List of Super Mario World 2: Yoshi's Island pre-release and unused content: Difference between revisions

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(→‎Unused graphics: Since most P-RAUC graphics are artificially-assembled mockups from existing graphics anyways, I figured this shouldn't be any different)
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SMW2Wrench.gif|A spinning wrench, possibly indicative of [[Rocky Wrench]]es being planned as enemies
SMW2Wrench.gif|A spinning wrench, possibly indicative of [[Rocky Wrench]]es being planned as enemies
SMW2Mole.gif|Possibly the lower half of a Rocky Wrench
SMW2Mole.gif|Possibly the lower half of a Rocky Wrench
SMW2ShyLift.gif|An unused animation of a [[Shy Guy]] lifting an object. The feet are missing due to being separate graphics from Shy Guys' bodies.
SMW2ShyLift.gif|An unused animation of a [[Shy Guy|Shy-Guy]] lifting an object. The feet are missing due to being separate graphics from Shy-Guys' bodies.
SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting.
SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting.
SMW2SnifitEarly.png|An early, smaller [[Snifit]] closer resembling the Shy Guy design. It also lacks feet, and would likely share shoe graphics with Shy Guys.
SMW2SnifitEarly.png|An early, smaller [[Snifit]] closer resembling the Shy-Guy design. It also lacks feet, and would likely share shoe graphics with Shy-Guys.
SMW2 Snifit unused.gif|A mockup of the Snifit using the same walk cycle as Shy Guys do in the final
SMW2 Snifit unused.gif|A mockup of the Snifit using the same walk cycle as Shy-Guys do in the final
SMW2AllStars.png|Sprites of a Shy Guy and Tweeter from ''[[Super Mario All-Stars]]''  
SMW2AllStars.png|Sprites of a Shy-Guy and Tweeter from ''[[Super Mario All-Stars]]''  
Smw2banditshocked.png|An unused sprite of a [[Bandit]], likely intended for minigames
Smw2banditshocked.png|An unused sprite of a [[Bandit]], likely intended for minigames
Smw2 dk2.png|A large [[Ukiki|Grinder]] resembling [[Donkey Kong]]
Smw2 dk2.png|A large [[Ukiki|Grinder]] resembling [[Donkey Kong]]
SMW2DragonCoin.png|A [[Dragon Coin]], which may have possibly been replaced with [[Smiley Flower]]s
SMW2DragonCoin.png|A [[Dragon Coin]], which may have possibly been replaced with [[Smiley Flower]]s
SMW2QuestionBlock.png|A [[? Block]]
SMW2QuestionBlock.png|A [[? Block]]
SMW2OldCrate.png|An alternate sprite of a [[Crate]] found in the stone bridge tileset, as the final one is depicted on it front side, and lacks the Question Mark
SMW2OldCrate.png|An alternate sprite of a [[Crate]] found in the stone bridge tileset, as the final one is depicted on it front side, and lacks the question mark
</gallery>
</gallery>



Revision as of 19:43, March 26, 2020

It has been requested that this article be rewritten and expanded to include more information. Reason: Some or all parts are badly written, badly sourced and/or contain misinformation

This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.

Early iteration

Nintendo marketing department initially pressured Shigeru Miyamoto to have the game use prerendered 3D sprites similar to Donkey Kong Country.[1] The 3D models of Baby Mario and Yoshi used in the introduction are leftovers of this period of development.[2]

Early concepts

  • The developers experimented with several concepts for two of five years of development before settling with the final idea of "a game where even though you hit enemies, you don’t die".[3] One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.[4]
  • The Powerful Mario form was initially supposed to transform Baby Mario into an adult, mustachioed Mario but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.[4]

Unused graphics

Unused Music

The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.[citation needed]

Help:MediaHaving trouble playing?

References

  1. ^ The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  2. ^ "Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  3. ^ "Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  4. ^ a b Haou Magazine, September 1995 issue interview with Shigeru Miyamoto. (English translation by Blackoak, retrieved March 08, 2016)

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