versatile water pack, to optimize Mario's movement and interact with enemies and stage elements. Super Mario Sunshine is currently the only Super Mario game to feature full voice acting for cutscenes. |
| New Super Mario Bros. | |
Nintendo DS |
New Super Mario Bros. was the first Super Mario game since Super Mario World to feature the classic 2D playstyle of the Super Mario Bros. games, substantially building upon it. The title features a solo story mode with Mario or Luigi, a two-player wireless game called Mario vs. Luigi, and a minigame mode for up to four players. It introduced various enemies and obstacles to the franchise alongside new power-ups: the Mega Mushroom, Mini Mushroom, and Blue Shell. New Super Mario Bros. received three sequels, forming their own subset of Super Mario games. |
| Super Mario Galaxy | |
Wii |
Super Mario Galaxy is a 3D Super Mario game themed around space travel, and it diverges from past 3D games by being much more linear in level design. In the story, Mario attends the Star Festival at the request of Princess Peach, when the town comes under attack by Bowser's air forces. He abducts Peach's entire castle and warps it to the center of the universe, prompting Mario to save her. Most of the game's levels consist of many small planets and planetoids; Mario's interaction with gravity, a new spin ability, and the independently controlled Star Pointer are new and important aspects of the gameplay. New power-ups this time include the Bee Mushroom, Boo Mushroom, and Spring Mushroom. Super Mario Galaxy has a hub area in the Comet Observatory, home of the Lumas and Rosalina, who have since gained prominence in the franchise. |
| New Super Mario Bros. Wii | |
Wii |
Being the indirect follow-up to New Super Mario Bros. for the DS, New Super Mario Bros. Wii adapts that game's format to a home console experience. This installment was the first to allow for four players to simultaneously control their characters, a feature Shigeru Miyamoto had wanted for years. In the story, Bowser and the Koopalings kidnap Peach by using cake as a disguise, so Mario, Luigi, Yellow Toad, and Blue Toad set off to rescue her. This game sees the return of the Koopalings in their first 3D models, absent since Mario & Luigi: Superstar Saga, as well as rideable Yoshis, which this time are limited to designated stages. The Penguin Suit and the Propeller Mushroom are new power-ups in this game. |
| Super Mario Galaxy 2 | |
Wii |
Super Mario Galaxy 2 is the direct sequel to Super Mario Galaxy, borrowing most of its gameplay from its predecessor but streamlining it to fit a simpler narrative. Instead of an elaborate hub area, this game utilizes a world map similarly to the side-scroller games. Yoshi returns as a rideable character, and he can now use power-ups designed for him: the Blimp Fruit, the Dash Pepper, and the Bulb Berry. Mario also receives new power-ups in the Cloud Flower and the Rock Mushroom. |
| Super Mario 3D Land | |
Nintendo 3DS |
Super Mario 3D Land is a hybrid game described as a "3D game that plays like a 2D game," and therefore its levels are much more linear and compact than in the other 3D titles, more along the lines of the side-scrolling games. This title served as a showcase of the stereoscopic 3D feature of the Nintendo 3DS, and as such, several bonus areas are specifically designed to be played with that feature on. Another theme is the returning Super Leaf item (which now grants Mario his Tanooki form), and the Boomerang Flower is a new item. |
| New Super Mario Bros. 2 | |
Nintendo 3DS |
New Super Mario Bros. 2 is the third game in the New Super Mario Bros. line and a direct sequel to New Super Mario Bros. The game's main focus is coins, with the primary goal being to collect one million of them. For this purpose, levels feature a large number of coins and several forms of generating them, including the new power-up, the Gold Flower. New Super Mario Bros. 2 borrows most of its graphics, music, and assets from New Super Mario Bros. Wii, while also featuring some elements from classic games, such as Raccoon Mario from Super Mario Bros. 3 and Reznors from Super Mario World. A side mode, Coin Rush, included the first instance of downloadable content in a Super Mario game. |
| New Super Mario Bros. U | |
Wii U |
New Super Mario Bros. U was released as a launch title for the Wii U, and it was the first Super Mario game to be released in high-definition. In this game, Bowser takes over Peach's Castle and launches Mario, Luigi, and the Toads across the Mushroom Kingdom, forcing them to make their way back while battling Bowser Jr. and the Koopalings once again. It plays very similarly to New Super Mario Bros. Wii, including its four-player mode—however, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode." A single-player Challenge Mode is also featured. Several elements of this game pay homage to Super Mario World: its continuous world map, Baby Yoshis, and returning enemies such as Sumo Bros and Bony Beetles, among others. The new power-up of the game is the Super Acorn, with which Mario can become Flying Squirrel Mario. |
| Super Mario 3D World | |
Wii U |
Super Mario 3D World is the home console follow-up to Super Mario 3D Land. The game's main feature is the new Cat form, caused by picking up a Super Bell, alongside simultaneous four-player multiplayer. Other new power-ups include the Double Cherry and the Lucky Bell. The game features the entire playable cast of Super Mario Bros. 2 as playable characters, including the same abilities they have in said game, as well as Rosalina as an unlockable playable character. The story follows Mario, Luigi, Princess Peach, and Toad as they attempt to rescue the Sprixie Princesses that Bowser has captured and free the Sprixie Kingdom. |
| Super Mario Maker | |
Wii U |
Super Mario Maker is a game creation system that allows players to create their own 2D Super Mario levels. Players can choose between four different styles based on Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U for their levels, each adapting certain mechanics and power-ups exclusive to the original games. Level creations could be submitted to the internet so players could share their levels worldwide. |
| Super Mario Run | |
December 15, 2016 iOS |
Super Mario Run is an auto-runner platform game and the first dedicated Super Mario title for mobile devices. It was released first on iOS in December 2016, and it was released for Android in March 2017. The game is free-to-start, with optional in-app content to purchase at a one-time fee. Its gameplay is similar to that of the New Super Mario Bros. subseries but with a different control style. Like Super Mario 3D World, it features the cast of Super Mario Bros. 2 as playable characters, alongside Yoshi, Toadette, and Princess Daisy, who all make their first fully playable appearances in a 2D Super Mario game. |
| Super Mario Odyssey | |
October 27, 2017 Nintendo Switch |
Super Mario Odyssey released for the Nintendo Switch in late 2017. As a new entry in the 3D games and a new sandbox-style 3D Super Mario game after Super Mario 64 and Super Mario Sunshine, it focuses on Mario and a new character named Cappy (who takes the form of the Mario Cap) visiting kingdoms far from the Mushroom Kingdom and collecting Power Moons, ultimately in an attempt to prevent Bowser from force-marrying Princess Peach and to rescue Cappy's sister Tiara. Cappy has multiple uses, such as being thrown like a boomerang (which can be used to control life forms and inanimate objects) and jumping off him in midair like a platform. In addition, this is the first main Super Mario game to be compatible with amiibo, and it was launched alongside a trio of amiibo based on the game. |
| Super Mario Maker 2 | |
June 28, 2019 Nintendo Switch |
Super Mario Maker 2 is the sequel to the Wii U title Super Mario Maker. This sequel introduces many new additions and improvements, such as slopes, more level themes, and a Super Mario 3D World style. |
| Super Mario Bros. Wonder | |
October 20, 2023 Nintendo Switch |
Super Mario Bros. Wonder is a side-scroller and the successor to the New Super Mario Bros. line. Its plot involves Mario and his allies setting out to save the Flower Kingdom from Bowser. The game plays similarly to the New Super Mario Bros. subseries with its four-player mode. The game's central mechanic is Wonder Effects, temporary world-changing events that are triggered by collecting Wonder Flowers. Another debuting feature is a badge system that allows players to customize gameplay with additional abilities. The game also introduces three new power-ups: the Elephant Fruit, Bubble Flower, and Drill Mushroom.
This is the first game to feature Kevin Afghani voicing Mario and Luigi instead of Charles Martinet |
Related games
These original games are related to the Super Mario series while not being considered part of it by official Nintendo websites. Several of the games feature the adventures of characters other than Mario, sometimes leading into their own series. Shigeru Miyamoto stated that he considered Super Mario World 2: Yoshi's Island to be part of the core Super Mario franchise in an interview published in 2012.[29]
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| Mario Bros. | |
Arcade machine |
Mario Bros. is an arcade game where Mario and Luigi must defeat various enemies while plumbing. The game introduces various mechanics that would later appear in Super Mario games, such as coins, Warp Pipes, and POW Blocks. Shellcreepers would serve as inspiration for Koopa Troopas in later games, and Fighter Flies would reappear in Super Mario Land. The game is also recreated in various Super Mario games and other related reissues. Super Mario Bros. 3 has a 2 Player Game mode that is a recreation of it. This version of the game replaces the Shellcreepers with Spinies, presumably to avoid confusion of players jumping on them, similar to Koopas. Super Mario All-Stars's remake of the aforementioned game contains a version of the 2 Player Game that can be played from the start. Another remake of it appears in all the Super Mario Advance games. An edited version of the NES version, Luigi Bros., appears in Super Mario 3D World. A platform inspired by the one that the Mario Bros. used to flip enemies upside down would appear in New Super Mario Bros. and New Super Mario Bros. U. It is also referenced in other Super Mario games. In New Super Mario Bros.'s Mario Vs. Luigi mode, the jingle that plays when one of the Mario Bros. spawns out of the pipe is the same one that plays when they respawn in the original game. In New Super Mario Bros. Wii, the Coin Battle course World |
| Super Mario Bros. (Game & Watch) | |
Game & Watch |
In 1986, one year after the release of Nintendo's first biggest commercial success, the company released a simplified version of the game on its Game & Watch system. It essentially has the same plot, reduced down to only eight levels; however, after every level is beaten, they have to be repeated. Mario has to go through nine loops, avoiding Lakitus and Bullet Bills, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario has to reach a certain point to advance, and timer screen levels, in which Mario must get through the level in a given amount of time. Additionally, another difference between the original and this remake is that Mario finds Princess Toadstool at the end of every level, without having to fight a boss. |
| Super Mario Bros. Special | |
NEC PC-8801, Sharp X1 |
Super Mario Bros. Special is a game made by Hudson Soft and licensed by Nintendo for the NEC PC-8801 and Sharp X1 series of Japanese PCs, and later released in South Korea for the Samsung SPC-1500 in 1987. Super Mario Bros. Special is the second follow-up to Super Mario Bros., released a few months after Super Mario Bros.: The Lost Levels in 1986. While superficially very similar to the original Super Mario Bros., the game features original levels but scrolls screen by screen rather than smoothly. Jumping and running physics also differ from those of the original, providing a more challenging experience than Super Mario Bros. Due to the computers' technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ from those of the original NES game as well, with the X1 utilizing more colors and smoother scrolling than the PC-88, and the game does not include Luigi or a multiplayer mode. |
| Yume Kojo: Doki Doki Panic | |
Family Computer Disk System |
Yume Kojo: Doki Doki Panic started development as a vertically scrolling Super Mario Bros.–style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with Fuji Television, it starred a family of Arabian characters owned by the network. This game would go on to become the Western Super Mario Bros. 2, with the Arabian characters replaced with Mario and friends, though with other characters (namely enemies and bosses) remaining; many would become recurring to the series. |
| Super Mario Bros. (Nelsonic Game Watch) | |
Nelsonic Game Watch |
Super Mario Bros. is a simplified reinterpretation of the original game released on the Nelsonic Game Watch. Mario has to struggle up a castle to rescue the princess and defeat the Koopa Dragon. |
| Super Mario Bros. 3 (Nelsonic Game Watch) | |
Nelsonic Game Watch |
Super Mario Bros. 3 is a direct sequel to the previous watch and a tie-in product to the North American release of the original game. It is also known as Super Mario 3 and Super Mario III. This installment contains the Super Leaf, which transforms Mario into long tail Mario. |
| Super Mario World (Nelsonic Game Watch) | |
Nelsonic Game Watch |
The Super Mario World game watch is also a tie-in product for the North American release of the original game. This sequel is also known as Super Mario Bros. 4 and Super Mario 4. Mario rides a dinosaur to rescue the princess from Koopa. |
| Wario Land: Super Mario Land 3 | |
Game Boy |
Wario Land: Super Mario Land 3 is the third and final original Super Mario Land title and the first installment in the Wario Land series, released in 1994, five years after its first predecessor and two years after its second predecessor. With the game taking place after his defeat in Super Mario Land 2 - 6 Golden Coins, Wario decides to go on a quest to earn himself enough money and riches to get himself a castle of his own. During his quest, he finds many treasures as he battles Captain Syrup and her army, the Black Sugar Gang. The gameplay in Wario Land differs slightly from that of the previous Super Mario Land installments. For example, if the player holds down the B Button, Wario does not run. His speed does increase, however, if he is using the Jet Wario power-up, which allows him to temporarily fly through the air at super speed. His other power-ups include Bull Wario, which gives him super strength and the ability to stick to ceilings and conveyor belts, and the Dragon Wario power-up, which allows him to breathe fire. Wario is also able to hold and throw enemies (as well as coins, which are usually required to exit a stage). |
| Super Mario World 2: Yoshi's Island | |
SNES |
While the title suggests it being a sequel to Super Mario World, Super Mario World 2: Yoshi's Island is in fact the prequel to the Super Mario series as well as chronologically the first game of the whole Super Mario franchise. The game starts off on the day the Mario Bros. were born and are to be delivered to their parents by a dedicated stork. With the game foretelling the threat they will represent to the Koopa clan in the future, Kamek tries to kidnap the babies from the stork but manages to snatch only one baby (Baby Luigi) and imprisons the stork as well. The other baby (Baby Mario) falls on Yoshi's Island, where he is picked up by the Yoshis that reside there. The Yoshis come to the decision to aid the baby to rescue his brother and the stork from the Koopa clan led by Baby Bowser. |
| BS Super Mario USA | |
Satellaview |
Being a follow-up to Super Mario USA (Super Mario Bros. 2), BS Super Mario USA was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St.GIGA's Satellite radio would stream an audio drama to tell the story. After the events of Super Mario Bros. 2, the King of Subcon had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy, and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again. |
| 1-Up Hunt! | |
Adobe Flash |
1-Up Hunt!, fully titled New Super Mario Bros. 1-Up Hunt!, was an online advergame developed in Adobe Flash and published by Nintendo to promote New Super Mario Bros. Little is known about the game, other than it was playable on the Nintendo Arcade section of nintendo.com from December 30, 2006, until the website was taken down in late 2007.[41] |
| New Super Luigi U | |
Wii U |
New Super Luigi U is an additional content pack for New Super Mario Bros. U that was also released as a standalone game to celebrate the Year of Luigi, available at retail until the end of 2013. It has all-new levels, and Luigi supplants Mario as the lead character, with Nabbit becoming the fourth playable character, taking Mario's place. |
| Super Luigi Bros. | |
Wii U (Nintendo eShop) |
Super Luigi Bros. is a game mode of NES Remix 2 and NES Remix Pack that is a modification on the original Super Mario Bros. It features both players 1 and 2 as Luigi, with his physics from Super Mario Bros.: The Lost Levels, traveling through stages right-to-left. Otherwise, the game is near-identical to the original. |
| Captain Toad: Treasure Tracker | |
Wii U |
Captain Toad: Treasure Tracker is a puzzle-platform game in addition to a spin-off and prequel of Super Mario 3D World based on Captain Toad's Adventures stages from the latter but featuring extensive depth and variety. The game also features Toadette as a new playable character, but she also takes the role of damsel-in-distress. A port was released on July 13, 2018, for the Nintendo Switch and Nintendo 3DS, and it replaces the bonus stages based on Super Mario 3D World with stages based on kingdoms from Super Mario Odyssey. |
| Super Mario Bros. 35 | |
October 1, 2020 Nintendo Switch |
Super Mario Bros. 35 is a side-scrolling battle royale platform game where 35 players compete against each other until one player remains. According to the official Mario Portal website, this game is part of the Super Mario series.[45] On April 1, 2021, Super Mario Bros. 35's servers were discontinued.[46] |
Reissues and compilations
| Title | |
|---|---|
| Cover, original release, and system | Synopsis |
| VS. Super Mario Bros. | |